ZIM DOCS

http://zimjs.com/docs.html
http://zimjs.com/updates.html
http://zimjs.com/tips.html
http://zimjs.com/bits.html

A. ABOUT ZIM
ZIM is an JavaScript Canvas Framework powered by CreateJS and adds many components, conveniences and controls for making general Interactive Media.

The ZIM site at http://zimjs.com features the following sections:

LEARN tutorials on how to start and code in ZIM
CODE ZIM Frame template and code context
DOCS the objects and commands all defined
NEWS latest features and articles
ABOUT features, applications, archives, reviews, etc.
EXAMPLES sample projects created in ZIM
GOLD BARS with online editor, sharing, tips and badges

B. ABOUT THE DOCS
The docs are divided into modules:
FRAME, DISPLAY, METHODS, CONTROLS, CODE, WRAP, META, LIBRARIES
Let's have a brief look at each...

---------------------------------
1. FRAME - the framework class that makes and scales the canvas and stage
var frame = new Frame("fit"); // defaults to full screen no scaling
frame.on("ready", function() {
    var stage = frame.stage;
    frame.loadAssets(["pic.png", "sound.mp3"]); // optional asset loading
    frame.on("complete", function() {
        var pic = frame.asset("pic.png").center(stage);
        frame.asset("sound.mp3").play();
        stage.update();
    }); // end asset loading complete
}); // end ready
also handles zim colors like frame.blue, tabs, keydown and keyup, etc.
colors are now available on the zim namespace - blue, red, yellow...

---------------------------------
3. DISPLAY - classes for objects viewed on the stage like shapes and components
var circle = new Circle(100, "red"); // also Rectangle, Triangle and Blob
var button = new Button(200, 100, "GO!");
etc. and dozens more like Label, Slider, Dial, Tabs, ColorPicker...

---------------------------------
4. METHODS - methods for the display objects above
circle.center(stage); // adds to and centers button on stage
circle.drag(); // allows the circle to be dragged and dropped
circle.animate(obj:{alpha:0}, 5000); // fades out circle over 5 seconds
etc. and dozens more - also see PRINCIPLES sections below...

---------------------------------
5. CONTROLS - classes that affect Display objects
new MotionController(stage, circle); // circle moves to mouse press
new Pages(stage, {page:home}, {page:help}); // handle pages and swiping
new Layout(stage,[{object:header},{object:content},{object:footer}]);
responsive design with many more options (like css flex table)
etc. including Parallax, Scroller, Guide, Grid, Emitter, SoundWave...

---------------------------------
5. CODE - non-Canvas code convienence functions
var array = ["red", "yellow", "green", "blue"];
var color = shuffle(array)[0]; // shuffles array and picks first color
var color = array[rand(array.length-1)]; // gets random element
etc. many more including browser functions and asynchronus calls

---------------------------------
6. WRAP - a dozen three-letter global functions starting with z
zog("hello world"); // short for console.log();
zid("tagID"); // short for document.getElementById();
etc. including selectors similar to $() in jQuery

---------------------------------
7. META - a few classes and functions operating on zim
DISTILL = true;
distill(); // writes to console all the commands used to reduce code
zimify(createjsObj); // adds zim Methods to native createjs display objects
wonder.count("wow"); // once set up records different types of stats

---------------------------------
8. LIBRARIES - other ZIM helper modules found here:
http://zimjs.com/code.html#libraries
Including: SOCKET, GAME, PHYSICS, THREE, PIZZAZZ 1, 2 and 3 modules
The docs for these are found at the top of the code for each module

C. THE DOCS

------------------------------------
MODULE 1: ZIM FRAME
------------------------------------

************************************
[66305] Frame(scaling, width, height, color, outerColor, assets, path, progress, rollover, touch, scrollTop, align, valign, canvasID, rollPerSecond, delay, canvasCheck, gpu, gpuObj, nextFrame, nextStage, allowDefault, loadFailObj, sensors, retina, mouseMoveOutside, captureMouse, shim, maxConnections)

Frame
zim class - extends a createjs EventDispatcher

DESCRIPTION
Frame creates a canvas and stage.
Frame lets you decide how you want your stage to scale.
It also provides events for ready, resizing and orientation change
as well as a way to remake the canvas if necessary.
Frame handles loading Bitmap, Sound, etc. assets by wrapping PreloadJS
See https://zimjs.com/frame.html for sample templates using Frame.

ZIM ASSET TOOL
See https://zimjs.com/assetlist/
Optionally use this tool to prepare an array of assets from a folder.
Thanks Richard Musgrave for the prompting.

CANVAS ALTERNATIVE CONTENT
Frame will move any tag with an id of canvasIDAlternative into the canvas tag.
By default, the canvasID is "myCanvas" so use an id of "myCanvasAlternative".
This allows you to show content for non-canvas browsers.
The content may also be indexed by search engines - one would hope
and is read by screen readers (see also ZIM Accessibility).

NOTE: as of ZIM 10.6.1
frame.asset() is available as a global function asset()

NOTE: addTo(), center(), centerReg(), loc(), pos(), new Ticker.add()
default to the stage of the first frame made
use the setDefault() method to set a frame to the default frame

NOTE: here are some tips that relate to Frame:
https://zimjs.com/tips#FRAME
https://zimjs.com/tips#IMAGES
https://zimjs.com/tips#SOUND
https://zimjs.com/tips#FULLSCREEN

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// load assets right in Frame call
// put multiple assets in an array - see assets parameter for options
// the path and progress are optional

var frame = new Frame(FIT, 1024, 768, "#ddd", "#333", "image.png", "assets/", new Waiter());
frame.on("ready", function() {
   var stage = frame.stage;
   var stageW = frame.width;
   var stageH = frame.height;

   // use global shortcut to frame.asset()
   asset("image.png").center();

   stage.update();
}); // end ready

EXAMPLE
// load assets on-demand inside ready event

var frame = new Frame(FIT, 1024, 768, dark, light);
frame.on("ready", function() {
   var stage = frame.stage;
   var stageW = frame.width;
   var stageH = frame.height;

   // code here - or optionally load assets

   frame.loadAssets("image.png");
   frame.on("complete", function() {

      // app code goes here if waiting for assets
      var image = asset("image.png");
      image.center();
      stage.update();

   }); // end asset complete

   // OR for multiple assets in an assets folder:

   frame.loadAssets(["sound.mp3", "spriteData.json", "spriteImage.png"], "assets/");
   frame.on("complete", function() {

      // app code goes here if waiting for assets
      var soundInstance = asset("sound.mp3").play();
      // later soundInstance.paused = true; // etc.

      var sprite = new Sprite({json:asset("spriteData.json")});
      sprite.center().run(2000);
      // the image for the sprite is specified in the JSON
      // but we still want to load it so it is in the loadAssets()
      // and the JSON data will take care of adding it to the sprite

      stage.update();

   }); // end asset complete

}); // end of ready


EXAMPLE
   // With multiple loadAsset() calls you can assign the results to a variable
   // and use that variable for the events independently
   // Warning, each of these will still call a frame complete event
   // so usually you would use one or the other but not both

   var first = frame.loadAssets("image.png");
   first.on("complete", function() {
      var image = frame.asset("image.png").center();
   });

   var second = frame.loadAssets("sound.mp3");
   second.on("complete", function() {
      var sound = frame.asset("sound.mp3").play();
   });


PARAMETERS supports DUO - parameters or single object with properties below
scaling - (default FULL) can have values as follows
Note: as of ZIM Cat 04, the constant FIT or the string "fit", etc. can be used
FIT      sets canvas and stage to dimensions and scales to fit inside window size
FILL     sets canvas and stage to dimensions and scales to fill window size (previously "outside")
FULL     sets stage to window size with no scaling
"tagID"  add canvas to HTML tag of ID - set to dimensions if provided - no scaling

FIT and FILL: width and height will set the stage width and height and the canvas is then scaled
this is handy because all your dimensions are set to start
FULL: width and height are ignored when scaling as these are set to the window width and height
TAG: if width and height are provided then the canvas and stage will be these dimensions
if width and height are not provided in tag mode, the canvas and stage will take the dimensions of the tag
this means, the tag must have some sort of width and height dimensions set or it will be really big!

width - (default 1024 except for full**) the width of the stage
height - (default 768 except for full**) the height of the stage
** if tag mode and no width or height then these will be the width and height of the tag
color - (default null) the background color of the frame (any CSS value) - or just set in styles
   will be see-through if not specified
outerColor - (default null) the body color of the HTML page - null will not adjust the background color
assets - (default null) - 1. a string asset or 2. an array of assets, 3. ZIM asset object, 4. ZIM multi-asset object
   1. "logo.png"
   2. ["logo.png", "bounce.mp3"]
   3. {id:"string", src:"logo.png", path:"assets/", loadTimeout:2000, noCORSonImage:true}
   4. [{assets:["one.png", "two.png"], path:"images/"}, {assets:["big.mp3", "oof.mp3"], path:"sounds/"}]
   ** see the loadAssets() method for details - including more file types, etc.
   NOTE: "complete", "progress" and "fileLoaded" events are not dispatched
      use loadAssets() for these if desired
      the "ready" event will be dispatched when the canvas is ready and initial assets are loaded
   NOTE: the loadAssets() method can still be used as desired
   NOTE: as of ZIM Cat 04, SVG will be automatically converted to a Bitmap with and svg property of the original SVG.
   SEE: https://zimjs.com/assetlist/ for many files
path - (default null) - a string path for the assets
   if an assets object is provide with a path then this parameter is ignored
progress - (default null) - set to a Waiter() or ProgressBar() object to show while loading
rollover - (default true) activates rollovers
touch - (default true) activates touch on mobile
scrollTop - (default false) activates scrolling on older apple devices to hide the url bar
align - (default "center") for fit and fill, the horizontal alignment "left", "center/middle", "right"
valign - (default "center") for fit and fill, the vertical alignment "top", "center/middle", "bottom"
canvasID - (default "myCanvas" or if subsequent frame, myCanvas+randomID) will be set to tagIDCanvas if a tagID is provided - eg. scaling="test", canvasID="testCanvas"
rollPerSecond - (default 20) times per second rollover is activated (if rollover parameter is true)
delay - (default .03 and 1 for mobile) seconds to resize at load and after orientation change (also see ZIM TIME constant)
   some devices are slow to report true width and height
   At loading, mobile will be tested right away and then at .1 seconds
   the default is to then test again at the delay (default 1 second)
   At resize, mobile will be tested every .05 seconds up to the delay
   set this to some other time if desired
   if set to 0 then no additional test will be done - not even the one at .03 seconds
canvasCheck - (default true) check to see if there is canvas support - uses !!window.HTMLCanvasElement
gpu - (default false) set to true to use a CreateJS StageGL stage for GPU renderer
   note: retina will be turned off if gpu is on otherwise antialiasing really looks bad
   See: http://blog.createjs.com/stagegl-faster-better-stronger-webgl-update-easeljs/ (written before version 1 release)
gpuObj - (default null) object with following properties (with defaults) See CreateJS docs on GITHUB:
   preserveBuffer (false), antialias (false), transparent (false), premultiply (false), autoPurge (1200)
nextFrame - (default null) set to zim Frame object of Frame underneath current Frame to pass events to nextFrame
nextStage - (default null) alternative to nextFrame if the stage beneath current Frame is not a ZIM Frame but just a CreateJS Stage
allowDefault - (default false - true for tag mode) set to true to allow default mouse, key and scrollwheel events on canvas
   See also the zil property of frame that allows you to add and remove these events dynamically (except for mouse swipe scroll and zoom on mobile)
   allowDefault of false also sets body overflow to hidden - which is good for full, fit and fill modes
   also see allowDefault property
loadFailObj - (default result of frame.makeCircles) object that shows if asset() does not exist or did not load withing loadTimeout
   This will be given a type property of "EmptyAsset"
   Set the loadFailObj property below to null to set no object - but this will yield errors unless each resulting asset() is tested
   Set to new Container() to show nothing (but avoid errors) - or new Rectangle(10, 10) to show little black square, etc.
sensors - (default false) set to true to capture Frame devicemotion and deviceorientation events - see Events
retina - (default true) scales stage to use pixelDensity (sharper when scaling up) and supports Adobe Animate export
   may need to set mouse event targets to e.stageX/zim.scaX and e.stageY.zim.scaY
   except for using stage.getObjectUnderPoint()
   ZIM overrides CreateJS localToGlobal, globalToLocal and localToLocal to accomodate stage scaling
   This was a major adjustment to transform(), bezier controls, outline, physics, etc.
   set to false to return to traditional PRE ZIM 10.3.0 unscaled stage
mouseMoveOutside - (default false) set to true to capture mouse movement outside the stage
   see also mouseX and mouseY properties of frame - these work with ZIM retina without adjusting for stage scale
captureMouse - (default true) set to false to not use stagemousemove event to set frame.mouseX and frame.mouseY (good with Retina)
shim - (default null) used by ZIM SHIM 2 https://zimjs.com/animate/ to create Frame with pre-existing stage and canvas
   accepts an object with stage and canvas properties - lets Adobe handle resize
maxConnections - (default 10) set the maximum number of concurrent connections.
   From CreateJS PreloadJS: Note that browsers and servers may have a built-in maximum number of open connections,
   so any additional connections may remain in a pending state until the browser opens the connection.

METHODS
loadAssets(assets, path, progress, xhr, time, loadTimeout, outputAudioSprite, crossOrigin, fileType, queueOnly, maxConnections) // also accepts ZIM DUO configuration object as single parameter
   // see also assets and path parameters of Frame - which share the info below
   // see https://zimjs.com/assetlist/ to get an array of many files
   assets - a file (url String, asset object or multi-asset object) or files in an Array
      each asset String is how you then access the asset with the asset() method of Frame
      asset types (from CreateJS PreloadJS): Image, JSON, Sound, SVG, Text, XML      
      NOTE: as of ZIM Cat 04, SVG will be automatically converted to a Bitmap with and svg property of the original SVG.
      asset can also be an ZIM asset object:
         {id:"string", src:"filename", path:"dir/", loadTimeout:1, maxNum:num, noCORSonImage:true}
         then can use the id to access the asset in the asset() method of Frame
         filename will be added to an overall path if a path parameter is provided
         or overwritten with a local path if a path property is provided
         an asset object with a filename of an absolute filename starting with http will ignore path
         loadTimeout (default 8) will override the loadAssets() loadTimeout
            this is how many seconds to wait for asset before error and a complete fires even though asset not loaded
         maxNum (browser default) is used with sound to specify the maximum number of sounds of the same source to play at one time
            this can be used with the interrupt parameter of the play() method
            to ignore multiple sounds or start the sound over again instead of playing multiple versions
         noCORSonImage (default false) set to true to make an HTML img tag and read it into a ZIM Bitmap to avoid CORS testing
            it then uses ZIM expand(0) to add a CreateJS hitArea to the Bitmap allowing it to be interactive and avoid CORS
            thanks Disco for the technique
            note: this means the Bitmap will be interactive everywhere - not just in opaque areas
            note: loading images this way will not count as progress (bytes loaded ratio) in the progress event but do count for fileloaded and complete events
      asset can be a ZIM multi-asset object {assets:[], path:"dir/", loadTimeout:1, maxNum:num, noCORSonImage:true}
         where the array can hold multiple files that will have the provided properties applied
         this is handy for loading assets from multiple directories (added in ZIM Cat 02 - thanks Netanela for the prompting)
         eg.
         [
            {assets:["one.png", "two.png"], path:"images/"},
             {assets:["big.mp3", "oof.mp3"], path:"sounds/"}
         ]
         ** warning - if an asset has the same name as a previous asset, then the later asset id will have the path added to its id
         ** for example:
         [
            {assets:["one.png", "two.png"], path:"images/"},
             {assets:["one.png", "man.png"], path:"portraits/"}
         ]
         ** then asset("one.png") will be the asset in the images folder
         ** and asset("portraits/one.png") will be the asset in the portraits folder
      asset can also be a font object:
         {font:name, src:url, type:string, weight:string, style:string} // with last three properties being optional
         eg.
         {font: "wildwood", src:"ChurchintheWildwood-Regular.ttf", type:"OpenType"} // type is not needed
         {font: "regu", src:"regul-bold.woff", weight:"bold"}
         {src:"https://fonts.googleapis.com/css?family=Roboto"}
         For google fonts you add extra information to the url so the font (family), type, weight and style are ignored
         If absolute src is used, path parameter is ignored - otherwise path is added to start of src
         After loading, can just use:
            var label = new Label("hello", 30, "wildwood") // or whatever the font property is
      asset can be an AudioSprite - which is a single sound file and data for sounds within the sound file:
         ZIM has a format for the data and so does CreateJS - there is also the parseAudioSprite() method for importing formats
         See the parseAudioSound parameter to pre-parse the ZIM format then use the resulting CreateJS format to avoid live parsing (maybe save a millisecond)
         ZIM FORMAT:
            {src:"audiosprite.mp3", audioSprite:[
                   // [id, startime(s), endtime(s)]
                   // prefer this when making audioSprites by hand in Premiere or Audition
                   ['blackball', 1.041, 2.475],
                   ['bounce', 3.567, 4.232]
            ]}
         CREATEJS FORMAT:
            {src: "audiosprite.mp3", data:{ // extra data property
                audioSprite: [
                    {id:"sound1", startTime:0, duration:500}, // time in ms
                    {id:"sound2", startTime:1000, duration:400},
                    {id:"sound3", startTime:1700, duration: 1000}
                ]
            }}
   path - pass in an optional path String that gets prepended to the asset
      when accessing the asset with the asset() method you do NOT include the path
      assets with an absolute URL (http[s]://etc.) will ignore path
   progress - (default null) - set to a Waiter() or ProgressBar() object to show while loading
   xhr (default false or true if Progress is a ProgressBar) set to true to load text and WebAudio (not needed for normal sound mp3, wav, etc.)
   time (default 0) is the minimum number of seconds for the complete event to trigger
      use this for testing or to always have time to show a loading message
   loadTimeout (default 8) is how many seconds to wait for asset before error and a complete fires even though asset not loaded
   outputAudioSprite (default false) set to true when passing in a ZIM AudioSprite format to output to the console a CreateJS AudioSprite JSON object
       JSON.parse() this object before passing in to loadAssets() - and add single quotes around console output as those are stripped by console
   crossOrigin (default "anonymous") - leave at default to load from Amazon S3, etc.
      had to add <AllowedMethod>HEAD</AllowedMethod> in CORSRule of CORS configuration on Amazon S3 for fonts
      https://docs.aws.amazon.com/AmazonS3/latest/dev/cors.html#how-do-i-enable-cors
      https://docs.aws.amazon.com/AmazonCloudFront/latest/DeveloperGuide/header-caching.html#header-caching-web-cors
      and had to edit distribution behaviours for cache header > whitelist and move over Origin
      NOTE: this will still not get past CORS if there is no CORS provided
      see noCORSonImage property of ZIM asset object for an image solution to bypass CORS
   fileType (default null) in cases where the file type cannot be parsed or is parsed incorrectly, this overrides
      might have to split up loading as this fileType gets applied to all files loaded
      Types are for CreateJS PreloadJS: https://www.createjs.com/docs/preloadjs/classes/LoadQueue.html
          createjs.Types.BINARY: Raw binary data via XHR
          createjs.Types.CSS: CSS files
          createjs.Types.IMAGE: Common image formats
          createjs.Types.JAVASCRIPT: JavaScript files
          createjs.Types.JSON: JSON data
          createjs.Types.JSONP: JSON files cross-domain
          createjs.Types.MANIFEST: A list of files to load in JSON format, see AbstractLoader/loadManifest
          createjs.Types.SOUND: Audio file formats
          createjs.Types.SPRITESHEET: JSON SpriteSheet definitions. This will also load sub-images, and provide a SpriteSheet instance.
          createjs.Types.SVG: SVG files
          createjs.Types.TEXT: Text files - XHR only
          createjs.Types.VIDEO: Video objects
          createjs.Types.XML: XML data
   queueOnly (default false) - set to true to send events only to the Queue object (see below) rather than the Frame
      when using queues to accept events, remember that the frame also receives events
      if you also have some general frame events for loading, set this parameter to true to avoid accident
   maxConnections - (default the Frame maxConnections) set the maximum number of concurrent connections.
      From CreateJS PreloadJS: Note that browsers and servers may have a built-in maximum number of open connections,
      so any additional connections may remain in a pending state until the browser opens the connection.
   RETURNS: a Queue object that can be used for control with multiple loadAssets calls
   Each Queue will trigger progress, assetload and complete events
   Each Queue will have a preload property to the CreateJS LoadQueue and an isLoading property
   The frame also has these events and properties but acts for all loading - so be careful - see the queueOnly parameter
   It is recommended to use the Queue any time you use multiple LoadAssets() calls at the same time
   You still access assets with frame.asset() as outlined below whether you use the Queue or not
asset(file, width, height) - access an asset such as an image or sound - see loadAssets() for more on types
   ** asset() is available as a global function asset() or if zns (ZIM name space) is true then as zim.asset()
   ** if there are two or more frames, then use frame.asset() not asset()
   ** traditionally, these have been preloaded into the Frame asset parameter or with Frame loadAssets()
   ** As of ZIM Cat, using asset() without preloading will automatically load the asset - thanks Ami Hanya for suggestion
      this works only for images and sound and should be used sparingly as each asset has its own preloading
      and some things like sprite assets may have issues.
   ** asset() will add "complete" and "assetLoad" event to the asset object
   ** Adding a width and height will help the auto-loading otherwise, ZIM will recall positioning applied before the asset is loaded
   ** otherwise there is no need to add a width and height - only do so to optionally help auto-loading
   if the asset was loaded with a string then use the string (less the path if provided)
   if the asset was loaded with a full URL then use the full URL here
   if the asset uses an asset object with an id then use the id
   file can be a |ZIM VEE| value so for instance, an array and asset will pick randomly - or a series, etc.
   ** warning, if the assets are loaded with ZIM Multi-asset Objects with assets and path
   ** and an asset has the same name as a previous asset, then the later asset id will have the path added to its id
   if the asset is an image then this is a Bitmap which can be added to the stage, etc.   
   if the asset is a sound then use asset(file).play();
      play has ZIM DUO params of volume, loop, loopCount, pan, offset, delay, interrupt
      see the ZIM Docs on Sound (below the Frame) for param information
   if the asset is anything else, then it is what it is!
   asset() will have a type property depending on what type
      for instance, an image will have type "Bitmap" as it is a ZIM Bitmap object
      but an auto-loaded image will have type "Image" as it is actually a Container holding a Bitmap
      and its Bitmap can be accessed with the bitmap property - so asset("auto.png").bitmap will access the Bitmap
   asset.getIDs() will return an array of asset IDs.
object(name) - get a DisplayObject (for example a Circle or Button) by its name.
   ** object() is available as a global function object() or if zns (ZIM name space) is true then as zim.object()
   DisplayObjects do not start with a name but can be named if desired. Usually, we use variable names to reference an object
   See the DisplayObject name property and the nam() short chainable method to set a name
   object.getNames() will return an array of object names that have been set.
   any object that is named the same name as another object will overwrite the other object and will not be in the object() list anymore
follow(obj, boundary, damp, dampY, leftOffset, rightOffset, upOffset, downOffset, offsetDamp, offsetDampY, horizontal, vertical, borderLock, lag)
   moves obj container to keep provided object in middle of stage view
   pass in null for obj to stop following
   See https://zimjs.com/ten/follow.html - with keys
   See https://codepen.io/danzen/pen/gNKQYY - with press
   ** supports DUO - parameters or single object with properties below
   obj - the Display Object to follow - works well if controlling obj with ZIM Motion Controller (mousedown, keydown, gamebutton, gamestick)
      unlike Physics follow() the obj for Frame follow() must be in a container - the container will be moved
   boundary - (default stage size) - or use a ZIM Boundary() object to specify x, y, width and height to keep obj inside
      see also followBoundary property of Frame to update this boundary in a frame "resize" event function when frame is in "full" scaling mode
   damp - (default .05) the damping of the motion - 1 moves faster, 0 not at all
   dampY - (default damp) can set to damp vertical movement at a separate rate
   leftOffset - (default 0 from left of boundary)
   rightOffset - (default 0 from right of boundary) - differs from Physics follow which is distance from 0 to right offset
      the object will try and move to leftOffset when moving right and rightOffset when moving left
      this counters the damping so that the user can see in the direction of motion
      when the object is not being controled it moves to the average between left and right offsets
   upOffSet - (default 0 from top of boundary)
   downOffSet - (default 0 from bottom of boundary)
      same as offsets above but in the y direction
   offsetDamp - (default .02) the damping for moving the object to the offset
   offsetDampY - (default offsetDamp) - damping for moving the object to the y offset if desired to be different than x
   horizontal - (default true) set to false to not follow horizontally
   vertical - (default true) set to false to not follow vertically
   borderLock - (default false) set to true to stop container at boundary
   lag - (default false) set to true to position object back from direction of motion
      this gives more view as moving but sort of goes in two directions when motion stops
setDefault() - sets the frame to be the default frame
   by default ;=) the default frame is the first frame made
   the default frame has the stage that addTo(), center(), etc. will use as the default container
   a global varible called zdf is also available
fullscreen(mode) - set Frame to HTML fullscreen - mode defaults to true - set to false to come out of fullscreen
   also see isFullscreen property and two fullscreen events
   note: this is nothing to do with "full" scaling mode but rather the Browser window F11 fullscreen
   see: https://zimjs.com/expand to go from ZIM "tag" scaling mode to ZIM "fit" scaling mode
makeCat(height) - returns a ZIM Cat icon - provide height rather than scaling for better caching if cached
   if mobile, the icon will be cached - can uncache() it if desired
makeIcon(edges, box, slats, borderColor, borderWidth) - returns a ZIM Z icon
   edges defaults to zim.light and is the top and bottom line in the Z
   box defaults to zim.dark and is the background box color
   slats defaults to the ZIM colors but can be set to any array of five colors (setting true will set to zim.silver)
   borderColor and borderWidth default to null - or borderWidth 1 if color set and borderColor black if borderWidth set
madeWith(color, text, edges, box, slats, borderColor, borderWidth) - returns a ZIM Z icon with Made With message
   color - (default zim.dark) change color of text (pass in clear to hide text)
   text - (default: "Made with ZIM") change to desired made with message
   other parameters see makeIcon() above
makeCircles(radius, multiple) - returns ZIM Circles (centered reg)
   radius defaults to 100
   multiple defaults to false which will return a ZIM Shape - set to true to return a ZIM Container of ZIM Circles
remakeCanvas(width, height) - removes old canvas and makes a new one and a new stage
   will have to set your local stage, stageW and stageH variables again
update() - call this if frame position is moved on the HTML page
   for instance, when a div to left has its display style set to none and the frame shifts over
   calling update() will dispatch an update event to any TextArea, Loader or Tag objects
   so they resize properly with the new frame.x and frame.y values
dispose() - removes canvas, resize listener and stage

PROPERTIES
type - holds the class name as a String
stage - read only reference to the zim Stage - to change run remakeCanvas()
   frame gives the stage read only stage.width and stage.height properties
   frame gives the stage a frame property that points to the frame that made the stage
canvas - a reference to the frame's canvas tag
canvasID - a reference to the frame's canvas ID
color - the color of the frame background - any css color
outerColor - the color of the body of the HTML page - set with styles
scaling - holds the scaling mode - "full", "fit", "fill", "tag" or "inline"
   tag is tag mode with no dimensions and inline is tag mode with dimensions
   also see the tag property below if mode is tag or inline
tag - the containing tag if scaling is set to an HTML tag id (else null)
isDefault - a Boolean to indicate whether the Frame is the default frame (see setDefault() method)
   the default frame has the stage that addTo(), center(), etc. will use as the default container
   a global varible called zdf is also available
isLoading - a Boolean to indicate whether loadAssets() is currently loading assets (also, each queue has an isLoading property)
isFullscreen - a Boolean to indicate if Frame is in HTML fullscreen mode - see fullscreen() method and events
width - read only reference to the stage width - to change run remakeCanvas()
height - read only reference to the stage height - to change run remakeCanvas()
scale - read only returns the scale of the canvas - will return 1 for full and tag scale modes
mouseX, mouseY - read only value of the mouse x and y positions on the canvas
   note: the frame captureMouse parameter must be set to true (default)
   note: this value includes the division by the stage scale needed for ZIM Retina
   whereas getting the mouse coordinates from a mouse event object does not include division by the stage scale
   set frame's mouseMoveOutside parameter to true to capture movement outside the canvas
leftMouseDown - read only value as to whether the left mouse button is down
   used internally by drag and others to make sure pressup on iFrames is handled when the mouse comes back on the stage
   also see "mouseupplus" event
mousedownEvent - a reference to the frame "stagemousedown" event - can set frame.off("stagemousedown", frame.mousedownEvent)
mousemoveEvent - a reference to the frame "stagemousemove" event - can set frame.off("stagemousemove", frame.mousemoveEvent)
orientation - "vertical" or "horizontal" (updated live with orientation change)
visibleLeft, visibleTop, visibleRight, visibleBottom - in "fill" scale mode these give window edge locations relative to the stage
   can be used to position items like navigation relative to window as the frame resize event is fired
   in all scale modes other than "fill", the values are 0, stageW, 0, stageH
zil - reference to zil events that stop canvas from shifting or scrolling - also see allowDefaults parameter
   can set allowDefault property to false then allow specific defaults by removing zil events - see zil global function
   example: window.removeEventListener("keydown", frame.zil[0]); removes keydown preventions (for page up, page down, home, end, etc)
allowDefault - set to true to remove zil or false to set zil (see above) also affects body overflow
colors: orange, green, pink, blue, brown, yellow, red, purple, silver, tin, grey, lighter, moon, light, dark, darker, white, black, clear (0 alpha), faint (.01 alpha)
followBoundary - update with a ZIM Boundary for follow() if "full" mode Frame "resize" event happens, etc.
altKey - true if the alt key is being pressed otherwise false
ctrlKey - true if the ctrl key is being pressed otherwise false
metaKey - true if the meta key (⌘ command on Mac or ⊞ windows key) is being pressed otherwise false
shiftKey - true if the shift key is being pressed otherwise false
loadFailObj - the object that shows if images are broken - will be given a type property of "EmptyAsset"
startTime - datestamp of when frame was made - used internally
retina - read-only Boolean as to whether stage (as opposed to the canvas) was scaled for pixelDensity during Frame creation

EVENTS
"ready" - fired when the stage is made
"failed" - fired if no canvas support (and canvasCheck parameter is set to true - which is the default)
"resize" - fired on resize of screen
"update" - fired when frame.update() is called - read by Loader, TextArea and Tag objects
   note: this is for when the frame is moved within an html page
   for instance, when a div to the left has its display set to none - then call frame.update();
"orientation" - fired on orientation change
"keydown" - fired on keydown - just like the window keydown event with eventObject.keyCode, etc.
   also stores frame.altKey, frame.ctrlKey, frame.metaKey, frame.shiftKey
"keyup" - fired on keyup - just like the window keyup event with eventObject.keyCode, etc.
"mouseupplus" - fired when the browser window receives a mouseup event
   also fired when the mouse enters the stage from an iFrame and is no longer down.
   mouseup, pressup, stagemouseup, etc. do not work when the mouse is up over an iframe or outside an iframe
   ZIM drag() makes use of this event to stop the drag if the mouse was up over an iframe or outside the an iframe holding the canvas.
   This could have been done with setting events on parent windows but this runs into CORS errors in many cases
   This event fires on the bubbling phase so can be ignored if a real press up is in place - for instance:
   record a check variable as true when mousedown and false when pressup which also calls an up function.
   In a mouseupplus event function, activate the up function only if the check variable is still true.
   This will call the up function as the mouse comes back onto the stage
   if the mouse was down when leaving the stage and let up outside the iframe the canvas is in - goodness.
"wheel" - fired on mousewheel (Window wheel event)
   can get eventObject.deltaX and eventObject.deltaY
   these vary greatly in value based on Browser
   may want to just ask for sign(eventObject.deltaY) and multiply it by a factor
   and then perhaps constrain the value - here the scale is constrained between .5 and 5
   note - when changing scale, it is better to multiply by a factor rather than add to the scale
   eg. circle.scale = constrain(circle.scale*(sign(e.deltaY)>0?.75:1.25), .5, 5);
"deviceorientation" - MUST SET Frame sensors parameter to true
   fired as device orientation changes:
   eventObject.rotation.x (beta in HTML specs) holds rotation about the x axis between -180 and 180 (tipped forward or backward)
   eventObject.rotation.y (gamma in HTML specs) holds rotation about the y axis between -90 and 90 (tipped left or right)
   eventObject.rotation.z (alpha in HTML specs) holds rotation about the z axis 0-360 clockwise (relative to orientation when app loads)
      note rotation.z is 360-alpha compared to the HTML 5 specs
      note also that beta, gamma and alpha from the HTML 5 specs are also provided
   eg.
   var label = new Label().center();
   frame.on("deviceorientation", function(e) {
      label.text = e.rotation.x +","+ e.rotation.y +","+ e.rotation.z;
      stage.update();
   });
"devicemotion" - MUST SET Frame sensors parameter to true
   fired on moving mobile device - like a tilt or shake - eventObject.acceleration holds x, y and z properties of motion
   eg.
   var label = new Label().center();
   frame.on("devicemotion", function(e) {
      label.text = e.acceleration.x +","+ e.acceleration.y +","+ e.acceleration.z;
      stage.update();
   });
"fullscreenenter" - dispatched going into fullscreen - see fullscreen() method
"fullscreenexit" - dispatched if coming out of fullscreen - see fullscreen(false) method

ASSET EVENTS
loadAssets() will trigger these events on the Frame object and on the specific queue (eg. var queue = frame.loadAssets();)
NOTE: if loadAssets() queueOnly parameter is true, then only the queue receives the events - see queueOnly parameter
"progress" - fires constantly as assets are loaded with loadAssets() to represent overall load progress (fonts not included)
   the event object has a progress property between 0 and 1
"assetload" - fired when an asset loaded with loadAssets() or asset() has loaded (use asset property of event object - with type and id properties) (fonts not included)
"complete" - fired when all assets loaded with loadAssets() or asset() are loaded (then use frame.asset())
"error" - fired when there is a problem loading an asset with loadAssets()


MORE: http://zimjs.com/code/bits.html?title=Frame


************************************
[68429] Images - loaded into asset()

Images
ZIM Bitmap Class

DESCRIPTION
Images can be loaded with the Frame assets parameter (also see the path parameter)
and will be ready to display in the Frame "ready" event function.
Also, at anytime, images can be loaded with the Frame loadAssets() method which has a "complete" event.
ZIM wraps the CreateJS PreloadJS library and helps make loading images easier.

To view an image use the global asset() function and add the image to the stage or another container.
The global asset() function is a shortcut to the Frame asset() method (which can also be used).
The asset() returns a reference to a ZIM Bitmap - so has the methods and properies of a Bitmap.
If you need two or more of the same asset, then clone() the asset:

asset("pic.png").center();
asset("pic.png").pos(100,100,RIGHT,BOTTOM);
// will just move the asset from the center to the bottom right

asset("pic.png").center();
asset("pic.png").clone().pos(100,100,RIGHT,BOTTOM);
// will show two images, one centered and one at the bottom right

As of ZIM Cat, asset() can also load an image directly without loading through the Frame.
This will just call loadAsset() in behind the scenes so for multiple assets,
it is better to batch these in an array and use the traditional assets parameter of Frame.
Also, just using asset() must re-apply any chained methods that need the dimensions (like center() and pos()).
So, while asset() works as a form of lazy-loading, perhaps use it sparingly.
** currently, we cannot clone() an asset that is lazy loaded - this adds too many complexities to track.

ERRORS
Loading assets onto the canvas when users interact with the canvas can cause a CORS error.
CORS stands for Cross Origin Resource Sharing.
This error can happen as you test locally or if you are loading images from another server.
See https://zimjs.com/tips.html#IMAGES for tips on how to avoid this error when testing.

See the solution linked to above as a first solution.
A way to avoid the CORS error when using images and sound from other servers (without CORS permission)
is to use https://cors.zimjs.com/https://theurltotheasset.jpg as the URL.
The ZIM asset object can also be used {id:"name", src:"absolutePathToAsset", noCORSonImage:true}
At which point asset("name") would be used to access the asset.
It is preferred that CORS be worked out when possible rather than using the above techniques.

EXAMPLE
// load one picture from same directory as app file
var frame = new Frame(1024, 768, light, dark, "pic.png");
frame.on("ready", function() {
   asset("pic.png").center().drag();
}); // end frame ready

EXAMPLE
// usually we put our assets in an assets/ folder but this could be any path
// use an array to load multiple assets
var frame = new Frame(1024, 768, light, dark, ["pic.png", "pic2.jpg"], "assets/");
frame.on("ready", function() {
   asset("pic.png").center().alp(0).animate({alpha:1});
   asset("pic2.png").pos(100,100).alp(0).animate({alpha:1});
}); // end frame ready

EXAMPLE
// lazy loading
var frame = new Frame();
frame.on("ready", function() {
   asset("pic.png").center().drag();
}); // end frame ready

EXAMPLE
// loading an asset on request
var frame = new Frame();
frame.on("ready", function() {
   var button = new Button().center().tap(function () {
      var loading = frame.loadAssets("pic.png", "path/");
      loading.on("complete", function () { // or use frame.on("complete",...)
         button.removeFrom();
         asset("pic.png").center().drag();
         stage.update();
      }); // end asset load
   }); // end button tap
}); // end frame ready

EXAMPLE
// loading assets from multiple folders
var assets = [
   {assets:["one.png", "two.png"], path:"images/"},
   {assets:["big.mp3", "oof.mp3"], path:"sounds/"}
]
var frame = new Frame(FIT,1024,768,red,orange,assets);
frame.on("ready", function() {
   asset("one.png").center().tap(function(){
      asset("oof.mp3").play();
   });
}); // end frame ready

PARAMETERS
See Frame asset and path parameters

METHODS
See Frame loadAssets() and assets() methods
See all the methods of a ZIM Bitmap()
ALSO ZIM 4TH adds all the methods listed under ZIM Container, such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO See the CreateJS Easel Docs for Bitmap methods, such as:
on(), off(), getBounds(), setBounds(), dispatchEvent(), etc.

PROPERTIES
See all the properties of a ZIM Bitmap()
ALSO See the CreateJS Easel Docs for Bitmap properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, mouseEnabled, etc.


************************************
[68553] Sounds - loaded into asset()

Sounds
CreateJS Sound class

DESCRIPTION
ZIM loads sounds as assets just like images - and provides a play method.
In the background, sounds are handled with a single CreateJS Sound object for all sounds.
ZIM wraps the CreateJS PreloadJS and SoundJS libraries to offer simplified loading.

ZIM has not changed the Sound class but we include Sound in the docs for completeness.
The full docs on Sound can be found here https://www.createjs.com/docs/soundjs/classes/Sound.html

**************
DO NOT make a new Sound() - rather, pass the sound url into the Frame assets parameter.
Or load sounds when desired with Frame loadAssets() and wait for a complete event.
In either case, use asset() to play the sound
**************

**************
As of ZIM Cat 04 sound can be lazy loaded so asset("sound.mp3").play() can be used without preloading.
This should be used sparingly as individual preloads for each one are done behind the scene.
Lazy loaded asset() for sound will actually be a Container of type "Sound" uppercase
that has a proxy play() method that returns a proxy object with volume and pan properties and complete event.
Sound, not loaded with lazy loading, has an asset() with type "sound" lowercase.
**************

The sound(s) will be available as asset("sound.mp3")
or with path if no path was provided or with an id if the ZIM {id, src, maxNum} asset object was used.
To play the sound use the play() method see the parameters listed below
The play() method will return a CreateJS AbstractSoundInstance
which has a complete event, and various properties like volume, pan, paused, etc.

Warning: Sounds, like images, will have a CORS error if loaded locally unless dealt with
as detailed here: https://zimjs.com/tips.html#SOUND

Warning: Sound cannot be played before the user interacts with the page.
This is a general Browswer rule to stop being bombarded with sounds.
It means that you will have to make a start button or a splash page
that the user interacts with before a background sound can be played.

EXAMPLE
var frame = new Frame(1024, 768, light, dark, ["sound.mp3", "backing.mp3"], "assets/");
frame.on("ready", function() {

   // Toggling a backing sound
   // do not play the backing sound to start as the user must interact with a mousedown/click/tap/change   
   let backingSound;
   new Toggle({label:"SOUND"}).sca(.7).pos(30,30,LEFT,BOTTOM).change(function(e) { // this will start off
      if (!backingSound) backingSound = asset("backing.mp3").play();
      else backingSound.paused = !e.target.toggled;
   });   
   
   // sound needs interaction...
   stage.on("stagemousedown", function() {

      // use the play() right on the sound asset
      // could add loop:true or loopCount:2 into play, etc.
      // see parameters of play() below

      var sound = asset("sound.mp3").play({volume:2});

      // adjust the sound after...
      timeout(1, function() {
         sound.volume = 1;
      });
      timeout(3, function() {
         sound.paused = true;
      });
      timeout(5, function() {
         sound.paused = false;
      });
      sound.on("complete", function() {
         frame.color = red;
         stage.update();
      });   

   }); // end stagemousedown
}); // end frame ready

EXAMPLE
// here we use maxNum to limit a sound to be played only once at a time
// so this will stop multiple copies of the same source from playing
// below we use interrupt to adjust how that will work
// sound2.mp3 will play multiple times at the same time (up to 100 or 2 in IE)

var assets = [{id:"sound", maxNum:1, src:"sound.mp3"}, "sound2.mp3"];
var path = "assets/";
var frame = new Frame({assets:assets, path:path}); // or {assets, path} in ES6
frame.on("ready", function() {
   new Button().center().tap(function () {

      // without the maxNum above, this sound would play each time the button is pressed
      // so there would be multiple versions of it playing (annoying) - up to 100
      // which is the default max num (perhaps 2 in IE).

      // with the maxNum set, only that number of versions will play at once.
      // so if maxNum is 1 then only one will play no matter how many times the button is pressed
      // when the sound is done, pressing the button will play the sound again
      // this is the default interrupt setting of "none".
      // this is probably better but might not be the best.

      // a possible better solution is to start the sound over each time the button is pressed
      // to do that, an interrupt setting of "any" can be used
      // there are also settings of early and late - see the params of play for info

      // use the id not the src
      asset("sound").play({volume:.1, interrupt:"any"}); // start the sound again each time

   });
}); // end frame ready

METHODS
play(volume, loop, loopCount, pan, offset, interrupt) - play the sound
   *** Supports ZIM DUO - regular parameters or single configuration object {}
   *** returns a CreateJS AbstractSoundInstance (of course). Detailed docs are here:
   *** https://www.createjs.com/docs/soundjs/classes/AbstractSoundInstance.html
   *** See the methods and properties listed after the play parameters
   volume (default 1) - set the volume
   loop (default false) - set to true to loop forever or a number based on loopCount
   loopCount (default null) - change to how many times to play the sound
      there is no need to set loop if loopCount is set
   pan (default 0) - set towards -1 to pan left and towards 1 to pan right
      may not work locally but should work on server
   offset (default 0) - elapsed time in seconds for which to start playing
   interrupt (default "none") - how to interrupt a sound if a sound with the same source is played
       and the maximum number of instances of the sound are already playing
      "none" - do not interrupt the previously playing sound(s) (with the same source)
      "any" - interrupt the previously playing sound(s) (with the same source)
      "early" - interrupt only the previously playing sound that has progressed the least
      "late" - interrupt only the previously playing sound that has progressed the most
      ** thank you CreateJS and SoundJS for providing these options

ABSTRACT SOUND INSTANCE
The return result of the play() makes a CreateJS AbstractSoundInstance
var sound = asset("sound.mp3").play(); // sound is an AbstractSoundInstance
// note: if lazy loaded then the result of a play() before the sound has loaded
// will be a proxy object with only volume and pan properties and will dispatch a complete event
// methods, other properties and events will only be available on a play() after the sound is loaded

METHODS (of AbstractSoundInstance)
** full docs here: https://www.createjs.com/docs/soundjs/classes/AbstractSoundInstance.html
stop() - stops the sound and sets the time to 0
play() - plays the sound again - usually, the sound is already playing from the asset().play()
   but if it is stopped - this will start it again - but only with config object parameter

PROPERTIES (of AbstractSoundInstance)
** full docs here: https://www.createjs.com/docs/soundjs/classes/AbstractSoundInstance.html
paused - set to true to pause and false to unpause
muted - set to true to mute - but sound keeps playing or false to unmute
volume - the volume with 1 being the default
pan - set from -1 (full left) to 1 (full right) with 0 in middle (may not work until on server)
position - set to place in sound in milliseconds (ZIM TIME constant does not affect this)
duration - the length of the sound in milliseconds

EVENTS (of AbstractSoundInstance)
** full docs here: https://www.createjs.com/docs/soundjs/classes/AbstractSoundInstance.html
complete - dispatched when the sound has reached the end - after any loops (not before)
loop - dispatched when the sound loops (but not at end of last loop - that is complete)


************************************
[68721] Fonts - loaded into asset()

Fonts
For a Label object or components with labels

DESCRIPTION
Custom fonts can be loaded as assets using a ZIM Font Object
that lists the font name and src url.
The font is then available to Label and components with labels.
ZIM wraps the CreateJS PreloadJS library to offer simplified loading.

NOTE: system fonts can be used without loading the font.

**************
DO NOT make a new Font() - rather, pass the font information into the Frame assets parameter.
Or load fonts when desired with Frame loadAssets() and wait for a complete event.
In either case, the font will then be available for Labels
**************

EXAMPLE
var frame = new Frame({assets:{font:"Reuben", src:"Reuben.otf"}, path:"assets/"});
frame.on("ready", function() {
   var stage = frame.stage;
   new Label("Custom Font", 30, "Reuben").center();
   stage.update();
});

EXAMPLE
// use a Google font and apply it with a STYLE
// Google fonts use the family from the URL instead of the font property
var assets = [{src:"https://fonts.googleapis.com/css?family=Roboto"}, "someImage.png"];
var path = "assets/";
var frame = new Frame(FIT, 1024, 768, red, dark, assets, path);
frame.on("ready", function() {
   var stage = frame.stage;
   STYLE = {font:"Roboto"};
   new Label("Custom Google Font").center();
   new Label("Second Custom Google Font").center().mov(0,100);
   stage.update();
});

PROPERTIES
** the following properties are available in a ZIM Font object:
{font:name, src:url, type:string, weight:string, style:string} // with last three properties being optional
name: the name of the font - can be any string
src: the filename of the font if a path parameter is provided or the url to the font if not
type: (optional) the font type such as "truetype", "opentype", etc.
weight: (optional) the weight of the font such as "bold" or other.  See https://www.w3.org/TR/css-fonts-3/#font-weight-numeric-values
style: (optional) the style of the font such as "italic"
** the last two can be applied with parameters in the Label


************************************
[68780] Colors - orange, green, pink, blue, brown, yellow, purple, red, black, darker, dark, grey, gray, tin, silver, fog, mist, light, moon, lighter, white, faint, clear

Colors - orange, green, pink, blue, brown, yellow, purple, red, black, darker, dark, grey, gray, tin, silver, fog, mist, light, moon, lighter, wh¡te, faint, clear
zim constants (lowercase)

DESCRIPTION
ZIM colors for convenience - such as blue, green, dark, etc.
Traditional HTML colors as strings can also be used such as "blue", "tomato", etc.
Also available are HEX numbers as strings such as "#333" or "#cc0000"
and RGB and RGBA of 0-255 values for red, green, blue with 0 being no color and 255 being full color
then alpha from 0 to 1 as a decimal with 0 being transparent to 1 being opaque.
These are in a string such as "rgb(0,0,255)" or "rgba(0,0,0,.2)" (.2 is alpha)

NOTE: ZIM colors started off as properties of the frame so frame.blue
but the frame properties have now been removed as they are stored on the zim namespace or as globals

FAINT AND CLEAR
faint is "rgba(0,0,0,.01)" which is the faintest color that can be interacted with
clear is "rgba(0,0,0,0)" which is invisble but cannot be interacted with
However, clear can be used along with expand(0) to be able to interact with an object
where the expand(0) (or whatever padding is desired) adds a CreateJS hitArea.

DARKEN AND LIGHTEN
ZIM has added darken() and lighten() methods to the JS String prototype to handle easy darkening and lightening of colors
This is very handy in desiging.
https://zimjs.com/docs.html?item=darken
https://zimjs.com/docs.html?item=lighten

COLOR BLENDS
ZIM has toColor() to move one color towards another color
https://zimjs.com/docs.html?item=toColor

ALPHA
ZIM has toAlpha() to set the alpha of colors
https://zimjs.com/docs.html?item=toAlpha

GRADIENTS
ZIM DisplayObjects accept GradientColor(), RadialColor() and BitmapColor() objects - see docs under the CODE module for info.
https://zimjs.com/docs.html?item=GradientColor
https://zimjs.com/docs.html?item=RadialColor
https://zimjs.com/docs.html?item=BitmapColor

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
new Circle(100, blue).center();
// is the same as
new Circle(100, "#50c4b7").center();

// ZIM colors (or HTML colors) can have alpha adjusted as follows:
new Circle(100, blue.toAlpha(.5)).center();

// colors can be darkened or lightened using darken() or lighten()
new Circle(100, blue.darken(.5)).center();

// colors can be blended using toColor()
new Circle(100, blue.toColor(red, .2)).center();


************************************
[68875] Constants - FIT, FILL, FULL, LEFT, RIGHT, CENTER, MIDDLE, TOP, BOTTOM, HORIZONTAL, VERTICAL, BOTH, UP, DOWN, AUTO, GET, POST, LOCALSTORAGE, SOCKET, TO, FROM, BOTH, SINE, SQUARE, TRIANGLE, SAW, ZAP

Constants - FIT, FILL, FULL, LEFT, RIGHT, CENTER, MIDDLE, TOP, BOTTOM, HORIZONTAL, VERTICAL, BOTH, UP, DOWN, AUTO, GET, POST, LOCALSTORAGE, SOCKET, TO, FROM, BOTH, SINE, SQUARE, TRIANGLE, SAW, ZAP
zim constants

DESCRIPTION
ZIM positioning, data and sound constants for convenience if desired.
These are all equal to strings with lowercase values.
So using TOP is the same as using "top"

Positioning: FIT, FILL, FULL, LEFT, RIGHT, CENTER, MIDDLE, TOP, BOTTOM, HORIZONTAL, VERTICAL, BOTH, UP, DOWN, AUTO
Data: GET, POST, LOCALSTORAGE, SOCKET, TO, FROM, BOTH
Sound: SINE, SQUARE, TRIANGLE, SAW, ZAP

NOTE: there are a set of constants at the start of the CONTROLS module as well

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
new Tip("hello", RIGHT, MIDDLE).show();
// same as
new Tip("hello", "right", "middle").show();



------------------------------------
MODULE 2: ZIM DISPLAY
------------------------------------

************************************
[06558] Coordinates(canvasID)

Helper functions for localToGlobal, globalToLocal and localToLocal



************************************
[06605] displayBase()

displayBase
zim function

DESCRIPTION
Used internally by ZIM to set common properties on basic DisplayObjects
Container, Shape, Bitmap, Sprite, MovieClip
Also called by zimify() if object does not already have these (hueBatch used for test)
Turns off and on allowDefault if allowDefault is true as object is interacted with
this prevents the page from scrolling on mobile when drag, gesture, transform, etc. are happening
Might have set these on CreateJS DisplayObject



************************************
[06791] gD()

gD
zim function

DESCRIPTION
Used internally by ZIM to globally dispose common connections



************************************
[06818] Stage(canvasID)

Stage
zim class - extends a createjs.Stage which extends a createjs.Container

DESCRIPTION
An extension of a createjs.Stage that includes read only type, width and height properties, loop and hitTestGrid methods.
When using zim.Frame, there should be no reason to make a zim.Stage.
This was put in place to match the ZIM TypeScript typings for stage width and height.
Also see https://www.createjs.com/docs/easeljs/classes/Stage.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var stage = new Stage("canvasID");

PARAMETERS
canvasID - (default null) string ID for canvas tag

METHODS
loop(call, reverse, step, start, end) - see the ZIM Display Methods loop() for details
    see the ZIM Display Methods loop() for details
hitTestGrid(width, height, cols, rows, x, y, offsetX, offsetY, spacingX, spacingY, local, type)
   see the ZIM Display Methods hitTestGrid() for details
disposeAllChildren() - remove and dispose all children
See the CreateJS Easel Docs for Stage methods, such as:
clear, update, toDataURL
And all the Container methods such as:
on, off, setBounds, getBounds, globalToLocal, etc.

PROPERTIES
frame - if made with ZIM Frame then frame points to the frame that made the stage
type - holds the class name as a String
width - read only width set by ZIM Frame
height - read only height set by ZIM Frame

ALSO: see the CreateJS Easel Docs for Stage properties, such as:
autoClear, canvas, nextStage, etc.
and all the Container properties, such as:
children, mouseChildren, filters, cacheCanvas, etc.

Note: also makes a partial zdf allowing circle.center() to work
but will be overwritten if an actual Frame is made

EVENTS
See the CreateJS Easel Docs for Stage events, such as:
mouseenter, mouseleave, stagemousedown, stagemousemove, stagemouseup, drawstart, drawend, etc.
and all the Container events such as:
click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[06968] StageGL(canvasID, options)

StageGL
zim class - extends a zim.Stage which extends a createjs.Stage

DESCRIPTION
An extension of a zim.Stage for WebGL support
See ZIM Stage and https://www.createjs.com/docs/easeljs/classes/StageGL.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var stage = new StageGL("canvasID", {preserveBuffer:true, antialias:true});

PARAMETERS
canvasID - (default null) string ID for canvas tag
options - (default null) an object literal with the following properties
   FROM https://www.createjs.com/docs/easeljs/classes/StageGL.html
preserveBuffer (default false)
   If true, the canvas is NOT auto-cleared by WebGL (the spec discourages setting this to true). This is useful if you want persistent draw effects.
   antialias (default false)
      Specifies whether or not the browser's WebGL implementation should try to perform anti-aliasing. This will also enable linear pixel sampling on power-of-two textures (smoother images).
   transparent (default false)
      If true, the canvas is transparent. This is very expensive, and should be used with caution.
   premultiply (default false)
      Alters color handling. If true, this assumes the shader must account for pre-multiplied alpha. This can help avoid visual halo effects with some assets, but may also cause problems with other assets.
   autoPurge (default 1200)
       How often the system should automatically dump unused textures with purgeTextures(autoPurge) every autoPurge/2 draws. See purgeTextures for more information.

METHODS
loop(call, reverse, step, start, end) - see the ZIM Display Methods loop() for details
    see the ZIM Display Methods loop() for details
hitTestGrid(width, height, cols, rows, x, y, offsetX, offsetY, spacingX, spacingY, local, type)
   see the ZIM Display Methods hitTestGrid() for details
disposeAllChildren() - remove and dispose all children
See the CreateJS Easel Docs for StageGL methods:
https://www.createjs.com/docs/easeljs/classes/StageGL.html

PROPERTIES
frame - if made with ZIM Frame then frame points to the frame that made the stage
type - holds the class name as a String
width - read only width set by ZIM Frame
height - read only height set by ZIM Frame

See the CreateJS Easel Docs for Stage properties:
https://www.createjs.com/docs/easeljs/classes/StageGL.html

Note: also makes a partial zdf allowing circle.center() to work
but will be overwritten if an actual Frame is made

EVENTS
See the CreateJS Easel Docs for StageGL events, such as:
mouseenter, mouseleave, stagemousedown, stagemousemove, stagemouseup, drawstart, drawend, etc.
and all the Container events such as:
click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[07124] Container(a, b, c, d, style, group, inherit)

Container
zim class - extends a createjs.Container

DESCRIPTION
A Container object is used to hold other display objects or other containers.
You can then move or scale the container and all objects inside will move or scale.
You can apply an event on a container and use the target property of the event object
to access the object in the container that caused the event
or use the currentTarget property of the event object to access the container itself.
Containers do not have bounds unless some items in the container have bounds -
at which point the bounds are the combination of the bounds of the objects with bounds.
You can manually set the bounds with setBounds(x,y,w,h) - read the CreateJS docs.
Or pass in width and height, or boundsX, boundsY, width, height to have Container set bounds
Manually set bounds will not update automatically unless you setBounds(null).

NOTE: All the ZIM shapes and components extend the Container.
This means all shapes and components inherit the methods and properties below
and indeed, the Container inherits all the createjs.Container methods and properties.
See the CreateJS documentation for x, y, alpha, rotation, on(), addChild(), etc.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var container = new Container();
stage.addChild(container);
container.x = 100; container.y = 100;

// demonstration of adding drag() to a Container
var rect = new Rectangle(100, 100, "blue");
container.addChild(rect); // add rectangle to container
var circle = new Circle(40, "red");
circle.center(container) // add the circle to the container and center
container.drag(); // will drag either the rectangle or the circle
container.drag({all:true}); // will drag both the rectangle and the circle

// below will reduce the alpha of the object in the container that was clicked (target)
container.on("click", function(e) {e.target.alpha = .5; stage.update();})
// below will reduce the alpha of all the objects in the container (currentTarget)
container.on("click", function(e) {e.currentTarget.alpha = .5; stage.update();})

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
** Container has a, b, c, d parameters to set x, y, width and height
   There are two settings that are more common than providing all four parameters:
      1. provide no parameters to make a Container with bounds that grow with content.
      2. provide a and b only to make a Container with a width and height (and bounds with x and y of 0)
   Here is what happens when you provide 1, 2 or all of the a,b,c,d parameters:
a - (default null) - width and height will be equal to parameter a (x and y will be 0)
   or provide a ZIM Boundary() object or createjs Rectangle() object with x, y, width and height properties
a, b - (default null) - the width and height (x and y will be 0)
   this is the normal way to make a container with a starting width and height
a, b, c, d - (default null) - the x, y, width and height of the bounds
   if parameter a is not set, then the Container will take bounds that grow with its content
   the bounds of the Container can be set at any time with setBounds(a, b, c, d)
   if the bounds are set, then the Container bounds will not change as content is added
   the bounds can be removed with setBounds(null) and the Container will get auto bounds
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
* This class has all the DISPLAY METHODS introduced in ZIM 4TH
* the methods are available to all ZIM Display objects that extend a ZIM Container
* such as ZIM Rectangle, Circle, Triangle, BLob
* as well as all components like: Label, Button, Slider, Dial, Tab, Pane, etc.
* as well as the ZIM display wrappers: Container, Shape, Sprite, MovieClip and Bitmap
cache(width||x, height||y, null||width, null||height, scale, options, margin) - overrides CreateJS cache() and returns object for chaining
   If you do not provide the first four parameters, then the cache dimensions will be set to the bounds of the object
   width||x - (default getBounds().x) the width of the chache - or the x if first four parameters are provided
   height||y - (default getBounds().y) the height of the chache - or the y if first four parameters are provided
   width - (default getBounds().width) the width of the chache - or null if first two parameters are provided
   height - (default getBounds().height) the height of the chache - or null if first two parameters are provided
   scale - (default 1) set to 2 to cache with twice the fidelity if later scaling up
   options - (default null) additional parameters for cache logic - see CreateJS somewhere for details
   margin - (default 0) add or subtract a margin from the bounds
      eg. margin:10 will make the cache size 10 pixels more on all sides
      this can be handy when caching objects with borders - that go half outside the natural bounds
updateCache() - updates the cache if cache() is set
uncache() - uncaches and returns object for chaining
setBounds(width||x||Boundary, height||y, null||width, null||height) - overrides CreateJS setBounds() and returns object for chaining
   If you do not provide the any parameters, then the bounds will be reset to the calculated bounds
   width||x||Boundary - (default null) the width of the bounds - or the x if four parameters are provided
      or a ZIM Boundary Object {x,y,width,height} - same as CreateJS Rectangle - thanks Joseph Diefenbach
   height||y - (default width) the height of the bounds - or the y if four parameters are provided
   width - (default null) the width of the bounds - or null if only the first two parameters are provided
   height - (default null) the height of the bounds - or null if only the first two parameters are provided
childrenToBitmap() - turns content to a Bitmap and adds bitmap to container - removing all other children
specialColor(colorCommand, colorObject) - used internally by ZIM Shapes
   to set GradientColor, RadialColor and BitmapColor on a fill or stroke color command
hasProp(property as String) - returns true if property exists on object else returns false
clone(exact) - clones the container, its properties and all its children
   exact (default false) ZIM VEE (Pick) values are active in clones unless exact is set to true
   For instance, if a Container holds a new Circle(20,[blue,green])
   then its clone might be blue or green
   If exact is set to true then the clone will be whatever color was picked for the original circle
disposeAllChildren() - removes and disposes all children but leaves the container (see also CreateJS removeAllChildren() which does not dispose them)
dispose(disposing) - removes from parent, removes event listeners - must still set outside references to null for garbage collection
   if calling dispose() on the super class from a custom class then pass in true to indicate already started dispose (otherwise infinite loops)

ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
** common to all DisplayObjects that extend a Container such as ZIM Shapes and Components
type - holds the class name as a String
group - used when the object is made to add STYLE with the group selector (like a CSS class)
** bounds must be set first (or width and height parameters set) for these to work
** setting these adjusts scale not bounds and getting these uses the bounds dimension times the scale
width - gets or sets the width. Setting the width will scale the height to keep proportion (see widthOnly below)
height - gets or sets the height. Setting the height will scale the width to keep proportion (see heightOnly below)
widthOnly - gets or sets the width.  This sets only the width and may change the aspect ratio of the object
heightOnly - gets or sets the height.  This sets only the height and may change the aspect ratio of the object
draggable - set to true for a default drag() and false for a noDrag()
level - gets or sets the level of the object in its parent container (or the stage) - a property for parent.getChildIndex() and parent.setChildIndex()
depth - for ZIM VR - the depth used to shift left and right channel and for parallax in VR - also see dep() ZIM Display method
blendMode - how the object blends with what is underneath - such as "difference", "multiply", etc. same as CreateJS compositeOperation
effects - an object that holds effects added such as blur, glow, shadow, color, multi and alpha - see effect() under ZIM Methods
** the following are convenience Effects that run a ZIM MultiEffect()
** these can use a lot of processing when animating - see Docs for effects()
** batch versions are available too as hueBatch, etc. these will not update the effect until updateEffects() is called on the object
hue - the tint of an object between -180 and 180 with 0 being no change
saturation - the amount of color of an object between -100 and 100 with 0 being no change
brightness - the lightness or darkness of an object between -255 and 255 with 0 being no change
contrast - the crispness of an object between -100 and 100 with 0 being no change

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scale, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Container


************************************
[07442] Shape(a, b, c, d, graphics, optimize, style, group, inherit)

Shape
zim class - extends a createjs.Shape

DESCRIPTION
ZIM Shape lets you draw dynamic shapes beyond the ZIM provided shapes.
You make a new shape object and then draw in its graphics property
using similar commands to the HTML Canvas commands (and Flash Bitmap drawing).
See the CreateJS Easel Shapes and Graphics docs:
http://www.createjs.com/docs/easeljs/classes/Graphics.html

ALSO SEE: https://zimjs.com/docs.html?item=Generator for dynamically drawing into shapes like Processing (P5js)
ALSO SEE: https://zimjs.com/docs.html?item=Squiggle,Blob for odd shapes and user adjustable shapes
ALSO SEE: https://zimjs.com/docs.html?item=Pen for dynamic drawing of lines
ALSO SEE: https://zimjs.com/docs.html?item=Connectors for dynamic connections
// these mean we rarely use Shape directly but all of above were made in ZIM with Shape

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

NOTE: as of ZIM 10.6.0 the tiny API is available right on the Shape (no need for graphics)

EXAMPLE
// NEWER CODE
// Uses the tiny API (see options down below) right on the ZIM Shape
// for example: f() is fill() and dr() is drawRect()
// s() is beginStroke(), ss() is setStrokeStyle(), mt() is moveTo(), lt() is lineTo()

// draw a red rectangle into a shape
new Shape().f(red).dr(0,0,200,100).addTo();
// but it would be easier to use
// new Rectangle(200, 100, red).addTo();

// we can draw lines, etc. (but also see the ZIM Line object)
new Shape().s(blue).ss(5).mt(200,200).lt(300,300).addTo();

// note - we can draw as much as we want in the same shape

EXAMPLE
// OLDER CODE
// The first example uses a tiny API (see options below)
// The traditional full commands are available on the graphics object:
var shape = new Shape().addTo();
shape.graphics.beginFill(red).drawRect(0,0,200,100);

// or often we stored the graphics object in a variable g
var g = shape.graphics;
g.beginStroke(blue).moveTo(200,200).lineTo(300,300);

EXAMPLE
// to change a color or stroke after it has been made use command:
var shape = new Shape().addTo();
var strokeColor = shape.s(red).command;
shape.dr(50,50,100,100);
stage.update();
timeout(1, function(){
   strokeColor.style = blue;
   stage.update();
});
// This seems a little complex which is why ZIM provides many basic shapes
// Rectangle, Circle, Triangle, Squiggle, Blob, Poly, Line, Flare
// that can be adjusted dynamically with properties

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
** Shape supports three different sets of parameters as follows:
a - (default null) - width and height equal to parameter a (x and y will be 0)
a, b - (default null) - the width and height (x and y will be 0)
a, b, c, d - (default null) - the x, y, width and height of the bounds
graphics - (default null) a CreateJS Graphics instance (see CreateJS docs)
   or just use the graphics property of the shape object (like usual)
optimize - (default false) set to true to not store graphics methods directly on Shape
   this means the shapes graphics property will need to be used to access f(), s(), ss(), etc.
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
The following shortcuts to CreateJS graphics methods are provided (as long as optimize is false)
See https://www.createjs.com/docs/easeljs/classes/Graphics.html for definitions and parameters
mt()   moveTo
lt()   lineTo
a()    arc
at()   arcTo
bt()   bezierCurveTo
ct()   curveTo
qt()   quadraticCurveTo (same as curveTo)
r()    rect
cp()   closePath
c()    clear
f()    beginFill
lf()   beginLinearGradientFill
rf()   beginRadialGradientFill
bf()   beginBitmapFill
ef()   endFill
ss()   setStrokeStyle
sd()   setStrokeDash
s()    beginStroke
ls()   beginLinearGradientStroke
rs()   beginRadialGradientStroke
bs()   beginBitmapStroke
es()   endStroke
dr()   drawRect
rr()   drawRoundRect
rc()   drawRoundRectComplex
dc()   drawCircle
de()   drawEllipse
dp()   drawPolyStar
pg()   polygon // added in ZIM CreateJS 1.3.3 (Diamond)
p()    decodePath
cache(width||x, height||y, null||width, null||height, scale, options, margin) - overrides CreateJS cache() and returns object for chaining
   If you do not provide the first four parameters, then the cache dimensions will be set to the bounds of the object
   width||x - (default getBounds().x) the width of the chache - or the x if first four parameters are provided
   height||y - (default getBounds().y) the height of the chache - or the y if first four parameters are provided
   width - (default getBounds().width) the width of the chache - or null if first two parameters are provided
   height - (default getBounds().height) the height of the chache - or null if first two parameters are provided
   scale - (default 1) set to 2 to cache with twice the fidelity if later scaling up
   options - (default null) additional parameters for cache logic - see CreateJS somewhere for details
   margin - (default 0) add or subtract a margin from the bounds
      eg. margin:10 will make the cache size 10 pixels more on all sides
      this can be handy when caching objects with borders - that go half outside the natural bounds
setBounds(width||x, height||y, null||width, null||height) - overrides CreateJS setBounds() and returns object for chaining
   width||x - (default null) the width of the bounds - or the x if four parameters are provided
   height||y - (default width) the height of the bounds - or the y if four parameters are provided
   width - (default null) the width of the bounds - or null if only the first two parameters are provided
   height - (default null) the height of the bounds - or null if only the first two parameters are provided
hasProp(property) - returns true if String property exists on object else returns false
clone(recursive) - makes a copy of the shape
   recursive defaults to true so copy will have own copy of graphics
   set recursive to false to have clone share graphic property
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), placeReg(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
command - save a previously chained operation as a command
   then can use the command to change the operation later (see example above)
group - used when the object is made to add STYLE with the group selector (like a CSS class)
** bounds must be set first (or width and height parameters set) for these to work
** setting these adjusts scale not bounds and getting these uses the bounds dimension times the scale
width - gets or sets the width. Setting the width will scale the height to keep proportion (see widthOnly below)
height - gets or sets the height. Setting the height will scale the width to keep proportion (see heightOnly below)
widthOnly - gets or sets the width.  This sets only the width and may change the aspect ratio of the object
heightOnly - gets or sets the height.  This sets only the height and may change the aspect ratio of the object
draggable - set to true for a default drag() and false for a noDrag()
level - gets or sets the level of the object in its parent container (or the stage) - a property for parent.getChildIndex() and parent.setChildIndex()
depth - for ZIM VR - the depth used to shift left and right channel and for parallax in VR - also see dep() ZIM Display method
blendMode - how the object blends with what is underneath - such as "difference", "multiply", etc. same as CreateJS compositeOperation
effects - an object that holds effects added such as blur, glow, shadow, color, multi and alpha - see effect() under ZIM Methods
** the following are convenience Effects that run a ZIM MultiEffect()
** these can use a lot of processing when animating - see Docs for effects()
** batch versions are available too as hueBatch, etc. these will not update the effect until updateEffects() is called on the object
hue - the tint of an object between -180 and 180 with 0 being no change
saturation - the amount of color of an object between -100 and 100 with 0 being no change
brightness - the lightness or darkness of an object between -255 and 255 with 0 being no change
contrast - the crispness of an object between -100 and 100 with 0 being no change

ALSO: see the CreateJS Easel Docs for Shape properties, such as:
graphics, x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, mouseEnabled, etc.

EVENTS
See the CreateJS Easel Docs for Shape events, such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Shape


************************************
[07766] Bitmap(image, width, height, left, top, id, style, group, inherit)

Bitmap
zim class - extends a createjs.Bitmap

DESCRIPTION
Makes a Bitmap object from an image source (image, video or canvas).
It is best to use the assets and path parameters of ZIM Frame or the loadAssets() method of Frame
to preload the image and then use the asset() method to access the Bitmap.
See the ZIM Frame class and asset example on the ZIM Frame page of templates.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var frame = new Frame({assets:"logo.jpg"});
frame.on("ready", function() {   
   var logo = asset("logo.jpg").center(); // logo is a Bitmap
   // use clone() to make a second Bitmap
   var logo2 = asset("logo.jpg").clone().loc(100,100);
});

EXAMPLE
// turn a container of circles into a Bitmap
var circles = new Container(stageW, stageH).addTo();
loop(400, function() {
   new Circle(rand(200), [pink,green,blue,yellow,purple], dark).center(circles);
});
var pic = new Bitmap(circles).center().drag();
circles.dispose();

// previous to ZIM 10.8.0 we needed to use the cacheCanvas:
var pic = new Bitmap(circles.cache().cacheCanvas).center().drag();

EXAMPLE
// fill a Bitmap with noise:
var noise = new Noise();
// empty Bitmap size 200, 200
var bmp = new Bitmap(null,200,200).center();
// we fill the bitmap starting from top left going across in the inner loop,
// then down, then across, etc. until we get to bottom right.
var f = 50; // used to make noise bigger or smaller - see the blob comment below
for (var y = 0; y < bmp.height; y++) {
   for (var x = 0; x < bmp.width; x++) {
      // the noise methods return a number from -1 to 1
      // by adding 1 we get a number between 0 and 2 then divide by 2
      // and we multiply this by 255 to get a number between 0 and 255
      value = (noise.simplex2D(x, y)+1)/2 * 255;
      // or get blobs by smoothing and adjusting frequency:
      // var value = smoothStep((noise.simplex2D(x/f, y/f)+1)/2, .3,.35) * 255;
      // imageData is four values per pixel
      // the red, green, blue and alpha
      // in one big long array - each value will be constrained to between 0 and 255
      // this i value will increase by 4 each time
      // then we write the same value for red, green, blue to get a shade of grey
      var i = (x + y * bmp.width) * 4;
      bmp.imageData.data[i] = value; // red (0-255)
      bmp.imageData.data[i + 1] = value; // green (0-255)
      bmp.imageData.data[i + 2] = value; // blue (0-255)
      bmp.imageData.data[i + 3] = 255; // alpha (0-255)
   }
}
bmp.drawImageData();

EXAMPLE
// applying filters
var bitmap = frame.asset("statue.jpg");
bitmap.filters = [new createjs.BlurFilter(25, 25, 1)];
bitmap.cache().center();

EXAMPLE
// getting the color at point(100, 100) on the Bitmap
var bitmap = frame.asset("statue.jpg").cache();
var ctx = bitmap.cacheCanvas.getContext('2d');
var data = ctx.getImageData(100, 100, 1, 1).data;
var color = "rgba("+data.join(", ")+")";

EXAMPLE
// a Base64 image:
var image = "data:image/png;base64,longlistofcharacters";
var logo;
Bitmap.fromData(image, function (bitmap) {
   logo = bitmap.center();
   stage.update();
});

EXAMPLE
var thumbs = [];
var cols = 5;
var rows = 5;

var image = asset("yourimage.jpg");
var w = image.width/cols;
var h = image.height/cols;
loop(rows, function (r) {
   loop(cols, function (c) {
      // make Bitmap show a different part of the main image each time
      // note: width, height, left, top
      // NOT x, y, width, height like Container
      // left and top specifiy where in an image
      // to start the picture at 0,0 in the Bitmap
      thumbs.push(new Bitmap(image, w, h, c*w, r*h));
   });
});
var tile = new Tile(thumbs, cols, rows, 0, 0, true).center();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
image - an HTML image URL (may not load right away - see Frame loadAssets)
   or as of 10.8.0 a DisplayObject - this will be turned into a cacheCanvas
   and then the DisplayObject turned back to its previous cached setting
width - (default image width or 100) the width of the resulting Bitmap - will potentially crop an image
   see also height, left and top parameters
   which allow part of an image to be drawn into the Bitmap
   and is handy rather than masking to cut up an image into squares for instance
height - (default image height or 100) the height of the resulting Bitmap
left - (default 0) where on the source image to start the left of the image
top - (default 0) where on the source image to start the top of the image
id - an optional id
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
fromData(data, callback) - STATIC method so use the Bitmap class directly: Bitmap.fromData()
   The callback will receive a reference to the Bitmap after 50ms or 100ms.
   There is no event for making a Bitmap from base64 for instance - so this will have to do.
drawImageData(x, y, sourceX, sourceY, sourceWidth, sourceHeight) - draws the Bitmap's imageData data to the Bitmap
   NOTE: This is only used when dynamically drawing a Bitmap with data - not for your normal picture
   See the imageData property which should be set before using the drawImageData() method
   ZIM calls a putImageData method for the HTML Canvas and then transfers this to the Bitmap
   See also https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/putImageData - but let ZIM do the work...
   Usually just leave the parameters blank
   x - (default 0) where to start putting the drawing in the x
   y - (default 0) where to start putting the drawing in the y
   sourceX - (default 0) where in the imageData to start using the data in the x
   sourceY - (default 0) where in the imageData to start using the data in the y
   sourceWidth - (default the width of the imageData) how much width of the data to use
   sourceHeight - (default the height of the imageData) how much height of the data to use
cache(width||x, height||y, null||width, null||height, scale, options) - overrides CreateJS cache() and returns object for chaining
   ** Usually you do not want to cache a Bitmap as it is already a Bitmap ;-)
   ** But for applying a filter or using a cacheCanvas to get a context, etc. then you might.
   If you do not provide the first four parameters, then the cache dimensions will be set to the bounds of the object
   width||x - (default getBounds().x) the width of the chache - or the x if first four parameters are provided
   height||y - (default getBounds().y) the height of the chache - or the y if first four parameters are provided
   width - (default getBounds().width) the width of the chache - or null if first two parameters are provided
   height - (default getBounds().height) the height of the chache - or null if first two parameters are provided
   scale - (default 1) set to 2 to cache with twice the fidelity if later scaling up
   options - (default null) additional parameters for cache logic - see CreateJS somewhere for details
getColorAt(x,y) - returns the rgba() value at the x and y location
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection
   if this is a cloned bitmap then the original asset("image.png") will still exist unless it is disposed.
   
ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Bitmap methods, such as:
on(), off(), getBounds(), setBounds(), dispatchEvent(), etc.

PROPERTIES
type - holds the class name as a String
imageData - data for the pixels stored in a data property of an ImageData object
   NOTE: This is only used when dynamically drawing a Bitmap with data - not for your normal picture
   The data property is an one dimensional Array with consecutive red, green, blue, alpha values (0-255) for each pixels
   eg. 0,0,0,255,255,255,255,255 is a black pixel with 1 alpha and a white pixel with 1 alpha
   You set this before calling the Bitmap drawImageData() method
   See also https://developer.mozilla.org/en-US/docs/Web/API/ImageData - but let ZIM do the work
group - used when the object is made to add STYLE with the group selector (like a CSS class)
** bounds must be set first (or width and height parameters set) for these to work
** setting these adjusts scale not bounds and getting these uses the bounds dimension times the scale
width - gets or sets the width. Setting the width will scale the height to keep proportion (see widthOnly below)
height - gets or sets the height. Setting the height will scale the width to keep proportion (see heightOnly below)
widthOnly - gets or sets the width.  This sets only the width and may change the aspect ratio of the object
heightOnly - gets or sets the height.  This sets only the height and may change the aspect ratio of the object
draggable - set to true for a default drag() and false for a noDrag()
level - gets or sets the level of the object in its parent container (or the stage) - a property for parent.getChildIndex() and parent.setChildIndex()
depth - for ZIM VR - the depth used to shift left and right channel and for parallax in VR - also see dep() ZIM Display method
blendMode - how the object blends with what is underneath - such as "difference", "multiply", etc. same as CreateJS compositeOperation
effects - an object that holds effects added such as blur, glow, shadow, color, multi and alpha - see effect() under ZIM Methods
** the following are convenience Effects that run a ZIM MultiEffect()
** these can use a lot of processing when animating - see Docs for effects()
** batch versions are available too as hueBatch, etc. these will not update the effect until updateEffects() is called on the object
hue - the tint of an object between -180 and 180 with 0 being no change
saturation - the amount of color of an object between -100 and 100 with 0 being no change
brightness - the lightness or darkness of an object between -255 and 255 with 0 being no change
contrast - the crispness of an object between -100 and 100 with 0 being no change

ALSO: see the CreateJS Easel Docs for Bitmap properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, mouseEnabled, etc.

EVENTS
See the CreateJS Easel Docs for Bitmap events, such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Bitmap


************************************
[08132] Sprite(image, cols, rows, count, offsetX, offsetY, spacingX, spacingY, width, height, animations, json, id, globalControl, spriteSheet, label, frame, style, group, inherit)

Sprite
zim class - extends a createjs.Sprite

DESCRIPTION
A Sprite plays an animation of a spritesheet
which is a set of images layed out in one file.
You play the Sprite with the run() method.
This animates the Sprite over a given time
with various features like playing a labelled animation,
playing animation series, wait, loop, rewind and call functions.
This actually runs a ZIM animation and animates the frames.

SEE:
https://zimjs.com/spritesheet/
https://zimjs.com/spritesheet/skateboard.html
https://codepen.io/danzen/pen/yEKbbR
https://codepen.io/danzen/pen/VdXzLV
https://zimjs.com/zide/
https://zimjs.com/explore/sidescroller.html (with keyboard)

NOTE: A ZIM Sprite handles both an evenly tiled spritesheet - use cols and rows
and an un-evenly tiled spritesheet - use the json parameter.
The json can come from TexturePacker for instance exported for EaselJS/CreateJS
CreateJS Easel Sprite and SpriteSheet docs:
http://www.createjs.com/docs/easeljs/classes/Sprite.html
http://www.createjs.com/docs/easeljs/classes/SpriteSheet.html
You can optionally pass in an existing createjs.SpriteSheet as a parameter.
When you do so, all other parameters are ignored.

NOTE: You can use CreateJS gotoAndPlay(), play(), etc.
but we found the framerate could not be kept
with other animations or Ticker events running.
So we recommend using the ZIM Sprite run() method.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// inside Frame template
// boom.png is a sprite sheet found online
// It has 8 columns and 6 rows that we can visually count
// We can enter a total parameter if it does not end evenly in the grid
// A graphics editor (like Photoshop) could be used to see
// if there is an offset or spacing, etc. and enter those as parameters
// In this case, we do not need to do any of this - just enter the cols and rows

frame.on("complete", function() {
   var spriteImage = frame.asset("boom.png");

   var animation = new Sprite({
      image:spriteImage,
      cols:8,
      rows:6,
      animations:{mid:[10,20], end:[30,40]} // optional animations with labels
      // see CreateJS SpriteSheet docs for the various animation format as there are a few different ones!
   });
   animation.center();
   animation.run(2); // plays the frames of the Sprite over 2 seconds (master time)

   // OR use the label to play the frames listed in animations parameter
   animation.run(1, "mid");

   // OR run a series of animations
   // by passing an array of label objects to the label parameter
   // these each have a time so the master time is ignored
   // they can also have any of the run() parameters
   // if you provide an array of labels, you cannot rewind the overall animation
   animation.run(null, [
      {label:"mid", time:1},
      {label:"end", time:.5, loop:true, loopCount:5, call:function(){zog("loops done");}},
      {startFrame:10, endFrame:20, time:1}
   ]);

   // OR can call a function when done
   animation.run(1, "mid", function(){
      stage.removeChild(animation);
      stage.update();
   });

   // OR can loop the animation
   animation.run({time:2, loop:true}); // see run() parameters for more
});

EXAMPLE
// using Sprite as a texture atlas - or spritesheet of different images
// see: https://zimjs.com/explore/fruit.html
// load in assets and path
var frame = new Frame({assets:["fruit.png", "fruit.json"], path:"assets/"});
frame.on("ready", function() {
   new Sprite({json:frame.asset("fruit.json"), label:"apple"}).center();
   frame.stage.update();
});

EXAMPLE
// Here is an example with CreateJS SpriteSheet data
// robot.png is a sprite sheet made by ZOE based on a Flash swf
// you can also make your own with Photoshop or Texture Packer

frame.loadAssets("robot.png");
frame.on("complete", function() {

   // using ZOE to export swf animation to spritesheet data
   // spritesheet data uses the image name, not the Bitmap itself
   var image = frame.asset("robot.png").image;
   var spriteData = {
      "framerate":24,
      "images":[image],
      "frames":[[0, 0, 256, 256, 0, -54, -10], many more - etc.],
      "animations":{}
   };
   var animation = new Sprite({json:spriteData});
   animation.center();
   animation.run(2); // note, duration alternative to framerate
});

OR
// load in data from external JSON
frame.loadAssets(["robot.json", "robot.png"]);
// ... same as before
var animation = new Sprite({json:frame.asset("robot.json")});
// ... same as before

// see CreateJS SpriteSheet docs for the format of the JSON file
// including various animation formats

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
image - the ZIM Bitmap for the spritesheet
cols - (default 1) - the columns in the spritesheet
rows - (default 1) the rows in the spritesheet
count - (default cols*rows) how many total frames in the spritesheet
offsetX - (default 0) the pixels from the left edge to the frames
offsetY - (default 0) the pixels from the top edge to the frames
spacingX - (default 0) the horizontal spacing between the frames
spacingY - (default 0) the vertical spacing between the frames
width - (default image width) the width including offset and spacing for frames
height - (default image height) the height including offset and spacing for frames
animations - (default null) an object literal of labels holding frames to play
   {label:3, another:[4,10]}
   run(1, "label") would play frame 3 for a second
   run(1, "another") would play frames 4 to 10 for a second
   {unordered:{frames:[1,2,3,22,23,24,"anotherLabel",5,6], next:prevLabel}}
   There are also ways to set speeds - but would recommend dividing into simple labels
   and using the label series technique available with the run() method
json - (default null) a JSON string for a CreateJS SpriteSheet
   If you pass in a json parameter, all other parameters are ignored
   NOTE: remember that JSON needs quotes around the animation properties above:
   {"label":3, "another":[4,10]}
id - (default randomly assigned) an id you can use in other animations - available as sprite.id
   use this id in other animations for pauseRun and stopRun to act on these as well
globalControl - (default true) pauseRun and stopRun will control other animations with same id
spriteSheet - (default null) pass in a CreateJS SpriteSheet to build a Sprite from that
label - (default null) pass in a label to stop on initially - to play from a label use the run({label:val}) method
frame - (default zimDefaultFrame) specify a Frame other than the default frame
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
run(time, label, call, params, wait, waitedCall, waitedParams, loop, loopCount, loopWait, loopCall, loopParams, loopWaitCall, loopWaitParams, loopPick, rewind, rewindWait, rewindCall, rewindParams, rewindWaitCall, rewindWaitParams, rewindTime, rewindEase, startFrame, endFrame, tweek, id, globalControl)
   The run() method animates the Sprite over an amount of time
   Would recommend this method over the CreateJS play() and gotoAndPlay()
   methods because the framerate for these get overwritten by other stage.update() calls
   With run() you get other nice ZIM animate features as well as follows:
   Returns the object for chaining
   Can be paused with pauseAnimate(true) or unpaused with pauseAnimate(false)
   Can be stopped with stopAnimate() on the Sprite
   supports DUO - parameters or single object with properties below
   time (default 1) - the time in seconds to run the animations (the master time)
   label (default null) - a label specified in the Sprite animations parameter
      if this is an array holding label objects for example:
      [{label:"run", time:1}, {label:"stand", time:2}]
      then the sprite will play the series with the times given and ignore the master time
      Note: if any of the series has a loop and loops forever (a loopCount of 0 or no loopCount)
      then this will be the last of the series to run
      rewind is not available on the outside series but is available on an inside series
   call - (default null) the function to call when the animation is done
   params - (default target) a single parameter for the call function (eg. use object literal or array)
   wait - (default 0) seconds to wait before doing animation
   waitedCall - (default null) call the function after a wait time if there is one
   waitedParams - (default null) parameters to pass to the waitedCall function
   loop - (default false) set to true to loop animation
   loopCount - (default 0) if loop is true how many times it will loop (0 is forever)
   loopWait - (default 0) seconds to wait before looping (post animation wait)
   loopCall - (default null) calls function after loop and loopWait (not including last loop)
   loopParams - (default target) parameters to send loopCall function
   loopWaitCall - (default null) calls function after at the start of loopWait
   loopWaitParams - (default target) parameters to send loopWaitCall function
   rewind - (default false) set to true to rewind (reverse) animation (doubles animation time) (not available on label series)
   rewindWait (default 0) seconds to wait in the middle of the rewind
   rewindCall (default null) calls function at middle of rewind after rewindWait
   rewindParams - (default target) parameters to send rewindCall function
   rewindWaitCall (default null) calls function at middle of rewind before rewindWait
   rewindWaitParams - (default target) parameters to send rewindCall function
   rewindTime - (default time) set to a time in seconds to adjust the time to rewind
   rewindEase - (default null) see ease parameter for options for rewind ease
      note - this goes backwards - so "bounceOut" would happen at the end of the rewind
   startFrame - (default null - or 0) the frame to start on - will be overridden by a label with frames
   endFrame - (default null - or totalFrames) the frame to end on - will be overridden by a label with frames
   tweek - (default 1) a factor for extra time on rewind and loops if needed
   id - (default randomly assigned) an id you can use in other animations - available as sprite.id
      use this id in other animations for pauseRun and stopRun to act on these as well
   globalControl - (default true) pauseRun and stopRun will control other animations with same id
   pauseOnBlur - (default true) pause the sprite when the window is not seen or set to false to keep playing the sprite
pauseRun(state) - pause or unpause the animation (including an animation series)
   state - (default true) when true the animation is paused - set to false to unpause
   returns object for chaining
stopRun() - stop the sprite from animating
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Sprite methods, such as:
play(), gotoAndPlay(), gotoAndStop(), stop(), advance(),
on(), off(), getBounds(), setBounds(), dispatchEvent(), etc.

PROPERTIES
type - holds the class name as a String
id - an id that you can use in other animations to also be controlled by pauseRun() and stopRun()
frame - get and set the current frame of the Sprite
normalizedFrame - if animations have CreateJS speeds applied, zim handles these by making extra frames
   for example, if a speed is given of .5 then two frames are made (min resulution is .1)
normalizedFrames - an array of total frames after being normalized - really for internal usage
totalFrames - get the total frames of the Sprite - read only
animations - the animations data with labels of frames to animate
running - is the sprite animation being run (includes both paused and unpaused) - read only
runPaused - is the sprite animation paused (also returns paused if not running) - read only
   note: this only syncs to pauseRun() and stopRun() not pauseAnimate() and stopAnimate()
   note: CreateJS has paused, etc. but use that only if running the CreateJS methods
   such as gotoAndPlay(), gotoAndStop(), play(), stop()
draggable - set to true for a default drag() and false for a noDrag()
group - used when the object is made to add STYLE with the group selector (like a CSS class)
** bounds must be set first (or width and height parameters set) for these to work
** setting these adjusts scale not bounds and getting these uses the bounds dimension times the scale
width - gets or sets the width. Setting the width will scale the height to keep proportion (see widthOnly below)
height - gets or sets the height. Setting the height will scale the width to keep proportion (see heightOnly below)
widthOnly - gets or sets the width.  This sets only the width and may change the aspect ratio of the object
heightOnly - gets or sets the height.  This sets only the height and may change the aspect ratio of the object
draggable - set to true for a default drag() and false for a noDrag()
level - gets or sets the level of the object in its parent container (or the stage) - a property for parent.getChildIndex() and parent.setChildIndex()
depth - for ZIM VR - the depth used to shift left and right channel and for parallax in VR - also see dep() ZIM Display method
blendMode - how the object blends with what is underneath - such as "difference", "multiply", etc. same as CreateJS compositeOperation
effects - an object that holds effects added such as blur, glow, shadow, color, multi and alpha - see effect() under ZIM Methods
** the following are convenience Effects that run a ZIM MultiEffect()
** these can use a lot of processing when animating - see Docs for effects()
** batch versions are available too as hueBatch, etc. these will not update the effect until updateEffects() is called on the object
hue - the tint of an object between -180 and 180 with 0 being no change
saturation - the amount of color of an object between -100 and 100 with 0 being no change
brightness - the lightness or darkness of an object between -255 and 255 with 0 being no change
contrast - the crispness of an object between -100 and 100 with 0 being no change

ALSO: see the CreateJS Easel Docs for Sprite properties, such as:
currentFrame, framerate, paused, currentAnimation, currentAnimationFrame, spriteSheet,
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, mouseEnabled, etc.

EVENTS
See the CreateJS Easel Docs for Sprite events, such as:
animationend, change, added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Sprite


************************************
[08786] MovieClip(mode, startPosition, loop, labels, style, group, inherit)

MovieClip
zim class - extends a createjs.MovieClip

DESCRIPTION
A MovieClip adds timelines to a Container.
The timelines are animate() zimTween properties.
The zimTween property returns a CreateJS Tween object.
Primarily made to support Adobe Animate MovieClip export.
*Consider this experimental for the moment...

NOTE: to use animate() on a MovieClip, add the MovieClip to a Container and animate() the Container
otherwise the animate() may advance the MovieClip.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var movieClip = new MovieClip();
var circle = new Circle(20, blue).animate({
   props:{scale:3}, time:.1, rewind:true, loop:true
});

// Time is in frames NOT in ms - so 100 frames at the Ticker.framerate 60 fps by default is almost 2 seconds
// To change the Ticker's framerate use setFPS(mobile, desktop) method
// If you use one number then both mobile and desktop are set to that fps.
// The defaults are 60 fps mobile (as of ZIM Cat 04) and 60 fps desktop

movieClip.timeline.addTween(circle.zimTween);
movieClip.play();
movieClip.center();
stage.on("stagemousedown", function() {
movieClip.paused = !movieClip.paused;
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
// from the CreateJS MovieClip docs: http://www.createjs.com/docs/easeljs/classes/MovieClip.html
mode - (default "independent") or single_frame (based on startPosition) or synched (syncs to parent)
startPosition - (default 0) the start position of the MovieClip (*could not get to work)
loop - (default true) set to false not to loop (*did not seem to loop so use loop:true in zim.animate())
labels - (default null) declare label property with position value
   eg. {explode:20} to use with gotoAndPlay("explode") rather than gotoAndPlay(20)
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for MovieClip methods, such as:
play(), gotoAndPlay(), gotoAndStop(), stop(), advance(),
on(), off(), getBounds(), setBounds(), dispatchEvent(), etc.

PROPERTIES
type - holds the class name as a String
draggable - set to true for a default drag() and false for a noDrag()
group - used when the object is made to add STYLE with the group selector (like a CSS class)
** bounds must be set first (or width and height parameters set) for these to work
** setting these adjusts scale not bounds and getting these uses the bounds dimension times the scale
width - gets or sets the width. Setting the width will scale the height to keep proportion (see widthOnly below)
height - gets or sets the height. Setting the height will scale the width to keep proportion (see heightOnly below)
widthOnly - gets or sets the width.  This sets only the width and may change the aspect ratio of the object
heightOnly - gets or sets the height.  This sets only the height and may change the aspect ratio of the object
draggable - set to true for a default drag() and false for a noDrag()
level - gets or sets the level of the object in its parent container (or the stage) - a property for parent.getChildIndex() and parent.setChildIndex()
depth - for ZIM VR - the depth used to shift left and right channel and for parallax in VR - also see dep() ZIM Display method
blendMode - how the object blends with what is underneath - such as "difference", "multiply", etc. same as CreateJS compositeOperation
effects - an object that holds effects added such as blur, glow, shadow, color, multi and alpha - see effect() under ZIM Methods
** the following are convenience Effects that run a ZIM MultiEffect()
** these can use a lot of processing when animating - see Docs for effects()
** batch versions are available too as hueBatch, etc. these will not update the effect until updateEffects() is called on the object
hue - the tint of an object between -180 and 180 with 0 being no change
saturation - the amount of color of an object between -100 and 100 with 0 being no change
brightness - the lightness or darkness of an object between -255 and 255 with 0 being no change
contrast - the crispness of an object between -100 and 100 with 0 being no change

ALSO: see the CreateJS Easel Docs for MovieClip properties, such as:
currentFrame, totalFrames, currentLabel, duration, framerate, labels, loop, mode, paused, startPosition, timeline,
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, mouseEnabled, parent, etc.

EVENTS
See the CreateJS Easel Docs for MovieClip events, such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[08928] SVGContainer(svg, splitTypes, geometric, showControls, interactive, style, group, inherit)

SVGContainer
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Parses SVG and adds items to a ZIM Container.
Items are created as ZIM Shapes: Circle, Rectangle, Blob, Squiggle.
If geometric is true then Circle and Rectangle are used otherwise Blob is used.
Items can be accessed using svgcontainer.getChildAt(0), etc.
See: https://zimjs.com/svg/
See: https://zimjs.com/explore/svgcontainer.html

An SVG path string can be passed directly to a Squiggle or Blob points parameter
and so avoiding the SVGContainer - see ZIM Squiggle and Blob

WARNING: this should be considered experimental
The idea is that paths from SVG can be made editable in ZIM
or animation, dragging, or Label along paths can be accommodated
As such, not all SVG features will work - no CSS, Text, Gradients, DropShadows, etc.
It is possible that these will be added at some point
See also the ZIM svgToBitmap() function under META to get an exact image of the SVG
Thank you https://github.com/colinmeinke/svg-arc-to-cubic-bezier for the Arc conversion

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var svgContainer = new SVGContainer(asset("sample.svg")).addTo();

// OR

var svg = `<svg  width="150" height="200" xmlns="h t t p ://www.w3.org/2000/svg">
<path id="lineAB" d="M 0 0 l 150 200" stroke="red" stroke-width="3" fill="none" />
</svg>`;
var svgContainer = new SVGContainer(svg).center();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
svg - an SVG file loaded into an asset() or SVG text
splitTypes - (default false) - set to true to split different types of paths into separate objects
geometric - (default true) - set to false to load Rectangle and Circle objects as Blob objects
showControls - (default true) set to false to start with controls not showing
interactive - (default true) set to false to turn off controls, move, toggle, select, edit - leaving just the shapes
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
processPath(path) - path is an SVG path string - returns a ZIM Blob or Squiggle points array
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
svg - a reference to the SVG text
type - holds the class name as a String

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[09988] CustomShape(x, y, w, h)

CustomShape
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Used internally to make ZIM Shapes - Circle, Rectangle, Triangle, etc.
Holds the following properties in common:
color, colorRange, borderColor, borderWidth, thickness, dashed, dashedOffset, corner
Holds the following functions in common:  (most methods applied through ZIM 4TH methods)
setColorRange, cloneAll(), linearGradient (depreciated), radialGradient (depreciated)

NOTE: this is NOT a generic Shape - see the zim.Shape() class for that.

EXAMPLE
// would recommend just extending a Container() for custom shapes / objects
// unless properties listed above are needed over multiple projects
// but it could be done with matching various private properties, etc.
// also note that a Blob can make just about any shape...
var Smile = function(color) {
   this.super_constructor(-100,-20,200,70);
   this._color = color;
   this.shape = new Shape().addTo(this);
   // this is an example of how ZIM changes shape color
   // will need to go through and do similar things for borderColor, etc.
   this.colorCommand = this.shape.f(this._color).command;
   this.shape.mt(-100,-20).bt(0,70,0,70,100,-20);
}
extend(Smile, CustomShape);

var smile = new Smile(red).center();
timeout(1, function () {
   smile.color = blue;
   stage.update();
});

SEE - ZIM shapes for details.


************************************
[10219] Circle(radius, color, borderColor, borderWidth, dashed, percent, percentClose, strokeObj, style, group, inherit)

Circle
zim class - extends a zim.CustomShape which extends a zim.Container which extends a createjs.Container

DESCRIPTION
Makes a circle shape inside a container.
The registration and origin will be the center.
NOTE: mouseChildren is turned to false for all zim Shape containers.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var circle = new Circle(50, "red").center();

// or with 10 pixel grey stroke
var circle = new Circle(50, "red", "#666", 10).center();

// change the color of the circle to a radial gradient fill
circle.color = new RadialColor([yellow,green], [0, .7], 0, 0, 20, 0, 0, 50);

// make a half circle - or any percent of a circle
var semi = new Circle({radius:200, color:pink, percent:50}).center();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
radius - |ZIM VEE| (default 50) the radius (from the center to the edge or half the diameter) ;-)
color - |ZIM VEE| (default "black") the fill color as any CSS color including "rgba()" for alpha fill (set a to 0 for tranparent fill)
borderColor - |ZIM VEE| (default null) the stroke color
borderWidth - |ZIM VEE| (default 1 if stroke is set) the size of the stroke in pixels
dashed - (default false) set to true for dashed border (if borderWidth or borderColor set)
   or set to an array of line size then space size, etc.
   eg. [20, 10] is 20 line and 10 space repeated and [20,100,50,10] is 20 line, 100 space, 50 line, 10 space, etc.
percent - (default 100) set to a percentage of a circle (arc) - registration stays at radius center, bounds shrink to arc
percentClose - (default true) set to false to not close the border of a circle with percent set
strokeObj - (default {caps:"butt", joints:"miter", miterLimit:10, ignoreScale:false}) set to adjust stroke properties
   // note, not all applicable to a Circle - perhaps just ignoreScale...
   caps options: "butt", "round", "square" or 0,1,2
   joints options: "miter", "round", "bevel" or 0,1,2
   miterLimit is the ration at which the mitered joint will be clipped
   ignoreScale set to true will draw the specified line thickness regardless of object scale
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
setColorRange(color1, color2) - set a color range for shape - used by colorRange property - returns obj for chaining
   if one color is used, the current color is used and color1 is the second color in the range
cache(see Container docs for parameter description) - overrides CreateJS cache() and returns object for chaining
   Leave parameters blank to cache bounds of shape (plus outer edge of border if borderWidth > 0)
hasProp(property as String) - returns true if property exists on object else returns false
clone(exact) - makes a copy of the shape
   exact (default false) ZIM VEE (Pick) values are active in clones unless exact is set to true
   For instance, if the object's color is [blue, green]
   then its clone might be blue or green - which could be different than the original
   If exact is set to true then the clone will be the color of the original object
cloneAll(exact, style, group, inherit) - copies shape and any custom content in shape - experimental - usually shapes do not have content (use a Container)
   exact (default false) in theory will copy ZIM VEE values as they are in the original
   see main class for style, group, inherit parameters
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
shape - gives access to the circle shape
color - get and set the fill color
colorRange - if setColorRange() is used, the colorRange is a ratio (0-1) between the colors
   setting the colorRange will change the color property of the shape
   for instance, shape.setColorRange(blue, pink) then shape.colorRange = .5
   will set the color of the shape to half way between blue and pink
   shape.animate({color:red}, 1); is a shortcut to animate the colorRange
   shape.wiggle("colorRange", .5, .2, .5, 1, 5) will wiggle the colorRange
colorCommand - access to the CreateJS fill command for bitmap, linearGradient and radialGradient fills
   depreciated - see ZIM GradientColor, RadialColor and BitmapColor
borderColor - get and set the stroke color
borderColorCommand - access to the CreateJS stroke command for bitmap, linearGradient and radialGradient strokes
   See: https://www.createjs.com/docs/easeljs/classes/Graphics.Stroke.html
borderWidth - get and set the stroke size in pixels
borderWidthCommand - access to the CreateJS stroke style command (width, caps, joints, miter, ignoreScale)
   See: https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeStyle.html
dashed - get and set the dashed - use true / false or an array (see dashed parameter)
dashedOffset - get and set the offset of the dash (50 default) - can animate this property for a marquee effect
borderDashedCommand - access to the CreateJS stroke dashed command (segments, offset)
   see https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeDash.html
radius - gets or sets the radius.
   The radius is independent of scaling and can be different than the width/2
   Setting the radius redraws the circle but any current scaling is kept
percentage - get or set the percent of the circle (see percent parameter)
   NOTE not percent property which interferes with animate percent
percentClose - get or set the percent close of the circle (see percentClose parameter)
mouseChildren - set to false to avoid dragging the shape inside
   to drag or interact with objects inside then set mouseChildren to true

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Circle


************************************
[10449] Rectangle(width, height, color, borderColor, borderWidth, corner, dashed, strokeObj, style, group, inherit)

Rectangle
zim class - extends a zim.CustomShape which extends a zim.Container which extends a createjs.Container

DESCRIPTION
Makes a rectangle shape inside a container.
The registration and origin will be top left corner.
NOTE: mouseChildren is turned to false for all zim Shape containers.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var rect = new Rectangle(200, 100, "blue").center();

// or with rounded corners:
var rect = new Rectangle({width:200, height:100, color:"blue", corner:20}).center();;

// or with 2 pixel white stroke
var rect = new Rectangle(200, 100, "blue", "white", 2).center();;

// fill the rectangle with a Bitmap fill assuming icon has been loaded - not the image property
var rect = new Rectangle(200, 300, new BitmapColor(asset("icon.png"))).center();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - |ZIM VEE| (default the height if provided else 100) the width
height - |ZIM VEE| (default the width if provided else 100) the height
color - |ZIM VEE| (default "black") the fill color as any CSS color including "rgba()" for alpha fill (set a to 0 for tranparent fill)
borderColor - |ZIM VEE| (default null) the stroke color
borderWidth - |ZIM VEE| (default 1 if stroke is set) the size of the stroke in pixels
corner - (default 0) the round of corner
   can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
dashed - (default false) set to true for dashed border (if borderWidth or borderColor set)
   or set to an array of line size then space size, etc.
   eg. [20, 10] is 20 line and 10 space repeated and [20,100,50,10] is 20 line, 100 space, 50 line, 10 space, etc.
strokeObj - (default {caps:"butt", joints:"miter", miterLimit:10, ignoreScale:false}) set to adjust stroke properties
   caps options: "butt", "round", "square" or 0,1,2
   joints options: "miter", "round", "bevel" or 0,1,2
   miterLimit is the ration at which the mitered joint will be clipped
   ignoreScale set to true will draw the specified line thickness regardless of object scale
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
setColorRange(color1, color2) - set a color range for shape - used by colorRange property - returns obj for chaining
   if one color is used, the current color is used and color1 is the second color in the range
cache(see Container docs for parameter description) - overrides CreateJS cache() and returns object for chaining
   Leave parameters blank to cache bounds of shape (plus outer edge of border if borderWidth > 0)
hasProp(property as String) - returns true if property exists on object else returns false
clone(exact) - makes a copy of the shape
   exact (default false) ZIM VEE (Pick) values are active in clones unless exact is set to true
   For instance, if the object's color is [blue, green]
   then its clone might be blue or green - which could be different than the original
   If exact is set to true then the clone will be the color of the original object
cloneAll(exact style, group, inherit) - copies shape and any custom content in shape - experimental - usually shapes do not have content (use a Container)
   exact (default false) in theory will copy ZIM VEE values as they are in the original
   see main class for style, group, inherit parameters
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
shape - gives access to the rectangle shape
color - get and set the fill color
colorRange - if setColorRange() is used, the colorRange is a ratio (0-1) between the colors
   setting the colorRange will change the color property of the shape
   for instance, shape.setColorRange(blue, pink) then shape.colorRange = .5
   will set the color of the shape to half way between blue and pink
   shape.animate({color:red}, 1); is a shortcut to animate the colorRange
   shape.wiggle("colorRange", .5, .2, .5, 1, 5) will wiggle the colorRange
colorCommand - access to the CreateJS fill command for bitmap, linearGradient and radialGradient fills
   depreciated - see ZIM GradientColor, RadialColor and BitmapColor
borderColor - get and set the stroke color
borderColorCommand - access to the CreateJS stroke command for bitmap, linearGradient and radialGradient strokes
   See: https://www.createjs.com/docs/easeljs/classes/Graphics.Stroke.html
borderWidth - get and set the stroke size in pixels
borderWidthCommand - access to the CreateJS stroke style command (width, caps, joints, miter, ignoreScale)
   See: https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeStyle.html
corner - get or set the corner or array of corners (see corner parameter)
dashed - get and set the dashed - use true / false or an array (see dashed parameter)
dashedOffset - get and set the offset of the dash (50 default) - can animate this property for a marquee effect
borderDashedCommand - access to the CreateJS stroke dashed command (segments, offset)
   see https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeDash.html
mouseChildren - set to false to avoid dragging the shape inside
   to drag or interact with objects inside then set mouseChildren to true

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Rectangle


************************************
[10652] Triangle(a, b, c, color, borderColor, borderWidth, corner, center, adjust, dashed, strokeObj, style, group, inherit)

Triangle
zim class - extends a zim.CustomShape which extends a zim.Container which extends a createjs.Container

DESCRIPTION
Makes a triangle shape inside a container using three line lengths.
Passing one length parameter makes an equilateral triangle.
Passing two length parameters makes an isosceles triangle.
Passing -1 as the last length parameter makes a 90 degree triangle.
NOTE: mouseChildren is turned to false for all zim Shape containers.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var tri = new Triangle(200, null, null, "green").center();

// all three sides specified - tall pointy triangle with yellow stroke of 10 pixels
var tri = new Triangle(100, 200, 200, "green", "yellow", 10).center();

// here we adjust so rotation looks better
var tri = new Triangle({a:200, color:"green", adjust:30})
   .center()
   .animate({obj:{rotation:360}, time:3, ease:"linear", loop:true});

// here we fill the triangle with a linear gradient color
tri.color = new GradientColor([green, blue ,green], [.2, .5, .8], 0, 0, tri.width, 0);

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
a, b and c - |ZIM VEE| (default 100) the lengths of the sides
   a will run horizontally along the bottom
   b is upwards and c is back to the origin
   if c is set to -1 will assume a 90 angle
color - |ZIM VEE| (default "black") the fill color as any CSS color including "rgba()" for alpha fill (set a to 0 for tranparent fill)
borderColor - |ZIM VEE| (default null) the stroke color
borderWidth - |ZIM VEE| (default 1 if stroke is set) the size of the stroke in pixels
corner - (default 0) the round of corner
can also be an array of [bottomLeft, bottomRight, top]
center - (default true) puts the registration point to the center
adjust - (default 0) pixels to bring center towards vertical base
   the actual center is not really the weighted center
dashed - (default false) set to true for dashed border (if borderWidth or borderColor set)
   or set to an array of line size then space size, etc.
   eg. [20, 10] is 20 line and 10 space repeated and [20,100,50,10] is 20 line, 100 space, 50 line, 10 space, etc.
   strokeObj - (default {caps:"butt", joints:"miter", miterLimit:10, ignoreScale:false}) set to adjust stroke properties
   caps options: "butt", "round", "square" or 0,1,2
   joints options: "miter", "round", "bevel" or 0,1,2
   miterLimit is the ration at which the mitered joint will be clipped
ignoreScale set to true will draw the specified line thickness regardless of object scale
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
setColorRange(color1, color2) - set a color range for shape - used by colorRange property - returns obj for chaining
if one color is used, the current color is used and color1 is the second color in the range
cache(see Container docs for parameter description) - overrides CreateJS cache() and returns object for chaining
Leave parameters blank to cache bounds of shape (plus outer edge of border if borderWidth > 0)
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy of the shape
exact (default false) ZIM VEE (Pick) values are active in clones unless exact is set to true
   For instance, if the object's color is [blue, green]
   then its clone might be blue or green - which could be different than the original
   If exact is set to true then the clone will be the color of the original object
cloneAll(exact style, group, inherit) - copies shape and any custom content in shape - experimental - usually shapes do not have content (use a Container)
   exact (default false) in theory will copy ZIM VEE values as they are in the original
   see main class for style, group, inherit parameters
exact (default false) in theory will copy ZIM VEE values as they are in the original
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
shape - gives access to the triangle shape
color - get and set the fill color
colorRange - if setColorRange() is used, the colorRange is a ratio (0-1) between the colors
   setting the colorRange will change the color property of the shape
   for instance, shape.setColorRange(blue, pink) then shape.colorRange = .5
   will set the color of the shape to half way between blue and pink
   shape.animate({color:red}, 1); is a shortcut to animate the colorRange
   shape.wiggle("colorRange", .5, .2, .5, 1, 5) will wiggle the colorRange
colorCommand - access to the CreateJS fill command for bitmap, linearGradient and radialGradient fills
   depreciated - see ZIM GradientColor, RadialColor and BitmapColor
borderColor - get and set the stroke color
borderColorCommand - access to the CreateJS stroke command for bitmap, linearGradient and radialGradient strokes
   See: https://www.createjs.com/docs/easeljs/classes/Graphics.Stroke.html
borderWidth - get and set the stroke size in pixels
borderWidthCommand - access to the CreateJS stroke style command (width, caps, joints, miter, ignoreScale)
   See: https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeStyle.html
corner - get or set the corner or array of corners (see corner parameter)
dashed - get and set the dashed - use true / false or an array (see dashed parameter)
dashedOffset - get and set the offset of the dash (50 default) - can animate this property for a marquee effect
borderDashedCommand - access to the CreateJS stroke dashed command (segments, offset)
see https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeDash.html
one, two, three - read only - points with x, y properties for bottom left, bottom right, top right
angles - read only - Array of angles [bottom left, bottom right, top right]
adjusted - read only - the value of the adjust parameter or 0 if no adjust was supplied
mouseChildren - set to false to avoid dragging the shape inside
   to drag or interact with objects inside then set mouseChildren to true

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Triangle


************************************
[10929] Poly(radius, sides, pointSize, color, borderColor, borderWidth, dashed, strokeObj, style, group, inherit)

Poly
zim class - extends a zim.CustomShape which extends a zim.Container which extends a createjs.Container

DESCRIPTION
Makes a regular polygon with radius like a Circle.
The number of sides can be set as well as a pointSize that will make star-like shapes
The registration and origin will be the center.
NOTE: mouseChildren is turned to false for all zim Shape containers.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var poly = new Poly(200, 5, 0, pink).center(); // pentagon

var poly = new Poly(200, 5, .6, pink).center(); // five point star

new Poly(200, 8, 2.5, purple)
   .sca(1.1).center().sha("rgba(0,0,0,.3)", 10,10,5); // backing...
new Poly(200, 8, 2.5, pink)
   .center();
new Label({text:"P O L Y", color:green, font:"impact", outlineColor:blue, size:75, shiftVertical:10})
   .sha().rot(-25).center();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
radius - |ZIM VEE| (default 50) the radius (from the center to the edge or half the diameter) ;-)
sides - |ZIM VEE| (default 5) the number of sides
pointSize - |ZIM VEE| (default 0) a factor that will indent or outdent the sides to form stars
   0 is no indent - 1 is a complete indent - which will have no fill and if there is a border will look like a stick figure
   beyond 1 is cool - it overlaps on itself and makes multiple patterns
color - |ZIM VEE| (default "black") the fill color as any CSS color including "rgba()" for alpha fill (set a to 0 for tranparent fill)
borderColor - |ZIM VEE| (default null) the stroke color
borderWidth - |ZIM VEE| (default 1 if stroke is set) the size of the stroke in pixels
dashed - (default false) set to true for dashed border (if borderWidth or borderColor set)
   or set to an array of line size then space size, etc.
   eg. [20, 10] is 20 line and 10 space repeated and [20,100,50,10] is 20 line, 100 space, 50 line, 10 space, etc.
strokeObj - (default {caps:"butt", joints:"miter", miterLimit:10, ignoreScale:false}) set to adjust stroke properties
   caps options: "butt", "round", "square" or 0,1,2
   joints options: "miter", "round", "bevel" or 0,1,2
   miterLimit is the ration at which the mitered joint will be clipped
   ignoreScale set to true will draw the specified line thickness regardless of object scale
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
setColorRange(color1, color2) - set a color range for shape - used by colorRange property - returns obj for chaining
   if one color is used, the current color is used and color1 is the second color in the range
cache(see Container docs for parameter description) - overrides CreateJS cache() and returns object for chaining
   Leave parameters blank to cache bounds of shape (plus outer edge of border if borderWidth > 0)
hasProp(property as String) - returns true if property exists on object else returns false
clone(exact) - makes a copy of the shape
   exact (default false) ZIM VEE (Pick) values are active in clones unless exact is set to true
   For instance, if the object's color is [blue, green]
   then its clone might be blue or green - which could be different than the original
   If exact is set to true then the clone will be the color of the original object
cloneAll(exact style, group, inherit) - copies shape and any custom content in shape - experimental - usually shapes do not have content (use a Container)
   exact (default false) in theory will copy ZIM VEE values as they are in the original
   see main class for style, group, inherit parameters
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
radius - gets or sets the radius.
   The radius is independent of scaling and can be different than the width/2
   Setting the radius redraws the circle but any current scaling is kept
sides - get or set the sides of the shape
pointSize - get or set the point size of the shape (can be animated too)
shape - gives access to the poly shape
color - get and set the fill color
colorRange - if setColorRange() is used, the colorRange is a ratio (0-1) between the colors
   setting the colorRange will change the color property of the shape
   for instance, shape.setColorRange(blue, pink) then shape.colorRange = .5
   will set the color of the shape to half way between blue and pink
   shape.animate({color:red}, 1); is a shortcut to animate the colorRange
   shape.wiggle("colorRange", .5, .2, .5, 1, 5) will wiggle the colorRange
colorCommand - access to the CreateJS fill command for bitmap, linearGradient and radialGradient fills
   depreciated - see ZIM GradientColor, RadialColor and BitmapColor
borderColor - get and set the stroke color
borderColorCommand - access to the CreateJS stroke command for bitmap, linearGradient and radialGradient strokes
   See: https://www.createjs.com/docs/easeljs/classes/Graphics.Stroke.html
borderWidth - get and set the stroke size in pixels
borderWidthCommand - access to the CreateJS stroke style command (width, caps, joints, miter, ignoreScale)
   See: https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeStyle.html
dashed - get and set the dashed - use true / false or an array (see dashed parameter)
dashedOffset - get and set the offset of the dash (50 default) - can animate this property for a marquee effect
borderDashedCommand - access to the CreateJS stroke dashed command (segments, offset)
   see https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeDash.html
mouseChildren - set to false to avoid dragging the shape inside
   to drag or interact with objects inside then set mouseChildren to true

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[11158] Line(length, thickness, color, startHead, endHead, dashed, strokeObj, lineType, lineOrientation, curveH, curveV, points, style, group, inherit)

Line
zim class - extends a zim.CustomShape which extends a zim.Container which extends a createjs.Container

DESCRIPTION
Makes a straight line with a length and thickness.
See also ZIM Squiggle() with points:[[0,0], [100,0] for instance for Bezier handles, etc.
See also ZIM Shape() for custom lines, curves, etc.
The registration and origin will be at the start point at the left.
Start point and end point can be adjusted in various ways to accommodate animation, etc.
NOTE: mouseChildren is turned to false for all zim Shape containers.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var line = new Line(500).center(); // centered line

EXAMPLE
var line = new Line({points:[[0,0],[100,0],[100,100],[200,100]]}).center(); // over, up, over, etc.
// or with quadratic curves:
// 100,0 is control point to x,y of 100,50
var line = new Line({points:[[0,0],[100,0,100,50],[100,100,200,100]]}).center(); // over, up, over
// or with bezier curves:
// 100,0 is first control point, 100,0 is second control point and 100,50 is final point
var line = new Line({points:[[0,0],[100,0,100,0,100,50],[100,100,100,100,200,100]]}).center(); // over, up, over

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
length - |ZIM VEE| (default 100) the length of the line - see also length property and start and end point properties
thickness - |ZIM VEE| (default 3) the size of the stroke in pixels
color - |ZIM VEE| (default "black") the fill color as any CSS color including "rgba()" for alpha fill (set a to 0 for tranparent fill)
startHead - |ZIM VEE| (default "none") the start head of the line - set to "arrow" (or "triangle") or "circle" or a custom DisplayObject - probably centerReg this
endHead - |ZIM VEE| (default "none") the end head of the line - set to "arrow" (or "triangle") or "circle" or a custom DisplayObject - probably centerReg this
dashed - (default false) set to true for dashed border (if borderWidth or borderColor set)
   or set to an array of line size then space size, etc.
   eg. [20, 10] is 20 line and 10 space repeated and [20,100,50,10] is 20 line, 100 space, 50 line, 10 space, etc.
strokeObj - (default {caps:"butt", joints:"miter", miterLimit:10, ignoreScale:false}) set to adjust stroke properties
   caps options: "butt", "round", "square" or 0,1,2
   joints options: "miter", "round", "bevel" or 0,1,2
   miterLimit is the ration at which the mitered joint will be clipped
   ignoreScale set to true will draw the specified line thickness regardless of object scale
lineType - (default "straight") - by default the line is a straight line between points
   set to "corner" to draw only horizontal and vertical lines at 90 degree angles between lines (see lineOrientation)
   set to "curve" to draw horizontal and vertical lines with curves between lines (see lineOrientation)
lineOrientation - (default "auto") - for lineType other than straight automatically decide between horizontal or vertical
   set to "horizontal" to draw two horizontal lines and one vertical line between points
   set to "vertical" to draw two vertical lines and one horizontal line between points
curveH - (default 100) - for "curve" lineType this is the horizontal distance of the curve
curveV - (default 100) - for "curve" lineType this is the vertical distance of the curve
points - (default null) an Array of points for the line which will ignore length and lineType parameters
   points in the array can have the following formats (a mix is okay too):
   [x,y] points for straight lines.  This format should also be used for first point
   [cpX, cpY, x, y] for quadratic curve to with a single control point followed by the destination point
   [cp1X, cp1Y, cp2X, cp2Y, x, y] for Bezier curve to with start and end control points followed by the destination point
   // see the ZIM Shape docs (or https://www.createjs.com/docs/easeljs/classes/Graphics) for details on the curves
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
setPoints(a, b, c, d) - pass in two ZIM Points or four numbers to set start points and end points or an array of points
   this will not change the x and y of the shape
   also see startPoint, endPoint, startX, startY, endX, endY properties
   if an array is used the points are remade like when made with the points parameter
from(a, b) - pass in a ZIM Point or two numbers to set the start point
to(a, b) - pass in a ZIM Point or two numbers to set the end point
setColorRange(color1, color2) - set a color range for shape - used by colorRange property - returns obj for chaining
   if one color is used, the current color is used and color1 is the second color in the range
cache(see Container docs for parameter description) - overrides CreateJS cache() and returns object for chaining
   Leave parameters blank to cache bounds of shape (plus outer edge of border if borderWidth > 0)
hasProp(property as String) - returns true if property exists on object else returns false
clone(exact) - makes a copy of the shape
   exact (default false) ZIM VEE (Pick) values are active in clones unless exact is set to true
   For instance, if the object's color is [blue, green]
   then its clone might be blue or green - which could be different than the original
   If exact is set to true then the clone will be the color of the original object
cloneAll(exact style, group, inherit) - copies shape and any custom content in shape - experimental - usually shapes do not have content (use a Container)
   exact (default false) in theory will copy ZIM VEE values as they are in the original
   see main class for style, group, inherit parameters
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
** below will not change the x and y of the shape
** if points is being used: length, startPoint, start and end X and Y, endPoint and angle are ignored - use the point property
length - gets or sets the length of the line - will grow from its registration point
startPoint - (ZIM Point or x,y object) get or set the start point
startX - get or set the start x point - allows for animation
startY - get or set the start y point - allows for animation
endPoint - (ZIM Point or x,y object) get or set the end point
endX - get or set the end x point - allows for animation
endY - get or set the end y point - allows for animation
startHead - get or set the start head - see startHead parameter
endHead - get or set the end head - see endHead parameter
angle - gets (not sets) the current angle relative to the line (does not include line rotation)
points - get and set the points array (see points parameter) - ignoring all settings above
** above will not change the x and y of the shape
shape - gives access to the line shape
color - get and set the fill color
colorRange - if setColorRange() is used, the colorRange is a ratio (0-1) between the colors
   setting the colorRange will change the color property of the shape
   for instance, shape.setColorRange(blue, pink) then shape.colorRange = .5
   will set the color of the shape to half way between blue and pink
   shape.animate({color:red}, 1); is a shortcut to animate the colorRange
   shape.wiggle("colorRange", .5, .2, .5, 1, 5) will wiggle the colorRange
colorCommand - access to the CreateJS fill command for bitmap, linearGradient and radialGradient fills
   depreciated - see ZIM GradientColor, RadialColor and BitmapColor
thickness - get and set the stroke size in pixels
thicknessCommand - access to the CreateJS stroke style command (width, caps, joints, miter, ignoreScale)
See: https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeStyle.html
dashed - get and set the dashed - use true / false or an array (see dashed parameter)
dashedOffset - get and set the offset of the dash (50 default) - can animate this property for a marquee effect
borderDashedCommand - access to the CreateJS stroke dashed command (segments, offset)
   see https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeDash.html
lineType - read only access to type of line "straight", "corner", "curve"
mouseChildren - set to false to avoid dragging the shape inside
   to drag or interact with objects inside then set mouseChildren to true

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[11789] Squiggle(color, thickness, points, length, controlLength, controlType, lockControlType, showControls, lockControls, handleSize, allowToggle, move, dashed, onTop, stickColor, selectColor, selectPoints, editPoints, interactive, strokeObj, style, group, inherit)

Squiggle
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Makes a squiggly line with a number of points.
The points have Bezier controls - little handles that change the shape of the line.
The type of control can be specified overall and individually - and can be hidden or shown
The type of control can be changed by double clicking the point - colors of the handles will change
Points can be added by clicking on the line or removed by SHIFT clicking a point.
CTRL Z will undo adding or removing a point
The shape of the line can be recorded with the recordData() method and recreated with the setData() method
The Squiggle is set by default to show and hide controls when clicked
It is also draggable by default when the controls are showing
It can be set to copy with a shift click

SEE:https://www.youtube.com/watch?v=P2hDe5JCINY for Blob and Squiggle Basics

MULTIPLE SELECT
Multiple points can be selected with the CTRL key held and then dragged
or moved with the keyboard arrows (moves 10 pixels with shift key down)

NOTE: mouseChildren is turned to false for all zim Shape containers.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var squiggle = new Squiggle().center(); // makes a line with default 4 points with Bezier controls
var line = new Squiggle({points:2, controlType:"none"}).pos(100,100); // makes a diagonal straight line that is editable

EXAMPLE
// Animate along a Squiggle
// see https://zimjs.com/explore/squiggleAnimate.html for more
var line = new Squiggle().center();
new Circle(10, red).addTo().animate({path:line}, 1);

EXAMPLE
// there are so many examples for Blob and Squiggle
// see https://www.youtube.com/watch?v=P2hDe5JCINY
// In this set of examples we show editing which is new in ZIM NFT

// Add a new second smaller part to the Squiggle
// reverse points from right to left and animate along Squiggle
var s = new Squiggle({showControls:false}).center();
var s2 = new Squiggle()
.transformPoints("scale", .5)
.transformPoints("x", s.width);
s.appendPoints(s2.points).reversePoints();
new Circle(10).addTo().animate({path:s}, 5);

EXAMPLE
// split Squiggle and change color of second part
var s1 = new Squiggle().center();
var s2 = s1.splitPoints(2);
s2.color = red;

EXAMPLE
// split Blob into Squiggles
var b1 = new Blob().center();
var s1 = b1.makeSquiggle(0).loc(b1);
var s2 = s1.splitPoints(2).loc(b1);
s2.color = red;
b1.removeFrom();

// // and put back again
// s1.appendPoints(s2.points, "mirror");
// var b2 = s1.makeBlob().loc(s1);
// b2.color = blue;
// b2.borderColor = null;
// s1.removeFrom();
// s2.removeFrom();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
color - |ZIM VEE| - (default green) the line color as any CSS color including "rgba()" for alpha
thickness - (default 2) the thickness of the line in pixels
points - (default 5) a number of points to start with to make the shape
   OR an SVG path like: points:"M0,129.5c22,0,40-31,40-41c0-8-3.2-13-10-13" etc. (also see SVGContainer)
   OR an array of points as follows:
   [[controlX, controlY, circleX, circleY, rect1X, rect1Y, rect2X, rect2Y, controlType], [etc]]
   controlX and controlY - the x and y location of the control Container which holds the point circle and the two control rectangles
   rect1X, rect1Y, rect2X, rect2Y - (default based on controlLength) the x and y location of the control rectangles relative to the control location
   circleX and circleY - (default 0) the x and y location of the circle relative to the control location (usually 0, 0)
   controlType - (default main controlType parameter or "straight" if not controlType parameter) the point's controlType "none", "mirror", "straight" or "free"
length - (default 300) the default length of line used to create the squiggle (also specifies the squiggle's bounds(0, 0, length, thickness))
controlLength - |ZIM VEE| (default radius*numPoints/4) specify a Number to override the calculated default
controlType - (default "straight") one of four String values as follows:
   none - there are no control rectangles (they are actually set at 0,0).  This makes a corner at the circle point.
   mirror - the control rectangles reflect one another about the point circle - lengths are kept even
   straight - the control rectangles keep a straight line through the point circle but length is independent
   free - the control rectangle moves independently from the other control rectangle
   ** The controlType can be specified for each point - see the points parameter
   ** The controlType can be changed by doubleClicking the point circle to cycle through the controls in the order above - unless the lockControlType is set to true
lockControlType - (default false) set to true to disable doubleClicking of point circles to change controlType
showControls - (default true) set to false to start with controls not showing - can change this after with controlsVisible property or showControls() and hideControls() methods
lockControls - (default false) set to true to lock the editing of controls - can't move the points or handles - but can see them if showControls is set to true
handleSize - (default 20 mobile 10 for non-mobile) the size of control boxes and affects the circles too proportionally
allowToggle - (default true) set false to let turn off clicks showing and hiding controls
move - (default true) set to false to disable dragging when controls are showing
   can also set to "always" to allow movement when controls are not showing
dashed - (default false) set to true for dashed border (if borderWidth or borderColor set)
   or set to an array of line size then space size, etc.
   eg. [20, 10] is 20 line and 10 space repeated and [20,100,50,10] is 20 line, 100 space, 50 line, 10 space, etc.
onTop - (default true) set to false to not bring shape to top of container when dragging
stickColor - (default "#111") set the stick color of the controls
selectColor - (default white) the color of the selected circle or rectangle of the controls if selectPoints is true
selectPoints - (default true) set to false to not allow point controls to be selected for keyboard control
editPoints - (default true) lets user add points by pressing on shape path or remove points by shift click or hold
   set to "anywhere" to let users add points anywhere - will add points with controlType:"none"
   set to false to not allow adding or removing points with shift click or hold
interactive - (default true) set to false to turn off controls, move, toggle, select, edit - leaving just the shape
strokeObj - (default {caps:"butt", joints:"miter", miterLimit:10, ignoreScale:false}) set to adjust stroke properties
   caps options: "butt", "round", "square" or 0,1,2
   joints options: "miter", "round", "bevel" or 0,1,2
   miterLimit is the ration at which the mitered joint will be clipped
   ignoreScale set to true will draw the specified line thickness regardless of object scale
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
approximateBounds(num, showPoints, margin) - update the bounds based on a Rectangle
   that surrounds the number of points (default 80) distributed around the object path
   set showPoints to true to draw little dots on points
   margin increases (or if negative decreases) the bounds on all sides by the margin
   use outline() after object has been added to the stage to see the bounds
addPoint(percent, controlType) - add a point at a percent (100) of the total curve
   this is handy to make path have the same number of points for animate() path tweens
   controlType can be as specified in main points parameter
   returns object for chaining
addPoints(num, controlType, startPoint, spread, dataOnly, points) - add num points between existing points
   controlType can be as specified in main points parameter
   specify a startPoint to add points between the startPoint and the next point (one segment of points)
   spread (default false) set to true to spread points evenly around path rather than evenly between segments
   dataOnly and points are used internally
   returns object for chaining
interpolate(num, startPoint, spread, points, even) - get point data {x,y} for existing points and num (default 1) points inbetween
   used with hitTestPath() and animate() drag on path - also add points (note add points does not use even:true)
   specify a startPoint to get points between the startPoint and the next point (one segment of points)
   spread (default false) set to true to spread number of points around path rather equal number between segments
   points (default all points) the points to work with in the same format as the points property
   even (default false) set to true to use zim.Bezier() with even turned on for even percentage distribution
   returns an array of point objects with x, y properties and an r property for ratio of distance along path
recordData(toJSON) - returns an object with x, y, points, color, borderColor, borderWidth, move, toggle, controls PROPERTIES to be used with setData() method
   if toJSON (default false) is set to true, the return value is a JSON string
   the points data comes from the points property
setData(data, fromJSON) - sets the properties to match the data object passed in - this should come from recordData()
   if fromJSON (default false) is set to true, it will assume a JSON string is passed in as data
   the points data is parsed with the set setPoints() so the number of points should be the same
   returns object for chaining
recordPoints(popup) - returns an array with the same format as the points parameter - or can just use points property
   popup - (default false) set to true to open a zim Pane (squiggle.pane) with the points in a zim TextArea (squiggle.textArea) (click off to close)
   NOTE: the TextArea output uses JSON.stringify() - to add the points to the points parameter of the Squiggle use JSON.parse(output);
   NOTE: using zog(JSON.stringify(squiggle.recordData()))... the console will remove the quotes from the controlTypes so those would have to be manually put back in before parse() will work
setPoints(data) - sets the Squiggle points to the data from recordPoints
   This does not remake the Squiggle but rather shifts the controls so the number of points should be the same
changeControl(index, type, rect1X, rect1Y, rect2X, rect2Y, circleX, circleY, update) - change a control type and properties at an index
   accepts ZIM DUO normal parameters or configuration object literal with parameter names as propterties
   passing in null as the index will change all points to the specified properties
   the update parameter defaults to false so set to true to show update or call update() below
   this is so multiple changes can be batched before calling update - for instance when animating blobs.
transformPoints(transformType, amount, x, y) - scale, rotate, move points without affecting controls or borderWidth - returns object for chaining
   Note - does not adjust original Bounds
   transformType - String any of: "scale", "scaleX", "scaleY", "rotation", "x", "y"
   amount - the amount to transform
   x, y - (default 0, 0) the x and y position to transform about
reversePoints() - reverse the order of the points
   this also swaps each rectangle in the Bezier controls
   also see the Code module for reversePoint(points) function to operate on data points in Squiggle format    
appendPoints(points, controlType) - add points at end of points - updates Squiggle
   it is assumed that the first point of the new points is in the same place as the last point of the Squiggle
   by default these will transfer control types but can override with controlType
   this will not have immediate effect but will be triggered when the joining point handle is moved   
prependPoints(points, controlType) - add points at start of points - updates Squiggle
   it is assumed that the last point of the new points is in the same place as the first point of the Squiggle
   by default these will transfer control types but can override with controlType
   this will not have immediate effect but will be triggered when the joining point handle is moved
splitPoints(index) - breaks the Squiggle into two Squiggles at the index (length / 2)
   the original Squiggle is the first Squiggle
   returns a reference to the second Squiggle
makeBlob(controlType, mergeDist) - makes a new Blob from the Squiggle
   returns the new Blob - the Squiggle remains unchanged so may need to remove it
   controlType (default "free" if not merged and "mirror" if merged)
      controlType for the joined end points - also see mergeDist below
      this will not change the control sticks until their handles are dragged
   mergeDist (default 5) merges overlapping end points (within this pixel distance)
update(normalize) - update the Squiggle if animating control points, etc. would do this in a Ticker
   set normalize (default false) to true to use pointsAdjusted for rotated and scaled points
   and if animating along the path after setting rotation or scale on point
   just leave out if only animating points
showControls() - shows the controls (and returns squiggle) also see controlsVisible property
hideControls() - hides the controls (and returns squiggle) also see controlsVisible property
toggle(state - default null) - shows controls if hidden and hides controls if showing (returns the object for chaining)
   or pass in true to show controls or false to hide controls
traverse(obj, start, end, time) - animates obj from start point to end point along path - thanks KV for the thought!
   set start point greater than end point to traverse backwards
   will dispatch a "traversed" event when done
setColorRange(color1, color2) - set a color range for shape - used by colorRange property - returns obj for chaining
   if one color is used, the current color is used and color1 is the second color in the range
getPointAngle(index) - gets the angle made by the tangent at the index provided
getSegmentPoint(point1, point2) - returns an array of [point1, controlPoint1, controlPoint2, point2]
   used internally for animating to path and adding removing Bezier points
getAdjacentSegmentData(index) - returns an array of two arrays:
   The first is an array of cubic Bezier points for segments adjacent and including the provided point index
   each element is in the form of [point1, controlPoint1, controlPoint2, point2]
   The second is an array of starting point indexes for the segments that were tested
   used internally to drag an animation along the path
getCurvePoint(ratio, segmentRatios, segmentPoints, getAngle) gets a point along whole curve at the ratio (0-1) provided
   along with x and y values, the point has a z value that is the index of the squiggle point before the calculated point
   if the getAngle parameter is true (default false) the point also has an angle property which is the angle of the tangent at the point
   ratio is 0-1 with 0 being at the first point and 1 being at the end of the last segment
   segmentRatios and segmentPoints will be calculated if not provided
   used internally for animating along the path - if lockControls is true, only animate will precalculate these values
linearGradient([colors],[ratios], x0,y0, x1,y1) - shortcut to thicknessCommand linearGradient method (see properties below)
radialGradient([colors],[ratios], x0,y0,radius0, x1,y1,radius1) - shortcut to thicknessCommand radialGradient method (see properties below)
cache(see Container docs for parameter description) - overrides CreateJS cache() and returns object for chaining
   Leave parameters blank to cache bounds of shape (plus outer edge of border if borderWidth > 0)
hasProp(property as String) - returns true if property exists on object else returns false
clone(exact, commands) - makes a copy of the object
   exact (default false)
      ZIM VEE (Pick) values are active in clones unless exact is set to true
      For instance, if the object's color is [blue, green]
      then its clone might be blue or green - which could be different than the original
      If exact is set to true then the clone will be the color of the original object
   commands (default false) makes clones with current color and borderColor commands of object
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
shape - gives access to the shape of the squiggle
color - get and set the fill color
colorRange - if setColorRange() is used, the colorRange is a ratio (0-1) between the colors
   setting the colorRange will change the color property of the shape
   for instance, shape.setColorRange(blue, pink) then shape.colorRange = .5
   will set the color of the shape to half way between blue and pink
   shape.animate({color:red}, 1); is a shortcut to animate the colorRange
   shape.wiggle("colorRange", .5, .2, .5, 1, 5) will wiggle the colorRange
stickColor - get or set the stickColor - requires an update() to see changes
colorCommand - access to the CreateJS fill command for bitmap, linearGradient and radialGradient fills
   eg. shape.colorCommand.linearGradient([green, blue ,green], [.2, .5, .8], 0, 0, shape.width, 0)
   See: https://www.createjs.com/docs/easeljs/classes/Graphics.Fill.html
thickness - get and set the stroke size in pixels
thicknessCommand - access to the CreateJS stroke style command (width, caps, joints, miter, ignoreScale)
   See: https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeStyle.html
dashed - get and set the dashed - use true / false or an array (see dashed parameter)
dashedOffset - get and set the offset of the dash (50 default) - can animate this property for a marquee effect
dashedCommand - access to the CreateJS stroke dashed command (segments, offset)
   see https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeDash.html
num - get the number of points - to set, use the points property
points - get or set the points array of the Squiggle in the same format as the points parameter:
   [[controlX, controlY, circleX, circleY, rect1X, rect1Y, rect2X, rect2Y, controlType], [etc]]
pointsAdjusted - get points with any point rotation converted to 0 - see update(true)
pointControls - get an array of controls (a container) - use this to animate controls
pointCircles - get an array of control circles - use this to place some other object at the point
pointObjects - get an array of point objects for each point in the following format:
   [[control, circle, rect1, rect2, controlType], [etc.]]
   control - the container for the control that holds the circle and rectangles (also see pointControls)
   circle - the control point circle (also see pointCircles)
   rect1 - the first control point rectangle
   rect2 - the second control point rectangle
   controlType - the control type: default is "straight" (or null) and there is also "mirror", "free" and "none"
   NOTE: control, circle, rect1, rect2 can be positioned or animated and controlType can be changed
   NOTE: the update() method must be called if manually changing the control positions or type
   NOTE: if constantly animating the controls then use a Ticker.add(function(){squiggle.update();})
   NOTE: also see recordData(), setData(), recordPoints(), setPoints() methods for further options
addPointFactor - (default 20) used when placing new points along edge (editPoints is true)
   divides the distance between points by this amount - the smaller the more accurate but also slower
addMinDistance - (default 15) edge press needs to be within this distance to add a point to the edge
segmentPoints - a read-only array of cubic Bezier points for each segment
   each element is in the form of [point1, controlPoint1, controlPoint2, point2]
   used internally to animate to the path and add and remove Bezier points
segmentRatios - a read-only array of cumulative ratio lengths of segments
   for instance the default five points (four segments) is [.25, .5, .75, 1]
   used internally to animate to the path and attribute proportional time to each segment
controls - access to the container that holds the sets of controls
   each control is given a read-only num property
sticks - access to the container that holds the control sticks
lastSelected - access to the last selected (or created) control container
lastSelectedIndex - the index number of the last selected controls
controlsVisible - get or set the visibility of the controls - or use showControls() and hideControls()
toggled - read-only Boolean property as to whether picker is showing
types - get or set the general array for the types ["mirror", "straight", "free", "none"]
   changing this or removing a type will adjust the order when the user double clicks the points to change their type
   this is not an array of types for each point - see the points property to access the types of each point
lockControls - Boolean to lock controls from being adjusted or not
lockControlType - Boolean to lock the type of the controls in their current state or not
allowToggle - Boolean to get or set clicking to show and hide controls
move - Boolean to drag or not drag Squiggle when controls are showing
   can also set to "always" to allow movement when controls are not showing
onTop - get or set the onTop
selectPoints - get or set whether points can be selected
interactive - get or set whether the shape is interactive - toggle, move, change or add controls, etc.
keyFocus - get or set the keyboard focus on the DisplayObject - see also zim.KEYFOCUS
will be set to true if this DisplayObject is the first made or DisplayObject is the last to be used with keyboard

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
dispatches a "change" event for when the bezier controls are adjusted (pressup only)
   if monitoring constant change is needed add a pressmove event to Squiggle.controls
   the change event object has a transformType property with values of "move", "bezierPoint", "bezierHandle", "bezierSwitch"
dispatches "controlsshow" and "controlshide" events when clicked off and on and toggle is true
dispatches an "update" event if the points are changed or a point is added or removed
   this removes all listeners on the old shape and controls
   so any custom listeners on shape and controls will need to be re-applied - use the update event to do so
dispatches a "traversed" event when traverse() is done - the event object has an obj property for the traversing object
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE
https://zimjs.com/squiggle
https://www.youtube.com/watch?v=BA1bGBU4itI&list=PLCIzupgRt1pYtMlYPtNTKCtztFBeOtyc0
Note the points property has been split into points and pointObjects (and there have been a few property changes) since the time of the video


************************************
[13802] Blob(color, borderColor, borderWidth, points, radius, controlLength, controlType, lockControlType, showControls, lockControls, handleSize, allowToggle, move, dashed, onTop, stickColor, selectColor, selectPoints, editPoints, interactive, strokeObj, style, group, inherit)

Blob
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Makes a blob shape inside a container using a number of points.
The points have Bezier controls - little handles that change the shape of the Blob.
The type of control can be specified overall and individually - and can be hidden or shown
The type of control can be changed by double clicking the point - colors of the handles will change
Points can be added by clicking on the shape or removed by SHIFT clicking a point.
CTRL Z will undo adding or removing a point
The shape of the Blob can be recorded with the recordData() method and recreated with the setData() method
The Blob is set by default to show and hide controls when clicked
It is also draggable by default when the controls are showing

MULTIPLE SELECT
Multiple points can be selected with the CTRL key held and then dragged
or moved with the keyboard arrows (moves 10 pixels with shift key down)

NOTE: mouseChildren is turned to false for all zim Shape containers.
NOTE: with the ZIM namespace zns = false, this overwrites a JS Blob - so the JS Blob is stored as document.Blob

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var blob = new Blob(); // makes a circle with default 4 points with Bezier controls
blob.center();

var moreBlob = new Blob({
   points:12, // 12 points for more complex shape
}).center();

var specifiedBlob = new Blob({
   color:purple,
   controlType:"free", // free will be default control type (rather than "straight")
   points:[
      // the control position x, y
      // then three point positions inside the control - so relative to the control position
      // 1. circle position x, y (usually the same as the control position - so 0,0)
      // 2. the location of the first control rectangle x and y
      // 3. the location of the second control rectangle x and y
      // then an optional specific type of control that overrides the controlType parameter (or the default type of "straight")
      [-100,-100,-100,100,100,-100,0,0,"mirror"], // this will be type "mirror"
      [100,-100,100,0,-50,0], // this will be type "free" because controlType parameter
      [100,100], // these will be type "none" because no dimensions (or dimensions 0) specified for controls
      [-100,100]
   ]
}).centerReg();

EXAMPLE
// Transform the original points of a Blob
// If you rotate or scale, this affects the control points - the little rectangles rotate or they scale
// To avoid this, the points themselves can be transformed (scaleX, scaleY, scale, rotation, x, y)
// This makes a square and scales it bigger without affecting control size or stroke size (if there were a stroke)
// Note the default number of points is 4 but they are arranged at the top, bottom and sides - so would make a diamond with just controlType:"none"
new Blob({controlType:"none"}).transformPoints("rotation", 45).transformPoints("scale", 2).center();

EXAMPLE
// make a Blob the shape of basic ZIM shapes
// this overrides the path parameter
new Blob({points:"circle"}).pos(200,200);
new Blob({points:new Rectangle(100,200)}).center();
new Blob({points:new Triangle()}).transformPoints("rotation", 90).pos(50,50,true,true);

EXAMPLE
// Animate along a Blob
// see https://zimjs.com/nio/ examples
// see https://zimjs.com/explore/blobAnimate.html for more
// see https://zimjs.com/explore/blobAnimate2.html for more
var path = new Blob().center();
new Circle(10, red).addTo().animate({path:path}, 1);

EXAMPLE
// Animate one Blob into another
var targetBlob = new Blob({points:"rectangle"});
var blob = new Blob({radius:50, points:"circle", interactive:false})
   .pos(200,200)
   .transformPoints("rotation", -45) // to better tween to rectangle
   .animate({
      props:{shape:targetBlob},
      time:1,
      rewind:true,
      loop:true
   });

EXAMPLE
// split Blob into Squiggles
var b1 = new Blob().center();
var s1 = b1.makeSquiggle(0).loc(b1);
var s2 = s1.splitPoints(2).loc(b1);
s2.color = red;
b1.removeFrom();

// // and put back again
// s1.appendPoints(s2.points, "mirror");
// var b2 = s1.makeBlob().loc(s1);
// b2.color = blue;
// b2.borderColor = null;
// s1.removeFrom();
// s2.removeFrom();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
color - |ZIM VEE| - (default green) the fill color as any CSS color including "rgba()" for alpha fill (set a to 0 for tranparent fill)
borderColor - |ZIM VEE| - (default null) the stroke color
borderWidth - (default 1 if stroke is set) the size of the stroke in pixels
num - get the number of points - to set, use the points property
points - (default 4) a number of points to start with to make the shape
   OR a shape string of "circle", "rectangle" or "triangle"
   OR a ZIM Circle, Rectangle or Triangle with any dimensions that will be matched
   OR an SVG path like: points:"M0,129.5c22,0,40-31,40-41c0-8-3.2-13-10-13" etc. (also see SVGContainer)
   OR an array of points as follows:
   [[controlX, controlY, circleX, circleY, rect1X, rect1Y, rect2X, rect2Y, controlType], [etc]]
   controlX and controlY - the x and y location of the control Container which holds the point circle and the two control rectangles
   circleX and circleY - (default 0) the x and y location of the circle relative to the control location (usually 0, 0)
   rect1X, rect1Y, rect2X, rect2Y - (default based on controlLength) the x and y location of the control rectangles relative to the control location
   controlType - (default main controlType parameter or "straight" if not controlType parameter) the point's controlType "none", "mirror", "straight" or "free"
radius - (default 100) the default radius of the circle used to create the blob (also specifies the blob's bounds(-radius, -radius, radius*2, radius*2))
controlLength - |ZIM VEE| (default radius*numPoints/4) specify a Number to override the calculated default
controlType - (default "straight") one of four String values as follows:
   none - there are no control rectangles (they are actually set at 0,0).  This makes a corner at the circle point.
   mirror - the control rectangles reflect one another about the point circle - lengths are kept even
   straight - the control rectangles keep a straight line through the point circle but length is independent
   free - the control rectangle moves independently from the other control rectangle
   ** The controlType can be specified for each point - see the points parameter
   ** The controlType can be changed by doubleClicking the point circle to cycle through the controls in the order above - unless the lockControlType is set to true
lockControlType - (default false) set to true to disable doubleClicking of point circles to change controlType
showControls - (default true) set to false to start with controls not showing - can change this after with control property or showControls() method
lockControls - (default false) set to true to lock the editing of controls - can't move the points or handles - but can see them if showControls is set to true
handleSize - (default 20 mobile 10 for non-mobile) the size of control boxes and affects the circles too proportionally
   If a handleSize of 0 is chosen, then the sticks will disappear too
allowToggle - (default true) set false to let turn off clicks showing and hiding controls
move - (default true) set to false to disable dragging when controls are showing
   can also set to "always" to allow movement when controls are not showing
dashed - (default false) set to true for dashed border (if borderWidth or borderColor set)
   or set to an array of line size then space size, etc.
   eg. [20, 10] is 20 line and 10 space repeated and [20,100,50,10] is 20 line, 100 space, 50 line, 10 space, etc.
onTop - (default true) set to false to not bring shape to top of container when dragging
stickColor - (default "#111") set the stick color of the controls
selectColor - (default white) the color of the selected circle or rectangle of the controls if selectPoints is true
selectPoints - (default true) set to false to not allow point controls to be selected for keyboard control
editPoints - (default true) lets user add points by pressing on shape path.
   set to "anywhere" to let users add points anywhere - will add points with controlType:"none"
   set to false to not allow adding or removing points with click or shift click
interactive - (default true) set to false to turn off controls, move, toggle, select, edit - leaving just the shape
strokeObj - (default {caps:"butt", joints:"miter", miterLimit:10, ignoreScale:false}) set to adjust stroke properties
   caps options: "butt", "round", "square" or 0,1,2
   joints options: "miter", "round", "bevel" or 0,1,2
   miterLimit is the ration at which the mitered joint will be clipped
   ignoreScale set to true will draw the specified line thickness regardless of object scale
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
approximateBounds(num, showPoints) - update the bounds based on a Rectangle
   that surrounds the number of points (default 80) distributed around the object path
   set showPoints to true to draw little dots on points
   use outline() after object has been added to the stage to see the bounds
addPoint(percent, controlType) - add a point at a percent (100) of the total curve
   this is handy to make path have the same number of points for animate() path tweens
   controlType can be as specified in main points parameter
   returns object for chaining
addPoints(num, controlType, startPoint) - add num points between existing points
   controlType can be as specified in main points parameter
   specify a startPoint to add points between the startPoint and the next point (one segment of points)
   spread (default false) set to true to spread points evenly around path rather than evenly between segments
   dataOnly and points are used internally
   returns object for chaining
interpolate(num, startPoint, spread, points, even) - get point data {x,y} for existing points and num (default 1) points inbetween
   used with hitTestPath() and animate() drag on path - also add points (note add points does not use even:true)
   specify a startPoint to get points between the startPoint and the next point (one segment of points)
   spread (default false) set to true to spread number of points around path rather equal number between segments
   points (default all points) the points to work with in the same format as the points property
   even (default false) set to true to use zim.Bezier() with even turned on for even percentage distribution
   returns an array of point objects with x, y properties and an r property for ratio of distance along path
recordData(toJSON) - returns an object with x, y, points, color, borderColor, borderWidth, move, toggle, controls PROPERTIES to be used with setData() method
   if toJSON (default false) is set to true, the return value is a JSON string
   the points data comes from the points property
setData(data, fromJSON) - sets the properties to match the data object passed in - this should come from recordData()
   if fromJSON (default false) is set to true, it will assume a JSON string is passed in as data
   the points data is parsed with the set setPoints() so the number of points should be the same
   returns object for chaining
recordPoints(popup) - returns an array with the same format as the points parameter - or can just use points property
   popup - (default false) set to true to open a zim Pane (blob.pane) with the points in a zim TextArea (blob.textArea) (click off to close)
   NOTE: the TextArea output uses JSON.stringify() - to add the points to the points parameter of the Blob use JSON.parse(output);
   NOTE: using zog(JSON.stringify(blob.recordData()))... the console will remove the quotes from the controlTypes so those would have to be manually put back in before parse() will work
setPoints(data) - sets the Blob points to the data from recordPoints
   This does not remake the Blob but rather shifts the controls so the number of points should be the same
changeControl(index, type, rect1X, rect1Y, rect2X, rect2Y, circleX, circleY, update) - change a control type and properties at an index
   accepts ZIM DUO normal parameters or configuration object literal with parameter names as propterties
   passing in null as the index will change all points to the specified properties
   the update parameter defaults to false so set to true to show update or call update() below
   this is so multiple changes can be batched before calling update - for instance when animating blobs.
transformPoints(transformType, amount, x, y) - scale, rotate, move points without affecting controls or borderWidth - returns object for chaining
   Note - does not adjust original Bounds
   transformType - String any of: "scale", "scaleX", "scaleY", "rotation", "x", "y"
   amount - the amount to transform
   x, y - (default 0, 0) the x and y position to transform about
reversePoints(sameStart) - reverse the order of the points
   sameStart defaults to true and will keep the start point the same
   set to false to make the last point before the start point, the start point
   This also swaps each rectangle in the Bezier controls
   also see the Code module for reversePoint(points) function to operate on data points in Squiggle format
   Note: reversing blob points with the reversePoints function will make the starting point the last point
makeSquiggle(index) - create a new Squiggle by cutting Blob at index (default 0)
   returns the new Squiggle - the Blob remains unchanged - so may need to remove it
update(normalize) - update the Blob if animating control points, etc. would do this in a Ticker
   set normalize (default false) to true to use pointsAdjusted for rotated and scaled points
   use true for manually editing points after setting rotation or scale on point
   just leave out if only animating points
showControls() - shows the controls (and returns blob) - or use  blob.controlsVisible = true property
hideControls() - hides the controls (and returns blob) - or use blob.controlsVisible = false property
toggle(state - default null) - shows controls if hidden and hides controls if showing (returns the object for chaining)
   or pass in true to show controls or false to hide controls
traverse(obj, start, end, time) - animates obj from start point to end point along path - thanks KV for the thought!
   set start point greater than end point to traverse backwards
   will dispatch a "traversed" event when done
setColorRange(color1, color2) - set a color range for shape - used by colorRange property - returns obj for chaining
   if one color is used, the current color is used and color1 is the second color in the range
getPointAngle(index) - gets the angle made by the tangent at the index provided
getSegmentPoint(point1, point2) - returns an array of [point1, controlPoint1, controlPoint2, point2]
   used internally for animating to path and adding removing Bezier points
getAdjacentSegmentData(index) - returns an array of two arrays:
   The first is an array of cubic Bezier points for segments adjacent and including the provided point index
   each element is in the form of [point1, controlPoint1, controlPoint2, point2]
   The second is an array of starting point indexes for the segments that were tested
   used internally to drag an animation along the path
   will wrap around the blob if needed
getCurvePoint(ratio, segmentRatios, segmentPoints, getAngle) gets a point along whole curve at the ratio (0-1) provided
   along with x and y values, the point has a z value that is the index of the blob point before the calculated point
   if the getAngle parameter is true (default false) the point also has an angle property which is the angle of the tangent at the point
   ratio is 0-1 with 0 being at the first point and 1 being at the end of the last segment (the first point)
   segmentRatios and segmentPoints will be calculated if not provided
   used internally for animating along the path - if lockControls is true, only animate will precalculate these values
linearGradient([colors],[ratios], x0,y0, x1,y1) - shortcut to colorCommand linearGradient method (see properties below)
radialGradient([colors],[ratios], x0,y0,radius0, x1,y1,radius1) - shortcut to colorCommand radialGradient method (see properties below)
cache(see Container docs for parameter description) - overrides CreateJS cache() and returns object for chaining
   Leave parameters blank to cache bounds of shape (plus outer edge of border if borderWidth > 0)
hasProp(property as String) - returns true if property exists on object else returns false
clone(exact, commands) - makes a copy of the object
   exact (default false)
      ZIM VEE (Pick) values are active in clones unless exact is set to true
      For instance, if the object's color is [blue, green]
      then its clone might be blue or green - which could be different than the original
      If exact is set to true then the clone will be the color of the original object
   commands (default false) makes clones with current color commands of object
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
shape - gives access to the shape of the blob
color - get and set the fill color
colorRange - if setColorRange() is used, the colorRange is a ratio (0-1) between the colors
   setting the colorRange will change the color property of the shape
   for instance, shape.setColorRange(blue, pink) then shape.colorRange = .5
   will set the color of the shape to half way between blue and pink
   shape.animate({color:red}, 1); is a shortcut to animate the colorRange
   shape.wiggle("colorRange", .5, .2, .5, 1, 5) will wiggle the colorRange
colorCommand - access to the CreateJS fill command for bitmap, linearGradient and radialGradient fills
   eg. shape.colorCommand.linearGradient([green, blue ,green], [.2, .5, .8], 0, 0, shape.width, 0)
   See: https://www.createjs.com/docs/easeljs/classes/Graphics.Fill.html
borderColor - get and set the stroke color
borderColorCommand - access to the CreateJS stroke command for bitmap, linearGradient and radialGradient strokes
   See: https://www.createjs.com/docs/easeljs/classes/Graphics.Stroke.html
borderWidth - get and set the stroke size in pixels
borderWidthCommand - access to the CreateJS stroke style command (width, caps, joints, miter, ignoreScale)
   See: https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeStyle.html
dashed - get and set the dashed - use true / false or an array (see dashed parameter)
dashedOffset - get and set the offset of the dash (50 default) - can animate this property for a marquee effect
borderDashedCommand - access to the CreateJS stroke dashed command (segments, offset)
   see https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeDash.html
stickColor - get or set the stick color of the controls - requires an update() to see changes
points - get or set the points array of the Blob in the same format as the points parameter:
   a number, a shape string ("circle", "rectangle", "triangle"), a ZIM Circle, Rectangle, Triangle
   or an array as follows:
   [[controlX, controlY, circleX, circleY, rect1X, rect1Y, rect2X, rect2Y, controlType], [etc]]
pointsAdjusted - get points with any point rotation converted to 0 - see update(true)
pointControls - get an array of controls (a container) - use this to animate controls
pointCircles - get an array of control circles - use this to place some other object at the point
pointObjects - get an array of point objects for each point in the following format:
   [[control, circle, rect1, rect2, controlType], [etc.]]
   control - the container for the control that holds the circle and rectangles (also see pointControls)
   circle - the control point circle (also see pointCircles)
   rect1 - the first control point rectangle
   rect2 - the second control point rectangle
   controlType - the control type: default is "straight" (or null) and there is also "mirror", "free" and "none"
   NOTE: control, circle, rect1, rect2 can be positioned or animated and controlType can be changed
   NOTE: the update() method must be called if manually changing the control positions or type
   NOTE: if constantly animating the controls then use a Ticker.add(function(){blob.update();})
   NOTE: also see recordData(), setData(), recordPoints(), setPoints() methods for further options
addPointFactor - (default 20) used when placing new points along edge (editPoints is true)
   divides the distance between points by this amount - the smaller the more accurate but also slower
addMinDistance - (default 15) edge press needs to be within this distance to add a point to the edge
segmentPoints - a read-only array of cubic Bezier points for each segment
   each element is in the form of [point1, controlPoint1, controlPoint2, point2]
   used internally to animate to the path and add and remove Bezier points
segmentRatios - a read-only array of cumulative ratio lengths of segments
   for instance the default four points is [.25, .5, .75, 1]
   used internally to animate to the path and attribute proportional time to each segment
controls - access to the container that holds the sets of controls
   each control is given a read-only num property
sticks - access to the container that holds the control sticks
lastSelected - access to the last selected (or created) control container
lastSelectedIndex - the index number of the last selected controls
controlsVisible - get or set the visibility of the controls - or use showControls() and hideControls()
types - get or set the general array for the types ["mirror", "straight", "free", "none"]
   changing this or removing a type will adjust the order when the user double clicks the points to change their type
   this is not an array of types for each point - see the points property to access the types of each point
lockControls - Boolean to lock controls from being adjusted or not
allowToggle - Boolean to get or set clicking to show and hide controls
move - Boolean to drag or not drag Blob when controls are showing
   can also set to "always" to allow movement when controls are not showing
lockControlType - Boolean to lock the type of the controls in their current state or not
onTop - get or set the onTop property
selectPoints - get or set whether points can be selected
interactive - get or set whether the shape is interactive - toggle, move, change or add controls, etc.
keyFocus - get or set the keyboard focus on the DisplayObject - see also zim.KEYFOCUS
will be set to true if this DisplayObject is the first made or DisplayObject is the last to be used with keyboard

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
dispatches a "change" event for when the bezier controls are adjusted (pressup only or moving with keys - thanks Yui Kim for find)
   if monitoring constant change is needed add a pressmove event to Blob.sets
   the change event object has a transformType property with values of "move", "bezierPoint", "bezierHandle", "bezierSwitch"
dispatches "controlsshow" and "controlshide" events when clicked off and on and toggle is true
dispatches an "update" event if the points are changed or a point is added or removed
   this removes all listeners on the old shape and controls
   so any custom listeners on shape and controls will need to be re-applied - use the update event to do so
dispatches a "traversed" event when traverse() is done - the event object has an obj property for the traversing object
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[15815] Flare(color, borderColor, borderWidth, crossAngle, thickness, thicknessA, thicknessB, pin, startX, startY, lengths, angles, anglesA, anglesB, anglesEnd, cross, crossColors, close, dashed, strokeObj, spineColor, spineBorderWidth, spineBorderColor, spineDashed, spineStrokeObj, closeColor, closeBorderWidth, closeBorderColor, closeDashed, closeStrokeObj, style, group, inherit)

Flare
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Makes a flare shape - a shape with a gradual widening like flared pants or skirts.
The shape defaults to a horizontal rectangle flared outwardly to the right.
The flare angleA and angleB can be specified at any angle negative or positive.
The flare axis or spine can be at any angle to the horizontal positive in the x.
The cross or end angles can be specified relative to a normal the spine so 0 is -90.
Different color and border options are available and editable as properties.

More than one flare can be created in the same shape - these are called segments.
Multiple Flare objects can be easily combined into a ZIM MultiFlare
and a special FlareBox can be used to place flares or multiFlares around a rectangle
to be used for backings on buttons, pictures, etc.

See https://zimjs.com/ten/flare.html for examples of a 3D wall, a rocket and a button frame

NOTE: mouseChildren is turned to false for all zim Shape containers.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
new Flare().center();

// a Rocket
var rocket = new Flare({
   thickness:100,
   angles:-90, // all segment angles will point up
   lengths:[40,.5,100,150,105],
   anglesA:[-20,89,-12,0,-22], // anglesB will be mirrored by default
   color:new GradientColor([dark,silver,dark],[.1,.6,.9],-50,0,50,0),
   cross:true // add a line at segment borders
}).center();

// see also MultiFlare and FlareBox examples

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)

color - (default black) the color of the flare
   if null and a border is speficied the color will be transparent
borderColor - (default null) the stroke color
borderWidth - (default 1 if stroke is set) the size of the stroke in pixels
crossAngle - (default 0) the angle from the normal of the spine
   so if the spine goes to the right at 0 degrees then 0 crossAngle starts at -90 and goes positive clockwise
   a crossAangle of -45 would look like a picture frame bevel
   if the flare starts at the top left corner of a rectangle
thickness - (default 20) the thickness at the start of the flare assuming 0 crossAngle
   this will be divided evenly to thicknessA on one side of the spine and thicknessB on the other side of the spine
thicknessA - (default null) - will be set to half the thickness if thicknessB is not set otherwise thickness-thicknessB
thicknessB - (default null) - will be set to half the thickness if thicknessA is not set otherwise thickness-thicknessA
pin - (default null) - set to a segment number to set registration point at the start of the segment
   Pin is used with MultiFlare to align flares at pinned segments
   Pin is used with FlareBox to place pinned segments at any of the four corners of the box
   When doing so, the Flare will be automatically rotated (corner number - pin number) * 90
   This can be overriden by rotating the flare to the desired rotation after creation
startX - (default 0) shift the start of the flare in the x from the registration point (note, pin will reset registration)
startY - (default 0) shift the start of the flare in the y from the registration point (note, pin will reset registration)
lengths - (default [200]) an array of spine lengths
angles - (default [0]) an array of angles (degrees) for the spines relative to 0 along the positive x axis
anglesA - (default [10]) an array of relative angles to the left of the current spine when heading along the spine
   so if the spine heads to the right, angleA is positive from the spine upwards
   think of these as how much the shape flares out from the spine on one side
anglesB - (default anglesA) an array of relative angles to the right of the current spine when heading along the spine
   so if the spine heads to the right, angleB is positive from the spine downwards
   think of these as how much the shape flares out from the spine on another side
anglesEnd - (default [0]) an array of angles at the end of each segment from the normal of each segment spine
   so if the spine goes to the right at 0 degrees then a 0 anglesEnd is perpendicular to the spine
   an anglesEnd of 45 would look like a picture frame bevel
   as the segments are placed around the picture frame clockwise
   note: end angles greatly change the look of flared segments
      poorly chosen angles can lead to flares crossing or massively diverging
      good choices depend on the length of the flares, the spine angles and the flare angles
      generally, a trial and error technique is the easiest to find the desired solution
cross - (default true) draw a crossing line at each segment - this draws each segment as a closed path
crossColors - (default null) an array of colors for each segment if cross is true
close - (default false) join the end of the last segment to the start of the first segment
dashed - (default false) set the dashed of the border if the borderColor or borderWidth is specified
strokeObj - (default {caps:"butt", joints:"miter", miterLimit:2, ignoreScale:false}) set to adjust stroke properties
   caps options: "butt", "round", "square" or 0,1,2
   joints options: "miter", "round", "bevel" or 0,1,2
   miterLimit is the ration at which the mitered joint will be clipped
   ignoreScale set to true will draw the specified line thickness regardless of object scale
spineColor - (default null) as the spine is drawn, fill the shape it makes with this color
   this can create a picture frame effect as the spine color may hide half the flare for each segment
spineBorderWidth - (default null) the width of the spine
spineBorderColor - (default null) the color of the actual spine
spineDashed - (default false) set to true for dashed spine (if spineBorderWidth or spineBorderColor set)
spineStrokeObj - (default strokeObject) see strokeObject parameter for details
closeColor - (default color) the color of the segment created if closing the flare
closeBorderWidth - (default borderWidth) the borderWidth of the closing segment if closing the flare
closeBorderColor - (default borderColor) the borderColor of the closing segment if closing the flare
closeDashed - (default false) set to true for dashed closed segment (if closeBorderWidth or closeBorderColor set)
closeStrokeObj - (default strokeObject) see strokeObject parameter for details
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
add(lengths, angles, anglesA, anglesB, anglesEnd, cross, crossColors, close) |ZIM DUO| - add segment(s) to the Flare - returns object for chaining
   see segment parameters for details - returns object for chaining
remake() - remake the Flare segments after setting properties
hasProp(property as String) - returns true if property exists on object else returns false
clone(exact) - makes a copy of the shape
   exact (default false) ZIM VEE (Pick) values are active in clones unless exact is set to true
   For instance, if the object's color is [blue, green]
   then its clone might be blue or green - which could be different than the original
   If exact is set to true then the clone will be the color of the original object
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
shape - access to the ZIM Shape for the flare(s)
spineShape - access to the ZIM Shape for the spine if spine is true
closeShape - access to the ZIM Shape for the closing segment if close is true
pin - get or set the pin number - which spine has the registration point
   see the pin parameter for more details
points - access to array of flare shape points {x,y}
   if not close - around outside then around inside
   if close - around each segment
pinPoints - access to array of spine points {x,y} and then to final end spine point
color - get and set the fill color
colorRange - if setColorRange() is used, the colorRange is a ratio (0-1) between the colors
   setting the colorRange will change the color property of the shape
   for instance, shape.setColorRange(blue, pink) then shape.colorRange = .5
   will set the color of the shape to half way between blue and pink
   shape.animate({color:red}, 1); is a shortcut to animate the colorRange
   shape.wiggle("colorRange", .5, .2, .5, 1, 5) will wiggle the colorRange
borderColor - get and set the stroke color
borderWidth - get and set the stroke size in pixels
borderDashedCommand - access to the CreateJS stroke dashed command (segments, offset)
   see https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeDash.html
closeColor - get and set the fill color of the close segment
closeBorderColor - get and set the stroke color of the close segment
closeBorderWidth - get and set the stroke size in pixels of the close segment
closeBorderDashedCommand - access to the CreateJS stroke dashed command (segments, offset)
   see https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeDash.html
spineColor - get and set the fill color of the spine shape
spineBorderColor - get and set the stroke color of the spine shape
spineBorderWidth - get and set the stroke size in pixels of the spine shape
spineBorderDashedCommand - access to the CreateJS stroke dashed command (segments, offset)
   see https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeDash.html

** the following properties can be read or changed
** if changed, the remake() method must be run to see changes
** see the Flare parameters for definitions
thicknessA - number
thicknessB - number
cross - boolean
close - boolean
lengths - array
angles - array
anglesA - array
anglesB - array
anglesEnd - array
crossColors - array
mouseChildren - set to false to avoid dragging the shape inside
   to drag or interact with objects inside then set mouseChildren to true

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[16549] MultiFlare(flares, pins, angles, endToEnd, style, group, inherit)

MultiFlare
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Joins multiple Flare objects in one container
at the pin points of the flares or end to end.
See also ZIM Flare and ZIM FlareBox.

NOTE: mouseChildren is turned to false for all zim Shape containers.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// a fan of legs with feet!
var flare = new Flare({lengths:[100,100,20,8],anglesA:[5,-5,60],anglesB:[5,-5,0]})
var multi = new MultiFlare().center();
loop(12, function (i) {
   multi.add(flare.rot(i*360/12))
});

// or prepare flares and angles ahead of time
var flares = [];
var angles = [];
loop(12, function (i) {
   flares.push(flare.clone());
   angles.push(i*360/12);
});
new MultiFlare(flares, null, angles).center();

// a ring of beads using endToEnd
var flare = new Flare({crossAngle:-360/12, lengths:[50,20,5,20,50],anglesA:[5,60,0,-60,-5]})
var flares = [];
var angles = [];
loop(12, function (i) {
   flares.push(flare.clone());
   angles.push(i*360/12);
});
new MultiFlare(flares, null, angles, true).center();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
flares - (default null) an array of ZIM Flares objects to add - also see add() method
pins - (default null) an array of pin indexes for the flares
   pins will set the registration point for each flare at whatever segment matches the pin index
angles - (default null) an array angles for the flares
endToEnd - (default false) set to true to locate each first segment point of the flare at the last segment point of the last flare
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
add(flares) - add an array of flares or a single flare to MultiFlare
   add() redraws the whole flare so for many, make an array to start and pass it in as an argument
remove(flares) - remove an array of flares or a single flare to MultiFlare
   remove() redraws the whole flare so for many, make an array to start and pass it in as an argument
cache(see Container docs for parameter description) - overrides CreateJS cache() and returns object for chaining
   Leave parameters blank to cache bounds of shape (plus outer edge of border if borderWidth > 0)
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy of the multiFlare cloning the flares too
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
** can get and change the following properties
** see the paremeters for details
** if properties are changed call the remake() method to update the MultiFlare
flares - array
pins - array
angles - array
endToEnd - boolean
mouseChildren - set to false to avoid dragging the shape inside
   to drag or interact with objects inside then set mouseChildren to true

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[16724] FlareBox(width, height, color, borderColor, borderWidth, flares, corners, pins, style, group, inherit)

FlareBox
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Makes a Rectangle with ZIM Flare objects positioned around edges and corners.
Pass in an array of Flare objects or a MultiFlare
FlareBox places flares at specified corner indexes depending on flare pin index.
See also ZIM Flare and ZIM MultiFlare.

A FlareBox can be used as a backing and rollBacking for buttons and other components
to create exciting borders inspired by the tail lights of 2020 automibiles.

See: https://zimjs.com/ten/flare.html

NOTE: mouseChildren is turned to false for all zim Shape containers.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var border1 = new Flare({
   thickness:6,
   angles:[0,90], // to the right then down
   lengths:[60,90],
   anglesA:[3,-1.5], // flare angles
   anglesEnd:[45,0], // 0 is optional
   color:white,
   pin:1 // pin at flare corner
});

var border2 = new Flare({
   thickness:25,
   angles:[0,90], // to right then down
   lengths:[50,50],
   anglesA:[-2,2], // anglesB will mirror these if not provided
   anglesEnd:[45],
   color:dark,
   pin:1 // pin at flare corner
});

// put both flares at left top corner 0
// they each have pin of 1 so
// the rotation is (0-1)*90 = -90 (counter clockwise)
// they were to the right and down
// now they are up and to the right
var flareBox = new FlareBox(220, 100, blue, dark, 3, [border1, border2], [0,0])
   .centerReg();

// clone the flares for the rollover FlareBox
// put the first flare at corner 2
// the rotation becomes (2-1)*90 = 90 (clockwise)
// it was built to go to the right and down
// now it is going down and to the left
var flareBoxOver = new FlareBox(220, 100, green, dark, 3, [border1.clone(), border2.clone()], [2,0])
   .centerReg({add:false});

// use the flareBoxes as backings
var button = new Button({
   width:flareBox.width,
   height:flareBox.height,
   backing:flareBox,
   rollBacking:flareBoxOver
}).center();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default 220) the width of the rectangle about which the Flare objects are placed
   this is a little larger than the ZIM Button default width
height - (default 80) the height of the rectangle about which the Flare objects are placed
   this is a little larger than the ZIM Button default height
color - (default "black") the fill color as any CSS color including "rgba()" for alpha fill (set a to 0 for tranparent fill)
borderColor - (default null) the stroke color
borderWidth - (default 1 if stroke is set) the size of the stroke in pixels
flares - (default null) an array of ZIM Flare objects or a single flare or a ZIM MultiFlare
corners - (default [0]) an array of corner indexes to place the pin points of the ZIM Flare objects
   corner indexes are:
      0 - LEFT TOP
      1 - RIGHT TOP
      2 - RIGHT BOTTOM
      3 - LEFT BOTTOM
pins - (default null) an array of pins of the ZIM Flare objects
   The pin index can be set on the Flare or through the MultiFlare or here in the FlareBox
   The pin is also the registration point of the flare so the flare will be placed at the corner at its pin
   FlareBox will also automatically rotate the flares with this formula:
      flare.rotation = (corner-pin)*90
   This formula allows for easy setting of angles on corners
   See the Button at https://zimjs.com/ten/flare.html
   This can be overridden by setting the flare rotation after the FlareBox is created
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
setColorRange(color1, color2) - set a color range for shape - used by colorRange property - returns obj for chaining
   if one color is used, the current color is used and color1 is the second color in the range
cache(see Container docs for parameter description) - overrides CreateJS cache() and returns object for chaining
   Leave parameters blank to cache bounds of shape (plus outer edge of border if borderWidth > 0)
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy of the flareBox and clone flares as well
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
multiFlare - gives access to the ZIM Multiflare object
   this is made automatically by FlareBox if an array of flares was used
flares - an array of flares that belong to the multiFlare
backing - gives access to the rectangle backing shape
color - get and set the fill color of the backing shape
colorRange - if setColorRange() is used, the colorRange is a ratio (0-1) between the colors
   setting the colorRange will change the color property of the backing shape
   for instance, shape.setColorRange(blue, pink) then shape.colorRange = .5
   will set the color of the shape to half way between blue and pink
   shape.animate({color:red}, 1); is a shortcut to animate the colorRange
   shape.wiggle("colorRange", .5, .2, .5, 1, 5) will wiggle the colorRange
borderColor - get and set the stroke color
borderWidth - get and set the stroke size in pixels
borderDashedCommand - access to the CreateJS stroke dashed command (segments, offset)
   see https://www.createjs.com/docs/easeljs/classes/Graphics.StrokeDash.html
mouseChildren - set to false to avoid dragging the shape inside
   to drag or interact with objects inside then set mouseChildren to true

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[16942] Label(text, size, font, color, rollColor, shadowColor, shadowBlur, align, valign, bold, italic, variant, lineWidth, lineHeight, backing, outlineColor, outlineWidth, backgroundColor, backgroundBorderColor, backgroundBorderWidth, corner, backgroundDashed, padding, paddingHorizontal, paddingVertical, shiftHorizontal, shiftVertical, rollPersist, labelWidth, labelHeight, maxSize, splitWords, style, group, inherit)

Label
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Makes a label - wraps the createjs Text object.
Can use with Button, CheckBox, RadioButtons and Pane.
Text seems to come in different sizes so we do our best.
Have tended to find that left and alphabetic are most consistent across browsers.
Custom fonts loaded through css can be used as well.

NOTE: can wrap text at given width using lineWidth (or labelWidth) parameter.
To dynamically change the width without changing the font size use the labelWidth property.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
new Label("Hello").center(); // adds label to and centers on the stage

new Label({
   text:"CLICK",
   size:100,
   font:"courier",
   color:"white",
   rollColor:"red",
   bold:true,
   italic:true
}).loc(100,100).tap(function(){zog("tapping");});

EXAMPLE
// with text that wraps at labelWidth
// can also set this as a property later to dynamically change width of text
// without changing the size
new Label({
   text:"this is a long bunch of text, this is a long bunch of text, this is a long bunch of text",
   labelWidth:200
}).center();

EXAMPLE
STYLE = {font:"courier"};
new Label("Hi Courier").center(); // will be courier not arial

STYLE = {text:"YAY!", color:"Red"};
new Label().center().mov(0,100); // will say YAY! in red arial font
new Label("Hello").center().mov(0,200); // will say Hello in red arial

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function

text |ZIM VEE| - String for the the text of the label
size - (default 36) the size of the font in pixels
font - (default arial) the font or list of fonts for the text
color - (default "black") color of font (any CSS color)
rollColor - (default color) the rollover color of the font
shadowColor - (default -1) for no shadow - set to any css color to see
shadowBlur - (default 14) if shadow is present
align - ((default LEFT) text registration point alignment also CENTER/MIDDLE and RIGHT
valign - (default TOP) vertical registration point alignment alse CENTER/MIDDLE, BOTTOM
bold - (default false) set the font to bold - note: fontOptions has been removed as of ZIM Cat
italic - (default false) set the font to italic - note: fontOptions has been removed as of ZIM Cat
variant - (default false) set to true to set the font to "small-caps" - note: fontOptions has been removed as of ZIM Cat
lineWidth - (default false) for no wrapping (use \n) Can set to number for wrap
lineHeight - (default getMeasuredLineHeight) set to number to adjust line height
backing - (default null) a Display object for the backing of the label (eg. Shape, Bitmap, Container, Sprite)
   the backing most likely should be centerReg() ie. backing:new Rectangle(200,50,yellow).centerReg()
   see ZIM Pizzazz module for a fun set of Shapes like Boomerangs, Ovals, Lightning Bolts, etc.
outlineColor - (default null - or black if outlineWidth set) - the color of the outline of the text
outlineWidth - (default null - or (size*.2) if outlineColor set) - the thickness of the outline of the text
backgroundColor - (default null) set to CSS color to add a rectangular color around the label
   The background color will change size to match the text of the label
   Note: the backgroundColor is different than a backing which can be any Display Object
   and background parameters are ignored if a backing parameter is set
backgroundBorderColor - (default null) the background stroke color
backgroundBorderWidth - (default null) thickness of the background border
corner - (default 0) the round of corner of the background if there is one
   can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
backgroundDashed - (default null) set to true for dashed background border (if backgroundBorderColor or backgroundBorderWidth set)
padding - (default 10 if backgroundColor set) places the border this amount from text (see paddingHorizontal and paddingVertical)
   padding parameters are ignored if there is no backgroundColor set (also ignored if a backing parameter is set)
paddingHorizontal - (default padding) places border out at top bottom
paddingVertical - (default padding) places border out at left and right
shiftHorizontal - (default 0) move the label (CreateJS Text) inside the Label container horizontally
shiftVertical - (default 0) move the label (CreateJS Text) inside the Label container vertically
rollPersist - (default false) set to true to maintain rollover stage as long as mousedown or press is activated (used by Buttons)
labelWidth - (default null) the same as the lineWidth - the text will wrap at the labelWidth (added to match labelHeight)
labelHeight - (default null) the height of the text - setting this will probably alter the font size - so the size parameter is overwritten
   for labelHeight to work, the labelWidth must also be set
   using labelWidth and labelHeight together allow you to fit as much text into specified width and height dimensions
maxSize - (default null) set to limit the font size when using labelWidth and labelHeight
splitWords - (default false) set to true when lineWidth > 0 to split words at the line width
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
setColorRange(color1, color2) - set a color range for label - used by colorRange property - returns obj for chaining
   if one color is used, the current color is used and color1 is the second color in the range
showRollColor(visible) - default true to show roll color (used internally)
cache(see Container docs for parameter description) - overrides CreateJS cache() and returns object for chaining
   Leave parameters blank to cache bounds of shape (plus outer edge of border if borderWidth > 0)
hasProp(property as String) - returns true if property exists on object else returns false
clone(exact) - makes a copy with properties such as x, y, etc. also copied
   exact (default false) ZIM VEE (Pick) values are active in clones unless exact is set to true
   For instance, if the object's color is [blue, green]
   then its clone might be blue or green - which could be different than the original
   If exact is set to true then the clone will be the color of the original object
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.

ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
label - references the CreateJS Text object of the label
text - references the text property of the CreateJS Text object
size - the font size of the Label (without px)
font - get or set the font of the text
bold - get or set the bold (boolean) of the font
italic - get or set the italic (boolean) of the font
variant - get or set the variant (boolean) of the font (true is "small-caps")
align - get or set the horizontal alignment of the text
valign - get or set the vertical alignment of the text
paddingHorizontal - read-only value for paddingHorizontal of label
   note - no padding property - that gets split into paddingHorizontal and paddingVertical
paddingVertical - read-only value for paddingVertical of label
color - gets or sets the label text color
backgroundColor - gets or sets the label background color
colorRange - if setColorRange() is used, the colorRange is a ratio (0-1) between the colors
   setting the colorRange will change the color property of the label
   for instance, label.setColorRange(blue, pink) then label.colorRange = .5
   will set the color of the label to half way between blue and pink
   label.animate({color:red}, 1); is a shortcut to animate the colorRange
   label.wiggle("colorRange", .5, .2, .5, 1, 5) will wiggle the colorRange
rollColor - gets or sets the label rollover color
labelWidth - the width at which the text wraps
   currently does not work well with labelHeight and backgroundColor
labelHeight - setting this and labelWidth will change the font size to fit within the specified dimensions
outlineLabel - reference to the outline CreateJS Text object if there is an outline
backing - access to backing object
background - access to background Rectangle if backgroundColor is set
enabled - default is true - set to false to disable

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

OPTIMIZED
This component is affected by the general OPTIMIZE setting (default is false)
if set to true, you will have to stage.update() after setting certain properties

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Label


************************************
[17707] LabelOnPath(label, path, percentAngle, percents, showPath, allowToggle, interactive, onTop, style, group, inherit)

LabelOnPath
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Makes a label along a path of a Squiggle or Blob - which can be interactive, fixed, toggled or hidden
A list of percentages for where the letters are can be provided to move around letters
See: https://zimjs.com/explore/labelonpath.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var lop = new LabelOnPath({
   label:"Hello World",
   // label:new Label({text:"JELLO JIGGLES!", size:50}),
   // path:new Blob(),
   // path:new Squiggle({
   //     color:lighter,
   //     thickness:4,
   //     points:[[0,75,0,0,-100,200,100,-200],[300,75,0,0,-100,200,100,-200]]
   // }).transformPoints("scaleX",2).transformPoints("rotation",0),
   percentAngle:100, // default
   showPath:false, // default
   allowToggle:true, // default
   interactive:true, // default
   onTop:false // default
}).center();
zog(lop.text)

frame.on("keydown", function () {
   // shows percent spacing of letters along path
   // could pass [results] in as an array to percents parameter of LabelOnPath
   zog(lop.percents.toString());
   // uncomment to record the path
   // could pass this in as the points parameter to start with a given path
// lop.path.recordPoints(true);
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
label - (default "Label on Path") a String or a ZIM Label
   can set any label properties such as color, size, font, etc. on the label passed in
path - (default new Squiggle()) a ZIM Squiggle or ZIM Blob
   can set any properties such as color, points, etc. on the shape passed in
percentAngle - (default 100) from 0-100 (or beyond in either direction) as to how much to tilt the letters
percents - (default null) an array of percentage locations of the letters along the line - should match number of letters
showPath - (default true) Boolean to show path at start
allowToggle - (default true) Boolean to allow user to toggle path off and on
interactive - (default true) Boolean to allow user to change path with controls, drag or add and remove points
   can also set these individually on the path
onTop - (default false) - Boolean to set path on top when dragged
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
toggle(state) - leave off state to toggle path to opposite state.  Use true to hide and false to show - returns object for chaining
hidePath() - hides path - returns object for chaining
showPath() - shows path - returns object for chaining
resize() - if not interactive, call this to update the text on the path - returns object for chaining
cache(see Container docs for parameter description) - overrides CreateJS cache() and returns object for chaining
   Leave parameters blank to cache bounds of shape (plus outer edge of border if borderWidth > 0)
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - the name of the class as a String
text - get or set the text on the path
path - read-only access to path - but can manipulate the path
letters - access to ZIM Container of labels used for letters
   for instance labels.loop(function (label) {label.color = red;});
   or animate as a sequence labels.animate({props:{scale:1.5}, loop:true, rewind:true, sequence:200});
numLetters - how many letters - same as letters.numChildren
percents - access to the array of percents for letter positioning - resize() after changing unless interactive which auto resizes
color - get or set the color of the text
allowToggle - get or set the Boolean to allow toggling the path
interactive - get or set the Boolean to allow interaction with the path

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[17997] LabelOnArc(label, size, font, color, radius, flip, spacing, letterSpacing, angles, showCircle, arcColor, arcBorderColor, arcBorderWidth, radiusSpread, style, group, inherit)

LabelOnArc
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Makes a label along an arc - see also LabelOnPath - for a more interactive version
Used internally for making labels on Radial and RadialMenu objects

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var loa = new LabelOnArc({
   label:"Hello World"
}).center();
zog(loa.text);

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)

label - (default "Label on Arc") a String or a ZIM Label
   can set any label properties such as color, size, font, etc. on the label passed in
size - (default 30) the font size of the label
font - (default "verdana") the font of the label - can load custom fonts in Frame() or frame.loadAssets()
color - (default white) a color for the text can be any ZIM or CSS color
radius - (default 100) the radius of the circle to apply the arc of the text
flip - (default false) set to true to flip text if between 90 and 270
spacing - (default 0) the space between the Label and the arc - varies with different fonts
letterSpacing - (default 5) - the space between letters
angles - (default null) optionally specify an array of angles for the letters
   this will override letterSpacing - see also angles property to receive an array of angles
showCircle - (default false) set to true to see a circle - then use circle property to adjust if desired
arcColor - (default null) set to a color to see a filled arc
arcBorderColor - (default null) the borderColor of the arc
acrBorderWidth - (default 2 if arcBorderColor) the borderWidth of the arc
radiusSpread - (default false) set to true to keep same letter angles as radius is changed
   ignored if angles are provided
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - the name of the class as a String
text - get or set the text on the arc
radius - get or set the radius of the arc (see radiusSpread parameter too)
labels - an array of ZIM Label objects for the letters
letters - access to ZIM Container of labels used for letters
   for instance labels.loop(function (label) {label.color = red;});
   or animate as a sequence labels.animate({props:{scale:1.5}, loop:true, rewind:true, sequence:200});
numLetters - how many letters - same as letters.numChildren
letterHeight - get the height of letters
color - get or set the text color
circle - access to the circle object
arc - access to the arc object
angles - access to the array angles for letter positioning
   use angles.toString() to log angle data (for kerning)
   this can be modified and passed in as an angles property to start
innerRadius - the inside radius at the bottom of the text
outerRadius - the outside radius at the top of the text

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[18241] LabelLetters(label, align, valign, letterSpacing, letterSpacings, lineSpacing, lineSpacings, lineHeight, lineAlign, lineValign, cache, rtl, style, group, inherit)

LabelLetters
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Splits apart a ZIM Label into labels per characater
to allow manipulation of each character - animation, kerning, etc.
SEE: https://zimjs.com/ten/radial.html - the title and subtitle

Also accepts basic HTML-like tags to allow Canvas text to have multi-formatting.
SEE: https://zimjs.com/cat/html.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var letters = new LabelLetters("Label Letters", "center", "bottom", 5)
   .center()
   .animate({
      props:{scale:1.5, rotation:-10},
      wait:.5,
      time:.2,
      sequence:.05,
      rewind:true
   });

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
label - (default "Label Letters") a String or a ZIM Label
   can set any label properties such as color, size, font, etc. on the label passed in
   can pass in a string with basic "old fashioned" HTML tags as follows:
   <b>bold</b> - or <strong>bold</strong>
   <i>italic</i> - or <em>italic</em>
   <u>underline</i> - can use this with <a> to make a classic underlined link
   <a href=url target=_blank>link</a>
   <font
      color=zimColor
      backgroundColor='htmlColor'
      rollBackgroundColor=#hexColor
      size=20
      family=verdana
      group=groupStyle>font</font>
   note: use NO QUOTES except for single quote with colors if want HTML blue for instance rather than ZIM blue
   note: setting groupStyle will make letter from scratch as opposed to building on the submitted label styles
align - (default "center") set to "left", "center" / "middle", "right" for letter registration x positioning
   also see lineAlign for alignment of lines
valign - (default "center") set to "top", "center" / "middle", "bottom" for letter registration y positioning
   also see lineValign for vertical alignment of lines
letterSpacing - (default 5) - the space between letters
   letterSpacing is turned off if the Label has a backgroundColor
   to use letterSpacing and a backgroundColor use the backing parameter of Label instead of backgroundColor
   or use letterSpacings (see below) to set specific spacings (kerning) on letters
letterSpacings - (default null) - an array of the space between letters each letter
   any value here will override the letterSpacing
   0 is the index for the space between first and second letter
   the length of this should be one less than the number of letters
lineSpacing - (default 5) - the space between lines (not including lineHeight)
lineSpacings - (default null) - an array of the space between lines
   any values here will override the lineSpacing
lineHeight - (default null) null will auto set the height.  Set to a number to force line heights - if \n or <br> are present in label
lineAlign - (default LEFT or RIGHT for rtl:true) the horizontal alignment of lines if multiple lines - set to LEFT, CENTER/MIDDLE, RIGHT
lineValign - (default BOTTOM) the vertical alignment within lineSpacing if multiple lines - set to TOP, CENTER/MIDDLE, BOTTOM
cache - (default false) set to true to cache each letter - improves performance on animation
rtl - (default false) set to true to reverse letters other than a-zA-Z0-9 and set default lineAlign to RIGHT
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - the name of the class as a String
text - get the text of the original Label
labels - an array of ZIM Label objects for the letters
numLetters - how many letters (same as numChildren)

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[18838] Button(width, height, label, backgroundColor, rollBackgroundColor, color, rollColor, borderColor, borderRollColor, borderWidth, corner, shadowColor, shadowBlur, hitPadding, gradient, gloss, dashed, backing, rollBacking, rollPersist, icon, rollIcon, toggle, toggleBackgroundColor, rollToggleBackgroundColor, toggleColor, rollToggleColor, toggleBacking, rollToggleBacking, toggleIcon, rollToggleIcon, toggleEvent, wait, waitTime, waitBackgroundColor, rollWaitBackgroundColor, waitColor, rollWaitColor, waitModal, waitEnabled, waitBacking, rollWaitBacking, waitIcon, rollWaitIcon, align, valign, indent, indentHorizontal, indentVertical, style, group, inherit)

Button
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Makes a button with rollover and many more features - see parameters.
You will need to pass in a Label to change the font properties of the button from the default.
You will then need to add the button to the stage and add a mousedown or click event.
Button rollover is done automatically.

You can set a backing display object (Shape, Bitmap, Pattern, etc.) in place of the standard rectangle.
You can set an icon display object in place of the standard text
You can set the Button to toggle between text, backings or icons
SEE the ZIM Pizzazz series for a growing selection of backings, patterns and icons
https://zimjs.com/bits/view/pizzazz.html
https://zimjs.com/bits/view/icons.html
https://zimjs.com/patterns.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var button = new Button(200,60,"CLICK");
button.center();
button.on("click", function(){zog("clicking");});

// OR add custom label (needed to change label color for instance)
var label = new Label({
   text:"POWER OPTION",
   size:40,
   backgroundColor:"violet",
   fontOptions:"bold"
});
var button = new Button({
   label:label,
   width:390,
   height:110,
   backgroundColor:"purple",
   rollBackgroundColor:"MediumOrchid",
   borderWidth:8,
   borderColor:"violet",
   gradient:.3,
   corner:0
});
button.center();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function

width - (default 200) the width of the button
height - (default 60) the height of the button
label - (default "CLICK") ZIM Label or plain text with default settings (white)
backgroundColor |ZIM VEE| - (default "orange") background color of button (any CSS color)
rollBackgroundColor |ZIM VEE| - (default "lightorange") rollover background color of button
color |ZIM VEE| - (default "white") label color of button (any CSS color) unless a custom Label is set
rollColor |ZIM VEE| - (default "white") rollover label color of button
borderColor - (default null) the color of the border
borderRollColor - (default borderColor) the rollover color of the border
borderWidth - (default null) thickness of the border
corner - (default 20) the round of the corner (set to 0 for no corner)
   can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
shadowColor - (default rgba(0,0,0,.3)) set to -1 for no shadow
shadowBlur - (default 14) how blurred the shadow is if the shadow is set
hitPadding - (default 0) adds extra hit area to the button (good for mobile)
   Note that if the button alpha is 0 the button will still be active if hitPadding is not equal to 0
   Set the hitPadding property to 0 in this case - thanks Frank Los for the notice
gradient - (default 0) 0 to 1 (try .3) adds a gradient to the button
gloss - (default 0) 0 to 1 (try .1) adds a gloss to the button
dashed - (default false) set to true to turn the border to dashed - if the borderColor or borderWidth is provided
backing - (default null) a Display object for the backing of the button (eg. Shape, Bitmap, Container, Sprite)
   assumed to be center registration for easy positioning *** as with all backings
   see ZIM Pizzazz module for a fun set of Button Shapes like Boomerangs, Ovals, Lightning Bolts, etc.
   https://zimjs.com/bits/view/pizzazz.html
rollBacking - (default null) a Display object for the backing of the rolled-on button
rollPersist - (default false) set to true to keep rollover state when button is pressed even if rolling off
icon - (default null) set to display object to add icon at the center of the button and remove label
   assumed to be center registration for easy positioning *** as with all icons
   https://zimjs.com/bits/view/icons.html
rollIcon - (default null) set to display object to show icon on rollover
toggle - (default null) set to string to toggle with label - or set to true to activate toggle but keep label the same
   the button will not toggle if there is a wait parameter set
   see also toggle colors, backings and icons
toggleBackgroundColor - (default backgroundColor) background color to make button when toggled
rollToggleBackgroundColor - (default toggleBackgroundColor) background color for button when toggled and rolled over
toggleColor - (default label's color) color to make text when toggled
rollToggleColor - (default label's roll color) color for text when toggled and rolled over
toggleBacking - (default null) set to display object to set a different backing for toggled state
rollToggleBacking - (default null) set to display object to set a backing for the rolled toggle state
toggleIcon - (default null) set to display object to add icon at the center of the button and remove label in toggle state
rollToggleIcon - (default null) set to display object to show icon on rollover in toggle state
toggleEvent - (default mousedown for mobile and click for not mobile) what event causes the toggle
wait - (default null) - String word for button to show when button is pressed and a wait state is desired
   LOADING: this can be used as a loading message - so change the button to "LOADING"
   When the asset has loaded, use the clearWait() method to return to the normal button or toggled button state
   CONFIRMING: this can also be used to confirm user action rather than a full new confirm panel
   Set wait:"CONFIRM", set the waitBackgroundColor and rollWaitBackground parameters to red and the waitTime parameter to 4
   In a button mousedown (must use mousedown - not click or tap if ACTIONEVENT is mousedown - the default),
   check if the waiting property is true to test for confirmation
   The waiting property will not be true for the first button press but will be true during the wait period
   Perhaps set the waitModal parameter to true to clearWait() if the user clicks off the button
   Use the clearWait() method to clear or cancel the wait status - for instance, if the pane the button is in is closed
waitTime - (default 5 seconds) seconds to show wait state before reverting to normal button (also see ZIM TIME constant)
waitBackgroundColor - (default red) background color to make button during wait time if wait is set
rollWaitBackgroundColor - (default rollBackgroundColor) background color for button when waiting and rolled over
waitColor - (default label's color) color to make text during wait time if wait is set
rollWaitColor - (default label's roll color) color for text when waiting and rolled over
waitModal - (default false) set to true to clearWait() if the user clicks off the button
waitEnabled - (default true) set to false to disable button while wait is in progress
waitBacking - (default null) set to display object to set a different backing for wait state
rollWaitBacking - (default null) set to display object to a different roll backing for wait state
waitIcon - (default null) set to display object to add icon at the center of the button and remove label in wait state
rollWaitIcon - (default null) set to display object to show icon on rollover in wait state
align - (default "center") horizontal align of the label
valign - (default "center") vertical align of the label
indent - (default 10) indent of label when align or valign is set
indentHorizontal - (default indent) horizontal indent of label when align or valign is set
indentVertical - (default indent) vertical indent of label when align or valign is set
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
setBacking(type, newBacking) - dynamically set any type of backing for button (if null removes backing for that type)
   Backing types are: "backing", "rollBacking", "toggleBacking", "rollToggleBacking", "waitBacking", "rollWaitBacking"
   note - all backing will have a pattern property if a pattern is set as a backing
setIcon(type, newIcon) - dynamically set any type of icon for button (if null removes icon for that type)
   Icon types are: "icon", "rollIcon", "toggleIcon", "rollToggleIcon", "waitIcon", "rollWaitIcon"
toggle(state) - forces a toggle of label, backing and icon if set
   state defaults to null so just toggles if left blank
   pass in true to go to the toggled state and false to go to the original state
   returns object for chaining
removeRoll() - force rollover state off
wait() - forces a wait state - with wait text, backings and icons if set
clearWait() - clears a wait state of the button - sets it back to normal
removeWait() - removes (and clears) a wait state of the button so it will not trigger again
hasProp(property as String) - returns true if property exists on object else returns false
clone(exact) - makes a copy with properties such as x, y, etc. also copied
   exact - will ignore ZIM VEE values and clone the original values
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
text - references the text property of the Label object of the button
label - gives access to the label
color - get or set non-rolled on label color (if no icon specified)
rollColor - get or set rolled on label color
backgroundColor - get or set non-rolled on backing color (if no backing specified)
rollBackgroundColor - get or set rolled on backing color
rollPersist - default is false - set to true to keep rollover state when button is pressed even if rolling off
borderColor - get or set non-rolled on border color
borderRollColor - get or set the border rolled color
hitPadding - extra padding for interactivity - see hitPadding parameter for extra notes
backing - references the backing of the button
   use setBacking() to change as with all backings
   note - all backings will have a pattern property if a pattern is set as a backing
rollBacking - references the rollBacking (if set)
icon - references the icon of the button (if set)
   use setIcon() to change as with all icons
rollIcon - references the rollIcon (if set)
rolled - read-only true if button is being rolled over else false
toggled - read-only true if button is in toggled state, false if button is in original state
   note: on mousedown toggle may not be switched over - except on mobile
   so would recommend for consistency checking on click or tap or mouseup
toggleBacking - references the toggle backing (if set)
rollToggleBacking - references the toggle roll backing (if set)
toggleIcon - references the toggle icon (if set)
rollToggleIcon - references the toggle roll icon (if set)
waiting - read-only true if button is in the waiting state within wait time
   note: must test this in a mousedown function not click or tap
waitBacking - references the wait backing (if set)
rollWaitBacking - references the wait roll backing (if set)
waitIcon - references the wait icon (if set)
rollWaitIcon - references the wait roll icon (if set)
focus - get or set the focus property of the Button used for tabOrder
enabled - default is true - set to false to disable

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

OPTIMIZED
This component is affected by the general OPTIMIZE setting (default is false)
if set to true, you will have to stage.update() after setting certain properties
for example seeing toggle take effect

EVENTS
dispatches a "waited" event if button is in wait state and the wait time has completed
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Button


************************************
[19726] CheckBox(size, label, startChecked, color, backgroundColor, borderColor, borderWidth, corner, margin, indicatorType, indicatorColor, tap, style, group, inherit)

CheckBox
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A checkbox that when pressed toggles the check and a checked property.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var checkBox = new CheckBox(50, "TEST");
checkBox.center();
checkBox.on("change", function() {
   zog(checkBox.checked); // will be true then false, etc.
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
size - (default 60) size in pixels (always square)
label - (default null) ZIM Label object - or String to make a default label (black)
startChecked - (default false) an initial parameter to set checked if true
color - (default "#111") the text color of the label
backgroundColor - (default "rgba(255,255,255,.8)") the background color of the box
borderColor - (default "#111") the color of the border
borderWidth - (default size/10) thickness of the border
corner - (default 0) the round of the corner
can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
margin - (default 10) is on outside of box so clicking or pressing is easier
indicatorType - (default check) could be square (box) or x
indicatorColor - (default borderColor or black if no border) the color of the indicator
tap - (default false) set to true to tap to activate CheckBox rather than mousedown or click
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
setChecked(Boolean) - defaults to true to set button checked (or use checked property)
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
checked - gets or sets the check of the box
label - gives access to the label
text - the text of the label
box - the Rectangle of the checkBox
box2 - the border Rectangle of the checkBox
indicator - gives access to the check mark ie. indicator.sca(.8);
indicatorColor - get or set the color of the indicator
enabled - default is true - set to false to disable

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

OPTIMIZED
This component is affected by the general OPTIMIZE setting (default is false)
if set to true, you will have to stage.update() after setting certain properties

ACTIONEVENT
This component is affected by the general ACTIONEVENT setting
The default is "mousedown" - if set to something else the component will act on click (press)

EVENTS
dispatches a "change" event when pressed on but not when the checked property is set

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=CheckBox


************************************
[19999] RadioButtons(size, buttons, vertical, color, backgroundColor, spacing, margin, always, indicatorColor, style, group, inherit)

RadioButtons
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A radio button set that lets you pick from choices.
Radio buttons can display radio buttons vertically (default) or horizontally.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var radioButtons = new RadioButtons(50, ["ONE", "TWO", "THREE"]);
radioButtons.center();
radioButtons.on("change", function() {
   zog(radioButtons.text); // will be ONE, TWO or THREE
   zog(radioButtons.selectedIndex); // will be 0, 1, or 2
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
size - (default 60) in pixels
buttons - an array of button data objects as follows:
   [{label:ZIM Label or text, id:optional id, selected:optional Boolean}, {etc...}]
   or just a list of labels for default labels ["hi", "bye", "what!"]
vertical - (default true) displays radio buttons vertically - set to false to display horizontally
color - (default "#111") the text color of the label
backgroundColor - (default "rgba(255,255,255,.8)") the background color of the circle
borderColor - (default "#111") the color of the border
borderWidth - (default size/9) thickness of the border
spacing - (size*.2 for vertical and size for horizontal) the space between radio button objects
margin - (size/5) the space around the radio button itself
always - (default false) if set true, cannot click on selection to unselect it
indicatorColor - (default borderColor or black) the color of the indicator
selectedIndex - (default 0) - set the selectedIndex at start
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
setSelected(num) - sets the selected index (or use selectedIndex) -1 is default (none)
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
selected - gets the selected object - selected.label, selected.id, etc.
selectedIndex - gets or sets the selected index of the buttons
label - current selected label object
text - current selected label text
id - current selected id
buttons - an array of button Container objects holding the shape and label (note - different than buttons parameter)
labels - an array of the ZIM Label objects. labels[0].text = "YUM"; labels[2].y -= 10;
indicators - an array of the zim Shape dot objects. indicators[0].color = "yellow";
enabled - default is true - set to false to disable

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

OPTIMIZED
This component is affected by the general OPTIMIZE setting (default is false)
if set to true, you will have to stage.update() after setting certain properties
and stage.update() in change event to see component change its graphics

ACTIONEVENT
This component is affected by the general ACTIONEVENT setting
The default is "mousedown" - if set to something else the component will act on click (press)

EVENTS
dispatches a "change" event when pressed but not when selectedIndex is set
then ask for the properties above for info

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=RadioButtons


************************************
[20328] Toggle(width, height, label, startToggled, backgroundColor, margin, indicatorType, indicatorColor, tap, toggleBackgroundColor, color, borderColor, borderWidth, corner, indicatorCorner, shadowColor, shadowBlur, time, labelLeft, style, group, inherit)

Toggle
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A Toggle button that toggles off and on - with optional labels
Thanks Andi Erni for the initial design and coding of the Toggle.
See: https://zimjs.com/explore/toggle.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
new Toggle({label:"ON"}).center().change(function (e) {
   zog(e.target.toggled)
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default 80) the width of the toggle (less labels)
height - (default 50) the height of the toggle
label - (default null) an optional ZIM Label (or text for default label properties)
   also see labelLeft for left side text
startToggled - (default false) set to true to start in the toggled position
backgroundColor - (default "#C60") dark orange - set to any HTML color for background color
margin - (default 10) the distance around and between the toggle and its parts
indicatorType - (default "circle" or "round") set to "rectangle" or "square" for square indicator
indicatorColor - (default "#111")
toggleBackgroundColor - (default "#F93") orange - for toggled background color
   try setting the borderColor to the same color as the background for inner color change effect
color - (default "#111") the font color of the toggle
borderColor - (default null) the color of the border
borderWidth - (default null - or 1 if borderColor) the size of the border
corner - (default half the height) a corner radius - or an array of corners [topLeft, topRight, bottomRight, bottomLeft]
indicatorCorner - (default 0) change the corner radius of a rectangle toggleType - or an array of corners [topLeft, topRight, bottomRight, bottomLeft]
shadowColor - (default "rgba(0,0,0,.3)" if shadowBlur) the shadow color - set to -1 for no shadow
shadowBlur - (default 14 if shadowColor) the shadow blur - set to -1 for no shadow
time - (default .1) time in seconds for toggle to animate (also see ZIM TIME constant)
labelLeft - (default null) an optional ZIM Label for the left side of the toggle (or text for default label properties)
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
toggle(state) - toggle the toggle - state defaults to true - set to false to un-toggle
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
toggled - gets and sets the toggled state of the toggle
text - gets the selected label text or "on" / "off" if no label
indicator - access to the indicator object
background - access to background Rectangle
label - access to the label if provided
labelLeft - access to the label on the left if provided
enabled - default is true - set to false to disable

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
dispatches a "change" event when pressed but not when toggle() is used

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[20583] Tip(text, align, valign, margin, marginH, marginV, outside, target, size, font, color, rollColor, shadowColor, shadowBlur, textAlign, textValign, lineWidth, lineHeight, backing, outlineColor, outlineWidth, backgroundColor, backgroundBorderColor, backgroundBorderWidth, corner, backgroundDashed, padding, paddingHorizontal, paddingVertical, shiftHorizontal, shiftVertical, rollPersist, labelWidth, labelHeight, maxSize, bold, italic, variant, splitWords, style, group, inherit)

Tip
zim class - extends a a zim.Label which extends a zim.Container which extends a createjs.Container

DESCRIPTION
A Tip() can be used to show some extra information - the tip disappears after an amount of time
Tip has easy positioning along the inside edges or the outside edges of a target.

NOTE: Tip places the tip on the stage when the show() method is called
You can reposition with .mov() etc. if desired

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
new Tip("Press Circle").show(1); // wait one second and show tip at 40 pixels from bottom right

var circle = new Circle().center().tap(function () {
   circleTip.show();
});
var circleTip = new Tip({
   text:"This is a default ZIM Circle",
   backgroundColor:white,
   color:black,
   outside:true, // outside the circle
   target:circle,
   align:"center",
   valign:"bottom",
   margin:14,
   corner:0,
   size:20
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
text - (default "Here's a tip!") String for the the text of the tip
align - (default "right") the horizontal position of the tip ("left", "center"/"middle", "right")
valign - (default "bottom") the vertical position of the tip ("top", "center"/"middle", "bottom")
margin - (default 40) distance from side (unless centered) in pixels
marginH - (default margin) distance from horizontal edges
marginV - (default margin) distance from vertical edges
outside - (default false) set to true to place Tip on outside of container
target - (default zdf's stage) tip is placed on stage relative to container
** the rest are parameters for a Label (align and valign are set as textAlign and textValign)
size - (default 36) the size of the font in pixels
font - (default arial) the font or list of fonts for the text
color - (default "black") color of font (any CSS color)
rollColor - (default color) the rollover color of the font
shadowColor - (default "rgba(0,0,0,.3)") set to -1 for no shadow - set to any css color to see
shadowBlur - (default 1) if shadow is present
textAlign - ((default "left") text registration point alignment also "center" and "right"
textValign - (default "center") vertical registration point alignment alse "middle / center", "bottom"
lineWidth - (default false) for no wrapping (use \n) Can set to number for wrap
lineHeight - (default getMeasuredLineHeight) set to number to adjust line height
fontOptions - (default null) css VALUES as a single string for font-style font-variant font-weight
eg. "italic bold small-caps" or just "italic", etc.
backing - (default null) a Display object for the backing of the label (eg. Shape, Bitmap, Container, Sprite)
see ZIM Pizzazz module for a fun set of Shapes like Boomerangs, Ovals, Lightning Bolts, etc.
outlineColor - (default null - or black if outlineWidth set) - the color of the outline of the text
outlineWidth - (default null - or (size*.2) if outlineColor set) - the thickness of the outline of the text
backgroundColor - (default null) set to CSS color to add a rectangular color around the label
The background color will change size to match the text of the label
Note: the backgroundColor is different than a backing which can be any Display Object
and background parameters are ignored if a backing parameter is set
backgroundBorderColor - (default null) the background stroke color
backgroundBorderWidth - (default null) thickness of the background border
corner - (default 0) the round of corner of the background if there is one
can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
backgroundDashed - (default null) set to true for dashed background border (if backgroundBorderColor or backgroundBorderWidth set)
padding - (default 10 if backgroundColor set) places the border this amount from text (see paddingHorizontal and paddingVertical)
padding parameters are ignored if there is no backgroundColor set (also ignored if a backing parameter is set)
paddingHorizontal - (default padding) places border out at top bottom
paddingVertical - (default padding) places border out at left and right
shiftHorizontal - (default 0) move the label (CreateJS Text) inside the Label container horizontally
shiftVertical - (default 0) move the label (CreateJS Text) inside the Label container vertically
rollPersist - (default false) set to true to maintain rollover stage as long as mousedown or press is activated (used by Buttons)
labelWidth - (default null) the same as the lineWidth - the text will wrap at the labelWidth (added to match labelHeight)
labelHeight - (default null) the height of the text - setting this will probably alter the font size - so the size parameter is overwritten
for labelHeight to work, the labelWidth must also be set
using labelWidth and labelHeight together allow you to fit as much text into specified width and height dimensions
maxSize - (default null) set to limit the font size when using labelWidth and labelHeight
bold - (default false) set to true to bold the tip
italic - (default false) set to true to italic the tip
variant - (default false) set to true to set the tip to small caps
splitWords - (default false) set to true to split words when wrapping
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
show(delay, time) - show the tip - delay in s defaults to 0 and time in s defaults to 2 (also see ZIM TIME constant)
hide() - hides tip - show() will also hide the tip automatically after the time provided
clear() - hides tip and removes the call to a delayed tip using a delay time in show()
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: see all methods of a Label() such as setColorRange(), etc.
ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
align - get or set the horizontal alignment
valign - get or set the vertical alignment
text - get or set the text of the Tip

ALSO: see all properties of a Label() such as size, color, etc.

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[20829] Pane(width, height, label, backgroundColor, color, draggable, resets, modal, corner, backdropColor, shadowColor, shadowBlur, center, displayClose, backdropClose, backing, fadeTime, container, titleBar, titleBarColor, titleBarBackgroundColor, titleBarHeight, close, closeColor, style, group, inherit)

Pane
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Adds a window for alerts, etc.
You need to call the pane.show() to show the pane and pane.hide() to hide it.
You do not need to add it to the stage - it adds itself centered.
You can change the x and y (the origin and registration point are in the middle).

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var pane = new Pane(300, 200, "Watch out!", "#CCC");
pane.show(); // pressing anywhere will close pane (see parameters for options)

EXAMPLE
var pane = new Pane({width:600, height:250, modal:false, displayClose:false});
var cancel = new Button(220, 100, "CANCEL", "red").center(pane).mov(-130);
var confirm = new Button(220, 100, "CONFIRM", "green").center(pane).mov(130);
cancel.on("click", function() {pane.hide();});
confirm.on("click", function() {zgo("http://zimjs.com")});
pane.show(); // pressing anywhere will close pane (see parameters for options)

// custom backing with ZIM Pizzazz 3
// up top link to https://d309knd7es5f10.cloudfront.net/pizzazz_03.js
new Pane({
   label:new Label({color:white, text:"STOP", size:50}),
   backing:pizzazz.makePattern({
      type:"stripes",
      colors:series(red,black),
      rows:20
   }).alp(.8)
}).show();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default 200) width of pane
height - (default 200) height of pane
label - (default null) an optional ZIM Label (or text for default label properties)
backgroundColor - (default "white") a css color for the background of the Pane
color - (default "black") a css color for the text color of the Pane
draggable - (default false) pass in true to drag the pane
resets - (default true) resets position to start on re-open - set to false to keep last position
modal - (default true) pane will close when user clicks off the pane - set to false to keep pane open
corner - (default 20) is the corner radius - set to 0 for no corner
   can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
backdropColor - (default "rgba(0,0,0,.2)") the color of the background that fills the stage
shadowColor - (default "rgba(0,0,0,.3)") set to -1 for no shadow
shadowBlur - (default 20) how blurred the shadow is if shadow is set
center - (default true) centers the pane
   if center is false you will have to set x and y for the pane
   the registration point and the origin inside the pane is in the center
   you can adjust the label placement by changing its x and y or registration point
displayClose - (default true) closes the Pane if display backing is pressed
   if draggable is set to true, displayClose will automatically be set to false
backdropClose - (default true) closes the Pane if backdrop is pressed
backing - (default null) a Display object for the backing of the pane (eg. Shape, Bitmap, Container, Sprite)
   see ZIM Pizzazz module for a fun set of Shapes like Boomerangs, Ovals, Lightning Bolts, etc.
   as well as patterned backings using Pizzazz 3
fadeTime - (default 0) seconds to fade in and out - also see ZIM TIME constant
container - (default - the default stage) container for the pane
titleBar - (default null - no titleBar) a String or ZIM Label title for the pane that will be presented on a titleBar across the top
titleBarColor - (default "black") the color of the titleBar text if a titleBar is requested
titleBarBackgroundColor - (default "rgba(0,0,0,.2)") the background color of the titleBar if a titleBar is requested
titleBarHeight - (default fit label) the height of the titleBar if a titleBar is requested
close - (default false) - a close X for the top right corner that closes the pane when pressed
closeColor - (default #555) - the color of the close X if close is requested
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
show() - shows the pane (returns the pane for chaining)
hide(callEvent) - hides the pane - callEvent defaults to false - set to true to also call close event
toggle(state - default null) - shows if hidden and hides if showing (returns the pane for chaining)
   or pass in true to show pane or false to hide pane
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied (returns the new pane for chaining)
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String

backing - or display - reference to the pane box
text - gives access to the label text
label - gives access to the label
titleBar - gives access to the titleBar Container - which also has a background property
titleBarLabel - gives access to the titleBar label
toggled - read-only Boolean property as to whether pane is showing
close - access to the ZIM Shape if there is a close X
backdrop - reference to the backdrop that covers the stage
container - get or set the container the pane will be added to
resetX - if reset is true you can dynamically adjust the position if needed
resetY - and the y position for reset...
enabled - set to false to disable component

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

OPTIMIZED
This component is affected by the general OPTIMIZE setting (default is false)
if set to true, you will have to stage.update() after setting certain properties
and stage.update() in change event to see component change its graphics

ACTIONEVENT
This component is affected by the general ACTIONEVENT setting
The default is "mousedown" - if set to something else the component will act on click (press)

EVENTS
dispatches a "closing" event when about to be closed - good for reloading a game for instance
dispatches a "close" event when closed by clicking on backing, display, close, etc. when applicable
dispatches a "fadedin" event if fadeTime is set and pane has finished its fade in animation
dispatches a "fadedout" event if fadeTime is set and pane has finished its fade out animation

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Pane


************************************
[21271] Panel(width, height, titleBar, titleBarColor, titleBarBackgroundColor, titleBarHeight, backgroundColor, borderColor, borderWidth, corner, close, closeColor, arrow, align, shadowColor, shadowBlur, draggable, boundary, extraButton, collapse, collapsed, style, group, inherit)

Panel
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A simple panel with titleBar and optional arrow for more panels.
Panel can be set draggable and can have a close button
See: https://zimjs.com/explore/panel.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var panel = new Panel({titleBar:series("TODAY", "TOMORROW")})
   .center();

// make a couple pages for the panels

// content for panel 1
var today = new Container(panel.width, panel.height).addTo(panel);
var sun = new Circle(30, yellow).center(today);

// content for panel 2
var tomorrow = new Container(panel.width, panel.height); // do not add yet
var label = new Label("-30").center(tomorrow);

// event to change content as panels change
panel.on("change", function () {
   if (today.parent) {
      today.removeFrom();
      tomorrow.center(panel);
   } else {
      tomorrow.removeFrom();
      today.center(panel);
   }
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default 250) the width of the panel
height - (default 300) the height of the panel
titleBar - |ZIM VEE| (default "PANEL") a String or ZIM Label title for the panel that will be presented on a titleBar across the top
titleBarColor - |ZIM VEE| (default "black") the text color of the titleBar if a titleBar is requested
titleBarBackgroundColor - |ZIM VEE| (default "rgba(0,0,0,.2)") the background color of the titleBar if a titleBar is requested
titleBarHeight - (default fit label) the height of the titleBar if a titleBar is requested
backgroundColor - |ZIM VEE| (default #eee) background color (use clear - or "rbga(0,0,0,0)" for no background)
borderColor - |ZIM VEE| (default #888) border color
borderWidth - (default 1) the thickness of the border
corner - (default 5) the round of corner
   can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
close - (default false) - add a close button top right
closeColor - (default titleBarColor) the color of the close button
arrow - (default true if more than one panel) set to false to not show an arrow if multiple panels
align - (default "left") set to "center", "middle" or "right" to align the label on the titleBar
shadowColor - (default "rgba(0,0,0,.3)" if shadowBlur) the shadow color - set to -1 for no shadow
shadowBlur - (default 14 if shadowColor) the shadow blur - set to -1 for no shadow
draggable - (default true if titleBar) set to false to not allow dragging titleBar to drag window
boundary - (default null) set to ZIM Boundary() object - or CreateJS.rectangle()
extraButton - (default null) creates a little square button with the letter R for reset
   this is made with the group style id of "extraButton"
   use the extraButton property to access the button to change its label or capture an event, etc.
collapse - (default false) set to true to double click panel title bar to collapse and unCollapse panel
collapsed - (default false) set to true to start the panel collapsed
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
nextPanel(index, event) - show next panel - the panels are set up to be a series or random or function based
   this means there is not necessarily an order to be able to go backwards to... so, only forward!
   If a series is provided to the Panel title, etc. then the index can be used to go to the title in the series at the index
   event (default false) will dispatch a change event if nextPanel is called
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
panelHeight - get and set the height of the panel without scaling it as height does (for width, remake the Panel object)
titleBar - access to the titleBar container
label - access to the label of the current panel
text - access to the text of the current panel
titleBar - gives access to the titleBar Container - which also has a background property
titleBarLabel - gives access to the titleBar label
close - access to the close button
collapsed - pass in true to collapse the panel and false to unCollapse the panel
arrow - access to the next arrow
background - access to the background Rectangle
extraButton - access to the Label for the extra button if extraButton parameter is set to true
   use this to set the text in the button (a one letter button is expected - for instance, i for info, x for close, etc.)
overlay - access to the overlay Rectangle used if enabled = false
enabled - default is true - set to false to disable
blendMode - how the object blends with what is underneath - such as "difference", "multiply", etc. same as CreateJS compositeOperation
group - used when the object is made to add STYLE with the group selector (like a CSS class)

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
dispatches a "change" event when arrow is pressed to go to the next panel
dispatches a "close" event when closed with close button if there is a close button

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[21611] Window(width, height, backgroundColor, borderColor, borderWidth, padding, corner, swipe, scrollBarActive, scrollBarDrag, scrollBarColor, scrollBarAlpha, scrollBarFade, scrollBarH, scrollBarV, slide, slideDamp, slideSnap, interactive, shadowColor, shadowBlur, paddingHorizontal, paddingVertical, scrollWheel, damp, titleBar, titleBarColor, titleBarBackgroundColor, titleBarHeight, draggable, boundary, onTop, close, closeColor, cancelCurrentDrag, fullSize, fullSizeColor, resizeHandle, style, group, inherit)

Window
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Adds a window for content that can be swiped and scrolled.
NOTE: if zim namespace zns = true then this overwrites a JS Window - so the JS Window is stored as document.window

NOTE: set the enable property to false if animating the position of the whole Window
then set the enable property to true on the animate call function.  See update() method for more.

NOTE: to add ZIM Swipe() to objects in window set the overrideNoSwipe parameter of Swipe to true

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var win = new Window({
   height:300,
   interactive:false,
   padding:0,
   slideDamp:.2
});
var container = new Container(); // make some content
var c; spacing = 10;
for (var i=0; i<4; i++) {
   c = frame.makeCircles();
   c.x = win.width/2;
   c.y = c.width/2 + (c.width+spacing)*i;
   container.addChild(c);
}
win.add(container); // add the content to the window
win.center();
stage.update();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default 300) the width of the window
height - (default 200) the height of window - including the titleBar if there is a titleBar
backgroundColor - (default #333) background color (use clear - or "rbga(0,0,0,0)" for no background)
borderColor - (default #999) border color
borderWidth - (default 1) the thickness of the border
padding - (default 0) places the content in from edges of border (see paddingHorizontal and paddingVertical)
   padding is ignored if content x and y not 0 - and really only works on top left - so more like an indent
corner - (default 0) is the rounded corner of the window (does not accept corner array - scrollBars are too complicated)
swipe - (default auto/true) the direction for swiping set to none / false for no swiping
   also can set swipe to just vertical or horizontal
scrollBarActive - (default true) shows scrollBar (set to false to not)
scrollBarDrag - (default false) set to true to be able to drag the scrollBar
scrollBarColor - (default borderColor) the color of the scrollBar
scrollBarAlpha - (default .3) the transparency of the scrollBar
scrollBarFade - (default true) fades scrollBar unless being used
scrollBarH - (default true) if scrolling in horizontal is needed then show scrollBar
scrollBarV - (default true) if scrolling in vertical is needed then show scrollBar
slide - (default true) Boolean to throw the content when drag/swipe released
slideDamp - (default .6) amount the slide damps when let go 1 for instant, .01 for long slide, etc.
slideSnap - (default "vertical") "auto" / true, "none" / false, "horizontal"
   slides past bounds and then snaps back to bounds when released
   vertical snaps when dragging up and down but not if dragging horizontal
interactive - (default true) allows interaction with content in window
   set to false and whole window will be swipeable but not interactive inside
shadowColor - (default rgba(0,0,0,.3)) the color of the shadow
shadowBlur - (default 20) set shadowBlur to -1 for no drop shadow
paddingHorizontal - (default padding) places content in from left and right (ignored if content x not 0)
paddingVertical - (default padding) places content in from top and bottom (ignored if content y not 0)
scrollWheel - (default true) scroll vertically with scrollWheel
damp - (default null) set to .1 for instance to damp the scrolling
titleBar - (default null - no titleBar) a String or ZIM Label title for the window that will be presented on a titleBar across the top
titleBarColor - (default "black") the text color of the titleBar if a titleBar is requested
titleBarBackgroundColor - (default "rgba(0,0,0,.2)") the background color of the titleBar if a titleBar is requested
titleBarHeight - (default fit label) the height of the titleBar if a titleBar is requested
draggable - (default true if titleBar) set to false to not allow dragging titleBar to drag window
boundary - (default null) set to ZIM Boundary() object - or CreateJS.rectangle()
onTop - (default true) set to false to not bring Window to top of container when dragging
close - (default false) - a close X for the top right corner that closes the window when pressed
closeColor - (default #555) - the color of the close X if close is requested
cancelCurrentDrag - (default false) - set to true to cancel window dragging when document window loses focus
   this functionality seems to work except if ZIM is being used with Animate - so we have left it turned off by default
fullSize - (default false) - set to true to add a fullsize icon to the titleBar
   to let user increase the size of the window to the frame - will turn into a reduce size icon
fullSizeColor - (default #555) - the color of the fullSize icon
resizeHandle - (default false) - set to true to rollover bottom right corner to resize window with resizeHandle
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
add(obj, replace) - adds obj to content container of window (at padding) must have bounds set
   it is best to position and size obj first before adding
   otherwise if adjusting to outside current content size then call update()
   replace defaults to false and if set to true, removes all content then adds the obj.
   returns window for chaining
remove(obj) - removes object from content container of window and updates - returns window for chaining
removeAll() - removes all objects from content container of window and updates - returns window for chaining
resize(width, height) - resizes the Window without scaling the content (also calls update() for scroll update)
   width and height are optional - returns window for chaining
update() - resets window scrolling if perhaps the content gets bigger or smaller
   update() does not quite update the dragBoundary due to a timeout in waiting for scrolls to be set
   so if animating the position of a window, set the enable property to false before animating
   then set the enable property to true on the animate call function
cancelCurrentDrag() - stop current drag on window - but add dragging back again for next drag
clone(recursive) - makes a copy with properties such as x, y, etc. also copied
   recursive (default true) clones the window content as well (set to false to not clone content)
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
backing - CreateJS Shape used for backing of Window
backgroundColor - the color of the backing
content - ZIM Container used to hold added content
enabled - get or set whether the Window is enabled
scrollEnabled - get or set whether the Window can be scrolled
scrollBar - data object that holds the following properties (with defaults):
   you can set after object is made - call window.update() to see change
   scrollBar.horizontal = zim Shape // the horizontal scrollBar rectangle shape
   scrollBar.vertical = zim Shape // the vertical scrollBar rectangle shape
   scrollBar.color = borderColor; // the color of the scrollBar
   scrollBar.size = 6; // the width if vertical or the height if horizontal
   scrollBar.minSize = 12; // for the height if vertical or the width if horizontal
   scrollBar.spacing = 3 + size + borderWidth / 2;
   scrollBar.margin = 0; // adds extra space only at end by scrollBars
   scrollBar.corner = scrollBar.size / 2;
   scrollBar.showTime = .5; // s to fade in
   scrollBar.fadeTime = 3; // s to fade out
scrollX - gets and sets the content x position in the window (this will be negative)
scrollY - gets and sets the content y position in the window (this will be negative)
scrollXMax - gets the max we can scroll in x based on content width - window width (plus padding and margin)
scrollYMax - gets the max we can scroll in y based on content height - window height (plus padding and margin)
titleBar - access to the ZIM Container for the titleBar if there is a titleBar also has a backing property
titleBarLabel - access to the ZIM Label of the titleBar if there is a titleBar
close - access to the ZIM Shape if there is a close X
resizeHandle - access the ZIM Rectangle that makes up the resizeHandle when resizeHandle parameter is set to true
   resizeHandle.removeFrom() would stop resize from being available and resizeHandle.addTo(window) would activate it again

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
dispatches a "select" event when clicked on in a traditional manner (fast click with little movement)
dispatches a "hoverover" event when rolled on without moving for 300 ms
dispatches a "hoverout" event when not hovering due to movement or mouseout on the window
dispatches a "scrolling" event when the window scrolls
dispatches a "close" event when the window is closed with the x on the titleBar if there is a titleBar
dispatches a "slidestart" event if slide is true and window starts sliding (on pressup)
dispatches a "slidestop" event if slide is true and window stops sliding

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Window


************************************
[22566] Page(width, height, color, color2, vertical, pattern, scalePattern, cache, style, group, inherit)

Page
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
ZIM Page() is a Container() with Rectangle() backing.
For years, many questions were asked - how to make a page in ZIM.
Now, we have decided to officially answer that!  ZIM Page().
An easy way to handle linear gradients is provided as well as a custom background
such as a ZIM Pizzazz pattern.

To keep things brief, Page is expected to fit the stage.
So border, corner, dashed, etc. has been left out.
If the page is smaller and these are desired...
old-school-it and make a Container and add the desired Rectangle.

SEE: https://zimjs.com/cat/page.html
SEE: Docs for ZIM Pages() as well to handle multiple pages.
SEE: ZIM Panel(), ZIM Pane() and ZIM Window() for alternatives.

NOTE A Page object will start with one child or two children if a pattern is specified.
NOTE Do not use Page with Layout as it will overlay the region backgroundColors - instead use a Container
NOTE as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var page = new Page(stageW, stageH, red, pink).addTo();
page.title = new Label("A Page!").loc(100,100,page);
page.content = new Circle().center(page);
page.nav = new Tabs().pos(0,100,CENTER,BOTTOM,page);

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default zimDefaultFrame.width) the width of the Page
   but backing is sized to screen.width if no width is provided
height - (default zimDefaultFrame.height) the height of the Page
   but backing is sized to screen.height if no height is provided
color - (default zim.light) the color of the page
color2 - (default null) a second color which would form a zim.GradientColor() as the color
vertical - (default true) the direction for the gradient if there is a gradient
pattern - (default null) a DisplayObject that will be added to the page above the backing
   For instance, import ZIM pizzazz_03.js and use:
   pizzazz.makePattern("slants", series([grey,dark]), 20, 52, 40).alp(.2)
scalePattern - (default "fill") scale the pattern so it fills the window (formerly "bigger" or "outside")
   set to false for no scaling or:
   "fit" fits inside the Page keeping proportion (formerly "smallest")
   "fill" fills the Page keeping proportion (formerly "biggest" or "outside")
   "full" keeps both x and y scales - may stretch object (formerly "both")
cache - (default false or true for gradient or pattern) whether the backing and pattern is cached
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
clone(recursive) - makes a copy with properties such as x, y, etc. also copied
recursive (default false) - set to true to copy children of the object (these will not get custom properties, no drag, events, etc.)
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
backing - access the backing Rectangle
pattern - access the pattern object if one is provided
color - get or set the color of the backing Rectangle

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[22715] Layer(width, height, titleBar, titleBarContainer, backgroundColor, rollBackgroundColor, selectedBackgroundColor, selectedRollBackgroundColor, color, rollColor, selectedColor, selectedRollColor, borderWidth, borderColor, dashed, transformObject, titleBarWidth, titleBarHeight, titleBarX, titleBarY, titleBarDraggable, close, closeColor, closeBackgroundColor, closeIndicatorColor, anchor, style, group, inherit)

Layer
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Layer is a ZIM Container with transform controls.
ZIM transform() objects have their mousechildren turned off so they can be dragged and transformed.
This means there can be no interactivity inside the transformed object.
Layer provides a solution to nest transformed objects in transformable containers.
It does so by providing a titleBar that can be used to turn on and off the transform of the container
and allow its contents to be transformed when the transform controls of the Layer are turned off.
This is more than just hiding the transform tools but rather removing and adding them.

The Layer titleBar will always remain visible on the stage
If the Layer is moved (not by its titleBar) so that the titleBar hits the edge,
then the titleBar will become anchored to the edge (unless anchor is set to false)
This creates an independent titleBar that can be moved to any location.
The titleBarPos() method can also be used to separate the titleBar at any time.
Drop the titleBar on the top left corner of the Layer or doubleClick it to snap it back on to the layer

NOTE: Layers can be added to a Transform Manager and saved with the persist sytem.
NOTE: Layers can be added to Layers (nested) along with any other type of DisplayObject content.
NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

SEE: https://zimjs.com/explore/layer.html

EXAMPLE
// adding the Layers above the content will allow pressing Layer titleBar objects inside other Layers
// adding everything right on the stage would not allow pressing titleBars inside other Layers - either way may be best, depending on content
var content = new Container(stageW, stageH).addTo();
var layers = new Container(stageW, stageH).addTo();

// create an outer layer with two inner layers - one holding a circle and the other two circles
var layer0 = new Layer(800, 500, "LAYER 0", layers).center(content);
var layer1 = new Layer(300, 400, "LAYER 1", layers).loc(50,50,layer0);
var circle1 = new Circle(50, pink).center(layer1).transform({visible:false});
var layer2 = new Layer(300, 400, "LAYER 2", layers).pos(50,50,true,false,layer0);
var circle2 = new Circle(50, green).center(layer2).mov(0, -80).transform({visible:false});
var circle3 = new Circle(50, blue).center(layer2).mov(0, 80).transform({visible:false});

// optionally store transforms
var t = new TransformManager([layer0, layer1, layer2, circle1, circle2, circle3], "layersID");
// t.clearPersist("layersID")

timeout(1, function () {
   layer2.resetTitleBar();
   layer2.turnOn();

   // if moving manually, must call resize()
   layer2.mov(30);
   layer2.resize();
   stage.update();
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default 500) the width of the Layer Container
height - (default 500) the height of the Layer Container not including the titleBar (which is not in the Container)
titleBar - (default "LAYER") a String or ZIM Label for the titleBar
titleBarContainer - (default null - zdf' stage) a container for the titleBar
   can group these with other Layers and hide them all by hiding the container for instance
   this also can help layer the titleBars above the content
backgroundColor - (default #eee) the background color of the titleBar
rollBackgroundColor - (default #fff) the roll background color of the titleBar
selectedBackgroundColor - (default #666) the selected background color of the titleBar
color - (default #666) the color of the titleBar text
rollColor - (default #666) the roll color of the titleBar text
selectedColor - (default #ddd) the selected color of the titleBar text
borderWidth - (default 1) the width of the ghost outline when the Layer is not selected
   to adjust the transform controls border width use the transformObject parameter and set the borderWidth property
borderColor - (default borderColor) the color of the ghost outline when the Layer is not selected
   to adjust the transform controls border color use the transformObject parameter and set the borderColor property
dashed - (default true) the dashed of the ghost outline when the Layer is not selected
   to adjust the transform controls border dashed use the transformObject parameter and set the dashed property
transformObject - (default {borderColor:selectedBackgroundColor}) any of the transform parameters as an object literal
   certain properties are overwritten by Layer as follows:
   {events:true, visible:false, ghostColor:borderColor, ghostWidth:borderWidth, ghostDashed:dashed, ghostHidden:true}
   use the transformControls.show() to show the transform controls once the Layer is made for instance:
   timeout(100, function(){layer.transformControls.show();}); // a timeout is needed as Layer gets created - sorry.
titleBarWidth - (default 100 + 30 if close) the width of the titleBar.  30 pixels will be added if close is true
titleBarHeight - (default 40) the height of the titleBar
titleBarX - (default null) the starting x position of the titleBar - see also titleBarPos() and resetTitleBar() methods
titleBarY - (default null) the starting y position of the titleBar - see also titleBarPos() and resetTitleBar() methods
titleBarDraggable - (default true) set to false to not let the titleBar be dragged.
   this is useful with the titleBarPos() to create a stationary menu for the layers - for instance along the edge like tabs
close - (default true) - set to false to not use the close checkbox
   WARNING: without the close checkbox, the user may make the layer bigger than the stage and not be able to deselect the layer
closeColor - (default selectedBackgroundColor) the border of the close checkBox
closeBackgroundColor - (default selectedBackgroundColor) the backgroundColor of the close checkBox
closeIndicatorColor - (default selectedColor) the indicator color of the close checkBox
anchor - (default true) set to false to not anchor the titleBar to the edge if dragged with the Layer (not the titleBar)
   with anchor true, the user can dock the titleBar to the edges and then drag them to any desired location
   the user can snap the titleBar back on the layer by dropping it on the top left corner of the layer or double clicking the titleBar
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
titleBarPos(x, y, right, bottom) - position the titleBar in the titleBarContainer - returns object for chaining
   This will undock the titleBar from the Layer so it can be moved independently
   unless titleBarDraggable is set to false
   See also titleBarX and titleBarY parameters to start titleBars at a certain position
resetTitleBar() - dock the titleBar back on the Layer - returns object for chaining
toggle(state) - toggle the controls or turn on or off the controls by providing a Boolean state - returns object for chaining
resize(dispatch) - resize the Layer and its children if Layer is manually adjusted - returns object for chaining
   for instance, layer.x = 10; layer.resize(); otherwise, the transform controls are broken!
   normal layer transforming using the controls automatically resize.
   Setting dispatch to true will dispatch a "transformed" event
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied (returns the new waiter for chaining)
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
transformControls - the transform transformControls object - see below for a description
anchor - get or set whether the titleBar will anchor to the edges of the titleBarContainer
toggled - read only if Layer has its transform turned on - or use transformControls.visible
   use toggle(state) to toggle controls or pass in true for show controls or false for hide controls
titleBar - access to the ZIM Container that holds the titleBar
titleBarDraggable - get or set whether the titleBar can be dragged
   use with titleBarPos() to permanently positing the titleBar
checkBox - access to the ZIM CheckBox that shows when the Layer is active and close is true
button - access to the ZIM Button that makes up the titleBar
label - access to the ZIM Label that is on the Button for the titleBar

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the transformControls property described below for more options.
ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

TRANSFORM CONTROLS OBJECT
Layer receives a transformControls property
This may be slightly delayed as Layer is prepared on stage
var layer = new Layer().center();
timeout(100, function(){zog(layer.transformControls);}); // will probably do the trick
The transformControls property holds the following:

TRANSFORM CONTROL OBJECT PROPERTIES
visible - read only whether the controls are visible
ghost - read only as to whether the ghost outline is showing - set with showGhost and hideGhost
ghostEnabled - read only as to whether the ghost outline will be turned on and off - set with addGhost and removeGhost
scaleControls - reference to the Container that holds the corner boxes for scaling
stretchXControls - reference to the Container that holds the left and right boxes for stretching
stretchYControls - reference to the Container that holds the top and bottom boxes for stretching
rotateControls - reference to the Container that holds the outer circles for rotating

TRANSFORM CONTROL OBJECT METHODS
hide() - hides the controls - returns object for chaining
show() - shows the controls - returns object for chaining
recordData(toJSON) - returns an object with type, x, y, scaleX, scaleY, rotation, skewX, skewY, visible PROPERTIES
   if toJSON (default false) is set to true, the return value is a JSON string
setData(data, fromJSON) - sets the properties to match the data object passed in - this should come from recordData()
   if fromJSON (default false) is set to true, it will assume a JSON string is passed in as data
   returns object for chaining
remove(noHide) - removes the controls - set noHide true if already hidden
add(noShow) - adds the controls back if then have been removed - set noShow true if not wanting to show
allowToggleOn() - sets the show / hide controls on with click
allowToggleOff() - removes the show / hide controls on with click
showGhost() - show the ghost outline - the ghostWidth or ghostColor must be set in initial parameters
hideGhost() - hide the ghost outline
toggleGhost(state) - if ghost is showing will hide ghost and if ghost is hidden will show ghost
   or set state to true to show ghost or false to not show ghost
addGhost() - enable ghost outline functionality - the ghostWidth or ghostColor must be set in initial parameters
removeGhost() - disable ghost outline functionality
disable() - may show the controls if visible but cannot use them
enable() - turns the using of the controls back on
resize(dispatch) - call resize if the object is transformed in ways other than with the controls
   set dispatch to true to dispatch a "transformed" event - if manually adjusted this will save to TransformManager

EVENTS
dispatches a "transformed" event when being transformed
   the transformed event object has a transformType property
   the transformType property has values of "size", "move", "rotate", "stretch", "reg", "reset"
   the transformType also might be "resize" if resize(true) is called to dispatch a transformed event
   the transformed event object also has a pressup property that is true if on pressup and null if from pressmove
dispatches "transformshow" and "transformhide" events for when click to hide or show controls
If TransformManager() is used there are more events available such as "persistset", etc.

See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[23250] Waiter(container, speed, foregroundColor, backgroundColor, corner, shadowColor, shadowBlur, fadeTime, style, group, inherit)

Waiter
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Adds a little animated three dot wait widget.
You need to call waiter.show() to show the waiter and waiter.hide() to hide it.
You do not need to add it to the stage - it adds itself centered.
You can change the x and y (with origin and registration point in middle).

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var waiter = new Waiter(stage);
waiter.show(); // show the waiter until assets load
frame.loadAssets("greeting.mp3");
frame.on("complete", function() {
   waiter.hide();
   frame.asset("greeting.mp3").play();
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
container - (default first frame's stage) the container that holds the waiter
speed - (default .6) cycle time in seconds (also see ZIM TIME constant)
backgroundColor - (default "orange") the background color
foregroundColor - (default "white") the dot color
corner - (default 14) the corner radius of the waiter box
   can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
shadowColor - (defaults rgba(0,0,0,.3)) set to -1 for no shadow
shadowBlur - (default 14) the blur of the shadow if shadow is set
fadeTime - (default 0) milliseconds to fade in and out
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
show() - shows the waiter (returns the waiter for chaining)
hide() - hides the waiter
toggle(state - default null) - shows waiter if hidden and hides waiter if showing (returns the object for chaining)
   or pass in true to show waiter or false to hide waiter
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied (returns the new waiter for chaining)
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
display - reference to the waiter backing graphic

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Waiter


************************************
[23482] ProgressBar(barType, foregroundColor, backgroundColor, borderColor, borderWidth, padding, label, color, labelPosition, percentage, corner, shadowColor, shadowBlur, backing, delay, fastClose, container, autoHide, style, group, inherit)

ProgressBar
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Adds a little progress bar that can be scaled if desired
Pass in to progress parameter of the Frame or LoadAssets call to operate
or use on its own with the show(), hide() methods and percent property

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var progressBar = new ProgressBar();
frame.loadAssets({assets:"greeting.mp3", progress:progressBar});
// a bar will be centered on the default stage (or specify a container)
// the bar will show a percentage of asset bytes loaded
frame.on("complete", function() {
   // the bar will be removed when loading is complete
   frame.asset("greeting.mp3").play();
});

EXAMPLE
// testing progress bar:
new ProgressBar({barType:"rectangle"}).show().run(2); // run for 2 seconds

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
barType - (default "circle") set "rectangle" for rectangular progress bar
foregroundColor - (default green) the color of the bar
backgroundColor - (default dark) the color of the background
borderColor - (default backgroundColor) the color of the border - for "rectangle" barType
borderWidth - (default 10 "circle" or 0 "rectangle") the width of the border (or ring for "circle" barType)
padding - (default 2 for "circle" or 0 for "rectangle") the space between the bar and the backing
label - (null) set to a String or a ZIM Label to specifify label properties
color - (default foregroundColor) the color of the label if there is one
labelPosition - ("bottom" if label specified) also set to "top" to move label above progress bar
percentage - (default false) set to true to show percentage after label (set label to "" for only percentage)
corner - (default 15 for "rectangle" barType) set to 0 for square corners, etc.
   can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
shadowColor - (default rgba(0,0,0,.3)) set to -1 for no shadow
shadowBlur - (default 14) the blur of the shadow if shadow is set
backing - (default null) a Display object for the backing of the "rectangle" barType (eg. Shape, Bitmap, Container, Sprite)
See ZIM Pizzazz 3 - for patterns - these have a type of "Pattern" which makes them special
If a "pattern" is used then the normal backing will be used to mask the pattern
delay - (default .1) seconds to delay view of progress bar - helps not flash progress bar when content is cached (also see ZIM TIME constant)
fastClose - (default true) hide as soon as progress is done
   The complete event is delayed slightly after the progress bar is loaded
   Set to false to wait until the complete event triggers before removing the progress bar
container - (defaultFrame's stage) or specify a container to hold the progress bar
autoHide - (default true) set to false so bar does not hide when reaching 100%
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
show() - shows the progress bar (returns the progress bar for chaining)
hide() - hides the progress bar
toggle(state - default null) - shows progress bar if hidden and hides progress bar if showing (returns the object for chaining)
   or pass in true to show progress bar or false to hide progress bar
run(time, close) - shows and runs the progress bar for the given time (default 3s) (also see ZIM TIME constant)
   setting close to true or false will set the main class autoHide setting
   thanks Racheli Golan for the request
setBacking(backing) - change the backing of the progress bar
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied (returns the new waiter for chaining)
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
percent - get or set the percent (0-100) complete of the progress bar
label - reference to the label if there is one
backing - reference to the backing shape.  This may be the backing DisplayObject if provided
   the backing will have a pattern property if a pattern is set for the backing
bar - reference to the bar shape
toggled - read-only Boolean that is true if progress bar is showing otherwise false

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.
group - used when the object is made to add STYLE with the group selector (like a CSS class)

EVENTS
Dispatches a "complete" event when the loading or running is complete
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[23829] Indicator(width, height, num, foregroundColor, backgroundColor, borderColor, borderWidth, backdropColor, corner, indicatorType, fill, scale, lightScale, interactive, shadowColor, shadowBlur, selectedIndex, style, group, inherit)

Indicator
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A row of dots or squares that can be used to indicate a step, page, level, score, etc.
The indicator can be used as an input as well but often these are small so may not be best to rely on.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var lights = new Indicator({fill:true});
lights.selectedIndex = 0; // set the first light on
lights.center();
stage.on("stagemousedown", function() {
   // increase the indicator lights each click (then start over)
   lights.selectedIndex = (lights.selectedIndex+1) % lights.num;
});
stage.update();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default 100) width of indicator
height - (default 50) height of indicator
num - (default 6) the number of lights
foregroundColor - (default "orange") color of the light(s) turned on
backgroundColor - (default "grey") color of the light(s) turned off
borderColor - (default -1 for no border) border color of lights and backdrop (if backdrop)
borderWidth - (default 1 if stroke is set) the size of the stroke in pixels
backdropColor - (default -1 for no backdrop) backdrop rectangle around lights
corner - (default 0) the corner radius if there is a backdropColor provided
   can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
indicatorType - (default "dot" or "circle") can also be "box" or "square"
fill - (default false) set to true to fill in lights to the left of the selectedIndex
scale - (default 1) for all the lights including spacing
lightScale - (default 1) scale for each light - keeping the spacing unchanged
interactive - (default false) set to true to make lights clickable
shadowColor - (default rgba(0,0,0,.3)) set to -1 for no shadow
shadowBlur - (default 5) the shadow blur if shadow is set
selectedIndex - (default 0) - set the selectedIndex at start
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
selectedIndex - gets or sets the current index of the indicator
num - the assigned num value (how many light objects) (read only)
backdrop - gives access to the backdrop if there is one Rectangle
lights - an array of the light objects (zim Circle or Rectangle objects)
lightsContainer - gives access to the lights createjs.Container with its Circle or Rectangle children
enabled - set to false to disable component

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
dispatches a "change" event if press is true and indicator is pressed on and lights change

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Indicator


************************************
[24057] TextInput(width, height, placeholder, text, size, font, color, backgroundColor, borderColor, borderWidth, maxSize, password, selectionColor, selectionAlpha, cursorColor, cursorSpeed, shadowColor, shadowBlur, align, corner, padding, paddingHorizontal, paddingVertical, shiftHorizontal, shiftVertical, multiline, wrap, scrollBarActive, scrollBarDrag, scrollBarColor, scrollBarAlpha, scrollBarFade, scrollBarH, scrollBarV, style, group, inherit)

TextInput
zim class - extends a zim.Window which extends a zim.Container which extends a createjs.Container

DESCRIPTION
Makes an input text field like an HTML form input type text field.
This will be right on the canvas so can be layered with canvas objects
as opposed to the ZIM TextArea() which is an HTML tag overlay.
Thanks Cajoek for coding the text for the class.

WARNING: currently a single line is available (so height is not at this point useful)
The plan is to support multiline input in future versions of ZIM.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var input = new TextInput().loc(100,100); // adds a default input field to the stage

new Button({label:"SUBMIT"}).loc(100, 200).tap(function() {
   zog(input.text); // whatever is typed into the LabelInput
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
width |ZIM VEE| - (default 300) - the width of the backgroundColor of the field - set to -1 for expanding width
   This will limit the length of the text added to the field
   In the future, scrolling text may be provided
height |ZIM VEE| - (default size plus paddingVertical) - the heigth of the backgroundColor for the label
   Currently, the text is always one line.
   In the future, multi-line functionality may be provided
   Until then, use a ZIM TextArea for multiline.
placeholder |ZIM VEE| - String to show when no text is entered - will disappear when there is text entered
text |ZIM VEE| - String for the the text of the label
size - (default 36) the size of the font in pixels
font - (default arial) the font or list of fonts for the text
color |ZIM VEE| - (default dark) color of font
backgroundColor |ZIM VEE| - (default lighter) background color - set to -1 for no background
borderColor |ZIM VEE| - (default null) the background stroke color
borderWidth - (default null) thickness of the background border
maxLength - (default null) set to limit the number of characters in the field
password - (default false) set to true to show **** for text to hide password
selectionColor - (default color) the selection color of the text
selectionAlpha - (default .2) the alpha of the selection color
cursorColor - (default color) the blinking cursor in the text
cursorSpeed - (default .5) seconds for which the cursor blinks
shadowColor - (default -1) for no shadow - set to any css color to see
shadowBlur - (default 14) if shadow is present
align - ((default LEFT) text registration point alignment
   also RIGHT for right aligned
   also CENTER - (experimental) this adds a maxWidth to keep text centered
   the maxWidth that is added can be overwritten
corner - (default 0) the round of corner of the background if there is one
   can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
padding - (default 5 if backgroundColor set) places the border this amount from text (see paddingHorizontal and paddingVertical)
   padding parameters are ignored if there is no backgroundColor set
paddingHorizontal - (default padding) places border out at top bottom
paddingVertical - (default padding) places border out at left and right
shiftHorizontal - (default 0) move the label (CreateJS Text) inside the Label container horizontally
shiftVertical - (default 0) move the label (CreateJS Text) inside the Label container vertically
rollPersist - (default false) set to true to maintain rollover stage as long as mousedown or press is activated (used by Buttons)
multiline - [not supported] (default false) set to true for multiline text - CURRENTLY not supported
wrap - [not supported] (default false) set to true to wrap text at the width - CURRENTLY not supported
scrollBarActive - (default false) set to true to show scrollBar
scrollBarDrag - (default false) set to true to be able to drag the scrollBar
scrollBarColor - (default borderColor) the color of the scrollBar
scrollBarAlpha - (default .3) the transparency of the scrollBar
scrollBarFade - (default true) fades scrollBar unless being used
scrollBarH - (default true) if scrolling in horizontal is needed then show scrollBar
scrollBarV - (default true) if scrolling in vertical is needed then show scrollBar
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
hasProp(property as String) - returns true if property exists on object else returns false
resize(width, height) - resizes the field dimensions (inherited from Window) returns object for chaining
clone(exact) - makes a copy with properties such as x, y, etc. also copied
   exact (default false) ZIM VEE (Pick) values are active in clones unless exact is set to true
   For instance, if the object's color is [blue, green]
   then its clone might be blue or green - which could be different than the original
   If exact is set to true then the clone will be the color of the original object
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: all methods of ZIM Window()

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.

ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
text - references the text property of the CreateJS Text object
label - references the ZIM Label object of the TextInput
   this is actually a LabelInput that extends a ZIM Label
   see the STATIC PROPERTY LabelInput entry below
placeholderLabel - refrerence to the placeholder label
htmlTag - access to the hidden HTML input tag
selection - access to selection ZIM Rectangle
   use this to set color or blendMode of selection
selectionAlpha - get or set the alpha of the selection
blinker - access to the blinking cursor ZIM Rectangle
   use this to set color or blendMode of blinker
size - the font size of the Label (without px)
font - get or set the font of the text
align - get or set the horizontal alignment of the text
   values are LEFT and RIGHT and CENTER (experimental)
color - gets or sets the label text color
backgroundColor - gets or sets the background color
enabled - default is true - set to false to disable

ALSO: all properties of ZIM Window()

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

STATIC PROPERTY
LabelInput() - a static class so use new TextInput.LabelInput() to create.
   This class is an editable label that expands in size as it is typed into
   The TextInput is a ZIM Window with a LabelInput inside
   The LabelInput has all the parameters of a ZIM Label with the following added after the size parameter:
      maxLength - (default null) the maximum number of characaters the text can have
      password - (default false) turn text into password text * symbols
      selectionColor - (default - the text color) the color of the selection
      selectionAlpha - (default .2) the alpha of the selection
      blinkerColor - (default - the text color) the color of the blinker cursor
      blinkerSpeed - (default .5) the speed of the blinker cursor
   Some parameters of LabelInput such as rollColor and rollPersist are ignored - but kept in the signature to match Label for ease

OPTIMIZED
This component is affected by the general OPTIMIZE setting (default is false)
if set to true, you will have to stage.update() after setting certain properties

EVENTS
focus, blur are dispatched when the text gains and loses focus
input is dispatched when the input text is typed or pasted into
change is dispatched when the input text is different after losing focus
See the events for HTML input field of type text
See the events for ZIM Window()
See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[24682] List(width, height, list, viewNum, vertical, currentSelected, align, valign, labelAlign, labelValign, labelIndent, labelIndentHorizontal, labelIndentVertical, indent, spacing, backgroundColor, rollBackgroundColor, selectedBackgroundColor, selectedRollBackgroundColor, backdropColor, color, rollColor, selectedColor, selectedRollColor, borderColor, borderWidth, padding, corner, swipe, scrollBarActive, scrollBarDrag, scrollBarColor, scrollBarAlpha, scrollBarFade, scrollBarH, scrollBarV, slide, slideDamp, slideSnap, shadowColor, shadowBlur, paddingHorizontal, paddingVertical, scrollWheel, damp, titleBar, titleBarColor, titleBarBackgroundColor, titleBarHeight, draggable, boundary, onTop, close, closeColor, excludeCustomTap, organizer, checkBox, pulldown, clone, cancelCurrentDrag, selectedIndex, noScale, pulldownToggle, style, group, inherit)

List
zim class - extends a zim.Window which extends a zim.Container which extends a createjs.Container

DESCRIPTION
A vertical or horizontal list of items.
This is really a zim.Tabs object inside a zim.Window object.
The list can be strings, numbers or Label objects and these are added to Tabs buttons.
The list can also include any DisplayObject with bounds (which most ZIM objects have except a Shape needs bounds set manually with setBounds()).
If the object is not a string, number or Label then selection will not highlight and currently animateTo() may not work if size is different.
See: https://zimjs.com/explore/list.html
See: https://zimjs.com/explore/listObjects.html

ACCORDION
An accordion is a list with nested sections that expand open.
A special accordion object can be passed to the list parameter
that includes the menu items, styles for the sub menus
and properties to animate, shade and indent the sub menus.
See: https://zimjs.com/ten/accordion.html

PULLDOWN AND LIST COMPONENTS
The pulldown parameter can be set to true to make list act like a pulldown
This hides the backdrop and border and can be set to be collapsed or expanded
There are component items available for slider, checkbox and colorPicker
See: https://zimjs.com/ten/pulldown.html
There is also a checkBox parameter to make a list of checkboxes
This acts like a multiple select list
See: https://zimjs.com/ten/listcheckbox.html

SPACING, PADDING, INDENTING
These adjust depending on vertical or horizontal settings
The spacing is the distance between items (default 2)
The padding is the distance around the items but not between (default spacing)
So changing the spacing can seem to change the padding - but that can be overridden
There is also paddingVertical and paddingHorizontal that can be adjusted (default padding)
Indent only works with custom items in the list in left, right alignment or top, bottom valignment
This moves the items away from their alignment
There is also label indenting for items with labels - and labelIndentVertical and labelIndentHorizontal

NOTE: List can have a ZIM Organizer added with the organizer parameter
The organizer lets the user add, remove and move items up, down, to the top or the bottom
See: https://zimjs.com/docs?item=organizer
See: https://zimjs.com/explore/organizer.html

NOTE: set the enable property to false as animating the position of the List object (or its parent Window)
then set the enable property to true on the animate call function.  See update() in Window docs for more

NOTE: to add ZIM Swipe() to objects in List set the overrideNoSwipe parameter of Swipe to true

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var list = new List({
   list:["Enormous", "Big", "Medium", "Small", "Puny"],
   viewNum:3, // this number will change the size of the list elements (default is 5)
}).center()
stage.update();

EXAMPLE
// make a pulldown - this must start with a name for the list
// see https://zimjs.com/ten/pulldown.html for nested lists
const data = {
   "MONSTERS":["Ghost", "Ghoul", "Vampire", "Werewolf", "Skeleton"]
}
const list = new List({
   list:{menu:data, bloom:true, whither:true},
   pulldown:true,
   pulldownToggle:true // if want list to close when selected or stage is selected
}).center();
stage.update();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default 300) width of list
height - (default 200) height of list
list - (default Options 1-30) an array of strings, numbers or zim Label objects - these will be added to zim Tabs Buttons
   or include any DisplayObject with bounds - these will not get highlighted but will indicate a change event and selectedIndex
   currently objects with different sizes may not animateTo() properly - this will be fixed soon.
   A special Accordion object literal {} can be provided - see: https://zimjs.com/ten/accordion.html
      with the following properties:
      menu - a SIMPLE or COMPLEX hierarchy input - see ZIM Hierarchy() in the Code module
         note: if just providing the menu and the rest of the properties below are default
         then the Accordion object literal can be the SIMPLE or COMPLEX hierarchy input.
         In other words, no need to pass in {menu:{blah}} just pass in {blah}
      open - (default false) set to true to start the list opened
      shade - (default .2) the alpha of indented shade in sub menus - or false for no shading
      shift - (default 15) the pixels to indent the shade - and left or right aligned text of sub menus - or false for no indenting
      dim - (default .1) the alpha of dark background overlay on sub menus - or false for no dimming
      bloom - (default false) time in seconds for each submenu item to be added - or false to not animate sub menus in - if true default time is .1 second
      whither - (default false) time in seconds for each submenu item to be removed - or false to not animate sub menus out - if true default time is .1 second
      expander - (default "plus") set to "arrow" or "none" to change the expander icon - thanks Christopher Browne and Ofweird Top for the suggestions
      subStyles - (default null) an array of style objects for each sublevel - with all the color and background color properties
      See: https://zimjs.com/ten/accordion.html
   note: the Accordion List is currently incompatible with the Organizer, addTo() and removeFrom()
viewNum - (default 5) how many items to show in the width and height provided
   adjusting this number will also change the overall scale of custom items
   or see the noScale parameter to avoid scaling custom items
vertical - (default true) set to false to make a horizontal list
currentSelected - (default false) set to true to show the current selection as highlighted
align - (default "center") horizontal align
valign - (default "center") vertical align
labelAlign - (default "center") horizontal align of the label only
labelValign - (default "center") vertical align of the label only
labelIndent - (default indent) indent of label when align or valign is set - usually same as indent unless custom objects are in list
labelIndentHorizontal - (default indent) horizontal indent of label when align or valign is set
labelIndentVertical - (default indent) vertical indent of label when align or valign is set
indent - (default 10) indent of items when align or valign is set and there are custom objects in list
spacing - (default 2) is the pixels between tab buttons
backgroundColor - (default "#777") the background color of the list elements (unless custom object)
rollBackgroundColor - (default "#555") the background color of the list element as rolled over
selectedBackgroundColor - (default "#444") the background color of the list element when selected
backdropColor - (default "#333") the background color of the list window (any CSS color)
color - (default "white") the text color of a deselected list element when not rolled over
rollColor - (default color) the rollover color
selectedColor - (default color) the text color of the selected list element
selectedRollColor - (default color) the text color of the rolled over selected list element
borderColor - (default #999) border color
borderWidth - (default 1) the thickness of the border
padding - (default 0) places the content in from edges of border (see paddingHorizontal and paddingVertical)
corner - (default 0) is the rounded corner of the list (does not accept corner array - scrollBars are too complicated)
swipe - (default auto/true) the direction for swiping set to none / false for no swiping
   also can set swipe to just vertical or horizontal
scrollBarActive - (default true) shows scrollBar (set to false to not)
scrollBarDrag - (default true) set to false to not be able to drag the scrollBar
scrollBarColor - (default borderColor) the color of the scrollBar
scrollBarAlpha - (default .3) the transparency of the scrollBar
scrollBarFade - (default true) fades scrollBar unless being used
scrollBarH - (default true) if scrolling in horizontal is needed then show scrollBar
scrollBarV - (default true) if scrolling in vertical is needed then show scrollBar
scrollBarOverlay - (default true) set to false to not overlay the scrollBar on the cotnent
   overlaying could hide content - but without overlay, content less than window size will show gap when no scrollBar
slide - (default true) Boolean to throw the content when drag/swipe released
slideDamp - (default .6) amount the slide damps when let go 1 for instant, .01 for long slide, etc.
slideSnap - (default "vertical") "auto" / true, "none" / false, "horizontal"
   slides past bounds and then snaps back to bounds when released
   vertical snaps when dragging up and down but not if dragging horizontal
shadowColor - (default rgba(0,0,0,.3)) the color of the shadow
shadowBlur - (default 20) set shadowBlur to -1 for no drop shadow
paddingHorizontal - (default padding) places content in from left and right
paddingVertical - (default padding) places content in from top and bottom
scrollWheel - (default true) scroll vertically with scrollWheel
damp - (default null) set to .1 for instance to damp the scrolling
titleBar - (default null - no titleBar) a String or ZIM Label title for the list that will be presented on a titleBar across the top
titleBarColor - (default "black") the text color of the titleBar if a titleBar is requested
titleBarBackgroundColor - (default "rgba(0,0,0,.2)") the background color of the titleBar if a titleBar is requested
titleBarHeight - (default fit label) the height of the titleBar if a titleBar is requested
draggable - (default true if titleBar) set to false to not allow dragging titleBar to drag list
boundary - (default null) set to ZIM Boundary() object - or CreateJS.rectangle()
onTop - (default true) set to false to not bring list to top of container when dragging
close - (default false) - a close X for the top right corner that closes the list when pressed
closeColor - (default #555) - the color of the close X if close is requested
excludeCustomTap - (default false) set to true to exclude custom buttons from tap() which would override existing tap() on the custom buttons
organizer - (default null) the ZIM Organizer for the list
checkBox - (default false) set to true to turn labeled list into a list of ZIM CheckBox objects - thanks Dale789 for the prompting!
   See: https://zimjs.com/ten/listcheckbox.html
   use selected.checkBox to get access to the selected CheckBox
   use the checkBoxes property to get a list of the CheckBox objects
   use setCheck(index, type), setChecks(type), getCheck(index) methods to manipulate
   use STYLE to set CheckBox size
pulldown - (default false) set to true to have List act like a Pulldown
   use tapClose and offClose parameters to optionally adjust behaviour
   See: https://zimjs.com/ten/pulldown.html
clone - (default false) set to true to add clones of the list items rather than the items themselves
cancelCurrentDrag - (default false) - set to true to cancel window dragging when document window loses focus
   this functionality seems to work except if ZIM is being used with Animate - so we have left it turned off by default
selectedIndex - (default 0) - set the selectedIndex at start - set to -1 for no selection
noScale - (default false) - set to true to not scale custom items - this ignores viewNum
pulldownToggle - (default false) - set to true to collapse list in pulldown mode when final item is selected or pressing off list
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
animateTo(index, timePerItem) - animate list to index at given time per item (default 50ms) - returns object for chaining
addAt(items, index, style, clone) - an array of items to insert at an index in the list - returns object for chaining
   clone defaults to false - set to true to add a clone of the item or items to the list
removeAt(number, index) - remove a number of elements (default 1) from the list starting at and including the index - returns object for chaining
clear() - clears the list
first() - select first list element - returns object to chain
last() - select last list element - returns object to chain
toggle(state, element) - for an accordion, will close the accordion if open or open if closed
   passing in true will open (or keep opened), passing in false will close (or keep closed)
   if no element is provided then it will assume the root (outer) element
   if the element has no children then its parent element will be opened or closed
   also see toggled property (which only works on the root element)
   note - in pulldown mode cannot call toggle() from change or tap methods - see pulldownToggle parameter instead
setCheck(index, type) - set the CheckBox at an index to true or false (the type parameter)
setChecks(type) - set all CheckBoxes to true or false (the type parameter) returns object for chaining
getCheck(index) - get the checked value of the CheckBox at an index
cancelCurrentDrag() - stop current drag on list - but add dragging back again for next drag
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

COMPONENT LIST ITEMS
These static methods make special List items with components
See: https://zimjs.com/ten/pulldown.html
Each may have a label, min, max, starting val, steps, etc.
Each has a call parameter for the function to call when the component changes
There are alternatively obj and property parameters
Setting these will change the property of the obj to the value of the component

List.slider(label, min, max, val, call, step, obj, property, paddingLeft, paddingRight, factor, offset, backgroundColor)
   A static method (use it like List.slider("fps", 0, 60, 20, fps)) to make a slider List item
   factor will multiply the slider value only in the stepper (at right)
   offset will start the stepper offset by that amount
   this lets the stepper value be factored and offset from the actual slider value
List.checkBox(label, checked, call, obj, property, paddingLeft, paddingRight, backgroundColor)
   A static method (use it like List.slider("fps", 0, 60, 20, fps)) to make a slider List item
List.colorPicker(label, color, picker, call, obj, property, paddingLeft, paddingRight, backgroundColor)
   A static method (use it like List.slider("fps", 0, 60, 20, fps)) to make a slider List item
   picker is an optional custom ZIM ColorPicker

This static method is used internally by the checkBox parameter of List
It can be used to create a checkBox list element - but also see List.checkBox() above
which is a little different and matches the format of the other List Items
List.checkItem(text, width, paddingHorizontal, paddingVertical, color, rollColor, backgroundColor, rollBackgroundColor, selectedColor, selectedRollColor, selectedBackgroundColor, selectedRollBackgroundColor)
   A static method (use it like List.checkItem("hello", 30, 300, 10, 10, white, etc.))
   To add a checkItem to a plain list use:
   new List({list:["goodbye", List.checkItem("hello", 30, 300, 10, 10, white), "what?"]})

ALSO: All Window methods

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
selectedIndex - get or set the index of the selected list element
selectedIndexPlusPosition set the index and scroll the index into view - might be broken for lists with custom objects of different heights
accordionIndex - read only index of the selected item inside an accordion otherwise is undefined
selected - gets the current selected list object (ie. a Button)
   use selected.checkBox to access the selected CheckBox if checkBox parameter is true
currentValue - gets or sets the current value - in setting, it matches the first label that has the value anywhere in it
text - gets or sets the current selected label text
label - gets current selected label object
items (or list) - read-only array of list button objects or objects in the list
   this will change from the list entered as parameters as strings are turned into tab buttons, etc.
   use addAt() and removeAt() methods to manipulate
   custom items can be accessed using item.content - as the item is a container with a backing then content
   each item has the following properties:
      index, label, expander (Label for accordion +- or arrows), listZID (see Hierarchy) and other properties depending on the item
checkBoxes - read-only array of CheckBox objects if checkBox parameter is true
itemsText - read-only array of text for labels (or null element if no label)
itemWidth - the width of each item (unless custom items)
itemHeight - the height of each item (unless custom items)
length - read-only length of the list
tabs - a reference to the tabs object used in the list
organizer - a reference to the organizer object if used
vertical - read-only true if list is vertical or false if horizontal
toggled - for accordion get or set whether the main (root) accordion is open (true) or closed (false)
   also see toggled() chainable method for more options
   note - in pulldown mode cannot call toggled from change or tap methods - see pulldownToggle parameter instead   
enabled - default is true - set to false to disable

ALSO: see all Window properties - like titleBar, titleBarLabel, etc.

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
dispatches a "change" event - then use selectedIndex or text to find data
dispatches a "bloom" event for each item that is created when blooming
   this receives an event object with an item property for the list item that was just opened
dispatches an "expanded" event when items have been expanded
   this receives an event object with an items property of the items just opened
dispatches a "collapsed" event when items have been collapsed

ALSO: All Window events including "scrolling"

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[25869] Stepper(list, width, backgroundColor, borderColor, borderWidth, label, color, vertical, arrows, corner, shadowColor, shadowBlur, continuous, display, press, hold, holdDelay, holdSpeed, draggable, dragSensitivity, dragRange, stepperType, min, max, step, step2, arrows2, arrows2Scale, keyEnabled, keyArrows, rightForward, downForward, selectedIndex, style, group, inherit)

Stepper
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Lets you step through a list of numbers or strings with arrows and keyboard arrows.
Uses mousedown to activate and defaults to stepping while pressing down
and going faster if you drag away from your press.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var stepper = new Stepper();
stepper.on("change", function() {
   zog(stepper.selectedIndex);
   zog(stepper.currentValue);
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
list - (default 1-10) pass in an array of strings or numbers to display one at a time
   passing in an array will change the stepperType parameter from "number" to "list"
   for instance a set of words ["hello", "goodbye", "wow", "omg!"]
   would need a stepperType of "list" to be set
width - (default 100) is the width of the text box (you can scale the whole stepper if needed)
backgroundColor - (default "white") for the arrows and the text box
borderColor - (default null) stroke color for the box
borderWidth - (default 1 if borderColor) stroke thickness for the box
label - (default null) which can be used to define custom text properties
vertical - (default false) set to true if you want the arrows above and below the text
arrows - (default true) - use graphical arrows (also see keyArrows to turn off keyboard arrows)
corner - (default 10) is the radius of the text box corners - set to 0 for square corners
   can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
shadowColor - (default rgba(0,0,0,.3)) set to -1 for no drop shadow
shadowBlur - (default 14) value for shadow blur if shadow is set
continuous - (default false) set to true to loop around or go back past 0 index
display - (default true) set to false just to just show the arrows and not the value
press - (default true) will advance on label mousedown - set to false to not advance on mousedown
hold - (default true) set to false to not step with extended press down
holdDelay - (default .4) time (seconds) to wait for first step with hold (also see ZIM TIME constant)
holdSpeed - (default .2) time (seconds) between steps as holding (also see ZIM TIME constant)
draggable - (default true) set to false to not step when dragging
dragSensitivity - (default .1) .01 changes really quickly - 1 changes at base rate
dragRange - (default 200) absolute distance (pixels) from press the drag will reach maximum
stepperType - (default "number" unless passing in an array to list) makes numbers, words, letters to step through
   also stepperType "list", "letter" - these get ranges below
min - (default 0 for number and "A" for letter) the minimum value (can make min bigger than max) (not for list stepperType)
max - (default 10 for number and "Z" for letter) the maximum value (can make max smaller than min) (not for list stepperType)
step - (default 1) the step value each time - can be decimal (only positive, only for number stepperType)
step2 - (default set to step) the step value when dragging perpendicular to main horizontal or vertical direction
   step2 will run with draggable set to true or with arrows2 set below (only positive, only for number stepperType)
arrows2 - (default true if step2 different than step and stepperType number - else false) secondary arrows perpendicular to main horizontal or vertical direction
   arrows2 will activate step2 above (only for number stepperType)
arrows2Scale - (default .5) the scale relative to the main arrows
keyEnabled - (default true) set to false to disable keyboard search / number picker
keyArrows - (default true) set to false to disable keyboard arrows
rightForward - (default true) set to false to make left the forward direction in your list
downForward - (default true except if stepperType is "number" then default false) set to false to make up the forward direction in your list
selectedIndex - (default 0) - set the selectedIndex at start
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
next() - goes to next
prev() - goes to previous
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
selectedIndex - gets or sets the current index of the array and display
currentValue - gets or sets the current value of the array and display
currentValueEvent - gets or sets the current value and dispatches a "change" event if set and changed
stepperArray - gets or sets the list
containerPrev, containerNext - access to the zim Container that holds the arrows
arrowPrev, arrowNext - access to the zim Triangle objects
arrowPrev2, arrowNext2 - access to the zim Triangle objects for arrows2
min, max - only for number mode at the moment - currently, do not change the max to be less than the min
label - access to the Label
textBox - access to the text box backing shape
continuous - does the stepper loop
enabled - default is true - set to false to disable
blendMode - how the object blends with what is underneath - such as "difference", "multiply", etc. same as CreateJS compositeOperation
keyFocus - get or set the keyboard focus on the component - see also zim.KEYFOCUS
   will be set to true if this component is the first made or component is the last to be used

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

OPTIMIZED
This component is affected by the general OPTIMIZE setting (default is false)
if set to true, you will have to stage.update() after setting certain properties
and stage.update() in change event to see component change its graphics

EVENTS
dispatches a "change" event when changed by pressing an arrow or a keyboard arrow
(but not when setting selectedIndex or currentValue properties)

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[26786] Slider(min, max, step, button, barLength, barWidth, barColor, vertical, useTicks, tickColor, tickStep, semiTicks, tickScale, semiTickScale, accentSize, accentOffset, accentColor, accentBackgroundColor, accentDifference, sound, inside, keyArrows, keyArrowsStep, keyArrowsH, keyArrowsV, damp, currentValue, expand, expandVertical, expandBar, expandBarVertical, useLabels, labelMargin, style, group, inherit)

Slider
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A traditional slider - will give values back based on min and max and position of button (knob).

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var slider = new Slider({step:1})
   .center()
   .change(function() {
      zog(slider.currentValue); // 0-10 in steps of 1
   });
// or create an on("change", function) event (do not chain on)

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
min - |ZIM VEE| (default 0) the minimum value for the slider
max - |ZIM VEE| (default 10) the maximum value for the slider
step - |ZIM VEE| (default 0) 0 is continuous decimal - 1 would provide steps of 1, 2 would provide steps of 2, etc.
button - (default small button with no label) - a zim Button or string as follows:
   "pill" - a narrow rectangle with rounded corners
   "aztec" - a quadrilateral with fat side and skinny side (default for sound)
   "circle" - a circle - can be oval with different width or height
   "grip" - adds three grip lines to button
barLength - (default 300) the length of the bar (the slider slides along its length)
barWidth - (default 3) the width of the bar (how fat the bar is)
barColor - (default "#666") the color of the bar (any CSS color)
vertical - (default false) set to true to make slider vertical
useTicks - (default false) set to true to show small ticks for each step (step > 0)
tickColor - (default barColor) set the tick color if ticks are set
tickStep - (default step - or 1 if no step and useTicks is true) set to adjust tick amount
semiTicks - (default .25) add a number of semiTicks.  1 would add one smaller tick between ticks, 4 would add 4 smaller ticks, etc.
tickScale - (default 1) scale the height of the ticks
semiTickScale - (default 1) scale the height of the semiTicks
accentSize - (defualt 0) height of a bar next to slider that can be used to accent selection
accentOffset - (default 24) distance from edge of slider the accent will show
accentColor - (default zim.pink) color of filled part of accent
accentBackgroundColor - (default clear) color of background of accent
accentDifference - (default -.25) pixels accent background is bigger (or smaller if negative) than accentSize
   this is used to stop bleeding of accent background
   but can also be used to make the accent half the width of the background so it runs in a track, etc.
   or fatter than the background so it runs on a wire or mono-rail
sound - (default false) - set to true to adjust various defaults for ticks, accent, button
inside - (default false) set to true to fit button inside bar (need to manually adjust widths)
keyArrows - (default true) set to false to disable keyboard arrows
keyArrowsStep - (default 1% of max-min) number to increase or decrease value when arrow is used
   if step is set, then this value is ignored and set to step
keyArrowsH - (default true) use left and right arrows when keyArrows is true
keyArrowsV - (default true) use up and down arrows when keyArrows is true
damp - (default null) set to value such as .1 to damp the slider currentValue
   use with Ticker rather than "change" event - eg:
   Ticker.add(function () {circle.x = slider.currentValue;});
currentValue |ZIM VEE| - (default min) a starting value for the slider
expand - (default null or 10 for mobile) set to value to expand the interactive area of the slider button
expandVertical - (default expand) set to value to expand the vertical interactive area of the slider button
expandBar - (default 20 or 0 for horizontal) set to value to expand the interactive area of the slider bar
expandBarVertical - (default 0 or 20 for horizontal) set to value to expand the vertical interactive area of the slider bar
useLabels - (default false) - add Labels to ticks if useTicks is true - can apply STYLE
labelMargin - (default 20) - distance from ticks to Label if useLabels is true
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
currentValue - gets or sets the current value of the slider
currentValueEvent - gets or sets the current value and dispatches a "change" event if set and changed
min, max, step - read only - the assigned values
bar - gives access to the bar Rectangle
button - gives access to the Button
ticks - gives access to the ticks (to position these for example)
labels - access to the labels container if useLabels is true
accent - gives access to the access Shape
accentBacking - gives access to the accessBacking Shape
keyArrowsH, keyArrowsV - get or set the type of arrow keys to use (helpful for when cloning)
enabled - default is true - set to false to disable
blendMode - how the object blends with what is underneath - such as "difference", "multiply", etc. same as CreateJS compositeOperation
keyFocus - get or set the keyboard focus on the component - see also zim.KEYFOCUS
   will be set to true if this component is the first made or component is the last to be used

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

OPTIMIZED
This component is affected by the general OPTIMIZE setting (default is false)
if set to true, you will have to stage.update() after setting certain properties
and stage.update() in change event to see component change its graphics

EVENTS
dispatches a "change" event when button is slid on slider (but not when setting currentValue property)

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Slider


************************************
[27439] Selector(tile, borderColor, borderWidth, backgroundColor, corner, dashed, paddingHorizontal, paddingVertical, speed, diagonal, dim, multi, keyArrows, behind, resizeScale, selectedIndex, style, group, inherit);

Selector
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A Selector acts on a ZIM Tile to provide an interactive selector that highlights a tile element.
The selector works as a select bar and a select pad.

See: https://zimjs.com/ten/wrapper.html which includes several Selector objects as bars
Selector as a pad would be similar to selecting letters on an onscreen TV remote system

Selector has a multi parameter that allows for multiple elements to be in selected mode.
The selectedIndex or selectedItem will only be the last selected.
And only one selecteIndex can be set at a time
but as many as desired can be set one after another - in a loop for instance.
The difference is that once selected, the item remains highlighted until unselected with a presseup.
This allows for a synth pad for instance where multiple notes can be played at the same time.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// the items in the Tile should be centerReg()
new Selector(new Tile(new Rectangle().centerReg(), 4, 4, 20, 20))
   .center()
   .change(function (e) {
      e.target.currentItem.alpha = 0;
      stage.update();
   });
stage.update();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
tile - (default four red circles) the ZIM Tile to which to apply the selector
   the elements should have their registration centered
   see Tile for how to tile a series of different objects, etc.
   this will work as a horizontal or vertical bar or a grid selector
borderColor - (default "white") the border color of the selector
borderWidth - (default 2) the border width of the selector
backgroundColor - (default "rgba(0,0,0,.1)") the background color of the selector
corner - (default 10) the corner radius of the selector
dashed - (default false) the dashed border setting of the selector
paddingHorizontal - (default half tile spacingH) the space from the selected item
paddingVertical - (default half tile spacingV) the background color of the selector
speed - (default 2) the speed the selector moves to the next selection - can set to 0 for instant
diagonal - (default false) defaults to animate horizontally and vertically - set to true for diagonally
dim - (default null) set to true for .7 alpha or a number between 0-1 for tile to dim while selector animates
multi - (default false) set to true to enable multiple highlights
   selectedIndex and selectedItem will still read only the last selected tile or set only one tile at a time
   will need a multitouch devices - degrades fine to single touch if no multitouch
keyArrows - (default true) set to false to disable keyboard arrows
behind - (default false) set to true to put selector behind tile
resizeScale - (default false) set to true to resize the border as selector changes scale
selectedIndex - (default 0) the item index on which to start the selector - set to -1 for no selection
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
selectedIndex - the index number of the selected item in the tile - set to -1 for no selection
currentItem - gets or sets the current item under the selector
noAnimate - set to make the next selectedIndex or currentItem call not animate to tile
MULTI - in a change event with multi set:
   downIndex - this will be the index under the selector on press down (or null if pressing up)
   upIndex - this will be the index under the selector on press up (or null if pressing down)
   downItem - this will be the item under the selector on press down (or null if pressing up)
   upItem - this will be the item under the selector on press up (or null if pressing down)
lastIndex - get the last selected index
lastItem - get the last selected item
selectedCol - get the index of the selected column
selectedRow - get the index of the selected row
lastCol - get the index of the last selected column
lastRow - get the index of the last selected row
tile - a reference to the Tile object
selector - a reference to the Rectangle object used as the selector
enabled - default is true - set to false to disable
blendMode - how the object blends with what is underneath - such as "difference", "multiply", etc. same as CreateJS compositeOperation
keyFocus - get or set the keyboard focus on the component - see also zim.KEYFOCUS
   will be set to true if this component is the first made or component is the last to be used

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
dispatches a "change" event when selector finishes animating to a new selection
note that a tap() or mousedown/click function can be used if the selectedIndex is desired right away

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[27885] Dial(min, max, step, width, backgroundColor, indicatorColor, indicatorScale, indicatorType, useTicks, innerTicks, tickColor, tickStep, semiTicks, tickScale, semiTickScale, innerCircle, innerScale, innerColor, inner2Color, accentSize, accentOffset, accentColor, accentBackgroundColor, accentDifference, sound, linear, gap, limit, keyArrows, keyArrowsStep, keyArrowsH, keyArrowsV, continuous, continuousMin, continuousMax, damp, currentValue, useLabels, labelMargin, style, group, inherit);

Dial
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A traditional dial - will give values back based on min and max and position of dial.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var dial = new Dial({step:1, backgroundColor:"violet"});
dial.center();
dial.on("change", function() {
   zog(dial.currentValue); // 1-10 in steps of 1
});
stage.update();

EXAMPLE
// adding numbers around dial
dial.ticks.loop(function(tick,i) {
   new Label(i, 16).centerReg(tick).rot(-tick.rotation).mov(0,-20);
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
min |ZIM VEE| - (default 0) the minimum value for the dial
max |ZIM VEE| - (default 10) the maximum value for the dial
step |ZIM VEE| - (default 1) 1 provides steps of 1, 0 is continuous decimal, 2 would provide steps of 2, etc.
width - (default 100) the width of the dial (diameter)
backgroundColor - (default "#666") the background color of the dial
indicatorColor - (default "#222") the color of the indicator
indicatorScale - (default 1) the scale of the indicator
indicatorType - (default "arrow" or "triangle") can also be "dot" or "circle", and "line" or "rectangle"
useTicks - (default true - unless step set to 0) will show lines for ticks
innerTicks (default false) set to true to put the ticks inside if step is set
tickColor - (default backgroundColor) set the tick color if ticks are set
tickStep - (default step - or 1 if no step and useTicks is true) set to adjust tick amount
semiTicks - (default 0) add a number of semiTicks.  1 would add one smaller tick between ticks, 4 would add 4 smaller ticks, etc.
tickScale - (default 1) scale the height of the ticks
semiTickScale - (default 1) scale the height of the semiTicks
innerCircle - (default true) gives an inner knob look - set to false for flat
innerScale - (default 1) can be adjusted along with indicatorScale to get a variety of looks
innerColor - (default "rgba(0,0,0,.2)") color of first inner circle
inner2Color - (default "rgba(0,0,0,.1)") color of inside inner circle
accentSize - (defualt 0) height of a ring around the dial that can be used to accent selection
accentOffset - (default .45 width/2) distance from edge of dial the accent will show
accentColor - (default zim.pink) color of filled part of accent
accentBackgroundColor - (default clear) color of background of accent
accentDifference - (default -.25) pixels accent background is bigger (or smaller if negative) than accentSize
   this is used to stop bleeding of accent background
   but can also be used to make the accent half the width of the background so it runs in a track, etc.
   or fatter than the background so it runs on a wire or mono-rail
sound - (default false) - set to true to rotate dial -180 and set a gap of .25
   adjusts various defaults for ticks, accent, indicatorType, etc.
linear - (default false - unless sound is true) - set to true to pressdrag up and down to increase and decrease dial
gap - (default 0) ratio of circle 360 to leave as a gap between dial start and dial end
limit - (default true) stops dial from spinning right around - set to false to not limit dial
keyArrows - (default true) set to false to disable keyboard arrows
keyArrowsStep - (default 1% of max-min) number to increase or decrease value when arrow is used
   if step is set, then this value is ignored and set to step
keyArrowsH - (default true) use left and right arrows when keyArrows is true
keyArrowsV - (default true) use up and down arrows when keyArrows is true
continuous - (default false) this turns the dial into a continuous dial from the min at the top
   The (max-min)/360 give a delta value per degree
   and as the dial goes clockwise it adds the delta and as it goes counterclockwise it subtracts the delta
   The steps are still used or not if set to zero
   The min and max are no longer a real min and max - see the continuousMin and continuousMax below
   limit is ignored or set to false when continuous is true
continuousMin - (default null) set to Number to limit the minimum total value of the dial when continuous is true
continuousMax - (default null) set to Number to limit the maximum total value of the dial when continuous is true
damp - (default null) set to value such as .1 to damp the slider currentValue
   IGNORED when limit set to false - otherwise may damp incorrectly
   use with Ticker rather than "change" event - eg:
   Ticker.add(function () {circle.x = slider.currentValue;});
currentValue |ZIM VEE| - (default min value) - set the currentValue at start
useLabels - (default false) - add Labels to ticks if useTicks is true - can apply STYLE
labelMargin - (default 10) - distance from ticks to Label if useLabels is true
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
currentValue - gets or sets the current value of the dial
currentValueEvent - gets or sets the current value and dispatches a "change" event if set and changed
min, max - read only assigned values unless continuous is true - then write enabled
step - read only - the assigned values
continuous - gets a boolean as to whether the continuous is true (read only)
continuousMin - get or set the continuousMin if continuous is set to true
continuousMax - get or set the continuousMax if continuous is set to true
backing - gives access to the dial backing Circle
inner and inner2 give access to any inner circles
ticks - gives access to the ticks (to scale these for example)
labels - access to the labels container if useLabels is true
accent - gives access to the access Shape
accentBacking - gives access to the accessBacking Shape
indicator - gives access to the indicator container with registration point at the dial center
indicatorShape - gives access to the shape on the end of the indicator (zim Triangle, Circle, Rectangle)
keyArrowsH, keyArrowsV - get or set the type of arrow keys to use (helpful for when cloning)
enabled - default is true - set to false to disable
blendMode - how the object blends with what is underneath - such as "difference", "multiply", etc. same as CreateJS compositeOperation
keyFocus - get or set the keyboard focus on the component - see also zim.KEYFOCUS
   will be set to true if this component is the first made or component is the last to be used

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

OPTIMIZED
This component is affected by the general OPTIMIZE setting (default is false)
if set to true, you will have to stage.update() after setting certain properties
and stage.update() in change event to see component change its graphics

EVENTS
dispatches a "change" event when dial changes value (but not when setting currentValue property)

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Dial


************************************
[28594] Tabs(width, height, tabs, backgroundColor, rollBackgroundColor, selectedBackgroundColor, selectedRollBackgroundColor, color, rollColor, selectedColor, selectedRollColor, vertical, spacing, currentEnabled, currentSelected, corner, base, keyEnabled, gradient, gloss, backing, rollBacking, wait, waitTime, waitBackgroundColor, rollWaitBackgroundColor, waitColor, rollWaitColor, waitModal, waitEnabled, backdropColor, align, valign, labelAlign, labelValign, labelIndent, labelIndentHorizontal, labelIndentVertical, indent, useTap, excludeCustomTap, selectedIndex, styleLabels, keyWrap, style, group, inherit)

Tabs
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A traditional tab layout for along the edge of content.
Can also act as an independent button row or column.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var tabs = new Tabs({tabs:["A", "B", "C", "D"], spacing:5, corner:14});
tabs.center();
tabs.on("change", function() {
   zog(tabs.selectedIndex);
   zog(tabs.text);
});
stage.update();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default 240) overall width of tab set (ZIM divides the width across tabs and spacing)
height - (default 60) height of tabs
tabs - (default ["1","2","3","4"]) an array of any String, Number, Label, Button, (or any DisplayObject)
   OR tab objects with the following properties available:
   any tab specific properties will override the default values from other parameters
   [{label:"String", width:200, backgroundColor:"red", rollBackgroundColor:"pink", selectedBackgroundColor:"grey", color:"yellow", selectedColor:"lime"}, {etc.}]
   label can be a String or a Label object - default text color is white
   Tab objects can also include wait properties for individual buttons.
   (this was put in place before Buttons were allowed in the tabs array - so you can just add a Button to the tab array instead)
   See wait, waitTime, waitBackgroundColor, rollWaitBackgroundColor, waitColor, rollWaitColor, waitModal and waitEnabled parameters below
   wait can be used with button's waiting property to offer an alternative to a loading screen or confirmation panel
   also see the button's clearWait() method to cancel the wait state and waited event that triggers when the wait is done
   wait will primarily be applicable when the tabs are used as a set of buttons rather than traditional tabbing
   Warning - do not use the same array for multiple tabs as the array is turned into an array of objects used by the Tabs object.
backgroundColor - (default "#777") the background color of a deselected tab when not rolled over
rollBackgroundColor - (default "#555") the rollover background color
selectedBackgroundColor - (default "#333") the background color of the selected tab (any CSS color)
selectedRollBackgroundColor - (default rollBackgroundColor) the background color of the selected tab on rollover (if currentEnabled is true)
color - (default "white") the text color of a deselected tab when not rolled over
rollColor - (default color) the rollover color (selected tabs do not roll over)
selectedColor - (default color) the text color of the selected tab (any CSS color)
selectedRollColor - (default rollColor) the text color of the selected tab on rollover (if currentEnabled is true)
vertical - (default false) set to true to make vertical tabs with text still horizontal
spacing - (default 1) is the pixels between tab buttons
currentEnabled - (default false) set to true to be able to press (a second time) the selected tab button
currentSelected - (default true) set to false to not highlight the current button (good for button bars)
   setting this to true will set currentEnabled to true
corner - (default 0) the corner radius of the tabs
   can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
base - (default "none") specifiy a side for flat bottom when corner is set (but not set to an array)
   other values are "bottom" (default when corner and not vertical), "left" (default when corner and vertical), "top", "right"
   ** this was flatBottom - but then vertical tabs were added so it was changed in ZIM 9.2.0
keyEnabled - (default true) so tab key cycles through tabs, shift tab backwards
gradient - (default null) 0 to 1 (try .3) adds a gradient to the tabs
gloss - (default null) 0 to 1 (try .1) adds a gloss to the tabs
wait - (default null) String text for tab to say when pressed to enter a wait mode
   The wait parameters can be (and probably will be) set as properties for each individual tab in the tabs array
waitTime - (default 20000) milliseconds to stay in wait state before returning to normal tab
waitBackgroundColor - (default color) the color of the tab during wait period
rollWaitBackgroundColor - (default color) the color of the tab during wait period
waitBackgroundColor - (default red) color to make button during wait time if wait is set
rollWaitBackgroundColor - (default rollColor) color for button when waiting and rolled over
waitColor - (default label's color) color to make text during wait time if wait is set
rollWaitColor - (default label's roll color) color for text when waiting and rolled over
waitModal - (default false) set to true to exit wait state if user clicks off tabs or to another tab
waitEnabled - (default true) set to false to disable tabs while in wait mode
backdropColor - (default null) set to a color to show behind the tabs (handy for when corner is not 0)
align - (default "center") horizontal align
valign - (default "center") vertical align
labelAlign - (default "center") horizontal align of the label only
labelValign - (default "center") vertical align of the label only
labelIndent - (default indent) indent of label when align or valign is set - usually same as indent unless custom objects are in tabs
labelIndentHorizontal - (default indent) horizontal indent of label when align or valign is set
labelIndentVertical - (default indent) vertical indent of label when align or valign is set
indent - (default 10) indent of items when align or valign is set and there are custom objects in tabs
useTap - (default false) set to true to use tap to activate otherwise uses ACTIONEVENT (mousedown or click)
excludeCustomTap - (default false) set to true to exclude custom buttons from tap() which would override existing tap() on the buttons
selectedIndex - (default 0) - set the selectedIndex at start
styleLabels - (default false) - set to true to pass styles to Tab labels
keyWrap - (default true) - set to false to not wrap around Tabs when tab key reaches end or start
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
addAt(items, index, setStyle) - an array of items to insert at an index in the tab - tabs will grow in size - returns the object for chaining
   To keep the same size - run insertAt() and then remake the Tabs using the tabs.buttons array as the tabs parameter
   Can also send in a setStyle object literal {} with color, rollColor, selectedColor and selectedRollColor plus the background color versions of these!
removeAt(index, number) - remove a tab index an number of items (default 1) - tabs will shrink in size - returns the object for chaining
first() - select first tab - returns object to chain
last() - select last tab - returns object to chain
getItemIndex(item) - gets the index of the list item provided

hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
selectedIndex - gets or sets the selected index of the tabs
selected - gets the selected button - selected.enabled = true, etc.
tabs - gets or sets tabs object (will have to manually change buttons as well as adjust props)
backgroundColor - gets or sets default unselected background color - not applied to custom buttons
rollBackgroundColor - gets or sets default rolled over background color - not applied to custom buttons
selectedBackgroundColor - gets or sets default selected background color - not applied to custom buttons
selectedRollBackgroundColor - gets or sets default selected roll background color - not applied to custom buttons
color - gets or sets default unselected text color - not applied to custom buttons
rollColor - gets or sets default rolled over text color - not applied to custom buttons
selectedColor - gets or sets default selected text color - not applied to custom buttons
selectedRollColor - gets or sets default selected roll text color - not applied to custom buttons
text - gets current selected label text
label - gets current selected label object
buttons - an array of the ZIM Button objects. buttons[0].enabled = false;
labels - an array of the ZIM Label objects. labels[0].text = "YUM"; labels[2].y -= 10;
buttonDown - the button that is currently being pressed
backdrop - reference to backdrop Rectangle if backdropColor is provided
keyEnabled - gets or sets whether the tab key and shift tab key cycles through tabs (does not affect accessibility)
enabled - default is true - set to false to disable
blendMode - how the object blends with what is underneath - such as "difference", "multiply", etc. same as CreateJS compositeOperation
keyFocus - get or set the keyboard focus on the component - see also zim.KEYFOCUS
   will be set to true if this component is the first made or component is the last to be used

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

OPTIMIZED
This component is affected by the general OPTIMIZE setting (default is false)
if set to true, you will have to stage.update() after setting certain properties
and stage.update() in change event to see component change its graphics

ACTIONEVENT
This component is affected by the general ACTIONEVENT setting
The default is "mousedown" - if set to something else the component will act on click (press)

EVENTS
dispatches a "change" event when a tab changes (but not when setting selectedIndex property)

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Tabs


************************************
[29495] Pad(width, cols, rows, keys, backgroundColor, rollBackgroundColor, selectedBackgroundColor, selectedRollBackgroundColor, color, rollColor, selectedColor, selectedRollColor, spacing, currentEnabled, corner, labelColor, gradient, gloss, backing, rollBacking, wait, waitTime, waitBackgroundColor, rollWaitBackgroundColor, waitColor, rollWaitColor, waitModal, waitEnabled, selectedIndex, style, group, inherit)

Pad
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A pad that has rows and cols made of square keys.
When the keys are pressed the pad will dispatch a change event - get the selectedIndex or text property.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var pad = new Pad();
pad.center();
pad.on("change", function() {
   zog(pad.selectedIndex); // 0-8
   zog(pad.text); // 1-9
});
stage.update();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
** inherits STYLE from type selector for Pad, then general styles then type selector for Tabs
width - (default 150) overall width of pad (ZIM divides the width across cols and spacing)
cols - (default 3) the columns in the pad
rows - (default cols) the rows in the pad
keys - (default an Array for cols x rows) an array of key objects with the following properties available:
   any key specific properties will override the default values from other parameters
   [{label:"String", width:200, backgroundColor:"Red", rollBackgroundColor:"pink", selectedBackgroundColor:"grey"}, {etc.}]
   the label can be a String or a Label object - default text color is white
   Key objects can also include wait properties for individual buttons.
   See wait, waitTime, waitBackgroundColor, rollWaitBackgroundColor, waitColor, rollWaitColor, waitModal and waitEnabled parameters below
   wait can be used with button's waiting property to offer an alternative to a loading screen or confirmation panel
   also see the button's clearWait() method to cancel the wait state and waited event that triggers when the wait is done
backgroundColor - (default "#777") the background color of a deselected key when not rolled over
rollBackgroundColor - (default "#555") the rollover background color (selected keys do not roll over)
selectedBackgroundColor - (default "#333") the background color of the selected key (any CSS color)
color - (default "white") the text color of a deselected key when not rolled over
selectedColor - (default color) the text color of the selected key (any CSS color)
rollColor - (default color) the rollover color (selected keys do not roll over)
spacing - (default 1) is the pixels between key buttons
currentEnabled - (default true) set to false to make selected key not pressable
corner - (default 0) the corner radius of the keys
   can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
labelColor - (default "white") the color of the label
gradient - (default null) 0 to 1 (try .3) adds a gradient to the tabs
gloss - (default null) 0 to 1 (try .1) adds a gloss to the tabs
wait - (default null) String text for button to say when pressed to enter a wait mode
   The wait parameters can be (and probably will be) set as properties for each individual button in the pads array
waitTime - (default 20000) milliseconds to stay in wait state before returning to normal button
waitBackgroundColor - (default color) the color of the button during wait period
rollWaitBackgroundColor - (default color) the color of the button during wait period
waitBackgroundColor - (default red) color to make button during wait time if wait is set
rollWaitBackgroundColor - (default rollColor) color for button when waiting and rolled over
waitColor - (default label's color) color to make text during wait time if wait is set
rollWaitColor - (default label's roll color) color for text when waiting and rolled over
waitModal - (default false) set to true to exit wait state if user clicks off the pad or to another button
waitEnabled - (default true) set to false to disable pad while in wait mode
selectedIndex - (default 0) - set the selectedIndex at start
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
selectedIndex - gets or sets the selected index of the pad
text - gets current selected label text
selected - gets the selected button - selected.enabled = true, etc.
label - gets current selected label object
selectedBackgroundColor - gets or sets default selected background color
backgroundColor - gets or sets default unselected background color
rollBackgroundColor - gets or sets default rolled over background color
color - gets or sets default unselected text color
rollColor - gets or sets default rolled over text color
selectedColor - gets or sets default selected text color
buttons - an array of the ZIM Button objects. buttons[0].enabled = false;
labels - an array of the ZIM Label objects. labels[0].text = "YUM"; labels[2].y -= 10;
tabs - an array of the zim Tabs objects (one object per row)
enabled - default is true - set to false to disable
blendMode - how the object blends with what is underneath - such as "difference", "multiply", etc. same as CreateJS compositeOperation

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

OPTIMIZED
This component is affected by the general OPTIMIZE setting (default is false)
if set to true, you will have to stage.update() after setting certain properties
and stage.update() in change event to see component change its graphics

ACTIONEVENT
This component is affected by the general ACTIONEVENT setting
The default is "mousedown" - if set to something else the component will act on click (press)

EVENTS
dispatches a "change" event when a pad changes (but not when setting selectedIndex property)

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=Pad


************************************
[29754] DPad(axis, width, backgroundColor, borderWidth, borderColor, indicatorColor, indicatorPressColor, indicatorScale, indicatorRadius, innerCircle, innerScale, activeRadius, clamp, logo, style, group, inherit)

DPad
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A DPad (Directional Pad) can be used to control x and y values
This is primarily handy on mobile where a substitute for keypresses is needed
The DPad can be set up for all directions, horizontal or vertical
The DPad can be passed in to a ZIM MotionController to control an object

See: https://zimjs.com/ten/dpad.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var dPadH = new DPad().pos(50,50,false,true);
new MotionController({
   target:new Circle().center(),
   type:dPadH,
   speed:mobile()?100:80,
   boundary:new Boundary(0,0,stageW,stageH)
});
stage.update();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
axis - (default "all") set to "horizontal" or "vertical" or "all".  Appropriate arrows will show
width - (default 100) width of DPad backgroundColor - (default "#777") the background color of a deselected key when not rolled over
backgroundColor - (default "#666") the background color (any zim or html color)
indicatorColor - (default "#ddd") the color of the arrows
indicatorPressColor - (default "#eee") the color of the arrows as pressed
indicatorScale - (default 1) the scale of the arrows
indicatorRadius - (default null) set the indicator radius
innerCircle - (default true) set to false to not show an inner circle
innerScale - (default .5) the scale relative to the indicator
activeRadius - (default width*2) radius at which the DPad works
clamp - (default true) set to false to not limit the value between -1 and 1
logo - (default false) set to true to show the letter D in the DPad - or add your own
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
dirX, dirY - the x and y values for the DPad - between -1 and 1 if clamp is set
   these can be multiplied by a factor to adjust speed - or use speed parameter of associated MotionController
blendMode - how the object blends with what is underneath - such as "difference", "multiply", etc. same as CreateJS compositeOperation
enabled - default is true - set to false to disable

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
dispatches a "change" event with dirX and dirY provided as well on the event object

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[29956] Radial(labels, size, font, height, coreRadius, coreColor, startAngle, totalAngle, angles, flip, shiftVertical, icons, rollIcons, rotateIcons, iconsShiftVertical, backgroundColor, rollBackgroundColor, selectedBackgroundColor, selectedRollBackgroundColor, backdropColor, color, rollColor, selectedColor, selectedRollColor, borderColor, borderWidth, gradient, gap, gapAsAngle, spacing, spacingInner, spacingOuter, currentEnabled, currentSelected, selectedIndex, style, group, inherit)

Radial
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A radial ring with selectable buttons with lables or icons
Used internally by ZIM RadialMenu which has expandable rings for a hierarchical interface
Radial uses LabelOnArc for labels

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var radial = new Radial(["one", "two", "three", "four"]).center();
radial.change(function () {
   zog(radial.selectedIndex);
});
stage.update();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)

labels - (default ["A", "B", "C", "D", "E"]) an array of text or ZIM Label objects for buttons
size - (default 30) label size
font - (default "verdana") the font - can also import fonts in Frame() asset parameter or frame.loadAssets()
startAngle - (default null) will start first button centered at top - see also totalAngle
   setting an angle will start left side of first button at this angle
   with 0 being the top (note, ZIM angles usually start along x axis - but not here)
totalAngle - (default 360) set to use only a portion of the circle - see also startAngle
angles - (default null) can set an array of angles for center of the buttons
   can use angles property toString() to get existing angle data
   this can be modified to suit and passed into this parameter for unequal button sizes
flip - (default true) flip the text between 90 and -180 (from 0 at top)
shiftRadial - (default 0) amount to shift text in radially
icons - (default null) set to an array of objects that will go under the text
   can set the labels to ["", "", "", etc.] to hide the text
   icons should be centerReg({add:false}) to ensure centered placement
rollIcons - (default null) set to an array of objects to replace icon when rolled over
rotateIcons - (default false) set to true to rotate icons around radial
iconsShiftRadial - (default 0) amount to shif the icons radially
height - (default 60) height of radial - not including core
coreRadius - (default 100) the radius of the core
   this is fairly large but can sca(.5) the radial after creating, etc.
coreColor - (default #333) the color of the core
backgroundColor - |ZIM VEE| - (default "#666") the background color of a button
   ZIM VEE means you can specify different colors for instance: series(blue, green, red, yellow)
   these would then be the color order of the buttons - same for rollBackgroundColor, etc.
rollBackgroundColor - |ZIM VEE| - (default "#777") the rollover background color of a button
selectedBackgroundColor - |ZIM VEE| - (default "#444") the background color of the selected button
selectedRollBackgroundColor - |ZIM VEE| - (default selectedBackgroundColor) the roll background color of the selected button
backdropColor - (default clear) set to change the color behind the radial - including spacingOuter
color - |ZIM VEE| - (default "white") the text color of the button
rollColor - |ZIM VEE| - (default color) the rollover text color of the button
selectedColor - |ZIM VEE| - (default color) the text color of the selected button
selectedRollColor - |ZIM VEE| - (default color) the rollover text color of the selected button
borderColor - (default #333) color of the button border
borderWidth - (default 2) width of the button border
gradient - (default null) set to a number between 0 and 1 - would suggest .1 for gradient on button
gap - (default 6 pixels or 3 degrees if gapAsAngle is true) gap between buttons
gapAsAngle - (default false) set to true set gap as angle
spacing - (default 6) radial spacing around button from core or edge of backdrop
spacingInner - (default spacing) inside radial spacing from core
spacingOuter - (default spacing) outside radial spacing from edge of backdrop
currentEnabled - (default false) set to true to make selected key pressable (for change event)
currentSelected - (default true) set to true to make selected key show selected colors
selectedIndex - (default 0) - set the selectedIndex at start
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
selectedIndex - gets or sets the selected index of the pad
text - gets current selected label text
label - gets current selected label object
selected - gets the selected button - selected.enabled = true, etc.
buttons - a container of buttons
   each button has label and icon properties
angles - an array of angles to the center of the buttons
   can log angles.toString() to get angle data
   this can be adjusted and passed in to the angles parameter for unequal size buttons
core - a reference to the core circle object
backdrop - a reference to the backdrop circle
enabled - default is true - set to false to disable

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

OPTIMIZED
This component is affected by the general OPTIMIZE setting (default is false)
if set to true, you will have to stage.update() after setting certain properties
and stage.update() in change event to see component change its graphics

ACTIONEVENT
This component is affected by the general ACTIONEVENT setting
The default is "mousedown" - if set to something else the component will act on click (press)

EVENTS
dispatches a "change" event when the button changes (but not when setting selectedIndex property)
see also currentEnabled to get change event for each press - or use tap()

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[30353] RadialMenu(menu, size, font, height, coreRadius, coreColor, title, titleIcon, startAngle, totalAngle, flip, shiftRadial, rotateIcons, iconsShiftRadial, backgroundColor, rollBackgroundColor, selectedBackgroundColor, selectedRollBackgroundColor, backdropColor, color, rollColor, selectedColor, selectedRollColor, borderColor, borderWidth, gradient, gap, gapAsAngle, spacing, spacingInner, spacingOuter, currentEnabled, currentSelected, open, under, style, group, inherit)

RadialMenu
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
An expanding hierarchy menu of button rings - using ZIM Radial objects.
The menu is specified by a menu parameter in the format of a ZIM Hierarchy object.
Styles for each ring can be specified in the menu object.
Icons for each ring can be specified in the styles.

See https://zimjs.com/ten/radial.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var menu = {
   "one":[1,2,3,4], // an array is okay as all items are leaf nodes (end nodes)
   "two":{ // an object literal is required as one or more items hold other items
      "1":[], // this holds nothing (a leaf node) but still needs an empty array
      "2":["a", "b", "c"], // this holds a linear list - all leaf nodes
      "3":{ // this holds another nested list where at least one item holds more
         "emotions":["love","hate","happy","sad"],
         "flavors":["sweet","sour","bland","spicy"]
      }
   },
   "three":[1,2,3,4,5,6],
   "four":[1,2,3,4,5,6,7,8]
}
new RadialMenu(menu).sca(.5).center();
stage.update();

// OR ADD STYLES
// see https://zimjs.com/ten/radial.html for full example
// any Radial parameters can go in the styles:{} brackets
// including icons and rollIcons
// and can use series to apply background colors and colors to individual buttons
// PS - this is the EXTRA version of the simple ZIM Hierarchy format
// here we pass styles as an extra property - list is required
// styles is optional but used by ZIM RadialMenu to apply associated styles

var menu = {
   list:{
      "one":{
         list:["A","B","C","D"], // an array is okay as all items are leaf nodes (end nodes)
         styles:{backgroundColor:blue}
      },
      "two":{
         list:{ // an object literal is required as one or more items hold other items
            "1":[], // this holds nothing (a leaf node) but still needs an empty array
            "2":{
               list:["a", "b", "c"], // this holds a linear list - all leaf nodes
               styles:{}
            },
            "3":{ // this holds another nested list where at least one item holds more
               list:{
                  "emotions":{
                     list:["love","hate","happy","sad"],
                     styles:{}
                  },
                  "flavors":{
                     list:["sweet","sour","bland","spicy"]   ,
                     styles:{}
                  }
               },
               styles:{}
            }
         },
         styles:{}
      },
      "three":{
         list:[1,2,3,4,5,6],
         styles:{}
      },
      "four":{
         list:[1,2,3,4,5,6,7,8],
         styles:{}
      }
   },
   // the styles for the first list
   // here we make each backgroundColor a different color
   styles:{backgroundColor:series(red,green,blue,yellow)}
}

new RadialMenu(menu).sca(.5).center();
stage.update();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)

menu - (default a simple menu) a ZIM Hierarchy (simple, simple EXTRA or complex)
   that holds the menu labels and optionally styles
   see the ZIM RadialMenu examples and the format descriptions of ZIM Hierarchy for details
size - (default 30) label size
font - (default "verdana") the font - can also import fonts in Frame() asset parameter or frame.loadAssets()
startAngle - (default null) will start first button centered at top - see also totalAngle
   setting an angle will start left side of first button at this angle
   with 0 being the top (note, ZIM angles usually start along x axis - but not here)
totalAngle - (default 360) set to use only a portion of the circle - see also startAngle
flip - (default true) flip the text between 90 and -180 (from 0 at top)
shiftRadial - (default 0) amount to shift text in radially
rotateIcons - (default false) set to true to rotate icons around radial
iconsShiftRadial - (default 0) amount to shif the icons radially
height - (default 60) height of radial - not including core or previous radials
coreRadius - (default 100) the radius of the core
   this is fairly large but can sca(.5) the radial after creating, etc.
coreColor - (default #333) the color of the core
title - (default "MENU") the label text in the core
titleIcon - (default null) an object to put under the title
** FOR BELOW: see menu parameter where colors can be set per ring and per button for ZIM VEE colors
backgroundColor - |ZIM VEE| - (default "#666") the background color of a button
   ZIM VEE means you can specify different colors for instance: series(blue, green, red, yellow)
   these would then be the color order of the buttons - same for rollBackgroundColor, etc.
rollBackgroundColor - |ZIM VEE| - (default "#777") the rollover background color of a button
selectedBackgroundColor - |ZIM VEE| - (default "#444") the background color of the selected button
selectedRollBackgroundColor - |ZIM VEE| - (default selectedBackgroundColor) the roll background color of the selected button
backdropColor - (default clear) set to change the color behind the radial - including spacingOuter
color - |ZIM VEE| - (default "white") the text color of the button
rollColor - |ZIM VEE| - (default color) the rollover text color of the button
selectedColor - |ZIM VEE| - (default color) the text color of the selected button
selectedRollColor - |ZIM VEE| - (default color) the rollover text color of the selected button
borderColor - (default #333) color of the button border
borderWidth - (default 2) width of the button border
gradient - (default null) set to a number between 0 and 1 - would suggest .1 for gradient on button
gap - (default 6 pixels or 3 degrees if gapAsAngle is true) gap between buttons
gapAsAngle - (default false) set to true set gap as angle
spacing - (default 6) radial spacing around button from core or edge of backdrop
spacingInner - (default spacing) inside radial spacing from nearest inside object
spacingOuter - (default spacing) outside radial spacing from edge of backdrop
currentEnabled - (default false) set to true to make selected key pressable (for change event)
currentSelected - (default true) set to true to make selected key show selected colors
open - (default false) set to true to start with first menu open
under - (default true) set to false to open menu rings in the top layer (usually under just in case there is a backdrop)
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
closeRings(num) - close menu rings - default is all rings but use 1 to close the outer ring, 2 to close the two outer rings, etc.
   see the outerLevel property for the current outer ring number with core being 0
   opening rings programmatically is not yet supported but may be in the future
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
selectedIndex - gets the selected index of the outer ring (setting may come soon)
selectedLevel - gets the index of the level with the latest selection - the core is 0
selectedMenu - gets a reference to the selected menu
outerLevel - gets the index number of the outside level - the core is 0
outerMenu - gets a reference to the outer menu
text - gets current selected label text
label - gets current selected label object
selected - gets the selected button
core - a reference to the core circle object
enabled - default is true - set to false to disable

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

OPTIMIZED
This component is affected by the general OPTIMIZE setting (default is false)
if set to true, you will have to stage.update() after setting certain properties
and stage.update() in change event to see component change its graphics

ACTIONEVENT
This component is affected by the general ACTIONEVENT setting
The default is "mousedown" - if set to something else the component will act on click (press)

EVENTS
dispatches a "change" event when the button changes (but not when setting selectedIndex property)
see also selectedIndex, selectedLevel, selected and text properties
see also currentEnabled to get change event for each press - or use tap()

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[30808] ColorPicker(width, colors, cols, spacing, greyPicker, alphaPicker, startBackgroundColor, draggable, shadowColor, shadowBlur, buttonBar, circles, indicator, backgroundColor, keyArrows, container, selectedIndex, selectedColor, style, group, inherit)

ColorPicker
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A traditional color picker which shows 256 Web colors by default or custom colors.
Can additionally show 16 greys and / or an alpha slider.
Picking on a color sets the swatch color and the selectedColor property.
OK dispatches a "change" event if the color changed or a close event if not.
The X dispatches a "close" event.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var cp = new ColorPicker();
cp.center();
cp.on("change", function() {
   zog(cp.selectedColor); // #ffcc99, etc. after pressing OK
   zog(cp.selectedAlpha); // 0-1
});
stage.update();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default 500) the width of the color picker
colors - (default 256 Web colors) an optional list of colors ["red", "#CCC", etc.]
cols - (default 10) how many columns to use if you pass in custom colors
spacing - (default 2) is the space between the color squares
greyPicker - (default true unless one row) shows an extra 16 greys (set to false to hide these)
   for the default colors it also includes 2 starting colors that record last picked colors
alphaPicker - (default true unless one row) shows an alpha slider (set to false to hide this)
   the swatch has a black, grey and white backing underneath to show multiple alpha effects
startBackgroundColor - (default the last color in color array) the starting color
draggable - (default true (false if no buttonBar)) whether you can drag the component - set to false to not drag
   a small grip under the color text shows if draggable
shadowColor - (default rgba(0,0,0,.3)) set to -1 for no drop shadow
shadowBlur - (default 14) the blur of the shadow if shadow is set
buttonBar - (default true unless one row) set to false to hide the button bar with OK and X (close)
circles - (default false) set to true to show colors in circles rather than squares
indicator - (default true) set to false to remove indicator from currentBackgroundColor
backgroundColor - (default black) the color of the background
keyArrows - (default true) set to false to disable keyboard arrows
container - (default frame.zdf) if using show(), hide(), toggle() can set which container to center on
selectedIndex - (default 0) - set the selectedIndex at start
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
show() - show the picker (returns the picker for chaining)
hide() - hides the picker
toggle(state - default null) - shows if hidden and hides if showing (returns the picker for chaining)
   or pass in true to show picker or false to hide picker
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
selectedColor - gets or sets the selected color swatch
currentValue - same as selectedColor but consistent with other components
currentValueEvent - gets or sets the current value and dispatches a "change" event if set and changed
selectedAlpha - gets or sets the selected alpha (set does not work if alphaPicker is false)
selectedIndex - get or sets the selected index of the colorPicker
colors - read only array of colors in picker - not including greys
greys - read only array of greys in picker if the grey picker is set
toggled - read-only Boolean property as to whether picker is showing
swatch - gets the Rectangle that is the color swatch
swatchBacking - gets the zim Shape that is under the swatch (seen if alpha set low)
swatchText - gets the Label that shows the color text
grip - gets the createjs.Shape for the grip if the panel is dragable
background - gets the Rectangle that is the background (cp.background.color = "white" - now a backgroundColor parameter)
okBut - references the OK Button
closeBut - references the X Button
indicator - gets the zim shape that is the indicator (if indicator is true)
NOTE: alphaPicker is true:
alpaBacking - gets reference to the Rectangle that makes the backing for the alpha slider
alphaBut - the Button on the alpha slider
alphaSlider - the Slider for the alpha
alphaText - the Label for the alpha
blendMode - how the object blends with what is underneath - such as "difference", "multiply", etc. same as CreateJS compositeOperation
keyFocus - get or set the keyboard focus on the component - see also zim.KEYFOCUS
   will be set to true if this component is the first made or component is the last to be used

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

ACTIONEVENT
This component is affected by the general ACTIONEVENT setting
The default is "mousedown" - if set to something else the component will act on click (press)

EVENTS
dispatches a "set" event when a different color or alpha is selected and updated in the picker if the buttonBar is showing
dispatches a "change" event when the OK button is activated and the color or alpha is different than before
   or if buttonBar is false dispatches "change" when a new color or alpha is selected
dispatches a "close" event if the OK button is activated and the color has not changed or the X button is pressed

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=ColorPicker


************************************
[31497] TextEditor(width, color, backgroundColor, fieldColor, fieldHeight, textSize, sizeList, optionList, colorList, fontList, live, button, titleBar, titleBarColor, titleBarBackgroundColor, titleBarHeight, wrap, limit, scroll, placeholder, password, borderColor, borderWidth, margin, corner, shadowColor, shadowBlur, draggable, boundary, frame, fontListHeight, fontListViewNum, style, group, inherit)

TextEditor
zim class - extends a zim.Panel which extends a zim.Container which extends a createjs.Container

DESCRIPTION
A configurable text editor for a ZIM Label - or text in code memory.
Call the editor.show(label) method and pass in the label - it will let the user change the following properties:
   text, color, bold, italic, align, size, and font
Which ones the editor uses can be set with parameters.

SEE: https://zimjs.com/cat/texteditor.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var label = new Label({
   text:"press to edit with TextEditor",
   italic:true,
   align:CENTER,
   font:"verdana"
}).center().expand().tap(function () {
   textEditor.show(label);
});

var textEditor = new TextEditor({
   colorList:true, // or array of colors
   optionList:["bold","italic","align"], // or true, or array with any of these
   sizeList:true, // or array of sizes
   fontList:true, // or array of fonts
   live:true, // default
   scroll:true // default, etc.
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
The TextEditor is made of of the following sub components
and many styles need to be set on the sub component types:
Panel, TextArea, Button, ColorPicker, Selector, Stepper, List
For instance STYLE = {type:{Panel:{titleBarBackgroundColor:red}}}
width - (default 400) the width of the editor
color - (dark) the color of the TextArea text in the editor
backgroundColor - (default lighter) the background color of the editor
fieldColor - (default backgroundColor darkened .05) - the background color of the TextArea
fieldHeight - (default button height plus 2 margins) - the height of the TextArea
textSize - (default 20) the size of the text in the TextArea
sizeList - (default false) set to true to show numbers from 5-500
   or set to an array of numbers used for the size Stepper [10,12,14,16] for instance
optionList - (default false) set to true to show ["bold", "italic", "align"]
   or set to an array with any of these values ["bold", "italic"] for instance
colorList - (default false) set to true to show the default ZIM ColorPicker
   or set to an array with colors [red, green, blue, black, "violet", "#333"] for instance
fontList - (default false) set to true to show a default list of fonts
   "Arial",
   "Courier New",
   "Georgia",
   "Helvetica",
   "Palatino",
   "Tahoma",
   "Verdana",
   // plus on desktop:
   "Impact",
   "Comic Sans"
   or set to an array with desired fonts ["courier", "verdana"] for instance
live - (default true) will update the label as the text is typed
   set to false to update only on button press - note, other setting update live regardless
button - (default green check) set to a custom ZIM Button if desired
titleBar - (default "Text Editor") a String or ZIM Label title for the panel that will be presented on a titleBar across the top
titleBarColor - (default "black") the text color of the titleBar if a titleBar is requested
titleBarBackgroundColor - (default "rgba(0,0,0,.2)") the background color of the titleBar if a titleBar is requested
titleBarHeight - (default fit label) the height of the titleBar if a titleBar is requested
wrap - (default true) set to false to not wrap text in TextArea (wrapping on the actual label can be done with label.lineWidth)
limit - (default null) set to a number to limit the TextArea number of characters
scroll - (default true) set to false to not show a vertical scrollbar when needed - note if textHeight is not high enough, a scrollbar may not show
placeholder - (default null) set to true to show default text - will be overwritten with label text if there is text
password - (default false) set to true to make the TextArea a password field - shows dots - the label will not show dots
borderColor - (default #888) border color
borderWidth - (default 1) the thickness of the border
margin - (default 10) the margin around the various sub components
corner - (default 0) the round of corner
can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
shadowColor - (default "rgba(0,0,0,.3)" if shadowBlur) the shadow color - set to -1 for no shadow
shadowBlur - (default 14 if shadowColor) the shadow blur - set to -1 for no shadow
draggable - (default true if titleBar) set to false to not allow dragging titleBar to drag window
boundary - (default null) set to ZIM Boundary() object - or CreateJS.rectangle()
frame - (default zdf - ZIM Default Frame) pass in a frame if not the default frame - lets TextArea and ColorPicker work
fontListHeight - (default 100) the height of the font list if there is one
fontListViewNum - (default 3) the number of fonts to show in the font list if there is one
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
show(label, x, y, frame) - show the editor and pass in the label to operate on
   the editor will appear centered above or below the text depending on where there is more room
   this can be overridden with the x and y parameters
   the TextEditor will show on the stage of the Label
   if the label is not on the stage then the stage of the frame parameter otherwise the stage of the ZIMDefaultFrame
   If the editor is already open it will not move
   Calling show(label2) on a different label will switch the editor to that label
   see also the label property
hide() - hides the editor
closeColorPicker() - close the ColorPicker - this needs to display the text (which is hidden when the ColorPicker opens)
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: see all the methods of the ZIM Panel

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
textArea - reference to the TextArea
label - get or set the label associated with the textEditor
button - reference to the Button
   if various features are set:
swatch - reference to the Rectangle showing color
colorPicker - reference to the ColorPicker
bold - reference to the bold Button
italic - reference to the italic Button
align - reference to the align Selector
size - reference to the size Stepper
font - reference to the font List

ALSO: see all the properties of the ZIM Panel including close, titleBar, etc.

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

ACTIONEVENT
This component is affected by the general ACTIONEVENT setting
The default is "mousedown" - if set to something else the component will act on click (press)

EVENTS
dispatches an "input" event when the text is changed - although default is to update live
dispatches an "update" event when any property is changed and where text is changed
dispatches a "set" event when button is pressed
dispatches a "close" event when closed
dispatches a "color" event when ColorPicker is opened

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[32035] Keyboard(labels, backgroundColor, color, shiftBackgroundColor, shiftHoldBackgroundColor, placeBackgroundColor, placeColor, cursorColor, shadeAlpha, borderColor, borderWidth, margin, corner, draggable, placeClose, shadowColor, shadowBlur, container, data, place, special, rtl, hardKeyboard, layout, style, group, inherit)

Keyboard
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
The Keyboard class makes a keyboard ideal for mobile or touch screens.
Often, it seems the mobile keyboard can cause problems with layout.
This in-canvas keyboard requires much less testing and concern.
The Keyboard can work with ZIM Labels to give input text without a TextArea.
Thanks Frank Los for the initial design and coding of the Keyboard.
Keyboard also captures hard keyboard keydown and will type that as well
See https://zimjs.com/keyboard

NOTE: press and hold down the vowels for multiple vowel options
NOTE: currently, multi-line Label input is not supported
NOTE: the width of the Label can be set by the Label's lineWidth paremeter
NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// create Labels to capture the text from the keyboard
var text1 = new Label({text:"", backgroundColor:white}).pos(100,100);
var text2 = new Label({text:"", backgroundColor:white}).pos(100,200);

// create a new Keyboard and pass in the labels as an array
// or if just one label, then pass in the label
var keyboard = new Keyboard([text1, text2]);

// if just the letter is needed use the keydown event
keyboard.on("keydown", function(e) {
   zog(e.letter);
});

// create events to capture a mousedown on the labels
var text1Event = text1.on("mousedown", activate);
var text2Event = text2.on("mousedown", activate);
function activate(e) {
   keyboard.show();
   // remove the events when keyboard is active
   text1.off("mousedown", text1Event);
   text2.off("mousedown", text2Event);
}
keyboard.show(); // optionally show the keyboard to start

// add back the events to show the keyboard
keyboard.on("close", function() {
   text1.on("mousedown", text1Event);
   text2.on("mousedown", text2Event);
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
labels - (default null) a ZIM Label to show letters in or an array of labels
   Keyboard will add a cursor to the Labels
   and provide management across multiple labels
   currently, multiline labels are not supported
   setting the label lineWidth will set the max width of the label
backgroundColor - (default "#333") an css color for the background color of the keys
color - (default "white") the color of the text
shiftBackgroundColor - (default "orange") the color of the active shift key
shiftHoldBackgroundColor - (default "red") the color of the active shift hold key
placeBackgroundColor - (default "50c4b7") the color of the arrow backings when placing cursor in label
placeColor - (default "50c4b7") the color of the arrow text when placing cursor in label
cursorColor - (default "50c4b7") the cursor color
shadeAlpha - (default .2) special keys are shaded darker by this alpha
margin - (default 5) the margin around the keyboard from the container width
corner - (default 30) the round of the corner (set to 0 for no corner)
   can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
draggable - (default false) set to true to show the drag handle at top right
placeClose - (default true) shows an x key to close the cursor placement menu
shadowColor - (default "rgba(0,0,0,.2)") set to -1 for no shadow
shadowBlur - (default 14) how blurred the shadow is if the shadow is set
container - (default zimCurrentFrame stage) if placing Keyboard in different container or stage
data - (default see below) pass in data for the letters on the three sets of keyboards
   also see the layout parameter for current default layouts like "arabic", "hebrew", etc.
   Below is the default data - change any of the keys to change keyboard
   There must be three boards (you can request more)
   There must be a button specified on the fourth row to toggle to the second screen and back
   There must be a button on the second and third screen at the start of the third row
   to toggle between the second and third screen
   The "shift" and "delete" keys are optional and can be moved or removed
   There is a "back" key that is like the "backspace" key but takes the space of one key and not two keys
   There will be at least 10 key places but there can be more than 10 keys per row
   The last element of the outer array is a an object with special characters for e,u,i,o,a,n
   If left off then it will use the characters below in the example.
   These can be changed to any characters showing an extra set of any characters.
   The fifth and sixth elements are lowercase to uppercase and uppercase to lowercase override mappings
   For instance, in the turkish layout ı:"I" and i:"İ" for lowercase to uppercase
   and I:"ı" and İ:"i" for uppercase to lowercase.
   Use the data property to get this array if desired:
   var data = [
      [
         ["q","w","e","r","t","y","u","i","o","p"],
         ["a","s","d","f","g","h","j","k","l"],
         ["shift","z","x","c","v","b","n","m","backspace"],
         ["?123"] // rest of bottom line automatically added
      ],[
         ["1","2","3","4","5","6","7","8","9","0"],
         ["!","@","#","$","/","^","&","*","(",")"],
         ["1/2","-","'", "\"",":",";",",","?","backspace"],
         ["ABC"] // rest of bottom line automatically added
      ],[
         ["+","x","%","=","<",">","{","}","[","]"],
         ["€","£","¥", "$", "₩", "~", "`","¤","♡","☆"],
         ["2/2","_","\\","|","《","》","¡","¿","backspace"],
         ["ABC"] // rest of bottom line automatically added
      ],{
         e:["ė","ē","ę","ê","é","ë","è"],
         u:["ū","û","ú","ü","ù"],
         i:["ī","į","ì","í","ï","î"],
         o:["ō","œ","ø","õ","ô","ó","ö","ò"],
         a:["ā","ã","å","â","á","ä","à","æ"],
         n:["ñ","ń"]
      },{
         lowercaseletter:"uppercaseletter", // override lowercase to uppercase map
         lc2:"uc2"
      },{
         uppercaseletter:"lowercaseletter", // override uppercase to lowercase map
         uc2:"lc2"
      }      
   ];
place (default true) - set to false to not add place arrows when selecting Label
special (default null) - set to a string to add a special key to the left of the space bar
rtl (default false) - (Experimental) set to true to use right-to-left text
hardKeyboard (default true) - set to false to not include keypresses from physical keyboard
layout (default "qwerty") - set to change the layout (also see data parameter for custom layout)
   additionally supported layouts are "azerty", "hebrew", "turkish", "arabic" - thanks to those who submitted layouts!
   please let us know at https://zimjs.com/slack if you are using a layout that others would use!
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
show(index) - shows the Keyboard - use this rather than addTo(), etc.
   index (default null) specify the index of the labels array to show cursor in
hide() - hides the keyboard
toggle(state - default null) - shows if hidden and hides if showing (returns the keyboard for chaining)
   or pass in true to show keyboard or false to hide keyboard
addChar(char) - add a character to the currentLabel at the currentIndex
removeChar() - removes the chararcter in the currentLabel at the currentIndex-1 (a backspace)
addLabels(labels) - add a ZIM Label or an array of Labels to the labels list for the Keyboard
removeLabels(labels) - remove a ZIM Label or an array of Labels
showPlace() - show the place menu for cursor
hidePlace() - hide the place menu for cursor
resize() - scales the keyboard to the stage with margin and places at bottom of screen
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a clone of the Keyboard
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
data - get the data array for the keyboard - see the data parameter for details and to set value for data
labels - get the labels array - use addLabels() and removeLabels() to set
selectedLabel - the label with the cursor or -1 if no cursor
selectedIndex - the index of the cursor in the selected label or -1 if no cursor
type - holds the class name as a String
toggled - read-only Boolean that is true if keyboard is visible and false if not

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
Dispatches a "keydown" event with an event object having a letter property
   keyboard.on("keydown", function(e) {zog(e.letter);}); // logs letter pressed or "del" for delete
Dispatches a "special" event if the special parameter is used and the special key is pressed
Dispatches a "close" event when close keyboard icon at bottom right is pressed

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[33352] Organizer(width, list, useAdd, useRemove, usePosition, autoAdd, autoRemove, autoPosition, addForward, removeForward, backgroundColor, rollBackgroundColor, selectedBackgroundColor, selectedRollBackgroundColor, color, rollColor, selectedColor, selectedRollColor, spacing, corner, keyEnabled, gradient, gloss, backdropColor, style, group, inherit)

Organizer
zim class - extends a zim.Tabs which extends a zim.Container which extends a createjs.Container

DESCRIPTION
A Tabs bar of interface for organizing a ZIM List.
This includes add, up, down, toTop, toBottom and remove icon buttons.
The Organizer can sit above the list and allow the user to add, remove and reorder the list.
Adding an item will add an empty button - this would need to be filled with the user input, etc.
If the user input is not ready, the autoAdd parameter can be set to false.
The change event will report an orgType of "add" and the add() method can be used when the input is ready.
The same for positioning or removing if desired.

See: https://zimjs.com/explore/organizer.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
   var organizer = new Organizer(250)
      .change(function () {
         if (organizer.orgType=="add") organizer.orgItem.text = "new";
      });
   new List({
      width:250
      organizer:organizer // pass the organizer to the list
   });
      .center()
      .mov(0,40);
   stage.update();

   // OR

   var list = new List(250)
      .center()
      .mov(0,40);
   var organizer = new Organizer(250, list)
      .center()
      .mov(0,-80)
      .change(function () {
         if (organizer.orgType=="add") organizer.orgItem.text = "new";
      });
   stage.update();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default 300) width of Tabs - this will determine the height as the Buttons are square.
   There is no vertical version of an Organizer.
list - (default null) an ZIM List object to control - or null to add later with the list property
useAdd - default(true) set to false to not include the add button
useRemove - default(true) set to false to not include the remove button
usePosition - default(true) set to false to not include the position buttons (up, down, toTop, toBottom)
autoAdd - default(useAdd) set to false to not automatically add an item
   the "change" event will still be dispatched and the orgType will be "add"
   the add() method can be used to add user input for instance
autoRemove - default(useRemove) set to false to not automatically add an item
   the "change" event will still be dispatched and the orgType will be "remove"
   the remove() method can be used to manually remove
autoPosition - default(usePosition) set to false to not automatically position an item
   the "change" event will still be dispatched and the orgType will be "up", "down", "top", "bottom"
   the up(), down(), toTop(), toBottom() methods can be used to manually position
addForward - (default true) set to false to add item behind the current item (in list index) when adding
removeForward - (default true) set to false to select the item before the current item (in list index) when deleting
backgroundColor - (default "#777") the background color of the buttons
rollBackgroundColor - (default "#555") the background color of the button as rolled over
selectedBackgroundColor - (default "#444") the background color of the button when selected
color - (default "white") the text color of a deselected button when not rolled over
rollColor - (default color) the rollover color
selectedColor - (default color) the text color of the selected button
selectedRollColor - (default color) the text color of the rolled over selected button
spacing - (default 2) the distance between the buttons
corner - (default 0) the corner radius of the tabs
can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
keyEnabled - (default true) so tab key cycles through tabs, shift tab backwards
gradient - (default null) 0 to 1 (try .3) adds a gradient to the buttons
gloss - (default null) 0 to 1 (try .1) adds a gloss to the buttons
backdropColor - (default "#333") the background color of the list window (any CSS color)
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
add(index, item, clone) - manually add item at index - both are optional - index defaults to current index
   clone defaults to false - set to true to add a clone of the item - returns object for chaining
up(index) - move item up one index number in list - index defaults to current index - returns object for chaining
down(index) - move item down one index number in list - index defaults to current index - returns object for chaining
toTop(index) - move item to top of list (index 0) - index defaults to current index - returns object for chaining
toBottom(index) - move item bottom of list (index length-1) - index defaults to current index - returns object for chaining
remove(index) - manually remove item at index - index defaults to current index - returns object for chaining
setButtons() - manually rotate buttons to match List direction - automatically done when added to list or list is initially added to organizer
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: All Tab methods

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
list - the list the organizer is operating on
lastIndex - read-only selected index before change event is dispatched
orgIndex - read-only current index of list - same as list.currentIndex
orgItem - read-only selected item of list - same as list.selected
orgType - read-only type of button pressed - "add", "remove", "up", "down", "top", "bottom"
removedItem - a reference to the item that has been removed when removed button is pressed or remove() is called
group - used when the object is made to add STYLE with the group selector (like a CSS class)

ALSO: see all Tab properties

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
dispatches a "change" event when the buttons are pressed (may be the same button again)
   use orgType for what type "add", "remove", "up", "down", "top", "bottom"
   use orgIndex or list.currentIndex for current list index
   use orgItem or list.selected for selected item
   use removedItem for a removed item
   use lastIndex for index before change

ALSO: All Tab events

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[33748] Scrambler(tile, keys, keyProperty, scramble, time, wait, num, shadowColor, shadowBlur, swap, swapLock, style, group, inherit)

Scrambler
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Takes a ZIM Tile and scrambles its items allowing the items to be dragged to unscramble.
Works on horizontal, vertical or grid versions of Tile (as in one column, one row or multiples)
Dispatches a "complete" event when done.
Can pass in an optional keys array that must match key properties
or an existing property of type keyType.
This allows, for instance, matching duplicate letters or colors.

See: https://zimjs.com/cat/scrambler.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// tile a rectangle with a color series, a dark border of width 3
// 4 columns and 1 row with a spacingH of 10
var tile = new Tile(new Rectangle(100,100,series(orange, green, blue, pink)), 4, 1, 10);

// add the tile to the Scrambler - by default it scrambles
var scrambler = new Scrambler(tile).center();

// when the tile is unscrambled it calls the complete function
scrambler.on("complete", function () {
   zogg("Yay!");
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
tile - an ZIM Tile
keys (default null) - An optional array of values that the order of the tile must match
   Without keys, Scrambler will match the exact starting order
   but sometimes there are multiple answers like two letter Ts or three color blues
   To solve this issue, a keys array can be provided
   Each tile should be given a key property to match the desired keys array
   For instance if keys = ["big", "small", "big", "small", "medium"]
   then each tile item should be given a item.key = "big", etc.
   The "complete" event will be dispatched when the tile key properties are in the order of the keys
   Also see keyProperty below for an alternative.
keyProperty (default null) - An optional tile item property to use to match the keys array (must have a keys array)
   For example, if keys = ["L", "O", "V", "E", "L", "Y"]
   There are two "L" items so matching the starting order is not necessary
   as the L items could be swapped and still be a correct answer
   If the items are ZIM Label objects (use the Label backing property to make tiles)
   then set the keyProperty to "text" and this will be used to match the keys array
   Another example - if keys = [blue, green, blue, red]
   then set keysArray to "color" if a set of Rectangles are tiled with these colors
scramble (default true) - set to false to not scramble the tile - see also the scramble() method
time (default null) - if scramble is set, this is the time in seconds to animate the scramble - see also ZIM TIME constant
wait (default null) - if scramble is set, this is the time in seconds to wait to scramble - see also ZIM TIME constant
num (default 1) - the number of times it will scramble within the time given if a time is given otherwise always just one
   this is good to scramble a small number of things - for instance set to 3 to visibly scramble 4 things...
shadowColor - (default rgba(0,0,0,.3)) set to -1 for no shadow
shadowBlur - (default 5) how blurred the shadow is if the shadow is set
swap - (default false) set to true to not automatically shift tiles and swap the dragged tile with the tile that is dropped on
swapLock - (default false) set to true to lock tiles that are in the right spot - will set swap to true
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
scramble(time, wait, num) - scramble the tile - this is done by default when making the Scrambler
   but the default can be set to false and scramble called manually - or to rescramble, etc.
   time and wait default to 0 and are the seconds to animate and wait to animate - also see ZIM TIME constant
   num is how many times to scramble within the time - set to 3 for instance to scramble a small number of items
   note that the tiles cannot be dragged from when called to when done scrambling
solve(time, wait, disable) - solve the tile - so arrange the tile in the start order
   time and wait default to 0 and are the seconds to animate and wait to animate - also see ZIM TIME constant
   disable defaults to true and will stop the tile items from being draggable after solved
   this uses a noMouse() so mouse() can be called on each tile item at a later point if desired
test() - returns true if tiles match starting orientation or keys if keys provided
testItem(item, index) - test a specific item in the Scrambler to see if correct - index is optional otherwise it will calculate it
   note - there is a "complete" event and complete property so usually there is no need to test an item
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
complete - get whether the Scrambler is complete - also see the "complete" event
starts - an array of start indexes (will be [0,1,2,3...])
order - an array of the current index order (will be the scrambled order - eg. [3,2,0,1...])

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
dispatches a "complete" event when the tile changes to the same order as the start order
dispatches a "scrambled" event when the tile is finished scrambling

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[34186] Connectors(width, height, points, node, line, linear, linearWrap, linearOrder, num, snapH, snapV, dropType, deleteNode, dblclick, fullMove, min, max, boundary, expand, nodeRollColor, nodeRollBorderColor, nodeSelectedColor, nodeSelectedBorderColor, baseColor, baseBorderColor, baseRollover, rootLock, grandChildren, dblclickTime, style, group, inherit)

Connectors
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Adds nodes (any DisplayObject - default a Circle) that can be dragged to draw a connector line.
There are three main uses for Connectors:

1. Connecting dots like in coloring books - use linear:true
2. Making hieararchy type drawings - use snaps
3. Connecting objects like boxes together - pass in objects to the points

The num parameter limits the number of lines that can be drawn from a node.
The dropType can be set to require nodes to be dropped on or off other nodes (or the default, any).
There are min and max distances the connections can be made.
These and the other parameters provide a variety of game and puzzle options.

The Line can be set to have start and end heads.
The lineType in the Line can be set to "straight", "corner" or "curve"
Line also accepts points for any arrangement of a connector
but in this version, these have not been used in Connectors.

Currently, there are no pre-made lines - the user would have to make these.
In future versions, we will look at making nodes and lines based on a ZIM Hierarchy object.
This would also allow use to handle undo, redo and save.

See: https://zimjs.com/cat/connectors.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// draws four general connectors that can be connected to one another in a box
// adjust connector nodes after connections are complete
var connectors = new Connectors({linear:true}).center();
connectors.on("complete", function () {
connectors.nodes.loop(function (node) {
node.radius = 5;
node.color = red;
});
// or hide connectors
// connectors.nodes.alp(0);
stage.update();
});

EXAMPLE
// make a grid of connectors and only connect to other nodes
// do not let user delete a node or doubleclick to move a node
var points = [];
var spacing = 60;
loop(10, function (i) {
loop(10, function (j) {
points.push([i*spacing, j*spacing]);
});
});
var connectors = new Connectors({
points:points,
node:new Rectangle(12,12,purple).centerReg(),
line:new Line({color:purple, thickness:12}),
nodeRollColor:orange,
dropType:"on",
dblclick:false,
deleteNode:false,
max:70
}).center();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default null) the width of the connnectors container or will grow with added connectors
height - (default null) the height of the connnectors container or will grow with added connectors
points - (default [[0,0], [100,0], [100,100], [0,100]]) an array of point arrays for the connectors
   or can specify a ZIM Blob or Squiggle to place connectors on their points
      the Blob or Squiggle do not need to be added to the stage
      use the recordPoints(true) method of the Blob or Squiggle or see https://zimjs.com/nio/paths.html
   or can specify an array of a base (that connectors nodes will be added to) and baseInfo as follows:
      [[base, baseInfo], [base, baseInfo], [base, baseInfo], etc.]
   the baseInfo can be a number of nodes to place around all base sides
   or baseInfo can be an array with three different formats:
      [all]
      [left/right, top/bottom]
      [left, right, top, bottom]
   These can be numbers greater than 0 for the number of nodes on the side
      or 0 for no nodes on the side
      or -1 for both corners on the side
      or -2 for the first corner on the side
      or -3 for the second corner on the side
node - (default new Circle(10, grey, grey)) the DisplayObject to use as a node - should be centerReg()
line - (default new zim.Line({thickness:3, color:tin, strokeObj:{caps:"round"})) the line to use as the connector
   ZIM Line has a lineType parameter for "straight", "corner", and "curve" which will affect the connector lines
   ZIM Line has a lineOrientation parameter of "auto", "horizontal" or "vertical" that will affect the connector lines
   ZIM Line as curveH and curveV settings that will adjust the lines for the "curve" setting
   the caps should be set to "round" if drawing with clear or transparent nodes
linear - (default false) lines will only connect to points that are next to one another (in the point order)
   this is good for connecting dots
linearWrap - (default true) let the first point connect to the last point in the linear setting
linearOrder - (default false) require the points to be connected in order
num - (default null) set the maximum number of lines that can come from a node
snapH - (default null) snap the nodes to a provided horizontal distance
snapV - (default null) snap the nodes to a provided vertical distance
dropType - (default "any") determines what happens when a node is dropped as follows:
   "any" lets the node be dropped anywhere (and may be snapped)
   "on" will save the node if dropped on an existing node otherwise it is removed or put back to where it is dragged from
   "off" will save the node if not dropped on an existing node otherwise it is removed or put back to where it is dragged from
   "single" will save the node if dropped on a node with no existing connections otherwise it is removed or put back to where it is dragged from
   note - these only work with the currently dragged node - not other multiple selected nodes
deleteNode - (default true) set to false to not allow nodes to be deleted by holding or doubleclicking and delete key
dblclick - (default true) set to false to not allow nodes to be selected by doubleclicking
   selected nodes can be moved together
   selecting a node selects its children unless the ctrl key is held at which point it will not select children
   selected nodes can be deleted with the delete key (or hold to delete)
   deleting a node will delete its children
fullMove - (default true) set to false to not automatically drag a node when it is full (if num is set)
min - (default node radius or smallest dimension) the minimum distance from the node's parent a node must move before placing node
max - (default null) the maximum distance from the node's parent a node can be moved to be placed
boundary - (default null) a ZIM Boundary object for the nodes - or a DisplayObject such as the stage (see ZIM Drag)
expand - (default 0 or 10 on mobile) expand the node mousedown area
nodeRollColor - (default node.color.lighten(.2)) the color of the node as rolled over
nodeRollBorderColor - (default node.borderColor) the borderColor of the node as rolled over
nodeSelectedColor - (default white) the selected node color if doubleclicked
nodeSelectedBorderColor - (default node.borderColor) the selected node borderColor if doubleclicked
baseColor - (default node.color) the color of the node connected to a base DisplayObject (see points parameter)
baseBorderColor - (default node.borderColor) the borderColor of the node connected to a base DisplayObject (see points parameter)
baseRollover - (default false) set to true to change all nodes on a base to their roll colors when rolling over the base
rootLock - (default false) do not let the root node (a node in the points array) be draggable or deletable
grandChildren - (default true) do not let there be grandchildren - so there can only be the root nodes and their direct children
dblclickTime - (default .5) time in seconds to capture a double click within (also see ZIM TIME constant)
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
addNode(x, y, base) - add a node at x and y (and on a base) - cannot add nodes in linear mode - see linear parameter
removeNode(node) - remove the node (and its children)
removeConnectors() - removes all nodes and connectors except for root nodes which were specified in the points parameter
selectNode(node, children) - select a node and its children unless children parameter is set to false
addBase(base, baseInfo) - add nodes to a base DisplayObject - see the points parameter for info about the baseInfo
removeBase(base) - remove the connectors for a base - the base will still need to be removed with removeFrom()
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
node - the DisplayObject used to make the connector nodes
   the node objects also have these added properties:
   creator - the node the node was created from (parent in hierarchy) on null if root node
   creatorLine - the line going back to the creator or null if root node
   creations - an array of nodes made from the node (its children in hiearchy)
   before - the node before it in the original points array (or null if first)
   after - the node after it in the original points array (or null if last)
   base - the base the node is associated with or null if no base
   selected - whether the node is selected or not
   orientation - the orientation of the lines from the node
line - the Line object used to make the connector lines
   the line objects also have these added properties:
   node - a reference to the node at the start of the line
   creatorNode - a reference to the node at the end of the line
nodes - the Container that holds the nodes
lines - the Container that holds the lines
points - a read only array of points of node
selectedList - a read-only array of selected nodes
bases - an Array of DisplayObjects used as bases (provided through the points parameter or addBase())
   the base objects also have these added properties and methods:
   connectors - an array of all connector nodes on the base
   connectorMoveEvent - reference to pressmove event on base
   connectorUpEvent - reference to pressmove event on base
   connectorOverEvent - reference to pressmove event on base
   connectorOutEvent - reference to pressmove event on base
   setConnectorColors(baseColor, baseBorderColor, nodeRollColor, nodeRollBorderColor) - method to set colors

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
dispatches a "connection" event when a node is made
dispatches a "noconnection" event if a connection is not made
dispatches a "complete" event in linear mode when the connections are complete

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[35211] Marquee(width, height, items, time, transition, speed, direction, marginLeft, marginRight, marqueeType, borderColor, borderWidth, refresh, mix, style, group, inherit)

Marquee
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A display for ads and promos using an optional ZIM Indicator with pause button.
The Marquee uses the ZIM Pages class to transition multiple items.
The items can be interactive ZIM objects made ahead of time and passed into the items parameters
Images can also be loaded with the load() method

See: https://zimjs.com/marquee.html for an example

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
   var promo1 = new Container(600, 200);
   new Rectangle(promo1.width, promo1.height, yellow).addTo(promo1);
   new Circle(30, red).center(promo1).drag();

   // could be more

   // optionally or alternatively, specify a Marquee object
   // there can be multiple image properties using end src as key
   // just use null as value if no URL
   var marqueeData = {"retina.jpg": ["https://zimjs.com/retina.html", "_blank"]};
   var marqueePath = "assets/";

   // create Marquee
   // note the actual width of marquee will be 25+25 more for added margins (optional)
   var marquee = new Marquee(600, 200, [promo1])
      .center()
      .load(marqueeData, marqueePath);

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default 300) width of marquee content
   final marquee width will have marginLeft and marginRight added to this width
height - (default 100) height of content and marquee
items - default(null) an array of Display Objects - can be interactive
time - default(5) time interval in seconds for changing items (also see ZIM TIME constant)
   also see marqueeTime property for each item to individually override the time for viewing
transition - default("slide") the transition between items
   options are: "none", "reveal", "slide", "fade", "clear", "black", "white", "fan"
speed - default(.5) speed of transition in seconds (also see ZIM TIME constant)
direction - default("right") location of next item relative to current item
   options are: "right", "left", "up", "down"
marginLeft - default(25) width at left of content for Indicator and Pause button
   set to 0 to not show indicator and pause button
marginRight - default(25) width at right of content for Z logo with animated MARQUEE
   set to 0 to not show Z logo with animated MARQUEE
marqueeType - (default "dot" or "circle") the Indicator type - also "box" or "square"
borderColor - (default "#333") border color - any ZIM or HTML color - set to -1 for no border
borderWidth - (default 1) width of border if borderColor - set to 0 for no border
refresh - (default 30*60 seconds) page refresh to handle browser memory build
mix - (default true) randomize content and then play in that order - different for each page load
   note: loaded files will always come after initial marquee items
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
add(obj, url, target) - add a Display Object (obj) - can be interactive content - returns obj for chaining
   can provide an overall url and target for url
   but often will provide navigation button, etc. as part of interactive content
remove(obj) - remove an object from the marquee - returns obj for chaining
   will also call a dispose() method on the obj if there is one
go(page) - transition to specific page (obj) or index - returns obj for chaining
pause(state, immediate) - pause or unpause the Marquee - returns obj for chaining
   can be used by interactive code to pause Marquee when interacting
   immediate (default false) set to true to make the Marquee go to next item right away when unpausing (no effect when pausing)
load(data, path) - Marquee object for images their optional action url and target: - returns obj for chaining
   data in format: {imageSrc:"actionURL", imageSrc:["actionURL", "target"], etc.}
   path: optional directory location such as a relative path: "assets/"
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
content - a reference to the ZIM Container that holds the content
pages - a reference to the ZIM Pages object that holds the items
   use pages.pages to access an array of pages, etc. - see Pages Class
button - a reference to the pause/play button if there is one
indicator - a reference to the ZIM Indicator if there is one - see Indicator Class
selectedIndex - the selected index of the Marquee
selected - the selected item of the Marquee
lastSelected - the last selected item of the Marquee
time - get or set the time of the marquee (between changing items)
speed - get the speed of the transition
paused - read only property as to whether the Marquee is paused - see pause() method
interval - a reference to the ZIM interval
left - a reference to the left Container
right - a reference to the right Container if there is one
icon - a reference to the Z icon if there is one
label - a reference to the MARQUEE Label that pops out of the Z if there is one
   eg. label.visible = false to not show label popping out
marqueeLoader - a reference to the ZIM loadAssets queue if load() is used

Each item gets a marquee property that points to the ZIM marquee it is in
Each item gets a marqueViews property recording how many times viewed
Each item can have a marqueeTime property set to ms to customize its view time

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
dispatches a "page" event when item starts to change
dispatches a "pagetransitioned" event when item finishes changing

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[35636] Loader(width, height, label, type, backgroundColor, rollBackgroundColor, color, rollColor, borderColor, borderWidth, corner, shadowColor, shadowBlur, hitPadding, gradient, gloss, dashed, backing, rollBacking, rollPersist, icon, rollIcon, toggle, toggleBacking, rollToggleBacking, toggleIcon, rollToggleIcon, toggleEvent, frame, multiple, accept, style, group, inherit)

Loader
zim class - extends a zim.Button which extends a zim.Container

DESCRIPTION
Loader lets you upload images, text or JSON.  These are available on the loaded event function.
Loader uses the HTML input type=file tag and overlays this with a createjs DOMElement.
Loader is a Button so can be displayed for the user to click on.
It defaults to a dashed line region as you can also drag and drop files to the loader.
You can also save an image using the save() method to a new browser window for the user to save

NOTE: due to the HTML tag being overlayed, the loader.resize() must be called if it is moved
(This is called automatically when the stage is resized)

NOTE: if the loader is placed in a container and the container is removed or added again
the loader must be manually removed or added again with loader.removeFrom() or loader.addTo().
This is so ZIM does not have to keep track of HTML tags each time a container is added or removed.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var loader = new Loader({
   frame:frame,
   label:"UPLOAD PIC OR DROP PICS HERE",
   width:700,
   height:400,
   corner:50
}).center();
loader.on("loaded", function(e) {
   loop(e.bitmaps, function(bitmap){
      bitmap.centerReg().drag();
   });
   loader.removeFrom(stage);
   stage.update();
});

// and to later save for instance in a button event:
saveButton.on("click") {
   loader.save(stage); // or some other container... can specify crop bounds too
}

EXAMPLE
// loading a JSON file:
var loader = new Loader({
   frame:frame,
   type:"JSON",
   label:"UPLOAD JSON",
   width:700,
   height:400,
   corner:50
}).center();
// choose a test.json file with the following in it:
// {"test":"testing"}
loader.on("loaded", function(e) {
   zog(e.json.test); // "testing"
   loader.removeFrom();
   stage.update();
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default 250) the width of the button
height - (default 70) the height of the button
label - (default "UPLOAD PIC") ZIM Label or plain text
type - (default "image") set to "text" to receive text or "JSON" to receive a parsed JSON file
backgroundColor - (default "rgba(0,0,0,.05)") background color of button (any CSS color)
rollBackgroundColor - (default "rgba(0,0,0,.1)") rollover color of button backbground
color - (default "rgba(0,0,0,.5)") text color of button (any CSS color)
rollColor - (default color) rollover text color of button
borderColor - (default rgba(0,0,0,.3)) the color of the border
borderWidth - (default 1) thickness of the border
corner - (default 0) the round of the corner (set to 0 for no corner)
   can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
shadowColor - (default "rgba(0,0,0,.3)") set to -1 for no shadow
shadowBlur - (default 14) how blurred the shadow is if the shadow is set
hitPadding - (default 0) adds extra hit area to the button (good for mobile)
gradient - (default 0) 0 to 1 (try .3) adds a gradient to the button
gloss - (default 0) 0 to 1 (try .1) adds a gloss to the button
backing - (default null) a Display object for the backing of the button (eg. Shape, Bitmap, Container, Sprite)
   see ZIM Pizzazz module for a fun set of Button Shapes like Boomerangs, Ovals, Lightning Bolts, etc.
   https://zimjs.com/bits/view/pizzazz.html
rollBacking - (default null) a Display object for the backing of the rolled-on button
rollPersist - (default false) set to true to keep rollover state when button is pressed even if rolling off
icon - (default false) set to display object to add icon at the center of the button and remove label
   https://zimjs.com/bits/view/icons.html
rollIcon - (default false) set to display object to show icon on rollover
toggle - (default null) set to string to toggle with label or display object to toggle with icon or if no icon, the backing
rollToggle - (default null) set to display object to toggle with rollIcon or rollBacking if no icon
   there is no rollToggle for a label - that is handled by rollColor on the label
toggleEvent - (default mousedown for mobile and click for not mobile) what event causes the toggle
dashed - (default true) set to false to turn off the dashed for the border
frame - (default the zdf) a reference to the Frame (to scale and position the HTML tag)
multiple - (default true) set to false to let user only upload one file rather than multiple files (with shift or ctrl)
accept - (default null) set to extension / MIME-type to limit types of files the upload dialog will suggest
   here are some examples:
   "image/*"
   "image/jpeg, image/png"
   ".png, .jpeg, .jpg, .gif"   
   "image/jpeg, .jpeg, .jpg"
   ".txt, .json, application/json"
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
resize() - call the resize event if the scale or position of the Loader is changed
   this will sync the location of the HTML input tag
   resize() is only needed if the scale or x, y of the Loader (or its container) is changed
   it is not needed for general window resizing - the Loader handles this
   Note: if the Frame itself changes location in the HTML document, call a frame.update()
   this will then dispatch an update event to the Loader and it will resize()
   this is not needed if resizing the window or scrolling - see Frame update() method docs
save(content, filename, x, y, width, height, cached, cachedBounds, type, data, quality) - save a picture (supports ZIM DUO)
   content - the Display object to be saved such as a Container, Bitmap, etc.
   filename - (default random) - the text name of the file (with or without extension - also see type)
   x, y, width, height - the cropping bounds on that object otherwise defaults to 0,0,stageW,stageH
   cached - (default false) set to true if the object is currently already cached
   cachedBounds - if you are saving a different bounds than was previously cached
      setting the bounds here (createjs.Rectangle) will restore the cache to the previous bounds
   type - (default "png") set to "jpeg" for jpeg
   data - (default false) set to true to save as base64 data
      otherwise save returns the object for chaining
   quality - (default .92) a number between 0 an 1 representing the quality of the saved image (jpeg)
      note, this parameter may be moved to before data in the next version of ZIM

Button methods:
setBacking(type, newBacking) - dynamically set any type of backing for button (if null removes backing for that type)
   Backing types are: "backing", "rollBacking", "toggleBacking", "rollToggleBacking", "waitBacking", "rollWaitBacking"
   note - all backing will have a pattern property if a pattern is set as a backing
setIcon(type, newIcon) - dynamically set any type of icon for button (if null removes icon for that type)
   Icon types are: "icon", "rollIcon", "toggleIcon", "rollToggleIcon", "waitIcon", "rollWaitIcon"
toggle(state) - forces a toggle of label if toggle param is string, else toggles icon if icon is set or otherwise toggles backing
   state defaults to null so just toggles
   pass in true to go to the toggled state and false to go to the original state
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
tag - the HTML input tag of type file - used for uploading
frame - get or set the frame - set this if changing frames

Button properties:
text - references the text property of the Label object of the button
label - gives access to the label
backgroundColor - get or set non-rolled on backing color (if no backing specified)
rollBackgroundColor - get or set rolled on backing color
color - get or set non-rolled on text color (if no icon specified)
rollColor - get or set rolled on text color
backing - references the backing of the button
rollBacking - references the rollBacking (if set)
icon - references the icon of the button (if set)
rollIcon - references the rollIcon (if set)
toggleObj - references the toggle object (string or display object if set)
rollToggle - references the rollToggle (if set)
toggled - true if button is in toggled state, false if button is in original state
enabled - default is true - set to false to disable
rollPersist - default is false - set to true to keep rollover state when button is pressed even if rolling off
focus - get or set the focus property of the Button used for tabOrder

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

ACTIONEVENT
This component is affected by the general ACTIONEVENT setting
The default is "mousedown" - if set to something else the component will act on click (press)

EVENTS
loaded - is dispatched when the files(s) are uploaded - the event object comes with the following properties:
   FOR IMAGES (see types array)
      e.bitmaps - an array of Bitmap objects of the loaded images
      e.bitmap - the first Bitmap to be created from the loaded images
      e.lastBitmap - the last Bitmap to be created from the loaded images
      e.total - the total Bitmap objects to be created from the loaded images
   FOR TEXT (see types array)
      e.texts - an array of String objects of the loaded text files
      e.text - the first text loaded
      e.lastText - the last text loaded
      e.total - the total number of texts loaded
   FOR JSON (see types array)
      e.jsons - an array of JSON objects of the loaded JSON files
      e.json - the first JSON object loaded
      e.lastJSON - the last JSON object loaded
      e.total - the total number of JSON files loaded

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[36201] TextArea(width, height, size, padding, color, backgroundColor, borderColor, borderWidth, corner, shadowColor, shadowBlur, dashed, id, placeholder, readOnly, spellCheck, password, inputType, wrap, maxLength, frame, expand, style, group, inherit)

TextArea
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
TextArea creates an input text field by overlaying an HTML TextArea.
The TextArea is then overlayed with the createjs DOMElement
and scaled and positioned with ZIM code. This can also be used if selectable text is required
Access to the HTML tag is provided with the TextArea tag property.
So CSS Styles can be applied to the HTML tag as with any HTML textarea tag
The TextArea comes with a ZIM Rectangle in behind that you can adjust with parameters
or remove completely if you so desire using the TextArea background property
ie. myTextArea.background.alpha=0; or myTextArea.removeChild(myTextArea.background)

NOTE: due to the HTML tag being overlayed, the TextArea.resize() must be called if it is moved
(This is called automatically when the stage is resized)
It also means that a TextArea in a Window or List is probably not a good thing.
Consider using Label and then toggling a TextArea on mouseover and mouseout.
See https://zimjs.com/snips for an older discontinued example.

NOTE: if the TextArea is placed in a container and the container is removed or added again
the textArea must be manually removed or added again with textArea.removeFrom() or textArea.addTo().
This is so ZIM does not have to keep track of HTML tags each time a container is added or removed.
When using TextArea in a Pane or in Pages this will be automatically handled
only if the TextArea is directly in the Pane or the page (not nested in further Containers)

NOTE: rotation and skewing of TextArea is not supported - although might work with custom CSS transformations

NOTE: because of these limitations, consider the TextEditor as a solution.
The TextEditor allows you to use a Label which is a proper part of the Canvas
and then change the label with a pop-up editor that includes a TextArea.
SEE: https://zimjs.com/cat/texteditor.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var textArea = new TextArea(300, 200).center();

var label = new Label({text:""}).pos(20,20);
textArea.on("input", function() {
   label.text = textArea.text;
   stage.update();
});

// to set scrollBars on TextArea use CSS on the TextArea tag property:
textArea.tag.style.overflow = "auto"; // etc.

// if manually scaled or positioned (or container is scaled or positioned)
// then the TextArea must be resized with the resize method
textArea.sca(.5).mov(200);
textArea.resize();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default 250) the width of the TextArea backing (the textarea field will be that less the padding*2)
height - (default 70) the height of the TextArea backing (the textarea field will be that less the padding*2)
   Note: to set scrollBars use CSS: textArea.tag.style.overflow = "auto";
size - (default 20) a Number for the font-size of the TextArea (do not use px on the end)
   to change the font, use CSS on the tag property: textArea.tag.style.fontFamily = "courier";
padding - (default 5) the pixels between the backing border and the HTML textarea
color - (default "#666") text color (any CSS color)
backgroundColor - (default "rgba(256,256,256,.1)") background color of box
borderColor - (default rgba(0,0,0,.1)) the color of the border
borderWidth - (default 1) thickness of the border
corner - (default 0) the round of the corner (set to 0 for no corner)
   can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
shadowColor - (default null) the shadow color (css color) of a drop shadow
shadowBlur - (default null) pixels of how blurred the shadow is if the shadow is set - eg. 10
dashed - (default true) set to false to turn off the dashed for the border
id - (default null) a string id for the HTML textarea tag for CSS styling, etc.
placeholder - (default null) a string that is used for the HTML textarea tag placeholder parameter
readOnly - (default false) set to true to make TextArea read only (still selectable)
spellCheck - (default true) set to false to turn Browser spell check off
password - (default false) set to true to turn the field into a password field - single line only (uses input field type=password and not TextArea)
inputType - (default false) set to "text" to show a text input (one line) - or try other HTML input types - "email", "number", etc.
   the various types of HTML inputs are not really tested - would suggest using Tag() instead for these (or preferably ZIM components)
wrap - (default true) set to false to stop the textarea from wrapping (css white-space:pre)
maxLength - (default null) set to a number to limit the number of characters in the textarea
frame - (default the zdf) a reference to the Frame (to scale and position the HTML tag)
expand - (default 20) hit area around background to count as a press on TextArea - handy for dragging as HTML tag area will override mouse on canvas
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
setFocus(type) - sets the focus of the TextArea tag (thanks Armin for the prompting)
   type is a Boolean that defaults to true - set to false to make the TextArea blur (loose focus)
   might need timeout 100ms before setting
   see also focus property
resize() - call the resize method if the scale or position of the TextArea is changed
   this will sync the location of the HTML textarea tag
   resize() is only needed if the scale or x, y of the TextArea (or its container) is changed
   it is not needed for general window resizing - the TextArea handles this
   Note: if the Frame itself changes location in the HTML document, call a frame.update()
   this will then dispatch an update event to the TextArea and it will resize()
   this is not needed if resizing the window or scrolling - see Frame update() method docs
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
currentValue - get or set the text content of the TextArea
text - the same as currentValue - for convenience...
focus - get or set if the TextArea tag has focus or use setFocus() to set (might need timeout 100ms before setting)
readOnly - set to true to not be able to edit or to false to be able to edit (always can select)
maxLength - get or set the maximum number of characters typed - will not truncate existing characters until typed
tag - the HTML textarea tag - just a regular HMTL form tag which can be styled
background - access to the Rectangle() used for the background
   you can remove this with yourTextArea.background.removeFrom(yourTextArea);
   or adjust it dynamically with any of the Rectangle properties like color
blendMode - how the object blends with what is underneath - such as "difference", "multiply", etc. same as CreateJS compositeOperation
keyFocus - get or set the keyboard focus on the component - see also zim.KEYFOCUS
   will be set to true if this component is the first made or component is the last to be used
frame - get or set the frame - set this if changing frames

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
focus, blur are dispatched when the text area gains and loses focus
input is dispatched when the text area is typed or pasted into
change is dispatched when the text area is different after losing focus
These are just the html events passed on through - note the difference between input and change!

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover

MORE: http://zimjs.com/code/bits.html?title=TextArea


************************************
[36602] Tag(width, height, id, frame, backgroundColor, padding, paddingHorizontal, paddingVertical, expand, style, group, inherit)

Tag
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Creates a <div></div> with id of id and overlays it on the Canvas with the createjs DOMElement
The tag is scaled and positioned with ZIM code and can be filled with any HTML desired
Access to the HTML tag is provided with the tag property (so you can use innerHTML or style on this)
However a convenience innerHTML and style properties have been added to Tag
CSS Styles can be applied to the HTML tag as with any HTML div tag
Or use the chainable add() method to add a String of HTML (instead of setting innerHTML)

SEE: https://zimjs.com/explore/tag.html

NOTE: due to the HTML tag being overlayed, the tag.resize() must be called if it is manually scaled or moved
(This is called automatically when the stage is resized)

NOTE: if the tag is placed in a container and the container is removed or added again
the tag must be manually removed or added again with tag.removeFrom() or tag.addTo().
This is so ZIM does not have to keep track of HTML tags each time a container is added or removed.

NOTE: rotation and skewing of Tag is not supported - although might work with custom CSS transformations

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var tag = new Tag(300, 60).center().add("<h1>TITLE TEXT</h1>");
tag.style.color = red;

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
width - (default 250) the width of the div tag
height - (default 70) the height of the div tag
   Note: to set scrollBars use CSS: tag.style.overflow = "auto";
id - (default zimTag_randomNumber) a string id for the HTML div tag.
frame - (default the zdf) a reference to the Frame (to scale and position the HTML tag)
backgroundColor - (default "rgba(0,0,0,0)") a ZIM Rectangle used as a background
padding - (default 10) inner padding between edge of background rectangle and HTML tag
paddingHorizontal - (default padding) inner horizontal padding between edge of background rectangle and HTML tag
paddingVertical - (default padding) inner vertical padding between edge of background rectangle and HTML tag
expand - (default 20) hit area around background to count as a press on Tag - handy for dragging as HTML tag area will override mouse on canvas
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
add(htmlString) - chainable method to add HTML to tag - calling add() again will append
   see innerHTML property as alternative or to overwrite the innerHTML
resize() - call the resize event if the scale or position of the tag is changed
   this will sync the location of the div tag
   resize() is only needed if the scale or x, y of the tag (or its container) is changed
   it is not needed for general window resizing - the Tag handles this
   Note: if the Frame itself changes location in the HTML document, call a frame.update()
   this will then dispatch an update event to the Tag and it will resize()
   this is not needed if resizing the window or scrolling - see Frame update() method docs
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
tagID - the assigned id of the tag
tag - the HTML div tag - just a regular HMTL div tag which can be styled
innerHTML - the innerHTML property of the tag (so myTag.tag.innerHTML is not needed)
background - access to the ZIM Rectangle used as the background
frame - get or set the frame - set this if changing frames

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS: See the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover



------------------------------------
MODULE 3: ZIM METHODS
------------------------------------

************************************
[36864] obj.cache(width||x, height||y, null||width, null||height, scale, options, margin)

cache
zim DisplayObject method overrides CreateJS cache() method with more flexible parameters
https://createjs.com/docs/easeljs/classes/Container.html#method_cache

DESCRIPTION
Turns the object into a bitmap which can be rendered more efficiently, especially on mobile.
Caching may blur the object slightly, most noticable when caching a Label.
Every stage update must re-render objects on the stage.
This can be processor intensive for lots of vectors - such as Labels and Shapes.
Generally, we can build without caching but if better performance is needed, then caching may help.

A cached object can be transformed (scale, rotation, position, skew, alpha)
but if the object inside changes, for instance if the text changes, then updateCache() will need to be called.
Constantly calling updateCache() for instance, an animated blob, will not help performance.
A handy trick is to cache an object before animating and uncaching it after animating
this can improve animation performance and the slight blur of the object is not noticed during animation.

ALSO SEE: updateCache() and uncache()

EXAMPLE
var circle = new Circle(50, red).cache().center();

timeout(1, function() {
   circle.alpha = .5; // cache does not have to be updated to see alpha change
   stage.update();
});

timeout(2, function() {
   circle.color = blue;
   circle.updateCache(); // cache must be updated to see color change
   stage.update();
});

EXAMPLE
// cache text as it is animated
new Label("Cached Text")
   .cache() // cache the text so animation is smoother
   .alp(0)
   .center()
   .animate({
      props:{alpha:1},
      time:2,
      call:function(target) {
         target.uncache(); // uncache the label so it is crisper looking
      }
});

PARAMETERS supports DUO - parameters or single object with properties below
** cache dimensions will be set to the bounds of the object if the first two or four parameters are not provided
width||x - (default getBounds().x) the width of the chache - or the x if first four parameters are provided
height||y - (default getBounds().y) the height of the chache - or the y if first four parameters are provided
width - (default getBounds().width) the width of the chache - or null if first two parameters are provided
height - (default getBounds().height) the height of the chache - or null if first two parameters are provided
scale - (default 1) set to 2 to cache with twice the fidelity if later scaling up
options - (default null) additional parameters for cache logic - see CreateJS somewhere for details
margin - (default 0) add or subtract a margin from the bounds
eg. margin:10 will make the cache size 10 pixels more on all sides
this can be handy when caching objects with borders - that go half outside the natural bounds

RETURNS obj for chaining


************************************
[36935] obj.updateCache(blendMode)

updateCache
CreateJS method
https://createjs.com/docs/easeljs/classes/Container.html#method_updateCache

DESCRIPTION
Updates the cache when there is a chache otherwise gives an error.

ALSO SEE: cache() and uncache()

EXAMPLE
var circle = new Circle(50, red).cache().center();

timeout(1, function() {
   circle.alpha = .5; // cache does not have to be updated to see alpha change
   stage.update();
});

timeout(2, function() {
   circle.color = blue;
   circle.updateCache(); // cache must be updated to see color change
   stage.update();
});

PARAMETERS
blendMode - (default null) a blendMode (compositeOperation) see ble()
   if a blendMode is provided the previous cache is not deleted as the new cache is drawn

RETURNS null


************************************
[36973] obj.uncache()

uncache
zim DisplayObject method overrides CreateJS cache() to return object for chaining
https://createjs.com/docs/easeljs/classes/Container.html#method_uncache

DESCRIPTION
Clears the cache.

ALSO SEE: cache() and updateCache()

EXAMPLE
// cache text as it is animated then uncache
new Label("Cached Text")
   .cache() // cache the text so animation is smoother
   .alp(0)
   .center()
   .animate({
      props:{alpha:1},
      time:2,
      call:function(target) {
         target.uncache(); // uncache the label so it is crisper looking
      }
});

RETURNS obj for chaining


************************************
[37007] obj.on(type, listener, scope, once, data, useCapture)

on
CreateJS method
https://createjs.com/docs/easeljs/classes/Container.html#method_on

DESCRIPTION
Captures events.  Similar to addEventListener() in raw JavaScript
but is shorter to write and has a few extra features.

Generally, events are when interactivity occurs or ZIM has a message.
Here are some types:
"click", "dblclick", "mousedown/pressdown", "pressmove", "pressup",
"mousemove", "stagemousemove", "mouseover", "mouseout"
"ready", "complete", "change", "keydown", "keyup"

The events available for ZIM Objects are listed at the bottom of their Doc entry.
Events can also be turned off in a couple ways - see the examples.
To turn the event off the return value of the on() method is used
so DO NOT CHAIN THE ON METHOD

ALSO SEE: off() and tap(), change(), movement(), hov(), hold()

EXAMPLE
// BASIC EVENT
const button = new Button().center();
// the type of event as a string and the function to call
// here we use an arrow function
button.on("click", ()=>{
   zgo("https://zimjs.com", "_blank");
});

// alternatively, using an anonymous function
button.on("click", function() {
   zgo("https://zimjs.com", "_blank");
});

// alternatively, using a named function
// do not put () after the function name
// that would call the function right away which is not desired
// we want to tell the on() method which function to run when the event happens
button.on("click", doClick);
function doClick() {
   zgo("https://zimjs.com", "_blank");
}

EXAMPLE
// EVENT OBJECT
const tile = new Tile(new Rectangle(), 5, 5, 2, 2).center();
tile.on("mousedown", e=>{ // collect the event object in parameter e
   // e.target is the object that caused the event (one of the rectangles)
   e.target.alpha = 0;
   // e.currentTarget is the object on which the event is placed (the tile)
   e.target.mov(5);
   // do not forget to update stage in events if needed!
   stage.update();
});

EXAMPLE
// REMOVING EVENT
let keyEvent = frame.on("keydown", e=>{
   zog(e.keyCode); // will tell code for key pressed
   // etc.
});
timeout(2, ()=>{ // time in seconds as of ZIM Cat
   // remove the keyEvent
   frame.off("keydown", keyEvent);
});

// RE-ADDING EVENT
timeout(4, ()=>{
   // add the keyEvent back again
   // note - the event must be re-assigned to use again
   // this leads to a tricky bug if not careful!
   keyEvent = frame.on("keydown", keyEvent);
});
timeout(6, ()=>{
   // remove the keyEvent again
   // this only works if we re-assigned the latest event to keyEvent
   // which is why we used let rather than const
   frame.off("keydown", keyEvent);
});

EXAMPLE
// ONE EVENT CALL
// call this function only once when mousing over the stage
// note: "mousemove" would only trigger if moving over an object on the stage
stage.on("stagemousemove", ()=>{
   pauseAnimate(false); // unpause all animations
}, null, true); // this true means remove the event after calling it once

// REMOVE METHOD
// a remove() method is available on the event object
const circle = new Circle();
circle.on("mouseover", e=>{
   circle.alpha -= .1;
   if (circle.alpha <= .5) e.remove();
});

PARAMETERS
type - the type of event as a string - this depends on the object on which the event is being placed
   here are some common events - see the EVENTS section of the specific object for more
   "click", "dblclick", "mousedown/pressdown", "pressmove", "pressup",
   "mousemove", "stagemousemove", "mouseover", "mouseout"
   "ready", "complete", "change", "keydown", "keyup"
listener - the function to call when the event happens   
   this is often an arrow function or an anonymous function but can be a named function
   the function will receive an event object as its parameter often collected as e
   see https://createjs.com/docs/easeljs/classes/MouseEvent.html for properties, etc.
   common event object properties are:
       target (what caused the event),
      currentTarget (what the event was placed on)
      keyCode (for key events)
   often used as e.target, e.currentTarget, e.keyCode   
scope - (optional) the scope to execute the listener in.
   Defaults to the dispatcher/currentTarget for function listeners,
   and to the listener itself for object listeners (ie. using handleEvent).
once - (default false) set to true to remove the listener after the first event call
data - (default null) arbitrary data that will be included as the second parameter when the listener is called.
useCapture - (default false) for events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase

RETURNS function to turn event off (DO NOT CHAIN THE ON METHOD)


************************************
[37140] obj.off(type, listener, useCapture)

off
CreateJS method
https://createjs.com/docs/easeljs/classes/Container.html#method_off

DESCRIPTION
Turns an event off using the return value of the on() method.

ALSO SEE: on()

EXAMPLE
// REMOVING EVENT
let keyEvent = frame.on("keydown", e=>{
   zog(e.keyCode); // will tell code for key pressed
   // etc.
});
timeout(2, ()=>{ // time in seconds as of ZIM Cat
   // remove the keyEvent
   frame.off("keydown", keyEvent);
});

// RE-ADDING EVENT
timeout(4, ()=>{
   // add the keyEvent back again
   // note - the event must be re-assigned to use again
   // this leads to a tricky bug if not careful!
   keyEvent = frame.on("keydown", keyEvent);
});
timeout(6, ()=>{
   // remove the keyEvent again
   // this only works if we re-assigned the latest event to keyEvent
   // which is why we used let rather than const
   frame.off("keydown", keyEvent);
});

PARAMETERS
type - the string type of the event used in on()
listener - the listener function or object used in on()
useCapture - (default false) the setting for the capture or bubbling/target phase used in on()

RETURNS null


************************************
[37190] obj.removeAllEventListeners(type)

removeAllEventListeners
CreateJS method
https://createjs.com/docs/easeljs/classes/Container.html#method_removeAllEventListeners

DESCRIPTION
Removes all event listeners or all event listeners of a certain type

ALSO SEE: on() and off()

EXAMPLE
// REMOVING EVENT
rect.removeAllEventListeners(); // remove all
holder.removeAllEventListeners("click"); // remove all click listeners

PARAMETERS
type - the string type of the event used in on()

RETURNS null


************************************
[37218] obj.getBounds()

getBounds
CreateJS method
https://createjs.com/docs/easeljs/classes/Container.html#method_getBounds

DESCRIPTION
Gets bounds data for a Display Object (with bounds set).
This will have x, y, width and height properties.
Imagine the bounds as an invisible rectangle around the object.
The bounds are what dictate the width and height of an object (along with scale).
The bounds will affect how an object is positioned with pos().
The bounds also may affect certain types of hitTests.

Most ZIM DisplayObjects have their bounds set automatically.
Shape() however does not have its bounds set automatically.

ALSO SEE: setBounds()

EXAMPLE
var rect = new Rectangle(100, 100, blue).center();
zog(rect.getBounds()); // {x:0, y:0, width:100, height:100}

var circle = new Circle(100, red).center(); // 100 is the radius
zog(circle.getBounds()); // {x:-100,y:-100,width:200,height:200}
// note that a Circle has its origin (0,0) in the middle
// so half the bounds goes to the left and above
// and the width and height are twice the radius

// Also note that the registration point is completely independent from the bounds
// and independent from the origin.  See https://codepen.io/zimjs/pen/qBEjYZV

RETURNS object with x, y, width and height properties


************************************
[37259] obj.setBounds(width||x||Boundary, height||y, null||width, null||height)

setBounds
zim DisplayObject method overrides CreateJS cache() method with more flexible parameters
https://createjs.com/docs/easeljs/classes/Container.html#method_setBounds

DESCRIPTION
Sets bounds for a Display Object.
Imagine the bounds as an invisible rectangle around the object.
The bounds are what dictate the width and height of an object (along with scale).
The bounds will affect how an object is positioned with pos().
The bounds also may affect certain types of hitTests.

Most ZIM DisplayObjects have their bounds set automatically.
Shape() however does not have its bounds set automatically.
The setBounds() method will override any automatic bounds.

ALSO SEE: getBounds()

EXAMPLE
new Shape().f(red).dr(0,0,100,100).setBounds(100,100).center();
// without bounds set on the shape, it would not center properly

EXAMPLE
// Containers have two options for how bounds are determined
// 1. the size can be passed in to start in which case these bounds will remain unchanged
// 2. or no size can be passed in which means the bounds will grow to the contents
// setting bounds to null will convert a type 1 container into a type 2 container
const holder = new Container(100,100).center();
new Rectangle(200,200).addTo(holder);
// currently the bounds are {x:0,y:0,width:100,height:100}
holder.setBounds(null);
// now the bounds are {x:0,y:0,width:200,height:200}
new Rectangle(300,300).addTo(holder);
// now the bounds are {x:0,y:0,width:300,height:300}
holder.setBounds(100,100);
// now the bounds are back to {x:0,y:0,width:100,height:100}
// this example just demonstrates it would not be very practical

PARAMETERS
width||x||Boundary - (default null) the width of the bounds - or the x if four parameters are provided
   or a ZIM Boundary Object {x,y,width,height} - same as CreateJS Rectangle
height||y - (default width) the height of the bounds - or the y if four parameters are provided
width - (default null) the width of the bounds - or null if only the first two parameters are provided
height - (default null) the height of the bounds - or null if only the first two parameters are provided

RETURNS the object for chaining


************************************
[37315] obj.clone(exact)

clone
zim DisplayObject method overrides CreateJS cache()
https://createjs.com/docs/easeljs/classes/Container.html#method_clone

DESCRIPTION
Makes a copy of the DisplayObject (and children).
The clone() method is particularily handy for making multiple assets from a single asset()

ALSO SEE: duplicate() to duplicate custom properties as well

EXAMPLE
var circle = new Circle(100, red).center();
circle2 = circle.clone().pos(100,100,RIGHT,BOTTOM); // make a copy and position at bottom right

EXAMPLE
asset("pic.jpg").center();
asset("pic.jpg").pos(100,100,RIGHT,BOTTOM); // will just move the existing asset to the corner
asset("pic.jpg").clone().pos(100,100,RIGHT,TOP); // will add a copy of the asset at the top

PARAMETERS
exact (default false) ZIM VEE (Pick) values are active in clones unless exact is set to true
For instance, if a Container holds a new Circle(20,[blue,green])
then its clone might be blue or green
If exact is set to true then the clone will be whatever color was picked for the original circle

RETURNS the object for chaining


************************************
[37352] obj.dispose(disposing)

dispose
zim DisplayObject method

DESCRIPTION
Deletes the DisplayObject from memory.
This means it removes event listeners, stops animations, drags, gestures, transforms, etc.
The references to the DisplayObject must still be set to null for proper garbage collection.
Objects that have references to them may still be saved in memory
and this can lead to memory leaks if many objects are being made.

The average DisplayObject added to the stage and removed does not really need to be disposed()
Only when hundreds or thousands of objects are being made will there be need for dispose()

SEE: https://www.youtube.com/watch?v=aTnNicsLP3A // on memory management

EXAMPLE
var tile = new Tile(asset("pic.jpg"), 100, 100).center();
var tilesArray = [tile]; // if we had an array of such tiles
var tilesObject = {fave:tile}; // if we had a reference in an object literal
timeout(10, function() {
   tile.dispose(); // will recursively dispose all children in Tile (the Bitmaps)
   tile = null; // remove the reference to tile
   tiles[0] = null; // set the array reference to null
   delete tilesObject.fave; // delete the property in the object literal
   stage.update();
});

PARAMETERS
disposing - (default null) pass in true to indicate already started dispose if calling dispose() on the super class from a custom class
   otherwise infinite looping can occur (used internally by ZIM)

RETURNS the object for chaining


************************************
[37396] obj.addTo(container, index, localToLocal)

addTo
zim DisplayObject method

DESCRIPTION
A wrapper function for addChild() / addChildAt() to add the obj to the container.
This allows us to chain more effectively:
var circle = new Circle().addTo(stage).drag();
Also, ZIM has obj.center(container) and obj.centerReg(container) functions
where the obj comes first followed by the container.
So it is a pain to flip things and use container.addChild(obj)
Now, we can use obj.addTo(container) and the object we are adding comes first.
The index parameter is similar to an addChildAt()
We can also use obj.removeFrom() to automatically remove from the container

EXAMPLE
var circle = new Circle(50, "red");
circle.addTo(stage); // or just circle.addTo(); // for the default frame's stage
// with chaining - and dragging:
var circle = new Circle(50, "red").addTo().drag();

var rect = new Rectangle(100, 100, "blue");
rect.addTo(stage, 0); // place on bottom

EXAMPLE
// Changing Coordinates
// An object may appear to change positions
// when you add from one container to another (the stage is a container too).
// This happens because the x and y origin inside the containers may be at different places
// yet the x and y property of the object remains unchanged.
// The localToLocal parameter converts between the coordinates and updates the x and y
// so that the object does not appear to jump - this defaults to true

var container = new Container().pos(100,100);
var rectangle = new Rectangle(200, 200, yellow).addTo(container);
// we want to drag the container and the circle
// but when the circle is in the container we want to drag the circle independently
// this leads to a tricky situation that can be solved as follows:
rectangle.on("mousedown", function() {container.drag({currentTarget:true});});
rectangle.on("pressup", function() {container.noDrag();});

var circle = new Circle(50, blue).center().drag();
// check to see if the circle is over the container and if so then add the circle
// try settin the third parameter to false to see what would normally happen
circle.on("pressup", function() {
   if (rectangle.hitTestReg(circle)) { // do not hitTest the container!
      circle.addTo(container); // keep position with default true as third parameter
   } else {
      circle.addTo(stage);
   }
   stage.update();
});

PARAMETERS supports DUO - parameters or single object with properties below
container - (default first frame's stage) the container to add to
index - (default null) if provided will addChildAt the object at the index (0 being bottom)
localToLocal - (default true) makes object not move when added from one coordinate space to another
   this also may change the objects x and y properties - set to false not to do this
   localToLocal is ignored if object currently does not have a parent

RETURNS obj for chaining

MORE: http://zimjs.com/code/bits.html?title=addTo


************************************
[37481] obj.removeFrom(container)

removeFrom
zim DisplayObject method

DESCRIPTION
A chainable wrapper function for removeChild() that removes the obj from the container
Matches obj.addTo(container)
We have obj.removeFrom(container)

EXAMPLE
var circle = new Circle(50, "red");
circle.addTo(stage);
// later
circle.removeFrom(stage);

PARAMETERS
container - (default the object's parent) the container to remove the object from

RETURNS obj for chaining

MORE: http://zimjs.com/code/bits.html?title=removeFrom


************************************
[37514] obj.added(call, interval, maxTime)

added
zim DisplayObject method

DESCRIPTION
Calls callback function when object is added to the stage
CreateJS has an "added" event that triggers when an object is added to another container
but this container may not be on the stage.
added polls several times quickly and then every 100ms to see if the object has a stage property
Once it does then it calls the callback and removes the interval

EXAMPLE
var circle = new Circle(50, "red");
circle.added(function() {zog("has stage");});

PARAMETERS
callback - the function to call when added - will call right away if object is already added
   call will receive a reference to the stage and the object as parameters
** these two parameters are depricated as added no longer uses an interval as of ZIM Cat 03 patch
** but rather uses the "added" event and then checks to make sure it was the stage container the target was added to
interval - (default .1) time in seconds to check (also see ZIM TIME constant)
   keeps repeating until stage is there or maxTime is reached
maxTime - (default null) time in seconds to keep checking or forever if not provided

RETURNS id of interval so clearInterval(id) will stop added() from checking for stage


************************************
[37592] obj.centerReg(container, index, add)

centerReg
zim DisplayObject method

DESCRIPTION
Centers the registration point on the bounds - obj must have bounds set.
Will default to adding the object to the container.
If no container parameter is provided and the object is in a container,
centerReg will center the object in the current container. Thanks Bracer Jack for the suggestion.
If no container and the object is not in a container,
centerReg will center the object on the default frame's stage.
A convenience function for setting both registration points at once.
Also see center() for centering without changing the registration point.

SEE: https://zimjs.com/positioning

EXAMPLE
var rect = new Rectangle(100, 100, "blue");
rect.centerReg(); // centers registration, centers and adds to stage
rect.animate({obj:{rotation:360}, time:1000, ease:"linear", loop:true});

// To just center the registration and not add it to a container
// use rect.centerReg(null, null, false);
// This is different than in the past where leaving out parameters would just center the registration
// The change is to match the default behaviour of addTo() and center() to add to stage without parameters

PARAMETERS supports DUO - parameters or single object with properties below
container - (default object's parent or if none, the first frame's stage) centers the object on and adds to the container
index - (default null) if provided will addChildAt the object at the index (0 being bottom)
   will be ignored if the add parameter is false
add - (default true) set to false to only center the object's registration
   setting to false will not remove the object if already added to a container

RETURNS obj for chaining

MORE: http://zimjs.com/code/bits.html?title=centerReg


************************************
[37652] obj.center(container, index, add)

center
zim DisplayObject method

DESCRIPTION
Centers the object on the container.
Will default to adding the object to the container.
If no container parameter is provided and the object is in a container,
center will center the object in the current container. Thanks Bracer Jack for the suggestion.
If no container and the object is not in a container,
center will center the object on the default frame's stage.
Also see centerReg() for centering registration point at same time.

SEE: https://zimjs.com/positioning

EXAMPLE
var rect = new Rectangle(100, 100, "blue");
rect.center(); // centers and adds to stage
// the below animation will be around the registration point at the top left corner
// this is usually not desired - see centerReg() when rotating and scaling
rect.animate({obj:{rotation:360}, time:1000, ease:"linear", loop:true});

PARAMETERS supports DUO - parameters or single object with properties below
container - (default object's parent or if none, the first frame's stage) centers the object on and adds to the container
index - (default null) if provided will addChildAt the object at the index (0 being bottom)
   will be ignored if the add parameter is false
add - (default true) set to false to only center and not add the object to the container
   setting to false will not remove the object if already added to a container

RETURNS obj for chaining

MORE: http://zimjs.com/code/bits.html?title=center


************************************
[37763] obj.place(id)

place
zim DisplayObject method

DESCRIPTION
Sets the object to drag and logs to the console the x and y.
Also can use keyboard arrows for moving 1 pixel
and SHIFT keyboard arrows for moving 10 pixels.
This is for when building you can move an object around to position it
then when positioned, look at the console for the positioning code.
In your code, set the reported x and y and delete the place call.

EXAMPLE
circle.place("circle"); // lets you drag circle around - then see console

PARAMETERS
id - (default null) the name of the object so that the log gives you complete code

RETURNS obj for chaining

MORE: http://zimjs.com/code/bits.html?title=place


************************************
[37817] obj.placeReg(id)

placeReg
zim DisplayObject method

DESCRIPTION
Gives draggable indicator to position a registration point in an object
This is for when building and when positioned, look at the console
for registration code and delete the placeReg call.

EXAMPLE
myContainer.placeReg("myContainer"); // lets you drag an indicator around - then see console

PARAMETERS
id - (default null) the name of the object so that the log gives you complete code

RETURNS obj for chaining


************************************
[37861] obj.pos(x, y, horizontal, vertical, container, index, add, reg, regX, regY)

pos
zim DisplayObject method

DESCRIPTION
Chainable convenience function to position an object and optionally add to a container
pos() provides easy positioning around the edges of a container.

pos() has gone through three versions:
VERSION 1 - positioned the registration point and has been replaced with loc()
VERSION 2 - positioned left, right top or bottom with right and bottom being specified with boolean true
VERSION 3 - positions left, right, center, top and bottom with ZIM positioning constants

pos() positions objects from the edges of the container or on the stage if no container provided
This defaults to the left of the object from the left and the top of the object from the top
If the horizontal parameter is set to RIGHT it will position the right of the object from the right of the container
If the vertical parameter is set to BOTTOM it will position the bottom of the object from the bottom of the container
If CENTER is provided, it centers the object on the axis and then moves it the x or y provided
Setting reg (or regX, regY) to true will position to the registration point - also see POSREG constant

SEE: https://zimjs.com/positioning

EXAMPLE
// 1. adds circle to default stage moves left and top of circle to 100, 100
circle1.pos(100, 100);

// 2. adds circle to box and positions right and bottom of circle 100 and 200
// from right and bottom of box bounds
circle2.pos(100, 200, RIGHT, BOTTOM, box)
// or
circle2.pos(100, 200, "right", "bottom", box)
// or
circle2.pos(100, 200, true, true, box);

// 3. centers the circle in x and moves 100 and places circle 200 from bottom
circle3.pos(100, 200, CENTER, BOTTOM);

// 4. adds to stage and puts registration point at x=200 and y=0
circle4.pos({x:200, reg:true});

// 5. adds to stage and puts registration point at x=200 and y=radius (not y=0)
circle5.pos({x:200, regX:true});

PARAMETERS supports DUO - parameters or single object with properties below
x - (default null or 0 for right) the x distance in the container to the left or right side of the object
   which side, depends on the right parameter
   if reg or regX is true then it is the distance to the registration point not the side
y - (default null or 0 for bottom) the y distance in the container to the top or bottom of the object
   which one, depends on the bottom parameter
   if reg or regY is true then it is the distance to the registration point not the top or bottom
horizontal - (default LEFT) LEFT will position the left side to the left side of the container bounds
   set to RIGHT to postion the right side from the right of the container bounds
   if reg or regX is true then it is the distance to the registration point not the side
   set to CENTER or MIDDLE to center object and move amount provided in x
   if reg or regX is true then centers the registration point and moves the amount provided in x
vertical - (default TOP) TOP will position the top side to the top side of the container bounds
   set to BOTTOM to postion the bottom side from the bottom of the container bounds
   if reg or regY is true then it is the distance to the registration point not the side
   set to CENTER or MIDDLE to center object and move amount provided in y
   if reg or regY is true then centers the registration point and moves the amount provided in y
container - (default current container or zdf stage) the Container to add the obj to and position
index - (default null) if provided will addChildAt the object at the index (0 being bottom)
add - (default true) add to container - set to false to not add
reg - (default false) set to true to position to the registration point rather than sides, top or bottom
   See: POSREG contant - set POSREG=true; to change the default pos() to position the registration point
   This is good to adjust legacy code - or if the original pos setting is preferred.
regX - (default reg) set to true to position x to the registration point rather than the sides
   will override reg if provided
regY - (default reg) set to true to position y to the registration point rather than the top or bottom
   will override reg if provided

RETURNS obj for chaining

MORE: http://zimjs.com/code/bits.html?title=pos


************************************
[38130] obj.loc(target|x, y, container, index, add, localToLocal)

loc
zim DisplayObject method

DESCRIPTION
locates obj registration at registration of provided target
or at x and y if numbers are provided
This is like the original pos() where the registration is used
But it a single object with x y properties can be passed as a parameter
Will calculate localToLocal if target is provided
Also can add to container at an index

SEE: https://zimjs.com/positioning

EXAMPLE
var circle1 = new Circle().pos(100,100);
var circle2 = new Circle().loc(circle1); // adds on top of circle1

EXAMPLE
new Circle().loc(400, 400); // places reg of circle at 400, 400
// note, this is different than pos(400, 400) which would place left top of circle at 400, 400

PARAMETERS supports DUO - parameters or single object with properties below
target | x - (default null) an object with x and y properties such as any ZIM Display Object (Rectangle, Button, etc)
   or a zim Point(100, 100) object or {x:100, y:300}, etc.
   or can be a Number for an x value - in which case, a y value might be expected too
y - (default null) an optional y value
container - (default current container or zdf stage) the Container to add the obj to and position
index - (default null) if provided will addChildAt the object at the index (0 being bottom)
add - (default true) add to container - set to false to not add
localToLocal - (default true) if target is provided, the obj will be placed on the target matching locations across coordiate spaces

RETURNS obj for chaining


************************************
[38211] obj.mov(x, y)

mov
zim DisplayObject method

DESCRIPTION
Move the object over in the x and/or y
Equivalant to obj.x += x and obj.y += y
Pass in 0 for no shift in x if you just want to shift y
Gives chainable relative position

SEE: https://zimjs.com/positioning

EXAMPLE
var circle = new Circle().center().mov(50); // move to right 50

PARAMETERS supports DUO - parameters or single object with properties below
x - (default 0) the distance in x to move (can be negative)
y - (default 0) the distance in y to move (can be negative)

RETURNS obj for chaining

MORE: http://zimjs.com/code/bits.html?title=mov


************************************
[38246] obj.sca(scale, scaleY)

sca
zim DisplayObject method

DESCRIPTION
Chainable convenience function to do scaleX and scaleY in one call.
If you pass in just the scale parameter, it scales both x and y to this value.
If you pass in scale and scaleY then it scales x and y independently.
Also see scaleTo(), fit() and Layout().

EXAMPLE
circle.sca(.5); // x and y scale to .5
circle.sca(.5, 2); // x scale to .5 and y scale to 2

PARAMETERS
scale - the scale (1 being full scale, 2 being twice as big, etc.)
scaleY - (default null) pass this in to scale x and y independently

RETURNS obj for chaining

MORE: http://zimjs.com/code/bits.html?title=sca


************************************
[38279] obj.alp(alpha)

alp
zim DisplayObject method

DESCRIPTION
Chainable convenience function to set the alpha
See also the CreateJS set({prop:val, prop2:val}) method;
See also vis() and visible to keep hitTests as alp(0) does not

EXAMPLE
circle.alp(.5);

PARAMETERS
alpha - (default null) the alpha between 0 and 1

RETURNS obj for chaining

MORE: http://zimjs.com/code/bits.html?title=alp


************************************
[38313] obj.vis(visible)

vis
zim DisplayObject method

DESCRIPTION
Chainable convenience function to set the visible
Also see alp() and alpha

EXAMPLE
circle.vis(false);

PARAMETERS
visible - (default true) boolean for visibility

RETURNS obj for chaining


************************************
[38343] obj.ble(blendMode)

ble
zim DisplayObject method

DESCRIPTION
Chainable convenience function to set the blendMode (compositeOperation)

Also see:
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation

EXAMPLE
circle.ble("difference");

PARAMETERS
blendMode - (default "difference") the blendMode string:
      normal, multiply, screen, overlay, darken, lighten
      color-dodge, color-burn,  hard-light, soft-light
      difference, exclusion, hue, saturation, color, luminosity
   OR the compositeOperation string:   
      source-over, source-in, source-out, source-atop,
      destination-over, destination-in, destination-out, destination-atop,
      copy, xor

RETURNS obj for chaining


************************************
[38380] obj.hov(value, prop)

hov
zim DisplayObject method

DESCRIPTION
Chainable convenience function to set the rollover (hover) property of an object
This defaults to alpha if a number and color if a string
But the type of property can also be set - for multiple properties, use a Button
This sets mouseover and mouseout events on the object
It will also set the cursor of the object to "pointer"
This can be changed with the cursor property or the cur() method

EXAMPLE
circle.alp(.5).hov(.8);
new Rectangle(100,100,blue).hov(green);
triangle.hov(1.5, scale);

PARAMETERS
value - (default 1) the hover value of the property
   if a number, the default property is alpha
   if a string, the default property is color
   passing in -1 will remove the hover
prop - (default alpha or color as stated above) the property to change to the value on hover

RETURNS obj for chaining


************************************
[38440] obj.rot(rotation, x, y)

rot
zim DisplayObject method

DESCRIPTION
Chainable convenience function to set the rotation
See also the CreateJS set({prop:val, prop2:val}) method;

EXAMPLE
rect.rot(180);

PARAMETERS
rotation - (default null) the rotation in degrees
x - (default regX) set an x value to rotate about
y - (default regY) set a y value to rotate about

RETURNS obj for chaining

MORE: http://zimjs.com/code/bits.html?title=rot


************************************
[38488] obj.siz(width, height, only)

siz
zim DisplayObject method

DESCRIPTION
Chainable convenience function to set width and height in one call.
If you pass in just the width or height parameter, it keeps the aspect ratio.
If you want to set only the width or height, then set only to true.
If you pass in both the width and height then it sets both.
Note: that width and height will adjust the scaleX and scaleY of the object.
Also see width, height, widthOnly, heightOnly.

EXAMPLE
var rect = new Rectangle(100,200,blue).addTo(stage);
rect.siz(200); // sets width to 200 and height to 400
rect.siz(200, null, true); // sets width to 200 and leaves height at 200
rect.siz(200, 100); // sets width to 200 and height to 100

PARAMETERS
width - (default null) the width of the object
   setting only the width will set the widht and keep the aspect ratio
   unless the only parameter is set to true
height - (default null) the height of the object
   setting only the width will set the widht and keep the aspect ratio
   unless the only parameter is set to true
only - (default false) - defaults to keeping aspect ratio when one dimension set
   set to true to scale only a single dimension (like widthOnly and heightOnly properties)

RETURNS obj for chaining


************************************
[38536] obj.ske(skewX, skewY)

ske
zim DisplayObject method

DESCRIPTION
Chainable convenience function to skewX and skewY (slant)
See also the CreateJS set({prop:val, prop2:val}) method;

EXAMPLE
circle.ske(20);

PARAMETERS
skewX - (default null) the x skew
skewY - (default null) the y skew

RETURNS obj for chaining

MORE: http://zimjs.com/code/bits.html?title=ske


************************************
[38565] obj.reg(regX, regY, still)

reg
zim DisplayObject method

DESCRIPTION
Chainable convenience function to regX and regY (registration point)
The registration point is the point the object is positioned with
and the object scales and rotates around the registration point
See also the CreateJS set({prop:val, prop2:val}) method;
See also centerReg()

EXAMPLE
circle.reg(200, 200);

PARAMETERS
regX - (default null) the x registration
regY - (default null) the y registration
still - (default false) set to true to move the object to counter the registration change
   this will let you set the registration point without moving the object

RETURNS obj for chaining

MORE: http://zimjs.com/code/bits.html?title=reg


************************************
[38606] obj.top()

top
zim DisplayObject method

DESCRIPTION
Places object on top layer in container - if in a container
returns the object for chaining
Can also just addTo(container) to re-add to top
NOTE for some situations this will break code
so a safer way is obj.parent.setChildIndex(obj, obj.parent.numChildren-1);
which is what this method uses

EXAMPLE
circle.top(); // brings circle to the top of parent container

RETURNS obj for chaining


************************************
[38633] obj.bot()

bot
zim DisplayObject method

DESCRIPTION
Places object on bottom layer in container - if in a container
returns the object for chaining

EXAMPLE
circle.bot(); // put circle on bottom layer (0) of parent container

RETURNS obj for chaining


************************************
[38657] obj.ord(num)

ord
zim DisplayObject method

DESCRIPTION
Moves object layer order in container - if in a container
returns the object for chaining

EXAMPLE
circle.bot().ord(1); // put circle one layer up from bottom of parent container
circle.top().ord(-2); // put circle two layers down from top (third highest layer)

PARAMETERS
num - (default 0) the number of levels (layers) up or down to move the object
   1 will move the object one level higher, -1 will move it one level lower
   2 will move the object two levels higher, -2 will be two levels lower, etc.

RETURNS obj for chaining


************************************
[38687] obj.cur(type)

cur
zim DisplayObject method

DESCRIPTION
Chainable function that sets the object's cursor to the type provided - same as CSS cursors

EXAMPLE
var circle = new Circle(10, "red").center().cur(); // "pointer"
circle.on("click", function(){zog("yes");});

PARAMETERS
type - (default "pointer") the CSS cursor to set
   https://developer.mozilla.org/en-US/docs/Web/CSS/cursor
   Common cursors are "default", "pointer", "none", "Wait", "move", "grab", "grabbing", "zoom-in", "zoom-out", and various resize like "ew-resize"

RETURNS obj for chaining


************************************
[38716] obj.sha(color||Shadow, offsetX, offsetY, blur)

sha
zim DisplayObject method

DESCRIPTION
Chainable function that sets the object's drop shadow to a CreateJS Shadow indirectly or directly

EXAMPLE
// indirectly set the CreateJS Shadow
// with sha(color, offsetX, offsetY, blur)
var circle = new Circle(10, "red").center().sha("rgba(0,0,0,.2)", 10, 5, 5);

// directly set the CreateJS Shadow
// with sha(new createjs.Shadow())
var shadow = new createjs.Shadow("rgba(0,0,0,.2)", 10, 5, 5);
var circle1 = new Circle(10, "pink").center().mov(-30).sha(shadow);
var circle2 = new Circle(10, "yellow").center().mov(30).sha(shadow);

PARAMETERS
color||Shadow (default "rgba(0,0,0,.3)") the CSS color for the shadow - "red", dark, etc.
   or pass a single parameter that is a CreateJS Shadow object https://www.createjs.com/docs/easeljs/classes/Shadow.html
offsetX (default .08 the width or 5 if no width) the distance in the x that the shadow is moved over - can be negatitve
offsetY (default .08 the height or 5 if no height) the distance in the y that the shadow is moved over - can be negatitve
blur (default .16 the width or 10 if no width) the distance the shadow is blurred

RETURNS obj for chaining


************************************
[38758] obj.dep(depth)

dep
zim DisplayObject method

DESCRIPTION
A chainable method to set the depth property of a Display object for use with ZIM VR().
When the object is added to VR it will be cloned into two channels and shifted left and right based on its depth.
A depth of 0 will not shift the object and this will appear flat on the screen.
A depth of 20 will shift 20 pixels left and right and appear to come out of the screen.
A depth of -20 will appear to go into the screen.
Depending on the VR parallax settings, depth can also affect parallax.
A negative depth does not unless negativeParallax is set to true in the VR parameters.

EXAMPLE
var circle = new Circle().center().dep(10);

PARAMETERS
depth - (default 0) the apparent depth in ZIM VR - or set the depth property

RETURNS obj for chaining


************************************
[38790] obj.nam(name)

nam
zim DisplayObject method

DESCRIPTION
A chainable method to set the name property of a DisplayObject.
The object can then be accessed with object("name") (or zim.object("name") if zns is true)

BACKGROUND
CreateJS provides Containers with a name property and a getChildByName() method
but you have to remember to ask the parent container for the child and it is a little lengthy.
In ZIM Cat 01, nam() and object() were introduced as a global way to handle object names.
Usually, a variable name is used to reference objects but the name offers an alternative.

Note: naming an object with the same name will overwrite earlier names accessible through object()
This will NOT remove the name property from the previous object
So it is possible that the previous object can still be accessed with parent.getChildByName()
parent.getChildByName() will find the first child with that name in the container
object() will find the last named object with that name anywhere
We could remove previous name properties with the same name but we decided not to
Let us know your thoughts at zimjs.com/slack

EXAMPLE
new Circle().nam("ball").center();

// see what names there are:
zog(object.getNames()); // ["ball"] - if only "ball" has been named

if (mobile()) object("ball").sca(2);
else object("ball").dispose();

zog(object.getNames()); // [] - if only "ball" has been named

PARAMETERS
name - a String to set the name property of the object

RETURNS obj for chaining


************************************
[38846] obj.movement(call)

movement
zim DisplayObject method

DESCRIPTION
Chainable convenience method that captures mouse movement over an object.
This triggers when a mouseover is active and stagemousemovement dispatches.
It also triggers when a pressmove dispatches - so good for mobile.
A callback function is called on movement.

NOTE: set an object's noMovement property to true to remove these events

SEE: noMovement() as well

EXAMPLE
var pic = asset("picture.jpg").center().movement(function (e) {
   mask.widthOnly = e.stageX-pic.x;
   stage.update();
});
var mask = new Rectangle(pic.width, pic.height, frame.color).loc(pic).ord(-1);
pic.setMask(mask, true); // dynamic


RETURNS obj for chaining


************************************
[38902] obj.noMovement()

noMovement
zim DisplayObject method

DESCRIPTION
removes the events added with movement()

EXAMPLE
if (timer < 5) pic.noMovement();

RETURNS obj for chaining


************************************
[38925] obj.tap(call, distance, time, once, dbl, dblTime, call2, call3, call4)

tap
zim DisplayObject method

DESCRIPTION
Chainable convenience method that adds a mousedown and mouseup event to the object
that requires the to move less than distance parameter
This is more like a proper click - down up without dragging.
This method works on desktop or mobile, etc.
An optional time parameter is provided if a minimum time is desired.
Note that a click event also works on mobile as a "tap"
but click also allows dragging between down and up presses - so really is a mouseup.
This will automatically add a cursor of "pointer"
which can be changed with the cursor property or cur() method

When dbl is set to true call will be called when a double tap occurs
With this setting, tap also handles either a single or double tap by providing call3 or call4.
call3 will call if a single tap happens regardless of whether there is a double tap or not
call4 will call if a single tap happens and there is no double tap
this means it waits for the double tap time to fail and then calls call4
To give a more responsive single tap it reduces the default dblTime value

NOTE: tap() ignores List titleBar and organizer as to not conflict with tapping on actual list
NOTE: set an object's noTap property to true to avoid activating a hold on an object

SEE: noTap() as well

EXAMPLE
new Circle(50, "red").tap(function (e) {
   e.target.alpha = .5;
   stage.update();
});

EXAMPLE
// wanting to do one thing on single tap and another thing on double tap on same object
// this will set the default dblTime to .5 seconds (rather than 1 second)
var rect = new Rectangle().center().tap({
   dbl:true,
   call:() => {
      // do double tap code
      stage.update();
   },
   call4:() => {
      // do single tap code
      stage.update();
   }
});

PARAMETERS supports DUO - parameters or single object with properties below
call - the function to call when clicked
   call will receive the event object as a parameter (with target, currentTarget, etc. properties)
distance - (default 5 or 10 if dbl is true) distance in pixels within which the mouseup must occur for a click to be counted
   if dbl is true it will lengthen the default distance to give an easier double tap
time - (default 8) time in seconds within which the mouseup must occur for a click to be counted - also see TIME constant
once - (default false) set to true to capture only one click then auto-remove listeners
dbl - (default false) set to true to capture a double click - this works on mobile where dblclick may not
dblTime - (default 1 or .5 if call4) time in seconds from first pressup to pressup a second time to count as a double tap - also see TIME constant
   if call4 is provided it will shorten the default dbl tap time to give a more responsive single tap alternative
call2 - (default null) a function to call on pressup if a tap is not made
call3 - (default null) with dbl set to true, a function to call on single tap regardless of a double tap or not
call4 - (default null) with dbl set to true, a function to call on single tap only if double tap fails

RETURNS obj for chaining


************************************
[39085] obj.noTap()

noTap
zim DisplayObject method

DESCRIPTION
removes the mousedown and mouseup events added with tap()

EXAMPLE
var circle = new Circle(50, "red").tap(function (e) {
   e.target.alpha = .5;
   stage.update();
});
if (score > 10) circle.noTap();

RETURNS obj for chaining


************************************
[39114] obj.hold(call, distance, time, once)

hold
zim DisplayObject method

DESCRIPTION
Chainable convenience method that adds a press and hold event to the object
The callback function will run after the object is held for a certain time without moving the object
This method can be used on mobile to replace shift keys, etc.
This will automatically add a cursor of "pointer" - although mobile will not see it
which can be changed with the cursor property or cur() method

NOTE: set an object's noHold property to true to avoid activating a hold on an object

SEE: noHold() as well

EXAMPLE
// remove circle if held for 1000 ms (one second)
new Circle(50, "red").hold(function (e) {
   e.target.removeFrom();
   stage.update();
});

PARAMETERS
call - the function to call after hold time
   call will receive the event object as a parameter (with target, currentTarget, etc. properties)
distance - (default 5) distance in pixels within which the mouseup must occur for a hold to be counted
time - (default 1.5) time in seconds before hold is activated
once - (default false) set to true to capture only one click then auto-remove listeners

RETURNS obj for chaining


************************************
[39204] obj.noHold()

noHold
zim DisplayObject method

DESCRIPTION
removes the mousedown and mouseup events added with hold()

EXAMPLE
var circle = new Circle(50, "red").hold(function (e) {
   e.target.removeFrom();
   stage.update();
});
if (score > 10) circle.noHold();

RETURNS obj for chaining


************************************
[39236] obj.change(call, once)

change
zim DisplayObject method

DESCRIPTION
Chainable convenience method that adds a change event to the object
This only works for components that dispatch a change event ;-)

SEE: noChange() as well

EXAMPLE
new Tabs().change(function (e) {
   zog(e.target.text); // the text of the selected tab
});

PARAMETERS
call - the function to call when changed
   call will receive the event object as a parameter (with target, currentTarget, etc. properties)
once - (default false) set to true to capture only one click then auto-remove listeners

RETURNS obj for chaining


************************************
[39271] obj.noChange()

noChange
zim DisplayObject method

DESCRIPTION
removes the change event added with change()

EXAMPLE
var tabs = new Tabs().change(function (e) {
   zog(e.target.text);
});
if (score > 10) tabs.noChange(); // removes change event

RETURNS obj for chaining


************************************
[39296] obj.drag(boundary, overCursor, dragCursor, all, swipe, localBounds, onTop, surround, slide, slideDamp, slideSnap, reg, removeTweens, startBounds, rect, currentTarget, offStage)

drag
zim DisplayObject method

DESCRIPTION
Adds drag and drop to an object with a variety of options.
Handles scaled, rotated nested objects.
Also see draggable property for setting a default drag() and noDrag()
and to indicate whether a drag has been set.

NOTE: drag() will stop ZIM Swipe() from triggering a swipe event.
Set the overridNoSwipe parameter of ZIM Swipe() to true to capture swipe events.

NOTE: also see the draggable property - set to true for basic drag() and false for noDrag()

EXAMPLE
var radius = 50;
var circle = new Circle(radius, "red");
circle.center();
circle.drag();

// OR with chaining
var circle = new Circle(radius, "red").center().drag();

// OR with ZIM DUO
circle.drag({slide:true});

// BOUNDARY
// circle has its registration point in the middle
// keep registration point within rectangle starting at x=100, y=100
// and drag within a width of 500 and height of 400
var boundary = new Boundary(100,100,500,400);
circle.drag(boundary);

// or keep circle on the stage with the following
var boundary = new Boundary(0,0,stageW,stageH).contract(radius);
circle.drag(boundary); // drag within stage

// or by passing the stage (or a Container as a boundary)
circle.drag(stage); // drag within stage

PARAMETERS supports DUO - parameters or single object with properties below
boundary - (default null) a ZIM Boundary object for the drag boundary
   or a ZIM DisplayObject including stage
      if the boundary is a display object then ZIM will keep the shape of the object inside the bounds
      if the boundary object is a Blob, the target will stay within the Blob (experimental)
      if the drag is on a container and the "all" parameter is false
      then ZIM will recall the drag methods on each child of the container
      so the bound calculations are easier
   note: boundary will only work in 90-degree-rotated containers - as such, do slant Window and List, etc.
   if surround is true then it will make sure the obj surrounds the boundary rather than stays within it
   this boundary is relative to the stage (global)
   if a boundary relative to the object's parent is desired then set the localBounds parameter to true
   Rectangle, Stage, StageGL - will keep object fully inside the bounds (based on bounds of object when adding drag)
overCursor - (default "pointer") the CSS cursor property as a string for rolling over the object
dragCursor - (default "pointer") the CSS cursor property as a string for pressing and dragging the object
all - (default false) set to true to drag a whole container rather than its parts (was called currentTarget)
   eg. container.drag(); will drag any object within the container
   container.drag({all:true}) will drag the whole container
   See: DRAGALL contant - set DRAGALL=true; to change the default drag to drag a whole container
swipe - (default false) which prevents a swipe from triggering when dragging
localBounds - (default false) which means the rect is global - set to true for a rect in the object parent frame
onTop - (default true) brings the dragged object to the top of the container - unless Keyboard at top.
   // to drag on top of keyboard, set the type property of the keyboard to "LowerKeyboard" - or anything other than Keyboard
surround - (default false) is for dragging a big object that always surrounds the boundary
slide - (default false) will let you throw the object and dispatch a slidestop event when done
slideDamp - (default .3) is the damping setting for the slide (1 is no damping and .1 will slide more, etc.)
slideSnap - (default true) lets the object go outside and snap back to bounds - also "vertical", "horizontal", and false
reg - (default false) when set to true will snap the registration of the object to the mouse position
removeTweens - (default true) will automatically remove tweens from dragged object unless set to false
startBounds - (default true) set to false to ignore bound rect before dragging (sometimes handy when putting drag on container)
rect - (depreciated) same as boundary - kept for backwards compatibility when using config object
currentTarget - (default false) same as the all parameter - kept for backwards compatibility when using config object
offStage - (default false) set to true to be able to drag object off stage (thanks Shammi!)

note: will not update stage if OPTIMIZE is set to true
unless Ticker.update is set to true or you run Ticker.always(stage) see zim.Ticker

PROPERTIES
adds a dragPaused property to get or set the pause of the drag - which allows setting to be kept
   see also noDrag() where settings will be removed

EVENTS
Adds a "slidestart" event to the drag object that is dispatched when the object starts sliding - if slide is true
Adds a "slidestop" event to the drag object that is dispatched when the object comes to rest after sliding - if slide is true

RETURNS obj for chaining

MORE: http://zimjs.com/code/bits.html?title=drag


************************************
[39872] obj.noDrag(recursive)

noDrag
zim DisplayObject method

DESCRIPTION
Removes drag function from an object.
This is not a stopDrag function (as in the drop of a drag and drop).
Dropping happens automatically with the drag() function.
The noDrag function turns off the drag function so it is no longer draggable.

EXAMPLE
circle.noDrag();

PARAMETERS
recursive (default true) - turns off drags on children

RETURNS obj for chaining


************************************
[39929] obj.dragBoundary(boundary)

dragBoundary
zim DisplayObject method

DESCRIPTION
Dynamically changes or adds a boundary rectangle to the object being dragged with drag().

NOTE: replaces old ZIM dragRect() method

EXAMPLE
var boundary = new Boundary(100,100,500,400);
circle.dragBoundary(boundary);

PARAMETERS
boundary - is a ZIM Boundary object for the bounds - the local / global does not change from the original drag

RETURNS obj for chaining


************************************
[39961] obj.mouse()

mouse
zim DisplayObject method

DESCRIPTION
Sets object's mouseChildren and mouseEnabled properties to true
These are the defaults - used primarily to reverse ZIM noMouse()
which can be used to turn off mouseChildren and mouseEnabled

NOTE: just using mouse() does not add cursors or interactivity
see cur(), hov(), drag(), transform(), gesture(), or various mouse events

EXAMPLE
var circle = new Circle().drag();
timeout(1, function () {
   circle.noMouse(); // circle cannot not be dragged, etc.
   timeout(1, function () {
      circle.mouse(); // circle can be dragged
   });
});

RETURNS obj for chaining


************************************
[39994] obj.noMouse()

noMouse
zim DisplayObject method

DESCRIPTION
Sets object's mouseChildren and mouseEnabled properties to false
This can be used to save processing on complex objects that do not need interactivity

NOTE: this will prevent interactivity for cur(), hov(), drag(), transform(), gesture()
and any mouse events like mousedown, click, mouseover, etc.

EXAMPLE
var circle = new Circle().drag();
timeout(1, function () {
   circle.noMouse(); // circle cannot not be dragged, etc.
   timeout(1, function () {
      circle.mouse(); // circle can be dragged
   });
});

RETURNS obj for chaining


************************************
[40027] obj.wire(target, prop, twoWay, setSource, filter, call, input)

wire
zim DisplayObject method

DESCRIPTION
The wire() method connects an object (source) property to another object (target) property.
This can be one way (default) or two way with the twoWay parameter set to true.
For instance:
   new Slider().center().wire(circle, "scale"); // note the property as string
will change the scale of the circle as the slider's current value changes.
The currentValue (if the object has one) is the default input followed by selectedIndex.
If the source object has neither currentValue nor selectedIndex
then the input is the same property as the target property.
For instance:
   new Circle().center().wire(circle2, "x", true);
would mean changing either circle's x property would change the other.
Multiple wire() methods can be chained.
For instance:
   slider.wire(circle, "x").wire(circle, "y");
   slider.wire(circle, "scale").wire(circle2, "scale");

BACKGROUND
The wire system is an alternative to events at 25% the size of traditional JS addEventListener.
It is a single extra conditional in the Ticker that checks to see if a Dictionary list has length.
If it does it cycles through the list to see if input properties have changed
and if so, sets the target property.  Updates are batched to a single stage update
This is the same stage update that is used by any Ticker functions including those by drag, animate, etc.
Basically, wire is same system as events but with a more specific format - adds 1.4 k to ZIM file size.

WIRED
There is also a wired() method that can be be put on the target object
and points to a source object to set a specified property.
This just flips the target and the source and calls the wire() function.
The methods MUST go on the second object made - so using either wire() or wired() covers use cases.
There are also noWire() and noWired() methods to remove connections - with various alternatives.

FILTER AND CALLBACK
wire is also similar to ZIM Bind and bind() but binds within ZIM where bind binds outside of ZIM.
Like Bind, wire uses an optional filter and callback function.
For instance:
   new Dial().center().wire(tone, "volume", null, filter, call);
will call the filter function before setting the target property (tone.volume).
The filter function will receive the data (the input currentValue) as its parameter
and MUST return data to be passed along but the data can be changed or tested.
The call function will be called after the target property is set.

See: https://zimjs.com/cat/wire.html
See: https://zimjs.com/cat/synth.html

EXAMPLE
var circle = new Circle(100, pink, dark).center();
new Dial({step:0, min:1, max:3})
   .center()
   .wire(circle, "scale");

// stage.update(); // depending, let the wire() set the stage update

EXAMPLE
// this time the circle (target) starts at a scale of 2
var circle = new Circle(100, pink, dark).sca(2).center();
// so we want the dial (source) to start at 2 as well
// we could use the Dial parameter currentValue:circle.scale
// or we can use the wire setSource to true
new Dial({step:0, min:1, max:3})
   .center()
   .wire(circle, "scale", null, true); // true for setSource to the target value

// stage.update(); // depending, let the wire() set the stage update

EXAMPLE
var rect = new Rectangle(100, 100, blue, dark)
   .pos(0,70,CENTER)
   .drag(stage);

new Slider({min:0, max:stageW-100, currentValue:rect.x})
   .pos(0,100,CENTER,BOTTOM)
   .wire(rect, "x", true, null, function (data) {
      if (data < 100 || data > stageW-100-100) rect.color = red;
      return data; // filter must return data - even if not changing it
   }, function (data) {
      if (data >= 100 && data <= stageW-100-100) rect.color = blue;
   });

// timeout(5, function () {
//    slider.noWire(); // remove slider rect wire
// });

EXAMPLE
var person = {num:1, hair:red, eyes:blue}
var shirt = {num:1, color:dark, pocket:dark}
wire(person, shirt, "num"); // will wire person num to shirt num
wired({ // or could use wire() - just showing wired()
   source:person, // will wire person hair property to shirt color property
   input:"hair",
   target:shirt,
   prop:"color"
});
person.num = 3;
person.hair = "blue";
// note: could use addWires(person) to add wire and wired methods to person if desired

timeout(.01, function () { // must wait for Ticker to go
   zog(shirt.num); // 3
   zog(shirt.color); // blue
});

EXAMPLE
// wire a bunch of on/off components together
STYLE = {
   color:blue.darken(.3),
   backgroundColor:blue.lighten(.3),
   borderColor:blue.darken(.3),
   always:true, // for RadioButtons
   Toggle:{
      backgroundColor:blue.darken(.3),
      toggleBackgroundColor:blue.lighten(.3)
   }
}

const radio = new RadioButtons(50,["OFF","ON"]).center();
const check = new CheckBox(50,"ON").center().mov(300);
const toggle = new Toggle(100,50,"ON").center().mov(-300)
Style.add({
   backgroundColor:blue.toAlpha(.3),
   Label:{size:40, backgroundColor:frame.color}
});
const selector = new Selector(new Tile({
   obj:[new Label("OFF").centerReg(), new Label("ON").centerReg()],
   cols:2,
   spacingH:30,
   spacingV:20,
   unique:true
})).center().mov(0,200);

radio
   .wire(check, "checked", true, null, convert)
   .wire(toggle, "toggled", true, null, convert)
   .wire(selector, "selectedIndex", true);

// convert true/false to 0/1 and visa versa
function convert(data) {
   if (data===true) data = 1;
   else if (data===false) data = 0;
   else if (data===1) data = true;
   else if (data===0) data = false;
   return data;
}

PARAMETERS supports DUO - parameters or single object with properties below
** the current object is called the source - it will be setting the prop on the target
target - the object that has the property to wire to (and change)
prop (default input)- a String name of the property to change on the target
   if no property is provided it assumes the input property if provided
   the only time no prop would be useful is to wire together components
   like a Slider to a Dial where both will default to selectedIndex
twoWay (default false) - also have the change in prop on target change the source object's property
setSource (default false) - initially, by default, wire will change the target value to the source value
   setting setSource to true will initially set the source value to the target value
   this is independent of twoWay - so the twoWay setting does not matter
filter (default null) - a function to call before the prop is changed on the target (or source object if twoWay is true)
   this function receives a data parameter that holds the value of the property that will be changed on the target
   the prop value can be tested or changed
   the filter function MUST return the value whether it is modified or not
call (default null) - a function that is called once the property has been set on the target - receives the value as a parameter
input (default DEFAULTWIRE or "currentValue" or "selectedIndex" or prop) - an optional source property as a String
   wire will usually be used to wire a component to a DisplayObject
   and components usually have a currentValue or selectedIndex property that is changing in a change event, for instance
   so wire by default uses these if available and a change event is no longer needed
   Set ZIM DEFAULTWIRE constant to a String of the desired input if different than above.
   If the source object does not have a currentValue or selectedIndex property
   then the same property name as the target prop is used (unless an input is provided here)

RETURNS obj for chaining


************************************
[40237] obj.noWire(target, prop, input)

noWire
zim DisplayObject method

DESCRIPTION
turns off a wire() on the object - can optionally filter by target, prop and or input

EXAMPLE
if (circle.hitTestBounds(rect)) {
   slider.noWire();
   // or slider.noWire(circle); // if slider has more than one wire
});

EXAMPLE
timeout(10, function () {
   noWire(); // turn off all wires
   // noWire(null, null, "scale"); // turn off all wires adjusting scale
   // noWire({target:mySprite}); // turn off all wires on mySprite
});

RETURNS obj for chaining


************************************
[40273] obj.wired(source, prop, twoWay, setSource, filter, call, input)

wired
zim DisplayObject method

DESCRIPTION
Wires an object's property based on a source - see docs for ZIM wire() for details.
A wiring can be added only if the source object and the target object exist.
For instance we CANNOT do (even if we declare circle first):
   new Slider().center().wire(circle, "scale");
   var circle = new Circle().center();

OPTION 1:
   var circle = new Circle().center();
   new Slider().center().wire(circle, "scale");

OPTION 2:
   var slider = new Slider().center();
   new Circle().center().wired(slider, "scale"); // use wired()

wired() just switches the source and target and calls wired()
See the wire() method for parameters and description

EXAMPLE
var slider = new Slider().center();
new Circle().center().wired(slider, "scale");

RETURNS obj for chaining


************************************
[40313] obj.noWired()

noWired
zim DisplayObject method

DESCRIPTION
Turns off wired() on the object.

EXAMPLE
if (circle.hitTestBounds(rect)) {
   circle.noWired();
});

RETURNS obj for chaining


************************************
[40339] obj.bind(id, props, extra, filter, bindObj)

bind
zim DisplayObject method

DESCRIPTION
Binds the specified object properties to a Bind object's connection.
This could be a connection to localStorage or a server script to a database.
This will allow a cleaner way to save and retrieve data.
See the docs for the ZIM Bind class for more details and examples

See: https://zimjs.com/ten/bind.html

EXAMPLE
// LOCALSTORAGE example
var b = new Bind(); // create a Bind object - defaults to localStorage
// b.clear(); // clear localStorage memory

// bind() will get data remembered in localStorage
// and also set up the binding
var c = new Circle().center().bind("circle", ["x","y"]).drag();

// when we want to update the binding call the to() method
c.on("pressup", function () {b.to();});

PARAMETERS
** supports DUO - parameters or single object with properties below
id - a one-word string ID for the bind
   this will be used as the JSON key for the data
props - a property to bind as a string or an array of properties, eg. ["x","y"]
   or an object literal in the form {prop1:TO, prop2:FROM, prop3:BOTH, prop4:TO, etc.}
   by default the property will be bound as BOTH - as in TO and FROM
   this means data would be received on bind.to() calls and sent on bind.from() calls
extra (default null) extra information to be sent to the server (not localStorage)
   this could be an id or a search term, etc. it will have encodeURI() applied
   this can be received in php as $_GET["extra"] or $_POST["extra"] depending on bindType
filter (default null) a function to run before sending and after receiving data
   this will receive (data, command, extra) parameters
   the function must return the data - see Bind masterFilter parameter for more information
   note: the masterFilter if supplied will run as well before the filter
bindObj (default zimDefaultBind) - set to a specific bind object or keep as default
   see also ZIM Bind() setDefault parameter and default property

RETURNS obj for chaining


************************************
[40404] obj.noBind(props, removeConnectionData, call, bindObj)

noBind
zim DisplayObject method

DESCRIPTION
Removes a binding from an object and its bound data
See: bind() and ZIM Bind();

EXAMPLE
var b = new Bind(); // create a Bind object - defaults to localStorage
var c = new Circle().center().bind("circle", ["x","y"]).drag();
c.on("pressup", function () {b.to();});
new Button({label:"REMOVE"}).loc(100,100).tap(function () {
   // binding will be removed
   // next refresh, circle will be centered
   // but then will be bound again until button is pressed
   c.noBind();
});

PARAMETERS
** supports DUO - parameters or single object with properties below
props - (default null) a property or an array of properties for which to remove the bind
   leaveing this blank will remove all bindings on the object
removeConnectionData (default true) remove connection data
   this will clear removed data from localStorage for LOCALSTORAGE setting
   a "remove" property will be sent to the server for GET or POST
   with a JSON {id1:["prop1","prop2"], id2:["prop3"]} format of removed items
call is a callback function after the data is sent and received
   the callback function will receive a result "success" or "error ..." in its parameter
bindObj - (default zimDefaultBind) a specific bind object to remove from

RETURNS obj for chaining


************************************
[40450] obj.transform(move, stretchX, stretchY, scale, rotate, allowToggle, visible, onTop, showStretch, showRotate, showScale, showReg, showBorder, borderColor, borderWidth, dashed, customCursors, handleSize, regSize, snapDistance, snapRotation, cache, events, ghostColor, ghostWidth, ghostDashed, ghostHidden, frame)

transform
zim DisplayObject method

DESCRIPTION
The transform method adds transform controls to a display object.
The controls allow the user to move, scale, stretch, rotate and change the registration point.
Parameters are available to choose which of these transformations are available.
By default, all the transformations are available to use but
only the scale and registration point controls are showing.
The others work as the user rolls over the edges or the outer corners.
You can optionally set these to be visible as boxes on the sides and circles on the outer corners.

NOTE: works with the ZIM TransformManager() class to handle multiple transforms and saving data for persistence.
NOTE: the transformed object will have its mouseChildren set to false.

CLICK turns off and on the controls if allowToggle parameter is set to true (default is true)
If you use the TransformManager for multiple objects, the allowToggle is automatically set to true
SHIFT rotate snaps to 45
Dropping the registration point will snap to corners or center if close enough - unless CTRL is down
CTRL scale will scale about the registration point
CTRL DBLCLICK will reset scale to 1 and rotation to 0

EXAMPLE
rectangle.transform(); // shows handles for tranformations

EXAMPLE
rect.transform({ // scale and stretch only
   move:false,
   rotate:false
});

// hide the rectangle's bottom stretch control so only can stretch from top
// note - transform() expects there to be a control so do not remove a control
// also, the controls have a hitArea so setting alpha to 0 will not work
rect.transformControls.stretchYControls.getChildAt(1).sca(0);
// or set its visible to false
rect.transformControls.stretchYControls.getChildAt(1).visible = false;

// Record the transforms and remake transforms when page reloads
// Or see the TransformManager
if (localStorage && localStorage.data) rect.transformControls.setData(localStorage.data, true);
rect.on("transformed", function() {
   if (localStorage) localStorage.data = rect.transformControls.recordData(true);
});

// change the color of the controls
var r = new Rectangle(100,100,grey).center().transform({borderColor:blue})
r.transformControls.scaleControls.loop(function (control) {
   control.color = blue;
   control.updateCache();
});

PARAMETERS supports DUO - parameters or single object with properties below
move - (default true) let user move object
stretchX - (default true) let user stretch object from left and right sides
stretchY - (default true) let user stretch object from top and bottom
scale - (default true) let user scale object from corners - might still be able to stretch from sides - see stretchX and stretchY
rotate - (default true) let user rotate object
allowToggle - (default true) let user hide and show controls with click - set to false not to let user hide controls
visible - (default true) show the controls to start
onTop - (default true) set to false to not move the selected shape to the top of its container
showStretch - (default false - true on mobile) show side boxes for stretching - a cursor will always show if stretchX or stretchY is true
showRotate - (default false - true on mobile) show circles at corners for rotation - a cursor will always show if rotation is true
showScale - (default true) show corner boxes for scaling - a cursor will always show if scale is set to true
showReg - (default true) show round circle for draggable registration point - rotates around registration point
showBorder - (default true) show rectangle border
borderColor - (default brown) any border color (CSS)
borderWidth - (default 1) the width of the border
dashed - (default false) set to true for dashed border
customCursors - (default true - false on mobile) set to false for system cursors (system cursors will not be rotated)
handleSize - (default 20 mobile - 10 desktop) the size of the control squares and circles
regSize - (default 16) the size of the registration point circle
snapDistance - (default 10) registration point will snap to corners and center if within this distance (and CTRL key not down)
snapRotation - (default 5) rotation will snap to angles divisible by this value
   holding CTRL will avoid snapping
   holding SHIFT will rotate only multiples of 45 degrees
cache (default true) - set to false to not cache the controls and cursors
events (default false) - set to true to receive events while controls are being opertated
   otherwise events will only trigger on pressup (not pressmove) - this conserves processing
   events are turned on automatically for obj type Tag, TextArea and Loader
ghostColor (default null) - color of outline when transform tools are not showing
ghostWidth (default null) - width of outline when transform tools are not showing
ghostDashed (default true) - dashed of outline if ghostColor or ghostWidth is set
ghostHidden (default false) - set to true to start with ghostHidden
frame (default zimDefaultFrame) - set to proper frame if on different frame

PROPERTIES
toggled - adds a read-only Boolean to the object that is true if controls are showing otherwise false

METHODS
toggle(state - default null) - added to the object
   shows controls if hidden and hides controls if showing (returns the object for chaining)
   or pass in true to show controls or false to hide controls

TRANSFORM CONTROL OBJECT
When tranform() is set on an object, the object receives a transformControls property
This holds the following:

PROPERTIES:
visible - read only whether the controls are visible
ghost - read only as to whether the ghost outline is showing - set with showGhost and hideGhost
ghostEnabled - read only as to whether the ghost outline will be turned on and off - set with addGhost and removeGhost
controls - reference to the Container that holds all the controls
scaleControls - reference to the Container that holds the corner boxes for scaling
stretchXControls - reference to the Container that holds the left and right boxes for stretching
stretchYControls - reference to the Container that holds the top and bottom boxes for stretching
rotateControls - reference to the Container that holds the outer circles for rotating

METHODS:
hide() - hides the controls - returns object for chaining
show() - shows the controls - returns object for chaining
recordData(toJSON) - returns an object with type, x, y, scaleX, scaleY, rotation, skewX, skewY, visible PROPERTIES
   if toJSON (default false) is set to true, the return value is a JSON string
setData(data, fromJSON) - sets the properties to match the data object passed in - this should come from recordData()
   if fromJSON (default false) is set to true, it will assume a JSON string is passed in as data
   returns object for chaining
remove(noHide) - removes the controls - set noHide true if already hidden
add(noShow) - adds the controls back if then have been removed - set noShow true if not wanting to show
allowToggleOn() - sets the show / hide controls on with click
allowToggleOff() - removes the show / hide controls on with click
showGhost() - show the ghost outline - the ghostWidth or ghostColor must be set in initial parameters
hideGhost() - hide the ghost outline
toggleGhost(state) - if ghost is showing will hide ghost and if ghost is hidden will show ghost
   or set state to true to show ghost or false to not show ghost
addGhost() - enable ghost outline functionality - the ghostWidth or ghostColor must be set in initial parameters
removeGhost() - disable ghost outline functionality
disable() - may show the controls if visible but cannot use them
enable() - turns the using of the controls back on
resize(dispatch) - call resize if the object is transformed in ways other than with the controls
   set dispatch to true to dispatch a "transformed" event - if manually adjusted this will save to TransformManager
dispose() - remove all aspects of transform on object

EVENTS
Adds a "transformed" event to obj that is dispatched when pressup on any of the controls or on click
   if the events parameter (or events property on transformControls) is set to true then these happen on pressmove of controls
   the transformed event object has a transformType property
   the transformType property has values of "select" (if not moved), "size", "move", "rotate", "stretch", "reg" "reset"
   the transformed event object also has a pressup property that is true if on pressup and false if from pressmove
   events are turned on automatically for obj type Tag, TextArea and Loader
Adds "transformshow" and "transformhide" events for when click to hide or show controls
If TransformManager() is used there are more events available such as "persistset", etc.

RETURNS obj for chaining


************************************
[41640] obj.gesture(move, scale, rotate, boundary, minScale, maxScale, snapRotate, localBounds, slide, slideEffect, regControl, onTop, surround, circularBounds, rect)

gesture
zim DisplayObject method

DESCRIPTION
Sets multi-touch pan, pinch and rotate for position, scale and rotation
Handles scaled and rotated containers
Scale and rotation occur from the pinch point (with optional regControl for about the registration point)
Note - gesture() only works on the currentTarget - not a container's children (like drag() can)
ZIM Frame should have touch set to true (which is the default for mobile)
ALSO: see the noGesture() method to remove some or all gestures
ALSO: see the gestureBoundary() method to set or reset the boundary rectangle dynamically

EXAMPLE
rectangle.gesture(); // move, scale and rotate with no bounds

EXAMPLE
rect.gesture({
   rotate:false,
   rect:new Boundary(0,0,stageW,stageH),
   minScale:.5,
   maxScale:3,
   slide:true
});

PARAMETERS supports DUO - parameters or single object with properties below
move - (default true) move the object with average of fingers
scale - (default true) scale the object with first two fingers' pinch
rotate - (default true) rotate the object with first two fingers' rotation
boundary - (default null) ZIM Boundary rectangle with (x,y,w,h) to contain bounds of the object
   if surround is true then it will make sure the obj surrounds the boundary rather than stays within it
   See circularBounds parameter to keep circular shapes with boundary
minScale - (default null) a minimum scale
maxScale - (default null) a maximum scale
snapRotate - (default 1) degrees to snap rotation to after rotation is finished
localBounds - (default false) set to true to make rect for bounds local rather than global
slide - (default false) will let you throw the object and dispatch a slidestop event when done
slideEffect - (default 5) how much slide with 0 being no slide and then longer slide times and distance like 10, etc.
regControl (default false) set to true to rotate and scale around registration point rather than pinch point
onTop - (default true) brings the object to the top of the container
surround - (default false) is for dragging a big object that always surrounds the rect
   must specify a rect and currently not supported unless rotate is false
circularBounds - (default false) set to true if object is circular with center registration
   set to true to use radius to calculate rotated object in boundary if boundary is set
rect - (depreciated) same as boundary - kept for backwards compatibility

EVENTS
Adds move, scale and rotate events to obj (when associated gesture parameters are set to true)
If slide is true, obj dispatches a "slidestop" event when sliding stops

RETURNS obj for chaining


************************************
[42102] obj.noGesture(move, scale, rotate)

noGesture
zim DisplayObject method

DESCRIPTION
Removes multi-touch pan, pinch and rotation gestures from an object.
If all three are removed then deletes the zimTouch object and touch events from obj

EXAMPLE
rectangle.noGesture(); // removes all gestures
// or
rectangle.noGesture(true, true, false); // would leave rotation
// or with ZIM DUO
rectangle.noGesture({rotation:false}); // would leave rotation

PARAMETERS supports DUO - parameters or single object with properties below
move - (default true) - set to false not to remove move gesture
scale - (default true) - set to false not to remove scale gesture
rotate - (default true) - set to false not to remove rotate gesture

RETURNS obj for chaining


************************************
[42149] obj.gestureBoundary(boundary, new)

gestureBoundary
zim DisplayObject method

DESCRIPTION
Dynamically changes or adds a boundary rectangle to the object being dragged with gesture().

EXAMPLE
var boundary = new Boundary(100,100,500,400); // x,y,w,h
circle.gestureBoundary(boundary);

OR pre ZIM 4TH
gestureBoundary(circle, boundary);

PARAMETERS
boundary - is a ZIM Boundary rectangle - the local / global does not change from the original gesture setting
update - (default true) reset base drag boundary

RETURNS obj for chaining


************************************
[42195] obj.effect(effect, x, y, width, height)

effect
zim DisplayObject method

DESCRIPTION
Adds an effect to a DisplayObject such as:
blur, glow, shadow, color and alpha mask effects.
Also see hue, saturation, brightness and contrast convenience effects
that are available as properties directly on the DisplayObject.

SEE: https://zimjs.com/cat/effects.html

BATCHING
Effects are processor heavy.  Too many can slow down the application.
ZIM uses effect() to allow multiple effects to be added at once.
These are then internally batched and updated with a single update
rather than making each effect a stand-alone method requiring individual updates.

EFFECTS PROPERTY
The effects added with effect() are stored on the object's effects property.
The effects themselves have properties that can be changed to change the effect.
If an effect is changed the updateEffects() method needs to be called.
ZIM does not do this automatically, allowing the changes to be batched with one call.
See updateEffects() - also see noEffect() to remove effects.

The effect properties and convenience effects can be animated and wiggled.
In this case, the effects will be automatically updated by ZIM.

CREATEJS FILTERS
ZIM Effects wrap the CreateJS filters array and cache/updateCache system.
Using effect() will overwrite manual usage of CreateJS filters array.
The ZIM Effects system remembers effects in the effects property
and overwrites the filters array each time an effect is added or updated.
To update an effect, all the effects need to be re-applied regardless
and all this is automatically handled by ZIM.

EFFECT OBJECTS
The following Effect objects can be passed into effect()
These all have parameters that accept ZIM DUO, VEE and OCT.
See the Doc entries under Controls > Effects.
   new BlurEffect() - apply blur
   new GlowEffect() - apply glow and knock out - thanks kudox.jp
   new ShadowEffect() - apply drop shadows and knock out - thanks kudox.jp
   new ColorEffect() - change colors
   new MultiEffect() - combination of hue, saturation, brightness, and contrast
   new AlphaEffect() - apply alpha mask
   
EFFECT IDS
The effects are referred to by id and have ids as follows (case insensitve):
   blur, glow, shadow, color, multi, alpha
The id is the property name used to identify the effect
in the object's effects property (plural s):
   obj.effects.glow.strength = 20; // using the glow id
   obj.updateEffects(); // this must be called to see the change
Effect ids are used when animating (and wiggling):
   props:{"effects.blur.blurX":200} // no update is needed
To remove effects use noEffect (singular) and use the id as follows:
   obj.noEffect(); // remove all effects (except convenience effects - see below)
   obj.noEffect("glow"); // remove the glow effect
   obj.noEffect(["glow", "color"]); // remove glow and color effects

CONVENIENCE EFFECTS
hue, saturation, brightness, contrast can be used directly on the object
   obj.hue = 100; // no need to updateEffects()
   // or
   obj.hueBatch = 100; // will set the effect
   obj.updateEffects(); // but updateEffects must be called to see the change
Convenience effects can also be accessed through the multi id:
   obj.effects.multi.hue = 100;
Any of the four properties can be removed by setting them to 0
   obj.hue = 0;
Convenience effects can also ALL be removed together with:
   obj.effects.noEffect("multi");
The following will NOT remove the convenience effects:
   obj.effects.noEffect(); // will not remove hue, saturation, brightness and contrast
   
NOTE: Effects are quite processor intensive so use sparingly.
Each effect processes every pixel - when animating this results in hundreds of thousands of loops.
ZIM has wrapped the CreateJS filters, filter property, caching and cacheUpdate system
to make accessing filters easy - but apps will slow down if they are over-used.
Keep the quality at 1 for animating filters at a decent framerate.
Consider pre-processing images if effects do not have to be dynamic.
   
EXAMPLE
// create a Label with a GlowEffect that shows through to the image below
asset("background.jpg").center();
new Label("WOW", 200, "impact")
   .center()
   .effect(new GlowEffect({
      color:red,
      blurX:50,
      blurY:50,
      strenght:2,
      quality:2,
      knockout:true
   }));

EXAMPLE
// add a glow and shadow effect
// remove only the glow when pressed
var circle = new Circle(100,blue)
   .center()   
   .effect([ // apply two effects in an array      
      new GlowEffect({color:purple, blurX:100, inner:true}),      
      new ShadowEffect(20) // 20 is distance
   ]);
circle.on("mousedown", function () {   
   // specify type of effect to remove - otherwise removes all
   circle.noEffect("glow");
   stage.update();
});

EXAMPLE
// add a 200 blurX effect and animate it to 0 rewind and looping
STYLE = {blurX:200} // just showing using style...
asset("image.png") // preloaded asset
   .center()
   .effect(new BlurEffect())
   .animate({
      // the blur effect is stored on the effects property of the object
      // and available through the effect id (blur)
      // we are animating the blurX of that
      // note the quotes around the DOT property format
      props:{"effects.blur.blurX":0},
      time:.7,
      rewind:true,
      rewindWait:.5,
      loop:true
   });
   
EXAMPLE
// wiggle the saturation of an image asset stored in pic
// so its saturation goes from 50-100 negative or positive in 1-3 seconds
// here we use a convenience effect (hue, saturation, brightness, contrast)
pic.wiggle("saturation", 0, 50, 100, 1, 3);

// This is the same as the following (so may as well use above)
pic.effect(new MultiEffect()).wiggle("effects.multi.saturation", 0, 50, 100, 1, 3);

PARAMETERS
effect - (default null) a ZIM Effect object as detailed above
   or an array of ZIM Effect objects.
   Effects of a specific type are not compounded.
   For example, adding two blur effects will just use the last blur effect added.
x - (default null) the x position of the cache bounds - will cache object bounds by default
y - (default null) the y position of the cache bounds - will cache object bounds by default
width - (default null) the width of the cache bounds - will cache object bounds by default
height - (default null) the height of the cache bounds - will cache object bounds by default

RETURNS obj for chaining


************************************
[42379] obj.updateEffects(redoChache)

updateEffects
zim DisplayObject method

DESCRIPTION
Updates an effect when its property or the object's internals are changed.
For example a Sprite changes frame.  Not needed for position, alpha, scale or rotation.
This basically updates the cache on the object so the effects are applied.

Note: setting hue, saturation, brightness and contrast directly on the object will update automatically.
These can be batched by using hueBatch, saturationBatch, etc. which will change but not update
until an obj.updateEffects() is called.

EXAMPLE
// make an object more blurry in x each time it is pressed
var rect = new Rectangle(200,200,red)
   .center()
   .effect(new BlurEffect(10, 0)); // set to 0 in y otherwise it would take default blurY
rect.on("mousedown", function () {
   rect.effects.blur.blurX += 20;
   rect.updateEffects();
   stage.update();
});

PARAMETERS
redoCache - (default false) set to true to remake the cache the size of the bounds of the object
   if some other size is desired, use obj.cache(width, height) or obj.cache(x,y,width,height) instead of updateEffects()

RETURNS obj for chaining


************************************
[42421] obj.noEffect(effects, cache)

noEffect
zim DisplayObject method

DESCRIPTION
Removes the effects or specified effects from an object.

EXAMPLE
// add a glow and shadow effect
// remove only the glow when pressed
var circle = new Circle(100,blue)
   .center()   
   .effect([ // apply two effects in an array      
      new GlowEffect({color:purple, blurX:100, inner:true}),      
      new ShadowEffect(20) // 20 is distance
   ]);
circle.on("mousedown", function () {   
   // specify type of effect to remove - otherwise removes all
   circle.noEffect("glow");
   stage.update();
});

PARAMETERS
effects - (default null) will remove all effects applied with effect() unless
   an effect string or array of effect strings is provided
   Effect strings are (case insensitive):
   "blur", "glow", "shadow", "multi", "alpha"
   alternately, "Effect" can be added such as "BlurEffect"
   To remove hue, saturation, brightness and contrast set the object property to 0
   for instance obj.hue = 0;
   Or to remove all four then can explicitly use obj.noEffect("multi")
cache - (default false) will uncache object if all effects are gone
   set to true to leave object cached

RETURNS obj for chaining


************************************
[42488] obj.addPhysics(dynamic, contract, shape, friction, linear, angular, density, bounciness, maskBits, categoryBits, physics, restitution)

addPhysics
zim DisplayObject method

DESCRIPTION
Add Physics to a DisplayObject.  DisplayObject should be centerReg() on the stage (or in non-transformed Container at 0,0 on stage)
The Physics world can be set up with the ZIM Physics() class in the Controls module.
Box2D and ZIM physics JavaScript helper module need to be imported.
If no physics world has been created, the addPhysics() method will create a default world.
The default world will have a borders around the stage and gravity of 10.
See: https://zimjs.com/physics/

NOTE: Adding physics also adds more methods and properties to the DisplayObject
See the Physics() docs for all the details

EXAMPLE
new Circle().center().addPhysics(); // circle will fall with gravity to the floor

EXAMPLE
// create a world with no gravity (viewed from top like air-hockey)
var physics = new Physics(0);

// create physics objects using the addPhysics() method
var circle = new Circle(50,blue,grey).center().addPhysics({bounciness:1.1});

// make sure to centerReg() any rectangular objects
var rect = new Rectangle(30,400).centerReg().pos(70).addPhysics(false); // static - do not move
var tri = new Triangle(150,150,150,green,grey).center().pos(200).addPhysics({linear:10}); // does not slide easily

// turn on dragging
physics.drag();

PARAMETERS
dynamic - (default true) - set to false to not move the physics body (static)
contract - (default 0) - make the physics body smaller (or bigger with negative) than bounds
shape - (default object shape) - "rectangle" for any object other than Cirlce, Dial and Triangle
   but can specify a "circle" for a Sprite or Bitmap, for instance - to try and match shape
   custom polygon bodies can also be made with manual Box2D and then use physics.addMap()
   but the only shapes available automatically are "rectangle", "circle", "triangle"
friction - (default .8) - how sticky will the body act - set to 0 to slide.
linear - (default .5) - linear damping which slows the movement - set to 0 for no damping
angular - (default .5) - angular damping which slows the rotation - set to 0 for no damping
density - (default 1) - the density that can affect what happens with collisions
bounciness - (default 0) - how bouncy the object is - 0 is not bouncy 4 is crazy bouncy (was restitution)
maskBits - (default null) - used with categoryBits to determine which bodies will collide with which other bodies
   as soon as maskBits is specified, the body will collide only with the categoryBits provided to the maskBits parameter
   1 will collide with bodies that do not have categoryBits specified including the borders
   to test collision with bodies that have categoryBits specified, use the pipe (|) as follows:
   1|2 will also collide with bodies having categoryBits of 2 specified
   so if another body has categoryBits of 4 then the bodies would not collide.
   1|2|4 would also collide with 4 but not bodies with categoryBits of 8, etc.
   2|4 would pass through any bodies without categoryBits of 2 or 4 including the borders
categoryBits - (default 1) - a collision category - by default, bodies are in category 1
   use with maskBits to say which bodies will collide with which other bodies
   the values are bit fields https://en.wikipedia.org/wiki/Bit_field so can have the following values:
   can be 2, 4, 8, 16, 32, 64, 128, 256, etc. up to 15 powers of 2
physics - (default zimDefaultPhysics)
restitution - (default bounciness) - replaced by bounciness - kept for backwards compatibility

RETURNS obj for chaining


************************************
[42575] obj.removePhysics()

removePhysics
zim DisplayObject method

DESCRIPTION
Remove Physics from a DisplayObject.
This removes various methods and properties that addPhysics() added
The object can be added back to the physics world with addPhysics()

EXAMPLE
obj.removePhysics(); // ;-)

RETURNS obj for chaining


************************************
[42605] obj.hitTestPoint(x, y, boundsCheck)

hitTestPoint
zim DisplayObject method

DESCRIPTION
See if shape of obj is hitting the global point x and y on the stage.

EXAMPLE
var circle = new Circle().loc(100,100).drag();
circle.on("pressmove", function() {
   if (circle.hitTestPoint(stageW/2, stageH/2)) {
      if (circle.alpha == 1) {
         circle.alpha = .5;
         stage.update();
      }
   } else {
      if (circle.alpha == .5) {
         circle.alpha = 1;
         stage.update();
      }
   }
});

PARAMETERS
x and y - the point we are testing to see if it hits the shape of the object
boundsCheck (default true) do a bounds check first (faster) but if bounds are wrong - might not work

RETURNS a Boolean true if hitting, false if not


************************************
[42657] obj.hitTestReg(other, boundsCheck)

hitTestReg
zim DisplayObject method

DESCRIPTION
See if the shape shape of an object is hitting the registration point of object (other).

EXAMPLE
var circle = new Circle(50, "red").center().drag();
var rect = new Rectangle(100, 100, "blue").loc(100,100);
circle.on("pressmove", function() {
   if (circle.hitTestReg(rect)) {
      stage.removeChild(rect);
      stage.update();
   }
})

PARAMETERS
other - the object whose registration point we are checking against
boundsCheck (default true) do a bounds check first (faster) but if bounds are wrong - might not work

RETURNS a Boolean true if hitting, false if not

MORE: http://zimjs.com/code/bits.html?title=hitTestReg


************************************
[42703] obj.hitTestRect(other, num, boundsCheck)

hitTestRect
zim DisplayObject method

DESCRIPTION
See if a shape of an object is hitting points on a rectangle of another object.
The rectangle is based on the position, registration and bounds of object (other).
num is how many points on the edge of the rectangle we test - default is 0.
The four corners are always tested as well as the very middle of the rectangle.

EXAMPLE
var circle = new Circle(50, "red").center().drag();
var rect = new Rectangle(100, 100, "blue").loc(100,100);
circle.on("pressmove", function() {
   if (circle.hitTestRect(rect)) {
      stage.removeChild(rect);
      stage.update();
   }
});

PARAMETERS
other - the object whose bounding rectangle we are checking against
num - (default 0) the number of points along each edge to check
   1 would put a point at the middle of each edge
   2 would put two points at 1/3 and 2/3 along the edge, etc.
   there are always points at the corners
   and one point in the middle of the rectangle
boundsCheck (default true) do a bounds check first (faster) but if bounds are wrong - might not work

RETURNS a Boolean true if hitting, false if not

MORE: http://zimjs.com/code/bits.html?title=hitTestRect


************************************
[42783] obj.hitTestCircle(other, num, boundsCheck)

hitTestCircle
zim DisplayObject method

DESCRIPTION
See if the shape of an object is hitting points on a circle of another object.
The circle is based on the position, registration and bounds of object (other).
num is how many points around the circle we test - default is 8
Also checks center of circle hitting.

EXAMPLE
var circle = new Circle(50, "red").center().drag();
var triangle = new Triangle(100, 100, 100, "blue").loc(100,100);
circle.on("pressmove", function() {
   if (triangle.hitTestCircle(circle)) {
      stage.removeChild(triangle);
      stage.update();
   }
});

PARAMETERS
other - the object whose circle based on the bounding rect we are using
num - (default 8) the number of points evenly distributed around the circle
   and one point in the middle of the circle
boundsCheck (default true) do a bounds check first (faster) but if bounds are wrong - might not work

RETURNS a Boolean true if hitting, false if not

MORE: http://zimjs.com/code/bits.html?title=hitTestCircle


************************************
[42851] obj.hitTestCircleRect(other, margin)

hitTestCircleRect
zim DisplayObject method

DESCRIPTION
Uses an equation to see if a circlular object is hitting the rectangle of another object.
DO NOT use with a rotated rectangle object - for that use hitTestRect() or hitTestCircle().
This is faster than hitTests on shapes - so will have the speed of hitTestBounds, hitTestCircles and hitTestGrid.
The circle is based on a the object radius if there is one
and if no radius then the average of the width and height divided by two.
A margin parameter is provided to tweak the hitTest
The rect is based on the bounds of the second object projected globally as a rectangle
If the second object bounds are rotated, the global bounds will be bigger to keep parallel to the axes

EXAMPLE
var ball = new Circle(50, "red").center().drag();
var box = new Rectangle(100, 100, "blue").loc(100,100);
ball.on("pressmove", function() {
   if (ball.hitTestCircleRect(box)) {
      zog("points!");
   }
});

PARAMETERS
other - the object whose bounds are used to see if circle shape is hitting
margin (default 0) pixels the distance between the circle and the bounds is increased or decreased to effect the hit

RETURNS a Boolean true if hitting, false if not


************************************
[42917] obj.hitTestCircles(other, margin)

hitTestCircles
zim DisplayObject method

DESCRIPTION
Uses an equation to see if two circles are intersecting.
This is faster than hitTests on shapes - so will have the speed of hitTestBounds and hitTestGrid.
The circles are based on the bounds of the two objects - it does not matter on which object the method is placed.
If the bounds are not square then half the average length of the sides is used as the radius.
A margin parameter is provided to tweak the hitTest

EXAMPLE
var ball = new Circle(50, "red").center().drag();
var basket = new Circle(100, "blue").loc(100,100);
ball.on("pressmove", function() {
   if (ball.hitTestCircles(basket)) {
      zog("points!");
   }
});

PARAMETERS
other - the object whose circle based on the bounding rect we are using
margin (default 0) pixels the distance between circles is increased or decreased to effect the hit

RETURNS a Boolean true if hitting, false if not


************************************
[42974] obj.hitTestBounds(other, margin, boundsShape)

hitTestBounds
zim DisplayObject method

DESCRIPTION
See if obj.getBounds() is hitting other.getBounds().
Margin can be adjusted to tweak the hitTest.
Pass in a boundsShape shape if you want a demonstration of where the bounds are.

EXAMPLE
var circle = new Circle(50, "red").center().drag();
var rect = new Rectangle(100, 100, "blue").loc(100,100);
circle.on("pressmove", function() {
   if (circle.hitTestBounds(rect)) {
      stage.removeChild(rect);
      stage.update();
   }
});

PARAMETERS
other - another object whose rectanglular bounds we are testing
margin (default 0) shifted distance in pixels before hit is counted - can be positive or negative
boundsShape - (default null) an empty Shape or createjs.Shape
   you would need to add the boundsShape to the stage

RETURNS a Boolean true if hitting, false if not

MORE: http://zimjs.com/code/bits.html?title=hitTestBounds


************************************
[43034] obj.hitTestPath(other, num, showPoints)

hitTestPath
zim DisplayObject method

DESCRIPTION
See if the shape of an object is hitting points on a path of a Squiggle or Blob.
num is how many points between each point on the path we test - default is 2
SEE: https://zimjs.com/hittestpath.html

EXAMPLE
var path = new Blob().center();
var circle = new Circle(50, purple).pos(100,100).drag();
circle.on("pressmove", function() {
   if (circle.hitTestPath(path, 3, true)) {
      circle.alpha -= .02;
      stage.update();
   }
});

PARAMETERS
other - the path (Squiggle or Blob) to test to see if the object shape is hitting
num - (default 2) the number of points added to the path roughly between each point
   this gets totalled - so num*numPoints and then distributed along the path
showPoints (default false) will draw small circles along the path where the hits will be tested

RETURNS a Boolean true if hitting, false if not


************************************
[43103] obj.hitTestGrid(width, height, cols, rows, x, y, offsetX, offsetY, spacingX, spacingY, local, type)

hitTestGrid
zim DisplayObject method

DESCRIPTION
Converts an x and y point to an index in a grid.
If you have a grid of rectangles, for instance, use this to find out which rectangle is beneath the cursor.
This technique will work faster than any of the other hit tests.

EXAMPLE
var tile = new Tile(new Rectangle(100,100),5,4,10,10).center();
var circle = new Circle(10,green).addTo().drag();
circle.on("pressmove", function (e) {
   var index = tile.hitTestGrid(tile.width, tile.height, 5, 4, circle.x, circle.y,0,0,10,10);
   zog(index);
});

PARAMETERS
width and height - the overall dimensions
cols and rows - how many of each (note it is cols and then rows)
x and y - where you are in the grid (eg. e.stageX and e.stageY)
offsetX and offsetY - (default 0) the distances the grid starts from the origin of the obj
spacingX and spacingY - (default 0) spacing between grid cells
   null will be returned if x and y within spacing unless the type is set to "open"
   spacing is only between the cells and is to be included in the width and height (but not outside the grid)
local - (default false) set to true to convert x and y to local values
type - (default index) which means the hitTestGrid returns the index of the cell beneath the x and y point
   starting with 0 at top left corner and counting columns along the row and then to the next row, etc.
   set type to "col" to return the column and "row" to return the row
   set to "array" to return all three in an Array [index, col, row]
   set to "open" allow x and y to be in spacing and still return Array [index, col, row]
      these will report depending on less than half the spacing or more than half the spacing between cells

RETURNS an index Number (or undefined) | col | row | an Array of [index, col, row]

MORE: http://zimjs.com/code/bits.html?title=hitTestGrid


************************************
[43185] obj.animate(props, time, ease, call, params, wait, waitedCall, waitedParams, loop, loopCount, loopWait, loopCall, loopParams, loopWaitCall, loopWaitParams, loopPick, rewind, rewindWait, rewindCall, rewindParams, rewindWaitCall, rewindWaitParams, rewindTime, rewindEase, sequence, sequenceCall, sequenceParams, sequenceReverse, ticker, cjsProps, css, protect, override, from, set, id, events, sequenceTarget, dynamic, drag, clamp, startPaused, clean, obj, seriesWait, sequenceWait, rate, pauseOnBlur, easeAmount, easeFrequency, timeUnit, timeCheck)

animate
zim DisplayObject method
powered by createjs.Tween (TweenJS)

DESCRIPTION
Animate object obj properties in time milliseconds.
You can set various types of easing like bounce, elastic, back, linear, sine, etc.
Handles callbacks, delays, loops, rewinds, relative, series and sequences of animations.
SEE: https://zimjs.com/animation

Shape Animation
ZIM animate() lets you animate one Squiggle to another or one Blob to another
See the props parameter under the convenience properties for shape and blobShift

Advanced Animation
ZIM animate() lets you animate along a path made with a zim Squiggle or Blob
These paths can be edited by the user and the animation will still work
The paths themselves can be animated or wiggled.
Orient and Flipping are available.
Dynamic speed can be set with percentSpeed and tied in to Accelerator and MotionController
Scrubbing animation and path animation is also supported with percentComplete
This can be used in Parallax with a Slider, Dial, MotionController, or general coding
Dragging along a path is as easy as setting the drag parameter to true
This can be done with while animating or with the animation paused
ZIM EXTRA! provides animation based on animation.
This allows for setting zoom, depth, speed, fade, etc. based on target y value while animating on a path
but EXTRA! also opens up endless possibilities as the input and output does not have to be the target.
This means that animation can also control properties of other objects.
SEE: https://zimjs.com/nio/

NOTE: to temporarily prevent animations from starting set ANIMATE to false
NOTE: see pauseAnimate(state, ids) and stopAnimate(ids) for controlling tweens when running
NOTE: set mouseEnabled of target before calling animate as animate itself sets mouseEnabled and then resets to original after a delay

EXAMPLE
var circle = new Circle(50, "red")
   .center()
   .alp(0)
   .sca(0)
   .animate({alpha:1, scale:1}, .7, null, done);
   
function done(target) {
   // target is circle if params is not set
   target.drag();
}

// or with ZIM DUO and from parameter:
var circle = new Circle(50, "red")
   .center()
   .animate({
      props:{alpha:0, scale:0},
      time:.7,
      from:true
   });

// note: there was no need to set alpha and scale to 0 before the animation
// because from will animate from property values in props {alpha:0, scale:0}
// to the present set values - which are 1 and 1 for the default scale and alpha.
// This allows you to place everything how you want it to end up
// and then easily animate to this state.
// An extra advantage of this is that you can use the ANIMATE constant to skip animations while building
// See the https://zimjs.com/ornamate.html example

// RELATIVE animation
// rotate the rectangle 360 degrees from its current rotation
rectangle.animate({rotation:"360"});

// pulse circle
var circle = new Circle(50, "red")
   .center()
   // pulse circle from scale 0 - 1 every second (use ZIM DUO)
   .animate({
      props:{scale:0},
      time:.5,
      loop:true,
      rewind:true,
      from:true
   });
// toggle pause the circle when stage is pressed
stage.on("stagemousedown", function() {
   circle.pauseAnimate(!circle.paused);
});

EXAMPLE
// using ZIM VEE value:
// this will animate the alpha to between .5 and 1 in either 1 second or 2 seconds
circle.animate({alpha:{min:.5, max:1}}, [1, 2]);

EXAMPLE
// Dynamic Animation
var rect = new Rectangle(200,200,red)
   .centerReg()
   .animate({
      props:{rotation:360},
      loop:true,
      time:2,
      ease:"linear",
      dynamic:true,
      set:{percentSpeed:0} // no speed to start
   });

// example using a Slider to set speed from 0 to 5 times as fast
var slider = new Slider(0,500)
   .pos(100, 100)
   .change(function () {
      rect.percentSpeed = slider.currentValue;
   });

// example using an Accelerator and MotionController
// to set speed from -200 to 200 percent
// depending on mouse position
// multiple targets including Dynamo and Scroller objects can be added to Accelerator
// if adding multiple objects, use an array new Accelerator([rect, otherObject, anotherObject])
new MotionController({
target:new Accelerator(rect),
type:"mousemove",
minPercentSpeed:-200,
maxPercentSpeed:200
});

EXAMPLE
// Series example animating a circle in square formation
// Also showing that the series can include multiple targets
// Click on the stage to pause or unpause the animation

var rect = new Rectangle({color:pink})
   .centerReg()
   .sca(0); // hiding it to start

var circle = new Circle({color:purple}) // chaining the rest
   .addTo(stage)
   .pos(400,300)
   .animate({ // circle will be the default object for the inner animations
      props:[
         // an array of animate configuration objects
         {props:{x:600, y:300, scale:2}},
         {props:{x:600, y:500, scale:1}, call:function(){zog("part way");}},
         {props:{x:400, y:500}, time:.5, ease:"quadInOut"},
         {target:rect, props:{scale:3}, time:1, rewind:true, ease:"quadInOut"},
         {props:{x:400, y:300}}
      ],
      time:1, // will be the default time for the inner animations
      ease:"backOut", // will be the default ease for the inner animations
      id:"square", // will override any id set in the inner animations
      loop:true,
      loopCount:3,
      // note - no rewind or from parameters
      call:function(){zog("done");}
   });

   var paused = false;
   stage.on("stagemousedown", function() {
         paused = !paused;
         pauseAnimate(paused, "square");
   });

EXAMPLE
// sequence example to pulse two circles
var circles = new Container(stageW, stageH).addTo(stage);
var circle1 = new Circle(50, "red").center(circles);
var circle2 = new Circle(50, "blue").center(circles).mov(70);
circles.animate({
   props:{scale:1},
   time:.5,
   loop:true,
   rewind:true,
   from:true,
   sequence:.5
});

EXAMPLE
// animate() can animate any object property
// just use the animate function and pass in the object as the first parameter:

var obj = {age:10}
animate(obj, {age:20}, 1);
interval(.05, function () {
   zog(obj.age);
});

// or if you have a THREEJS mesh
// use quotes to animate a dot property:
animate(mesh, {"rotation.y":360*RAD}, 50);

// or CSS properties - see the CSS parameter for setup info
zss("tagID").opacity = 1; // set this even if it is default
animate(zid("tagID"), {opacity:0}, 2); // etc.

EXAMPLE
// Animate along a Squiggle or Blob path
// see https://zimjs.com/nio/ examples
// see https://zimjs.com/explore/squiggleAnimate.html for more
// see https://zimjs.com/explore/blobAnimate.html for more
// see https://zimjs.com/explore/blobAnimate2.html for more
var line = new Squiggle().center();
new Circle(10, red).addTo().animate({path:line}, 1);

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function

props - the object literal holding properties and values to animate
   Basic examples: {x:200} or {rotation:360, alpha:0} or {scale:4} or {x:300, y:300, scale:"2"} (relative scale)
   There are custom options below including Convenience, ZIM VEE, Relative, and Series properties.
   ** Before ZIM 7.1, this parameter was called obj - as to not conflict with CreateJS TweenJS props (now renamed cjsProps)
      obj is still available as a parameter name for backwards compatibility when using a ZIM DUO configuration object
   CONVENIENCE PROPERTIES
      scale - for scaleX and scaleY
      color - on ZIM shapes for setColorRange() and animate colorRange from 0-1
          ** this property cannot be run in a series - rather animate in a call function to accomplish a series of color changes
      note - animate from one note to another when animating a ZIM Synth tone()
         note ("A", "C2", "C#" or "Bf", etc.) is coverted to frequency
      shape - animate from one ZIM Squiggle to another or one ZIM Blob to another
         for now, the matching Sqiggle or Blob must have the same number of points
         to pause or stop a shape tween use the animate id parameter
      blobShift - a number of points to shift the points of a Blob in clockwise direction
         this is when using a shape tween that is a Blob - can be negative
      path - pass in a Blob or Squiggle to animate along path
         https://zimjs.com/nio/path.html
         If the shape has lockControls set to false (the default) then the animation will be dynamic
         and adjust as the shape is changed.
         If a set animation path is desired then set the shape's lockControls to true
         NOTE: Do not re-amimate an object that is being animated on a path
         use a Container and animate the container on the path
         and animate the object inside the container - otherwise percentComplete conflicts
      startPercent - (default 0) set to a percent for where to start the target animating
         ZIM Bead objects will be given a startPercent that matches their start percentage
         currently not supported when dragging on path - it is very complicated
      percent - (default 100) how much percent to animate from the startPercent
         by default, the target will travel once along the path from its start position (startPercent)
         this can be less than the startPercent to make animation travel backwards on the path
         the percent can also be bigger than 100 as well as less than 0
         so a percent:300 will travel three times along the path - and then rewind if rewind is set
         and a percent of -150 will travel one and half times backwards along the path from the startPercent
         currently not supported when dragging on path - it is very complicated
      orient - an object with x and y to aim the target at
         https://zimjs.com/nio/orient.html
         when a path is used this will default to rotate to orient to path
         can set to false for no rotation
         can set to any object with an x, y point such as a circle on the stage - or {x:0, y:0} or a new zim Point, etc.
      flip - setting flip to true will flip the object horizontally when its x direction goes negative
         https://zimjs.com/nio/flip.html
         this will also work with orient to make sure the target is not upside down
         if object is pre-rotated then 90,-90,270 should work as ZIM will swap the the scaleX and scaleY
         but any unusual starting angles may not flip as desired - so put these in a Container and animate the container
      verticalFlip - setting verticalFlip to true will flip the object vertically when its y direction goes negative
         this will also work with orient to make sure the target is not upside down

      EXTRA! - the following convenience properties are available for ZIM EXTRA! (also see extra below)
         https://zimjs.com/nio/extra.html
         zoom - an array that represents scale proportions based on target's y position
            [inputMin, inputMax, outputMin(default 0), outputMax(default stageH)] the outputs will be constrained to the provided values
            zoom:[.5,1.5] scales the target based on its y position - animating y or along a path will show scaling
            zoom:10 - is like zoom:[0,10]
            zoom:true - is like zoom:[0,1]
            zoom:[1,3,stageH/2-100,stageH/2+200] would scale from 1 to 3 in this region and stay at 1 or 3 outside this region
         speed - an array that represents animation percentSpeed based on target's y position
            [inputMin, inputMax, outputMin(default 0), outputMax(default stageH)] the outputs will be constrained to the provided values
            speed:[20,100] sets percentSpeed based on target y position - animating y or along a path will have changing speed
            speed:40 - is like speed:[0,40]
            speed:true - is like speed:[0,100]
            ** will set dynamic property to true - as percentSpeed needs dynamic property set to true
         layer - an array that represents ratio of layer proportions based on target's y position
            [inputMin, inputMax, outputMin(default 0), outputMax(default stageH)] the outputs will be constrained to the provided values
            layer:[0,1] sets current layer based on target y position - animating y or along a path will have changing layers
            layer:1 - is like layer:[0,1]
            layer:true - is like layer:[0,target.parent.numChildren-1]
         fade - an array that represents ratio of alpha based on target's y position
            [inputMin, inputMax, outputMin(default 0), outputMax(default stageH)] the outputs will be constrained to the provided values
            fade:[.5,1] sets current alpha based on target y position - animating y or along a path will have changing alpha
            fade:1 - is like fade:[0,1]
            fade:true - is like fade:[0,1]
            fade:[0,1,stageH/2-100,stageH/2+200] - would change alpha in this y region
      extra - in addition to the convenience properties above, ZIM EXTRA! has a more general and complete format:
         Pass in a single EXTRA! object or an array of EXTRA! objects: extra:{} or extra:[{},{},{}]
         The object has the following properties - all are optional except the outputProp which is required:
         |ZIM VEE| - each object below optionally accepts a ZIM VEE value for Pick.choose() to pick randomly from
            inputObj - (default target) - the object with the input property - probably the animation target but could be any object
            inputProp - (default "y") - a string of the property name for the input - "x", "rotation", etc.
            inputMin - (default 0) - the minimum input value for the calculation - also see constrain
            inputMax - (default stageW if x inputProp else stageH) - the maximum input value for the calculation - also see constrain
            outputObj - (default target) - the object whose output property is being changed - probably the animation target but could be any object
            outputProp - (default "scale") - a string of the property name of the output - "scale", "layer", "rotation", etc.
            outputMin - (default 0) - the minimum output value for the calculation - also see constrain
            outputMax - (default 1) - the maximum output value for the calculation - also see constrain
            factor - (default 1) setting factor to -1 will reverse the direction of the animation
            outputRound - (default false) set to true to receive rounded output values
            constrain - (default true) constrain the output value to outputMin and outputMax
               set to false to let values go beyond provided mins and maxes
               this is quite usual when a proportion is easily figured at a certain range
               and continued increase or decrease is desired outside the range - just turn constrain to false.
         EXAMPLES:
         extra:{outputProp:"scaleX"} would animate the scaleX of the target from 0-1 over the stage height
         extra:{outputObj:circle, outputProp:"alpha"} would animate the alpha of circle based on the animated target's y position
         extra:{inputObj:circle, inputProp:"x", inputMax:stageW, outputProp:"level"} would animate the target's child index as the circle's x goes across the screen
         ** in the last two examples, circle is a different object than the target of the animation - circle might be animating independently or based on a Slider value, etc.
   |ZIM VEE| - each props property value optionally accepts a ZIM VEE value for Pick.choose() to pick randomly from (except the EXTRA! properties which accept ZIM VEE values inside)
      these will be picked again if the loopPick parameter is true (default false)
   RELATIVE VALUES: you can pass in relative values by putting the numbers as strings
      rotation:"360" will animate the rotation of the object 360 degrees from its current rotation
      whereas rotation:360 will animate the rotation of the object to 360 degrees
   DOT PROPERTIES: you can animate properties on properties using quotes:
      Here is animate used as a function to animate a THREEJS mesh
         animate(mesh, {"rotation.y":360*RAD}, 5000);
   CSS PROPERTIES: animate can animate CSS properties
      ZIM's CreateJS 1.3.2 has the CreateJS CSS Pluging installed
      Set the css parameter to true and see the CSS parameter for more details
   ANIMATION SERIES: if you pass in an array for the props value, then this will run an animation series
      The array must hold animate configuration objects:
      [{props:{scale:2}, time:1, rewind:true}, {target:different, props:{x:100}}, etc.]      
      If you run animate as a method on an object then this is the default object for the series
      but you can specify a target to override the default
      By default, each animation runs after the other, but a negative wait can be set
      eg. if wait:-1 is set on the third animation in the series it starts 1 second before the second animation ends
      The default time and tween are as provided in the main parameters
      but you can specify these to override the default
      The id of the main parameters is used for the whole series and cannot be overridden
      The override parameter is set to false and cannot be overridden
      All other main parameters are available except rewind, sequence and from
      (rewind and from are available on the inner tweens - for sequence: the initial animation is considered)
      You currently cannot nest animation series
      Note: if any of the series has a loop and loops forever (a loopCount of 0 or no loopCount)
      then this will be the last of the series to run
      Note: color cannot be animated in a series - rather animate in a call function to accomplish a series of color changes
      Note: a sequence cannot be seriesed and a series cannot be sequenced
time - |ZIM VEE| (default 1) the time for the tween in seconds (also see ZIM TIME constant)
   see also the rate parameter and property to dynamically change the time the animation takes (its speed)
ease - |ZIM VEE| (default "quadInOut") the equation type for easing ("bounceOut", "elasticIn", "backInOut", "linear", etc)
   also ZIM preset eases: "snapIn", "snapOut", "snapInOut", "balisticIn", "balisticOut", "balisticInOut", "slowmoIn", "slowmoOut", "slowmoInOut"
   ** CUSTOM EASE: see https://zimjs.com/ease for custom ease which can be passed in here as a value like so:
      ease:zimEase([.2,.4,.6,.8]) // would be linear
      ease:zimEase([[1.45,-0.57,0.67,0.55], [0.34,0.44,1.43,-0.31]]) // is the same as "snapInOut"
      // see the zimEase() function in the docs for the Code module
   see CreateJS easing: https://www.createjs.com/docs/tweenjs/classes/Ease.html
   also see easeAmount and easeFrequency parameters to adjust certain eases like back and elastic
call - (default null) the function to call when the animation is done
params - (default target) a single parameter for the call function (eg. use object literal or array)
wait - |ZIM VEE| (default 0) seconds to wait before doing animation
   can be negative for series to start animation before previous animation ends
waitedCall - (default null) calls function after wait is done if there is a wait
waitedParams - (default target) parameters to send waitedCall function
loop - (default false) set to true to loop animation
loopCount - |ZIM VEE| (default 0) if loop is true how many times it will loop (0 is forever)
loopWait - |ZIM VEE| (default 0) seconds to wait before looping
loopCall - (default null) calls function after loop and loopWait (not including last loop)
loopParams - (default target) parameters to send loopCall function
loopWaitCall - (default null) calls function after at the start of loopWait
loopWaitParams - (default target) parameters to send loopWaitCall function
loopPick - (default false) remake any ZIM VEE (Pick) props for the next loop (thanks GSAP)
rewind - |ZIM VEE| (default false) set to true to rewind (reverse) animation (doubles animation time)
rewindWait - |ZIM VEE| (default 0) seconds to wait in the middle of the rewind
rewindCall - (default null) calls function at middle of rewind after rewindWait
rewindParams - (default target) parameters to send rewindCall function
rewindWaitCall - (default null) calls function at middle of rewind before rewindWait
rewindWaitParams - (default target) parameters to send rewindCall function
rewindTime - (default time) set the time in seconds for the rewind portion of an animation
rewindEase - (default null) overwrite the ease for the rewind direction
   this assumes that In is at the start of the rewind and Out is at the end of the rewind
   so setting rewindEase:"bounceOut" will bounce back at the start of the animation
   note - setting ease:"bounceOut" will bounce at the end of the animation
   this allows for a normal start with a bounce and then a normal start at rewind and a bounce
sequence - (default 0) the delay time in seconds to run on children of a container or an array of target animations
   with the addition of ZIM VEE object to the target, you must noPick the array
   for example, target = container or target = {noPick:[a,b,c]} and sequence = 1000
   would run the animation on the first child and then 1 second later, run the animation on the second child, etc.
   or in the case of the array, on element a and then 1 second later, element b, etc.
   If the loop prop is true then sequenceCall below would activate for each loop
   For an array, you must use the zim function with a target parameter - otherwise you can use the ZIM 4TH method
   Note: a sequence cannot be seriesed and a series cannot be sequenced
sequenceCall - (default null) the function that will be called for each sequence animation
   Note: the value of the sequenceCall parameter will be the object that just ended animation unless there is a sequenceParams value
sequenceParams - (default null) a parameter sent to the sequenceCall function
sequenceReverse - |ZIM VEE| (default false) set to true to sequence through container or array backwards
ticker - (default true) set to false to not use an automatic Ticker function
cjsProps - (default {override: true}) legacy - allows you to pass in CreateJS TweenJS configuration properties
css - (default false) set to true if there is no Frame
   ZIM's CreateJS 1.3.2 has the CreateJS CSS Pluging installed
   But other CreateJS versions will need the plugin available here:
      https://d309knd7es5f10.cloudfront.net/CSSPlugin01.js
      Add that at the top of your code in a script tag
      and at the top of the main script install:
      createjs.CSSPlugin.install();
   <script>
      // other versions of CreateJS need to import and install CSS Plugin
      // createjs.CSSPlugin.install();
      // the property must be set before you can animate
      zss("tagID").opacity = 1; // set this even if it is default
      animate(zid("tagID"), {opacity:0}, 2); // etc.
   </script>
protect - (default false) protects animation from being interrupted before finishing
   unless manually interrupted with stopAnimate()
   protect is always true (regardless of parameter setting) if loop or rewind parameters are set
override - (default true) subesequent tweens of any type on object cancel all earlier tweens on object
   set to false to allow multiple tweens of same object
from - |ZIM VEE| (default false) set to true to animate from obj properties to the current properties set on target
set - |ZIM VEE| (default null) an object of properties to set on the target to start (but after the wait time)
id - (default null) set to String to use with pauseAnimate(state, id) and stopAnimate(id) - thanks Sean Berwick for typo catch
   series animate gets only one overall id - so no id per animation object
events - (default false) set to true to receive an "animation" event on the target (or Container with a Container sequence)
sequenceTarget - (default null) used internally for processing sequence animations
dynamic - (default false) set to true to turn on dynamic speed animation via the percentSpeed property
   setting perecentSpeed (default 100) will adjust the speed of the animation
   to change speed with a Slider, Dial, MotionController, Accelerator, etc.
   use target.animate({props:{rotation:360}, dynamic:true, set:{percentSpeed:0}}); to start off with no animation
drag - (default false) used with path in props to drag along path
   This can be done while animating or while the animation is paused
   Setting drag to true will set startPaused to true as well - set startPaused to false to animate and drag
   With rewind set, drag lets you change the direction of an animation while animating
   To turn drag off use the pause() method that animate() adds to the target
clamp - (default true) used with dynamic and non-looping - set to false to let time pass beyond animation start and end
startPaused - (default false - true if drag is true) Boolean - set to true to start the animation in the paused state
   Good for animating manually with the percentComplete property
clean - (default true) set to false to not delete animation ids etc. at end of animate()
   Could then use percentComplete to position tween and pauseTween(false) to start animating again
   Note... once tween has waited, percentComplete does not include wait period
   So clean cannot be used to restart an animation with a wait after the animation has waited
   Use the replayTween() method of the target to restart the latest animation on a target
obj - (depreciated) the old version of props - kept for backwards compatibility
seriesWait - (internal) used internally to hold setting relative values in correct series order
sequenceWait - (internal) used internally to tie sequence in to the animation chain for pauseAnimate and stopAnimate
rate - |ZIM VEE| - (default 1) change the speed at which the animation runs
   set to .5 to run at half the speed and 2 to run at twice the speed
   a ZIM VEE here will update each loop if loopPick is set to true
   to change the speed (time) of the animation for each loop
pauseOnBlur - (default true) as of ZIM 10.8.0, animate defaults to pause all animations on blur
   blur is when the window is reduced or a different tab gains focus on the Browser
   animate uses requestAninationFrame which slows down when the window is not in focus
   this can cause animations to go out of sync - pauseOnBlur will prevent this
   Can also set zim.pauseOnBlur=false or true to change this at any time
easeAmount - |ZIM VEE| - (default null) set to change the tween effect
   Ease amounts are as follows:
   quad (default 2) - exponent - this is the default ZIM tween
   cubic (default 3) - exponent
   quart (default 4) - exponent
   quint (default 5) - exponent
   back (default 1.7) - strength
   elastic (default 1) - amplitude - also see easeFrequency
   linear, bounce, circ, sin - no affect
   Note: used mostly with back and elastic (backIn, backOut, backInOut, etc.)
   as setting the tween to quadInOut and then easeAmount to 5
   would be the same as a quintInOut.
easeFrequency - |ZIM VEE| - (default .3 elasticIn and elasticOut or .3*1.5 elasticInOut)
   set to change the elastic ease frequency
   so tween:"elasticOut", easeFrequency:.2 is a faster elastic
   the time may also need to be increased or decreased as desired
   also see easeAmount where easeAmount:3 would be a larger elastic
timeUnit - (default TIME) override the TIME setting to "seconds" / "s" or "milliseconds" / "ms"
timeCheck - (default true) set to false to not have animate() warn of potentially wrong time units - see also TIMECHECK

PROPERTIES - zim.animate() adds the following properties to any object it animates:
   animating - read-only - true when animating (including when waiting)
      see paused (the opposite) and waiting properties
   paused - read-only - when animating, paused is set to false
      When paused with pauseAnimate() then paused is set to true
      When stopped or before animation, paused is undefined or null
      There is only one paused property per object so pausing a specific id
      on an object with multiple animations will set paused to true
      even if other animations are still running.
      Pausing multiple objects should work fine.
      See the tweenState property to test which ids are animating or paused
   waiting - read-only - true when animation is waiting in wait, rewindWait, loopWait
   tweenState - an object with tween ids as properties along with an all property (unless no tweens anymore)
      these properties are true if animating and false if paused
      if all is true then all are animating except for the ids that hold false
      if all is false then all are not animating except for the ids that hold true
      this is used for pauseAnimateOnBlur to keep track of animations to set back to true when un-blurring
   percentSpeed - get or set the percent of the animation speed
      100% is regular time, 50% is half as fast, 200% is twice as fast -100% is reverse normal speed, etc.
      use target.animate({props:{rotation:360}, dynamic:true, set:{percentSpeed:0}}); to start off with no animation
   rate - changes the speed of the animation with 1 as a ratio
      so 1 is the default speed (time), .5 would be half the speed, 2 twice the speed, etc.
      does what percentSpeed does by changing the CreateJS timeScale property
      this does not require dynamic to be set and is probably more efficient
   percentComplete - get or set percent complete (0-100)
      this allows you to scrub through an animation with a Slider, Dial, MotionController, etc.
      should probably set startPaused parameter of animate() to true
      Setting percentComplete to 100 may cause the animation to start at the beginning
      but can set rewind:true and then set percentComplete to 50 - this will animate "backwards"
      Can use animation event and a test of percentComplete to stop animation at a percentage
      see  https://zimjs.com/explore/squigglepart.html

METHODS - see pauseAnimate() and stopAnimate() under the METHODS module
   Also - zim.animate() adds a pause(state, time) method to the target IF dynamic is set to true (or drag is true)
   This matches the pause() of Dynamo and Scroller and is used by Accelerator
      state - (default true) true pauses and setting the state to false will unpause the dynamic animation
      time - (default 0) time in milliseconds to slow the animation down if pausing or speed it up if unpausing
   endTween(callType) - stops the animation and sets the target to the properties at the end of the tween - returns target for chaining
      callType defaults to "all" which will run the call function and all the call functions in a series
      setting callType to "none" will not run the call function and not run any call function in a series
      setting callType to "main" will run the call function but not the call functions in a series
      note: any remaining rewindCall and loopCall functions will not be called when using endTween()
      note: endTween is complicated with ids, multiple animations, series, sequences, etc.
      if there is a problem, try adding the target to a Container and controlling separate animations on container and target
   resetTween() - sets the target back to the state at the start of the last animate() call - returns target for chaining
      note: resetTween is complicated with ids, multiple animations, series, sequences, etc.
      if there is a problem, try adding the target to a Container and controlling separate animations on container and target
   replayTween() - resets and runs the last animate() on the target - calls the animate function with the same parameters as the last time - returns target for chaining
      note: replayTween is complicated with ids, multiple animations, series, sequences, etc.
      if there is a problem, try adding the target to a Container and controlling separate animations on container and target
EVENTS - zim animate() will add an "animation" event to the target IF the events parameter is set to true (default is false)
   or the "animation" event will be added to the Container for a sequence in a Container
   or the "animation" event is added to the targets of an animation series
   If dynamic is set to true, will dispatch a "pause" event when animate is paused - could be delayed but time passed in to pause()

RETURNS the target for chaining (or null if no target is provided and run on zim with series)

MORE: http://zimjs.com/code/bits.html?title=animate


************************************
[46013] obj.stopAnimate(ids, toEnd)

stopAnimate
zim function - and Display object function

DESCRIPTION
Stops tweens with the passed in id or array of ids.
If no id is passed then this will stop all tweens.
The id is set when using animate() or a Sprite id parameter.
An animation series will have the same id for all the animations inside.
To stop a Shape tween, set an id in the animate call and use that id to stop the shape tween
this is because the shape tween animation is not on the shape but on its many control points
See also pauseAnimate()

NOTE: formerly stopZimAnimate - which still works but is depreciated

NOTE: calling stopAnimate(id) stops tweens with this id on all objects
calling object.stopAnimate(id) stops tweens with this id on the target object

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// We have split the tween in two so we can control them individually
// Set an id parameter to stop or pause
// You can control multiple tweens at once by using the same id (the id is for a tween set)
// Note the override:true parameter
var rect = new Rectangle(200, 200, pink)
   .centerReg()
   .animate({obj:{scale:2}, time:2000, loop:true, rewind:true, id:"scale"})
   .animate({obj:{rotation:360}, time:4000, loop:true, ease:"linear", override:false});
rect.cursor = "pointer";
rect.on("click", function() {rect.stopAnimate()}); // will stop all tweens on rect
// OR
rect.on("click", function() {rect.stopAnimate("scale");}); // will stop scaling tween

stopAnimate("scale") // will stop tweens with the scale id on all objects

stopAnimate(); // will stop all animations

PARAMETERS
ids - (default null) pass in an id or an array of ids specified in animate, move and Sprite
toEnd - (default false) set to true to call endTween() on targets to go to end of tween values
   warning: setting to true will make targets to go to the end of all their animations
   which could have the effect of ignoring ids for specific animations therefore stopping them as well

PROPERTIES
paused - zim.stopAnimate() will set paused property of stopped objects to null

RETURNS null if run as stopAnimate() or the obj if run as obj.stopAnimate()

MORE: http://zimjs.com/code/bits.html?title=stopAnimate


************************************
[46099] obj.pauseAnimate(state, ids)

pauseAnimate
zim function - and Display object function

DESCRIPTION
Pauses or unpauses tweens with the passed in id or array of ids.
If no id is passed then this will pause or unpause all tweens.
The id is set as a animate, move, Sprite parameter.
An animation series will have the same id for all the animations inside.
To pause a Shape tween, set an id in the animate call and use that id to pause the shape tween
this is because the shape tween animation is not on the shape but on its many control points
See also stopAnimate

NOTE: formerly pauseZimAnimate - which still works but is depreciated

NOTE: calling pauseAnimate(true, id) pauses tweens with this id on all objects
calling object.pauseAnimate(true, id) pauses tweens with this id on the target object

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var circle = new Circle().center().animate({obj:{alpha:0}, repeat:true, rewind:true});
circle.on("mousedown", function() {
   circle.pauseAnimate(!circle.paused);
});

EXAMPLE
// We have split the tween in two so we can control them individually
// Set an id parameter to stop or pause
// You can control multiple tweens at once by using the same id (the id is for a tween set)
// note the override:true parameter
var rect = new Rectangle(200, 200, pink)
   .centerReg()
   .animate({obj:{scale:2}, time:2000, loop:true, rewind:true, id:"scale"})
   .animate({obj:{rotation:360}, time:4000, loop:true, ease:"linear", override:false});
rect.cursor = "pointer";
rect.on("click", function() {rect.pauseAnimate()}); // will pause all tweens on rect
// OR
var paused = false;
rect.on("click", function() {
   paused = !paused;
   rect.pauseAnimate(paused, "scale");
}); // will toggle the pausing of the scaling tween

pauseAnimate(false, "scale") // will unpause tweens with the scale id on all objects

pauseAnimate(); // will pause all animations

PARAMETERS
state - (default true) will pause tweens - set to false to unpause tweens
ids - (default null) pass in an id or an array of ids specified in animate, move and Sprite

PROPERTIES
paused - zim.stopAnimate() will set paused property of paused objects to the value of the state parameter

RETURNS null if run as pauseAnimate() or the obj if run as obj.pauseAnimate()


************************************
[46194] obj.wiggle(property, baseAmount, minAmount, maxAmount, minTime, maxTime, totalTime, type, ease, integer, id, startType, ticker, wait)

wiggle
zim DisplayObject method

DESCRIPTION
Wiggles the property of the target object between a min and max amount to either side of the base amount
in a time between the min and max time.
Uses animate() so to pause or stop the wiggle use pauseAnimate and stopAnimate
either on the object or using an id that you pass in as a parameter

NOTE: calling pauseAnimate(true, id) pauses tweens with this id on all objects
calling target.pauseAnimate(true, id) pauses tweens with this id on the target object

EXAMPLE
var ball = new Circle().centerReg();
ball.wiggle("x", ball.x, 10, 100, .5, 1);
// wiggles the ball 10-100 pixels to the left and right of center taking .5-1 s each time

ball.pauseAnimate(); // will pause the wiggle

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function

NOTE: if using wiggle as a zim function the first parameter is:
target - the object to wiggle

property - the property name as a String that will be width-indicatorLength-edgeLeft-edgeRight
baseAmount - |ZIM VEE| the center amount for the wiggle - wiggle will go to each side of this center
minAmount - |ZIM VEE| the min amount to change to a side of center
maxAmount - |ZIM VEE| (default minAmount) the max amount to change to a side of center
minTime - |ZIM VEE| (default 1) the min time in seconds to go from one side to the other (also see ZIM TIME constant)
maxTime - |ZIM VEE| (default minTime) the max time in seconds to go from one side to the other (also see ZIM TIME constant)
totalTime - (default forever) the total time in seconds until a stopAnimate is called on wiggle (also see ZIM TIME constant)
   adds a wiggleTimeout property to the wiggle target that holds the setTimeout id for cancelation of totalTime
type - (default "both") set to "positive" to wiggle only the positive side of the base or "negative" for negative side (or "both" for both)
ease - (default "quadInOut") the ease to apply to the animation
integer - (default false) tween to an integer value between min and max amounts
id - (default random id) the id to use for pauseAnimate() or stopAnimate()
startType - (default "both") set to "positive" to start wiggle in the positive side of the base or "negative" for negative side (or "both" for either)
ticker - (default true) set to false if wiggling a value other than a Display object property
wait - |ZIM VEE| - (default 0) time in seconds to wait between each wiggle - in addition to time set for wiggle

EVENTS
if totalTime is set, target will dispatch a wigglestop event when the wiggle stops

RETURNS target for chaining


************************************
[46306] obj.loop(call, reverse, step, start, end)

loop
zim DisplayObject method
NOTE: overrides earlier loop function with added container loop
so that we can use earlier loop function without createjs

DESCRIPTION
The loop function (see the CODE module for loop) lets you loop through:
1. If you pass in a Number for obj then loop() does function call that many times
2. If you pass in an Array then loop() loops through the array
3. If you pass in an Object literal then loop() loops through the object
4. If you pass in an String then loop() loops through the letters
5. If you pass in an HTML NodeList or HTMLCollection then loop() loops through the tags

The loop method lets you loop through a Container
NOTE: you can also pass the container as the first parameter of the loop function

6. The loop method loops through all the children of the container
and does the function for each one passing the child, currentIndex, totalLoops, startIndex, endIndex, obj.
So this is like for(i=0; i<obj; i++) {var child = obj.getChildAt(i);} loop
or for (var i in container.children) {var child = container.children[i];}

NOTE: If you pass in true for reverse, the loop is run backwards counting to 0 (by default)
NOTE: use return to act like a continue in a loop and go to the next loop
NOTE: return a value to return out of the loop completely like a break (and return a result if desired)

EXAMPLE
var container = new Container().alp(.1).addTo();
// LOOP FUNCTION - for more examples see the CODE Module loop() function
loop(1000, function(i) { // gets passed an index i, totalLoops 1000, startIndex 0, endIndex 999, obj 1000
   // make 1000 rectangles
   new Rectangle().loc(rand(stageW-100), rand(stageH-100), container);
});

// LOOP METHOD
// loop through children of the container
container.loop(function(child, i) { // gets passed the child, index, total, start, end and obj
   child.x += i*2;
   child.y += i*2;
}, true); // true would reverse - so highest in stack to lowest, with i going from numChildren-1 to 0

PARAMETERS supports DUO - parameters or single object with properties below
call - the function to call
   the function will receive (as its final parameters) the index, total, start, end, obj
      where the index is the current index, total is how many times the loop will run
      start is the start index, end is the end index and obj is the object passed to the loop
   the starting parameters vary depending on the type of obj:
   if the obj is a number then the first parameter is the index (no extra starting parameters given)
   if the obj is an array then the first parameter is the element at the current index
   if the obj is an object literal then the first and second parameters are the property name and property value at the current index
   if the obj is a string then the first parameter is the letter at the current index
   if the obj is a container then the first parameter is the child of the container at the current index
   if the obj is an HTMLCollection then the first parameter is the tag
reverse - (default false) set to true to run the loop backwards to 0
step - (default 1) each step will increase by this amount (positive whole number - use reverse to go backwards)
start - (default 0 or length-1 for reverse) index to start
end - (default length-1 or 0 for reverse) index to end

RETURNS any value returned from the loop - or true if no value is returned from a loop

MORE: http://zimjs.com/code/bits.html?title=loop


************************************
[46463] obj.scaleTo(boundObj, percentX, percentY, type, boundsOnly)

scaleTo
zim DisplayObject method

DESCRIPTION
Scales object to a percentage of another object's bounds and scale
Percentage is from 0 - 100 (not 0-1).
Also see sca(), fit() and Layout().

NOTE: currently supports rotated objects only for FIT mode and not for FILL or FULL.
For rotated objects in FILL or FULL, put the rotated object in a Container
and then scaleTo() the container

EXAMPLE
circle.scaleTo(stage, 50); // scale to half the stageW
circle.scaleTo(stage, 10, 20); // fit within these scalings of the stage

PARAMETERS - supports DUO - parameters or single object with properties below
boundObj - the object that we are scaling to with percents below
percentX - (default no scaling) the scale in the x
percentY - (default no scaling) the scale in the y
   if both percentX and percentY are missing then assumes 100, 100 for each
   and type defaults to FILL rather than FIT
type - (default FIT or FILL if no percent is provided) the scaling to match bounds
   Note: as of ZIM Cat 04 the constant FIT or the string "fit", etc. can be used
   Note: as of ZIM NFT the default is FILL if no percent and FIT if a percent is provided
   FIT: to keep proportion (aspect ratio) and fit within bounds (formerly "smallest")
   FILL: to keep proportion (aspect ratio) and fill the bounds (formerly "biggest")
   FULL: match bounds dimensions - may stretch object (formerly "both" or "stretch")
boundsOnly - (default false) set to true to scale to the boundObj's bounds only - ignoring current boundObj scale

RETURNS obj for chaining

MORE: http://zimjs.com/code/bits.html?title=scaleTo


************************************
[46557] obj.fit(left, top, width, height, type)

fit
zim DisplayObject method

DESCRIPTION
Scale an object to rectangular dimensions and center it.
Actually scales and positions the object.
Object must have bounds set (setBounds()).

EXAMPLE
circle.fit(100, 100, 200, 300); // fits and centers in these dimensions

PARAMETERS supports DUO - parameters or single object with properties below
left, top, width, height - (default stage dimensions) the rectangle to fit
type - (default fit) the scaling to match rectangle dimensions
   Note: as of ZIM Cat 04 the constant FIT or the string "fit", etc. can be used
   FIT: to keep proportion (aspect ratio) and fit within rectangle
   FILL: to keep proportion (aspect ratio) and fill the rectangle
   FULL: match rectange dimensions - may stretch object

RETURNS an Object literal with the new and old details (bX is rectangle x, etc.):
{x:obj.x, y:obj.y, width:newW, height:newH, scale:scale, scaleX:scaleX, scaleY:scaleY, bX:left, bY:top, bWidth:width, bHeight:height}

MORE: http://zimjs.com/code/bits.html?title=fit


************************************
[46659] obj.boundsToGlobal(rect, flip, inside, globalObj)

boundsToGlobal
zim DisplayObject method

DESCRIPTION
Returns a createjs Rectangle of the bounds of object projected onto the stage.
Handles scaling and rotation.
If a createjs rectangle is passed in then it converts this rectangle
from within the frame of the obj to a global rectangle.
If flip (default false) is set to true it goes from global to local rect.
Used by drag() and hitTestBounds() above - probably you will not use this directly.

EXAMPLE
zog(circle.boundsToGlobal().x); // global x of circle

PARAMETERS
rect - (default null) a rect inside an object which you would like mapped to global
flip - (default false) make a global rect ported to local values
inside - (default false) [NOT WORKING YET] make a rectangle from smallest projection rather than largest
globalObj - (default stage) project rectangle into a Container other than the stage

RETURNS a createjs Rectangle of the bounds of object projected onto the stage


************************************
[46738] obj.resetBounds(width||boundsX, height||boundsY, null||width, null||height)

resetBounds
zim DisplayObject method

DESCRIPTION
Pass in no parameters to reset the bounds to calculated bounds
Pass in width and height to set bounds to (0,0,width,height)
Pass in x, y, width and height to set bounds to (0,0,width,height)

NOTE: a container made with new Container() has auto calculated bounds
so the bounds (and width and height) adapt to surround any new children's bounds
A container set with bounds to start: new Container(100, 200) has static bounds
so the bounds (and width and height) will not change as new children are added
Calling container.resetBounds() with no parameter sets dynamic calculated bounds
Or you can reset the static bounds with parameters.

EXAMPLE
var container = new Container();
var rect = new Rectangle(500,300).addTo(container);
zog(container.width, container.height); // 500, 300 dynamic bounds

var container = new Container(100, 100);
var rect = new Rectangle(500,300).addTo(container);
zog(container.width, container.height); // 100, 100 static bounds

container.resetBounds();
zog(container.width, container.height); // 500, 300 dynamic bounds

container.resetBounds(200, 200);
rect.removeFrom();
zog(container.width, container.height); // 200, 200 static bounds

PARAMETERS
width - (default null) null will set dynamic bounds and the object will take on bounds of children if a Container
   setting a number for the width will set static bounds that do not change as objects are added
height - (default width) the height of the bounds
if there is a width supplied but no height then the height is set to the width
setting these run obj.setBounds(boundsX,boundsY,width,height);

OR if four parameters are set:
boundsX - (default 0) the x of the bounds
boundsY - (default 0) the y of the bounds
width - (default null) the width of the bounds
height - (default width) the height of the bounds
if there is a width supplied but no height then the height is set to the width
setting these run obj.setBounds(boundsX,boundsY,width,height);

RETURNS object for chaining


************************************
[46809] obj.copyMatrix(source)

copyMatrix
zim DisplayObject method

DESCRIPTION
Copies the transformation properties from the source to the obj
(x, y, rotation, reg, scale and skew)

NOTE: used internally by animate() and setMask() for copying transform of shapes to mask
also used in addDisplayMembers for clone() method

EXAMPLE
circle.copyMatrix(circle2);
// circle will now match circle2 in x, y, rotation, scale and skew properties

PARAMETERS
source - object from which the transform properties are being copied

RETURNS obj for chaining


************************************
[46846] obj.duplicate(exact)

duplicate
zim DisplayObject method

DESCRIPTION
clones the object but also any custom properties

EXAMPLE
var circle = new Circle();
circle.custom = 345;
var circle2 = circle.duplicate();
zog(circle2.custom); // 345

RETURNS cloned object with cloned custom properties


************************************
[46880] obj.expand(padding, paddingVertical, paddingRight, paddingBottom)

expand
zim DisplayObject method

DESCRIPTION
Adds a createjs hitArea to an object with an extra padding of padding.
Good for making mobile interaction better on labels, buttons, etc.

EXAMPLE
var circle = new Circle(10, "red");
circle.center();
circle.expand(); // makes hit area bigger
circle.on("click", function(){zog("yes");});

PARAMETERS - accepts ZIM DUO - regular parameters or a single configuration object
** one parameter for all padding
** two parameters for left/right and top/bottom
** four parameters for left/top/right/bottom with any blank to receive default 20
padding - (default 20) how many pixels to expand bounds
paddingVertical - (default null) the vertical padding (making padding for horizontal)
paddingRight - (default null) the right padding - if set then padding parameter is the leftPadding
paddingBottom - (default null) the bottom padding - if set then paddingVertical parameter is the paddingTop

RETURNS obj for chaining

MORE: http://zimjs.com/code/bits.html?title=expand


************************************
[46931] obj.setSwipe(swipe)

setSwipe
zim DisplayObject method

DESCRIPTION
Sets whether we want to swipe an object or not using ZIM Swipe.
Recursively sets children to same setting.

EXAMPLE
circle.setSwipe();

PARAMETERS
swipe - (default true) set to false to not swipe object

RETURNS obj for chaining


************************************
[46969] obj.setMask(mask, dynamic)

setMask
zim DisplayObject method

DESCRIPTION
Specifies a mask for an object - the object can be any display object.
The mask can be a ZIM (or CreateJS) Shape or a ZIM Rectangle, Circle, Triangle or Blob.
Masking must be done with a Shape and the ZIM shapes are actually containers with Shape objects in them.
So setMask() takes care of all the arrangements and updates the mask when using the following ZIM features:
drag(), animate(), gesture(), transform() and using the Bezier curves, etc. with Blob.

NOTE: to skew and rotate a mask, put the mask in a Container - then skew the mask and rotate the container.
That works better with skew anyway as rotation of a skewed object changes the skew.

NOTE: a Bitmap can be used for masking using the CreateJS AlphaMaskFilter
See https://zimjs.com/explore/alphaMask.html and https://zimjs.com/explore/mask.html

NOTE: the mask you pass in can still be seen but you can set its alpha to 0
just watch, if you want to interact with the mask it cannot have 0 alpha
unless you provide a hit area with expand() for instance (use 0 for padding)
You can also set the alpha to .01

NOTE: before ZIM 6.7.1, setMask could not be chained - but now it can

EXAMPLE
var label = new Label("BIG", 200, null, "white");
label.center();
var rect = new Rectangle(200,100,"black");
rect.center().alpha = 0;
var label = new Label("BIG", 200, null, "white")
   .center()
   .drag()
   .setMask(rect);

NOTE: to drag something, the alpha cannot be 0
so we can use expand(rect, 0) to assign a hit area
then we can drag even if the alpha is 0 (or set the alpha to .01)

EXAMPLE
var label = new Label("BIG", 200, null, "white").center();
var rect = new Rectangle(200,100,"black")
   .expand(0)
   .center()
   .alp(0)
   .drag();
label.setMask(rect);

NOTE: animate(), drag(), gesture() and transform() work specially with zim shapes to make this work
otherwise, if you want to reposition your mask then set the dynamic parameter to true
or use a zim.Shape() or createjs.Shape directly to avoid this issue

EXAMPLE
// masking with a Blob
var image = frame.asset("pic.jpg").centerReg();
var blob = new Blob({color:faint}).center(); // this is draggable by default
image.setMask(blob);

PARAMETERS supports DUO - parameters or single object with properties below
mask - the object whose shape will be the mask
dynamic - (default false) set to true if mask is being moved
   Blobs and shapes with drag(), transform(), gesture() and animate() will auto set dynamic to true if dynamic parameter is left empty
   Setting dynamic to false for these will remain with a setting of dynamic false and the mask will not move once set

NOTE: use obj.setMask(null) to clear the mask

RETURNS the object for chaining
Older versions returned the mask shape - the mask shape can now be accessed by obj.zimMask or mask.zimMask

MORE: http://zimjs.com/code/bits.html?title=setMask


************************************
[47098] obj.outline(color, size, boundsOnly)

outline
zim DisplayObject method

DESCRIPTION
For testing purposes.
Draws a rectangle around the bounds of obj (adds rectangle to the objects parent).
Draws a cross at the origin of the object (0,0) where content will be placed.
Draws a circle at the registration point of the object (where it will be placed in its container).
These three things could be in completely different places ;-)

NOTE: warning - the outline is added to the object's container so this can affect the container's numChildren, etc.

NOTE: will not subsequently be resized unless called again in Ticker, pressmove event, etc.
ZIM could update this outline automatically in drag and animate
but since the outline() is used for testing, it is not a good idea to waste processing

EXAMPLE
var circle = new Circle(50, "red");
circle.center();
// show registration and origin at center and bounding box around outside
circle.outline();

EXAMPLE
Dynamic Examples
var ball = new Circle().center().drag({removeTweens:false});
ball.on("mousedown", function(){
   ball.outline();
});
ball.on("pressmove", function(){
   ball.outline();
});
ball.animate({rotation:360}, 4000);
Ticker.add(function() {ball.outline();});

EXAMPLE
// When applying outline() in a loop - loop in reverse
// as outlines are added to the object's container
var tile = new Tile(new Rectangle(), 5, 4, 10, 10).center();
tile.loop(function (item) {
   item.outline();
}, true); // reverse loop

PARAMETERS supports DUO - parameters or single object with properties below
color - (default brown) the color of the outline
size - (default 2) the stroke size of the outline
boundsOnly - (default false) set to true to see only rectangle bounds

PROPERTIES
adds a ZIMoutlineShape and ZIMoutlineShapeC to object
adds an outlineToggled read only property that is true if showing and false if not showing outline

METHODS
adds an outlineToggle(state) method to the object that toggles the outline when called
   or can pass in true to show outline or false to not show outline
   note - method does not update the stage
   returns object for chaining

RETURNS the obj for chaining;

MORE: http://zimjs.com/code/bits.html?title=outline



------------------------------------
MODULE 4: ZIM CONTROLS
------------------------------------

************************************
[47263] STYLE and Style()

STYLE
zim constant and static Class

DESCRIPTION
STYLE can be used to set any parameter on a DisplayObject and many of the Controls.
For instance: Circle, Blob, Button, Pane, Bitmap, Sprite, Tile, Pen, Emitter, Scroller, etc.
These are applied at the time the objects are made.
They are cascading with each level overriding the previous level:

1. GENERAL: any style can be specified in general
   corner:30 will make all corners default to 30
2. TYPE: styles for object type can be set to override the general styles
   Button:{corner:0} will make all button corners default to 0
3. GROUP: styles for a group can be set to override the type styles
   homePage:{corner:20} will make all objects of that group default to 20
4. OBJECT: styles applied as parameters to the object override all other styles
   new Button({corner:40}) will make this button have a corner of 40

See: https://zimjs.com/style.html for an example
And: https://zimjs.com/test/styles.html for Control Styles

NOTE: As of ZIM Cat, a Style class has been added with the static methods to manage styles
STYLE is an object so all of these are just a couple lines to make it easier to update the object.
These include methods such as clear(), add(), remember(), addType(), addGroup(), etc.
See the Style entry down below for a complete listing and description.

NOTE: As of ZIM Cat 03, Direct Object styles are supported - adding DisplayObjects to type is no longer required.
STYLE = {Button:{width:500}} // will be automatically converted to STYLE = {type:{Button:{width:500}}}

EXAMPLE
STYLE = {
   corner:20,
   backgroundColor:pink,
   type:{
      Button:{width:{min:100, max:500}, corner:0, centerReg:true, move:{y:series(-150, -50, 50, 150)}},
      Dial:{add:true, x:800, y:600, backgroundColor:red, scale:2, outline:true},
      Pane:{corner:ignore, color:white, draggable:true, width:300, label:"HI!"},
      ProgressBar:{add:true, x:200, y:600, barType:"rectangle", transform:true},
      Tabs:{add:true, x:100, y:100}
   },
   group:{
      homePage:{corner:30}
   }
}
new Button(); // will have a corner of 0 and be pink
new Button({group:"homePage"}); // will have a corner of 30 and be pink
new Button({corner:10, group:"homePage"}); // will have a corner of 10 and be pink
new Button({corner:"ignore"}) // will have a corner of its default 20 and be pink
new Button({style:false}).pos(700,100); // will have original default styles
new Dial(); // will be red and scaled twice as big and have an outline
new Tabs(); // will have a corner of 20 and selection will be pink
var p = new ProgressBar({corner:15}); // will be a bar with transform tools, corner 15
p.percent = 25;
new Pane().show(); // will ignore corner 30 and use its original 20 - it will say HI! in white and be draggable

EXAMPLE
// Lazy Objects - as of ZIM Cat 03
STYLE = {
   Circle:{color:red} // all circles made from now on are red
}
This will be automatically converted by ZIM to:
STYLE = {
   type:{
      Circle:{color:red}
   }
}

Style.add({Circle:{color:red}}); // with Lazy Objects with Style would do the same
Style.addType("Circle",{color:red}); // the traditional Style way also works

EXAMPLE
STYLE = {
   borderColor:dark,
   borderWidth:5,
   type:{
      Rectangle:{
         // color:red,
         color:[red, pink, purple], // pick a random color from here
         centerReg:true,
         animate:{props:{rotation:360}, time:500, ease:"linear", loop:true},
         move:{x:series(-200, 0, 200)}
      }
   }
}
// make three spinning rectangles
loop(3, function(){new Rectangle();});

EXAMPLE
// this makes all objects be cached at their width and height
STYLE = {cache:true}

// specify width and height for any Label
STYLE = {
type:{
Label:{
cache:{width:20, height:20} // or also pass in x and y
}
}
}

EXAMPLE
// Note: these commands are on the Style class not STYLE - but they operate on STYLE
// Also remember that ZIM STYLE only gets applied to new objects
// changing a STYLE will not change objects already created - this is different than CSS

// add a general color red style overwriting any previous color setting
Style.add({color:red});

// remove the general style for color
Style.remove("color");

// add styles for a Dial - overwriting all previous Dial styles
Style.addType("Dial", {useTicks:false, backgroundColor:yellow});

// remember current style using a "default" id
Style.remember();

// new Dials will use ticks and not be yellow
Style.addType("Dial", {useTicks:true});

// bring back the remembered styles so new Dials will have no ticks and be yellow
Style.recall();

// remember current STYLE to an id
Style.remember("myID");

// add styles for a group (existing objects are not changed - new ones will be)
Style.addGroup("big", {size:100});

the STYLE at the time myID was remembered will be active from now on
Style.recall("myID");

TRANSFORM STYLES
Transformations can also be applied (all are numbers - visible is a Boolean):
x, y, rotation, alpha, scale, scaleX, scaleY, regX, regY, skewX, skewY, visible
a bounds style has a value of {x:Number, y:Number, width:Number, height:Number}
where x and y are optional

RANDOM, RANGES, AND SERIES STYLES
Any property value can be a ZIM VEE value to make use of ZIM Pick see https://zimjs.com/docs.html?item=Pick
color:[red, green, blue] will pick a random color for each object for which the style is applied
x:series(100,200,300) will place subsequent objects at these locations
width:{min:100, max:500} will make objects with a width within this range
corner:{noPick:[0,40,0,40]}; will set corners - note we have to noPick this otherwise it would pick a number from the array for the corner value
See Docs on ZIM Pick() and ZIM series() for more information
Use the delayPick:true style to pass a PICK object to a control
See: https://zimjs.com/explore/circleArcs.html
WARNING - if applying a ZIM VEE value for a property in the general style scope
it will be activated for every object made even if that object does not have that property.
This will affect a series for instance. If three Sliders with useLabels turned on are made
and the STYLE = {max:series(8,9,10)} this will not work as expected
as the labels trigger the series steps as well.
So use STYLE = {Slider:{max:series(8,9,10)}} instead so the series triggers only for Slider objects.

FUNCTION STYLES
The following functions have been added:
addTo, loc, pos, center, centerReg, transform, drag, gesture, outline, bounds, mov, animate, wiggle, expand and cache
Values of true will give default functionality for all but mov, animate and wiggle
ZIM DUO configuration objects can be set as a value for any of these
example: drag:true;  or  drag:{onTop:false}
For animate and wiggle, [] can be put around multiple configuration objects
to wiggle in the x and y for instance or run multiple animate calls on the object

CONVENIENCE STYLES
add:true - has been provided to add to the stage (use addTo for other containers)
move:{x:value, y:value} or move:x - mirrors the mov Function style (just adding the e)
pos: has corner convenience values: "left", "right", "top", "bottom", "rightbottom" or "bottomright", "center" and "centerReg"
blendMode:"difference", etc. see ble()
visible:false - visible false
style:false - will turn off all styles for the selector

EXCLUSION
A value of ignore can be used to exclude any earlier styles and return to the original default.
ignore is a ZIM global variable - if zns is true then use zim.ignore or just "ignore".
Setting style:false will exclude the object from all styles
All DisplayObjects have a style parameter (default true). Set to false to ignore styles.

GROUPS
All DisplayObjects have a group parameter.
This parameter accepts a string or a comma delimited string of multiple groups.
The group of components can then be targeted in the Group section of STYLE.
A group can contain just one component and act like an ID in CSS.

INHERIT
Objects can inherit styles from their parent
Eg. setting a color font property on List will pass that to Tabs which pass it to Button which passes it to Label
This was initially set up manually but a new inherit parameter was created for a better system
If any styles are not being applied as expected or as desired, let us know at https://zimjs.com/slack and we can adjust!
The inherit property on the Components can be used to pass an object literal of styles to the component directly as well

STYLES FOR CUSTOM CLASSES
EXAMPLE
// 1. collect parameters: style, group, inherit
// 2. after calling super constructor add these:
   this.type = "Classname";
   this.group = group;
   var DS = style===false?{}:zim.getStyle(this.type, this.group, inherit);
// 3. collect parameters like so:
   if (radius==null) radius = DS.radius!=null?DS.radius:100; // where 100 is default
// 4. call styleTransforms at bottom of class:
   if (style!==false) zim.styleTransforms(this, DS);
// 5. use styles in your app code:
   STYLE = {
      type:{
         Classname:{
            radius:200
         }
      }
   }

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

Style() - ZIM class
Style provides static methods (on the class directly) to make changes to STYLE
These are very small - the techniques are provided as a comparison
Note: these affect only new objects - objects already created will not be changed

Style.clear() - clears the STYLE
   same as: STYLE = {};
Style.clearTypes() - clears the types
   same as: delete STYLE.types;
Style.clearGroups() - clears the groups
   same as: delete STYLE.groups
Style.remembered - property for holding remembered styles
   same as: remembered = {};
Style.remember(id) - stores a copy of the current style in memory at an id or "default"
   same as: remembered[id||"default"] = zim.copy(STYLE); // makes a copy and clones cloneable objects
Style.clearRemembered(id) - clears all remembered styles
   same as: delete remembered[id||"default"];
Style.recall(id) - sets the current style to a remembered STYLE
   same as: STYLE = remembered[id];
Style.add(obj) - adds general styles in form {newStile:val, newStyle2:value}
   same as: STYLE.newStyle = val; STYLE.newStyle2 = val;
   can also pass in Lazy Object style: Style.add({Object:{newStyle:value}});
   or use Style.addType() below
Style.addType(typeName, obj) - adds a type along with its styles - overwrites the same type
   same as: STYLE.type.typeName = obj;
Style.addGroup(groupName, obj) - adds a group along with its styles - overwrites the same group
   same as: STYLE.group.groupName = obj;
Style.remove(styleName) - removes a single general style specified as a string - same as delete STYLE.styleName
   same as: delete STYLE.styleName;
Style.removeType(typeName) - removes a type as string
   same as: delete STYLE.type.typeName
Style.removeGroup(groupName) - removes a group as a string
   same as: delete STYLE.group.groupName


************************************
[47780] TIME

TIME
zim constant

DESCRIPTION
Set to "seconds" or "s" (default) or to "milliseconds" or "ms" to adjust how time is used in ZIM
This will affect all time input in functions such as:
animate()
wiggle()
timeout()
interval()
Sprite()
Emitter()
and various minor settings in
Swiper(), Tip(), Pen(), Marquee(), Button(), ProgressBar(), Stepper(), Pages(), Accessibility(), Frame()

animate(), timeout() and interval()
also have a timeUnit parameter that will override the TIME setting

NOTE: before ZIM Cat, all time was in milliseconds.
As of ZIM Cat, time defaults to seconds.
This was primarily to make animation times a little simpler for coders, especially youth
It also matches the units of industry animate engines such as GreenSock
Once animate() was adjusted, it made sense to change globally
The one question was timeout and interval which is based on JS setTimeout and setInterval
The order of the parameters are already switched (and other features are added)
so a simpler time adds additional incentive to use ZIM timeout and interval

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// default time is in seconds
new Circle().center().animate({x:0}, 2); // in 2 seconds

TIME = "milliseconds"; // go back to ms as in pre ZIM Cat.
new Circle().center().animate({x:stageW}, 2000); // 2000 ms

new Circle().center().animate({
   props:{y:0},
   time:2, // back to 2 seconds because timeUnit override
   timeUnit:"seconds"
});


************************************
[47829] TIMECHECK

TIMECHECK
zim constant

DESCRIPTION
Check to see if time is in right units - default false (false as of ZIM Cat 04)
logs a warning if ((TIME=="seconds" && time>10) || (TIME=="milliseconds" && time<9))
Set TIMECHECK = true to turn on check if desired
for instance when converting an old file to ZIM Cat and want to check for milliseconds

NOTE: as of ZIM Cat - time is in seconds rather than milliseconds
the TIMECHECK helps catch any conversion issues
See also the TIME constant if milliseconds is preferred

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// default time is in seconds
// setting TIMECHECK to true will test for any time over 10 as that may be ms

TIMECHECK = true;
new Circle().center().wiggle("x", 100,200, 2000, 4000); // will give warning in console about time not being in MS


************************************
[47858] ANIMATE

ANIMATE
zim constant

DESCRIPTION
Set to false to stop animate() calls from working.
Handy for testing your app so you do not have to wait for animations every time!
To animate things in you can place everything in their final positions
and then set the "from" parameter to true to animate from starting positions
like x or y offstage, scale or alpha of 0, etc.
Then to avoid waiting for animations to complete, you can just set ANIMATE = false
and all your objects will be in their final locations and you don't wait for animations
When you are ready to run your animations for a final version, etc. just delete the line
or set ANIMATE to true.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
ANIMATE = false;
// without the line above, the circles will animate in
// we would have to wait for them every time we load the app
// sometimes animations are even longer and this can waste development time
// when we add the line above, the circles are on stage right away
// this is easier and safer than commenting out all your animations

var circle1 = new Circle(200, green);
circle1.center();
circle1.x -= 110;
circle1.animate({props:{alpha:0, scale:0}, time:700, from:true});

var circle2 = new Circle(200, pink);
circle2.center();
circle2.x += 110;
circle2.animate({props:{alpha:0, scale:0}, time:700, wait:700, from:true});


************************************
[47899] OPTIMIZE

OPTIMIZE
zim constant

DESCRIPTION
A setting that relates to how stage.update() is used by the components.
Default is false which means some components will update the stage automatically:
   the Slider will update the stage so that you can see the knob slide;
   the CheckBox and RadioButtons when checked will update the stage;
   the Tabs change button colors and then update the stage;
   closing of a Pane will update the stage
   the Stepper also updates as does changing color of a button, label, etc.
However, concurrent stage.update() calls can slow down mobile performance.
So if you are making content for mobile you should set OPTIMIZE = true;
Then you will have to stage.update() in the change event handlers
but you were probably doing things in these events and updating anyway!
Just be careful - you might be testing a checkbox and it won't check...
So it takes some getting used to running in optimized mode.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// add this to the top of your script
OPTIMIZE = true;
var slider = new Slider();
slider.center();
// will not see the slider operate (aside from rolling over button)
// unless you call stage.update() in the change event
slider.on("change", function() {
   // do your code
   stage.update(); // now will see the slider operate
});

components affected by OPTIMIZE:
Label, Button, Checkbox, RadioButton, Pane, Stepper, Slider, Tabs

OPTIMIZE set to true also affects the ZIM Ticker
for functions like animate, drag, Scroller, Parallax
See zim.Ticker as you may have to set Ticker.update = true;


************************************
[47945] ACTIONEVENT

ACTIONEVENT
zim constant

DESCRIPTION
a setting that specifies the event type to trigger many of the components
default is "mousedown" which is more responsive on mobile
setting the constant to anything else, will cause the components to use "click"

for instance, with the default settings, the following components will act on mousedown
CheckBox, RadioButtons, Pane, Stepper and Tabs

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// put this at the top of your code
ACTIONEVENT = "click";
var checkBox = new CheckBox();
checkBox.center();
// note it now operates on mouseup (click)
// the default ACTIONEVENT is mousedown


************************************
[47973] DEFAULTWIRE

DEFAULTWIRE
zim constant

DESCRIPTION
The default setting for wire() and wired() source input type (the input parameter).
wire will usually be used to wire a component to a DisplayObject
and components usually have a currentValue or selectedIndex property that is changing in a change event, for instance

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// put this at the top of your code
DEFAULTWIRE = "selectedIndex";
var selector = new Selector(someTile).center();
new ColorPicker().center().wire(selector, "selectedIndex");

// the ColorPicker has a currentValue which would normally be the default for wire()
// but here we override this with the DEFAULTWIRE so the selectedIndex is used instead
// alternatively, the input parameter could be set to "selectedIndex"
// but perhaps there are many of these so the constant is provided for convenience


************************************
[48001] KEYFOCUS

KEYFOCUS
zim global variable (in guise of a constant)

DESCRIPTION
A global variable that stores the DisplayObjects that will receive keyboard focus.
This is a system for all DisplayObjects with keyboard controls (set to active).
Eligible DisplayObjects are:
   Squiggle, Blob, Stepper, Slider, Dial, Tabs, ColorPicker, TextArea
The first eligible DisplayObject made will set KEYFOCUS to itself.
Anytime an eligible DisplayObject is used it sets KEYFOCUS to itself.
Eligable DisplayObjects have a keyFocus property that can be manually set.
There is only one DisplayObject with key focus
so setting removes key focus from the last key focused component.

NOTE: if tabbing from one component to the next is needed, consider using ZIM Accessibility()

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var slider = new Slider().center().mov(0, -100);
var stepper = new Stepper().center().mov(0, 100);
// arrows will control the slider as it is the first component made
// if the stepper is used then arrows will control the stepper
// if stepper.keyFocus = true is set to start then the stepper would have key control
// alternatively, KEYFOCUS = stepper; would give the stepper key control
// setting KEYFOCUS = null; would make no component have key control (until the component is pressed)


************************************
[48035] POSREG

POSREG
zim global variable (in guise of a constant)

DESCRIPTION
A global variable that stores the desired setting for the reg parameter of pos()
pos() had traditionally positioned based on registration point
Now it defaults to position to the sides or the top and bottom
Setting POSREG = true; will make pos() default to positioning at the registration

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
POSREG = false; // default
new Rectangle().pos({x:10, right:true}); // will position right side 10 pixels from right

POSREG = true;
new Rectangle().pos({x:10, right:true}); // will position registration point 10 pixels from right


************************************
[48060] DRAGALL

DRAGALL
zim global variable (in guise of a constant)

DESCRIPTION
A global variable that stores the desired setting for the all parameter of drag()
By default, drag() will drag individual items in a container (currentTarget = false)
This is handy to quickly drag a bunch of things.
But some developers are used to dragging the whole container by default.
Setting DRAGALL=true will change drag calls to default to the whole container (currentTarget = true)

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
DRAGALL = false; // default
containerOfMonsters.drag(); // will drag individual monsters

DRAGALL = true;
containerOfMonsters.drag(); // will drag all the monsters at once


************************************
[48086] MOBILE

MOBILE
zim global variable (in guise of a constant)

DESCRIPTION
A global variable that overrides ZIM mobile()
There are a half-dozen settings in ZIM that use ZIM mobile() to adjust default parameters
and various interactions - some examples are:

Squiggle() / Blob()
// handleSize = mobile?20:10;
// some interactions with controls

Button()
// toggleEvent = mobile?"mousedown":"click";

transform()
// customCursors = mobile?false:true;
// handleSize = mobile?20:10;

Accessibility()
// application = mobile?false:true;

Emitter()
// cache = mobile?false:true;

VR()
// swiper = mobile?false:true;

These settings will follow the value set by setting:
MOBILE = false;
or
MOBILE = true;

The default setting for MOBILE is "default";
If left as default, then ZIM uses the results from mobile();

WARNING: setting MOBILE will result in that value being returned from mobile();
To get an actual value from mobile() set MOBILE = "default" and run mobile();

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
MOBILE = false;
new Squiggle().center();
// will have smaller desktop Bezier handles even on mobile
// but will also set the Ticker framerate to 60, etc.
// unless MOBILE, at some point, is set back to default:
MOBILE = "default";

MOBILE = true;
new Blob().center();
// will have bigger mobile Bezier handles even on desktop
// but will also set the Ticker framerate to 30, etc.
// unless MOBILE, at some point, is set back to default:
MOBILE = "default";


************************************
[48149] Ticker = {}

Ticker
zim static class

DESCRIPTION
A static class to let ZIM use a requestAnimationFrame with a single stage update.
Used by ZIM animate, parallax, scrollers, etc. but any function can be added.
If a function has been added to the Ticker queue then it will run in the order added
along with a single stage update after all functions in queue have run.
There are settings that can adjust when the Ticker updates so see Usage notes below.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var circle = new Circle(50, "red");
circle.center();
Ticker.add(function(){
   circle.x++;
}, stage); // stage is optional - will be the first stage made if left out

// to be able to remove the function:
Ticker.add(tryMe, stage);
function tryMe() {circle.x++;}
Ticker.remove(tryMe);

// OR with function literal, use the return value
var tickerFunction = Ticker.add(function(){circle.x++;}, stage);
Ticker.remove(tickerFunction);

// Check to see if a function is in the Ticker for that stage:
zog(Ticker.has(tickerFunction)); // false at the moment until added again

USAGE
if OPTIMIZE is true then the Ticker will not update the stage (it will still run functions)
however, OPTIMIZE can be overridden as follows (or with the always() method):

METHODS (static)
** As of ZIM 5.1.0, stage is optional and will default to the stage of first Frame object made
** WARNING - if you are in a second Frame you should pass stage as a parameter so it does not point to the first Frame's stage
Ticker.always(stage) - overrides OPTIMIZE and always runs an update for the stage even with no function in queue
Ticker.alwaysOff(stage) - stops an always Ticker for a stage
Ticker.add(function, stage) - adds the function to the Ticker queue for a given stage and returns the function that was added
   the function will receive a CreateJS tick object with delta, time, timeStamp, etc. properties
Ticker.remove(function) - removes the function from the Ticker queue
Ticker.removeAll([stage]) - removes all functions from the Ticker queue (optionally per stage)
Ticker.has(function, stage) - returns a Boolean true if function is currently added to the Ticker for the stage - or false if not currently added
Ticker.setFPS(60, 60) - (mobile, pc) default is set at natural requestAnimationFrame speed - this seems to be the smoothest
   Note: as of ZIM Cat 04, mobile default speed is 60fps - previous to ZIM Cat 04 mobile default speed was 30fps
Ticker.setTimingMode(mode) - (default "raf") RAF uses RequestAnimationFrame without framerate synching - gets screen synch (smooth) and background throttling
   set to "synched" for framerate synching - but will add some variance between updates
   set to "timeout" for setTimeout synching to framerate - no screen synch or background throttling (if RAF is not supported falls back to this mode)
   see CreateJS docs: http://www.createjs.com/docs/tweenjs/classes/Ticker.html
Ticker.raw(function) - a stand-alone direct call to RequestAnimationFrame for maximum speed
   Example: https://zimjs.com/raw/
   Does not use Dictionary lookup that the add() uses so provides ultimate speed for generative art, etc.
   Returns function as id so can use Ticker.removeRaw(id)
   function will receive a single parameter that is a DOMHighResTimeStamp
   raw() does not automatically update the stage so put a stage.update() in the function
   raw() is for when you want to run one function much like the draw() in Processing, the animate() renderer in ThreeJS, etc.
   add() is for when you want to run multiple functions with a single globally coordinated stage.update()
Ticker.removeRaw(id) - remove the raw function based on the return value of the var id = Ticker.raw(function)
Ticker.dispose([stage]) - removes all functions from the queue removes and removes the list (optionally per stage)

PROPERTIES (static)
Ticker.update = true - overrides OPTIMIZE and forces an update if a function is in the queue
Ticker.update = false - forces no update regardless of OPTIMIZE
Ticker.update = null (default) - only updates if there is a function in queue and OPTIMIZE is false
Ticker.list - a ZIM Dictionary holding arrays with the functions in the Ticker queue for each stage
Ticker.list.objects - the array of stages in the Ticker
Ticker.list.values - the array holding an array of functions for each stage in the Ticker
Ticker.framerate - read only - use setFPS() to set

the Ticker is used internally by zim functions like animate(), drag(), wire(), Scroller(), Parallax()
you are welcome to add functions - make sure to pass the stage in as a second parameter to the add() method

USAGE
1. if you have your own ticker going, just set OPTIMIZE = true and don't worry about a thing
2. if you do not have your own ticker going but still want OPTIMIZE true to avoid components updating automatically,
then set OPTIMIZE = true and set Ticker.update = true
this will run a single update only when needed in zim Ticker for any zim functions
3. if you want a ticker with a single update going all the time (with OPTIMIZE true or false) then
run Ticker.always([stage]); // optionally per stage
4. if for some reason (can't think of any) you want no ticker updates for zim but want component updates
then set OPTIMIZE = false and then set Ticker.update = false
5. if you want maximum speed use Ticker.raw(function) which flows directly through to a RequestAnimationFrame


************************************
[48471] Pages(pages, transition, speed, transitionTable, holder, arrowDisableColor, style, group, inherit)

Pages
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Pages handle going between pages.
Make a Pages object and add it to the stage.
All your pages from then on are added to and manipulated inside the Pages object.
Pages allows you to set the destination pages for swipe events.
Other events like buttons can call the go(page, direction) method.
Consider using HotSpots() to efficiently handle multiple buttons.

ZIM Cat introduces the ZIM Page() class that makes a Container with a background Rectangle.
This can be used as a page or any Container or other DisplayObject can be used as a page.
Transitions with ZIM Emitter were also added in ZIM Cat.
See https://zimjs.com/cat/page.html

ZIM Cat 03 intruduces the ZIM Arrow() class for an easy previous/next button system.
See https://zimjs.com/survey.html

NOTE: if you have a TextArea, Tag or Loader on a page, ZIM will automatically add and remove it.
but if the TextArea, Tag or Loader is in a Container on the page then it must be manually added and removed.
See https://zimjs.com/test/textareapages.html for an example

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// make pages (these can have content added to them)
var page1 = new Page(stageW, stageH, blue);
new Label("Swipe sideways").center(page1);
var page2 = new Page(stageW, stageH, green, pink); // makes a gradient
var page3 = new Page(stageW, stageH, yellow);

new Pages([page1, page2, page3], "slide").addTo();

EXAMPLE
// PAGES WITH ARROWS
var page1 = new Page(stageW, stageH, green);
var page2 = new Page(stageW, stageH, purple, pink);
var page3 = new Page(stageW, stageH, yellow);

var pages = new Pages([page1, page2, page3], "bubblesZIM", 1).addTo();
new Arrow({pages:pages, direction:LEFT})
   .rot(180)
   .pos(50,50,LEFT,BOTTOM);
new Arrow({pages:pages}).pos(50,50,RIGHT,BOTTOM);

EXAMPLE
// CUSTOM SWIPING
var home = new Page(stageW, stageH, blue);
new Label("Swipe up and down").center(home);
var hide = new Page(stageW, stageH, green, pink);
var find = new Page(stageW, stageH, yellow);

// If swipe is not specified Pages will automatically swipe horizontally
// to the next page to the last page and backwards to the first page
// Here we override this with swipe arrays

var pages = new Pages({
   pages:[
      // imagine pages to the left, right, up and down
      // swipe:["to page on left", "to page on right", etc.s]
      {page:home, swipe:[null,"info",hide,find]},
      {page:hide, swipe:[null,null,null,home]},
      {page:find, swipe:[null,null,home,null]}
   ],
   transition:"slide",
   speed:1 // slower than usual for demonstration
}).addTo();

// handle any events inserted into the swipe arrays
pages.on("info", function(){zog("info requested")});

// handle any custom requirements when arriving at a page
// the event gives you the page object
// so add a name properties just make it easier to manage
home.name = "home";
hide.name = "hide";
find.name = "find";
pages.on("page", function() {
   zog(pages.page.name); // now we know which page we are on
})

// you can manually go to pages as well
// we will make a little triangle to click:
var back = new Triangle({color:"red"});
back.center(find); // add triangle to find page
// not really supposed to add things to zim shapes
// they default to mouseChildren false
// we want to click on the back button
// so we have to set the mouseChildren of find to true
find.mouseChildren = true;
back.cur();
back.on("click", function() {pages.go(home, UP)});
stage.update();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
pages - (default null) an array of pages or page objects - for example:
   [home, hide] assuming home and hide Page or Container objects are made
   an optional swipe array holds mappings to swipe events [RIGHT, LEFT, DOWN, UP] or ["right", "left", "down", "up"]
   these could be pages to the left, right, top and bottom of the current page
   or they can be call commands as strings that will dispatch events with that name
   if no page has swipe data, then pages will swipe horizontally to each other by default with no wrap
   if swipe data is desired then use page object format:
   [{page:home, swipe:[null,"info",hide,find]},{page:hide, swipe:[null,null,null,home]}]
   set swipe:[] to not swipe the page
   just setting one page with swipe:[] and leaving the rest blank, will mean no swiping
transition - (default "none") the type of transition "none", "reveal", "slide", "fade", "clear", "black", "white", "fan"
   A ZIM Emitter() can also be passed in as a transition.
   If the emitter has vertical or horizontal set to true then the emitter will sit above a slide transition
   otherwise the emitter will sit above a fade transition.
   The following built in emitter transitions are provided:
      "pixelDark", "pixelLight", "pixelZIM",
      "bubbleDark", "bubbleLight", "bubbleZIM",
      "lineDark", "lineLight", "lineZIM"
      "explodeDark" "explodeLight" "explodeZIM"
speed - (default .2) speed in seconds of the transition if set (see also ZIM TIME constant)
transitionTable - (default none) an array to override general transitions with following format:
   [[fromPage, toPage, "transition", seconds(optional)], etc.]
holder - (default the default stage) where are we putting the pages (used for setting transition properties)
arrowDisableColor - (default grey) the disabled backgroundColor of the any ZIM Arrow buttons
   when there is no next/prev page for that button
   set to clear to hide the Arrow button completely
   false will not change the color but the button will not go anywhere when pressed
   
METHODS
addPage(page, swipeArray) - lets you alternatively add pages after you create the object
removePage(page) - lets you remove a page (if on this page, call a go() first and remove on the page event)
setSwipeArray(page, swipeArray) - lets you set the swipe array for a page
go(newPage, direction, trans, speed) - lets you go to a page for events other than swipe events
   newPage can be a reference to the page or an index matching the pages array order
   direction is which way the newPage is relative to the current page
   trans and speed are optional and will override any previously set transitions (speed in s)
resize() - call to resize transitions - not the pages themselves (use layouts)
pause() - pauses a transition before it starts (call from swipe event)
unpause() - unpauses a paused transition (unless another go() command is called)
puff(time) - adds all the pages behind the currentPage (adding time (s) will auto call settle)
settle() - removes all pages except the currentPage
setArrows(index) - disables or enables Arrow buttons held in arrows property - called automatically by Arrow buttons
disable() - stops swipe from activating and sets active = false
enable() - enables swipe action and sets active = true
dispose() - clears listeners and pages

PROPERTIES
type - holds the class name as a String
speed - of transitions in seconds (see also ZIM TIME constant)
transitionTable - [[fromPage, toPage, "transition", seconds(optional)], etc.] overrides default transition
page - the current page object (read)
index - the index of the current page in pages (read)
pages - the page array - in format: [{page:page1, swipe:[leftPage, rightPage, upPage, downPage]},{page:page2, swipe:[leftPage, rightPage, upPage, downPage]}]
   this may be adjusted if just an array of pages is passed which creates default swipe array
   and will be adjusted for pages added or removed with addPage or removePage methods   
lastPage - the last page before transition (read)
direction - direction of transition (read)
transitioning - read only Boolean as to whether the pages are transitioning
arrows - object with LEFT, RIGHT, DOWN, UP properties each holding an array of ZIM Arrow buttons if created
arrowDisableColor - the disable color of the Arrow buttons if created
active - default true, boolean to have swipes active (good for layered Pages objects)
swipe - the ZIM Swipe object used for pages (can tweak distance to percentage if rescaling)

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
Pages dispatches a "page" event when the page changes (to a page in the swipe array)
myPages.on("page",function(e){...})
with myPages.page being set to the new page (e.target.page)
and myPages.lastPage being set to the old page (e.target.lastPage)
myPages.direction gets the direction of the transition (e.target.direction)

if there is a string in the swipe array like "info"
then the Pages() object dispatches an event equivalent to the string
for the data example above, myPages.on("info",function(e){...});
would trigger when the home page is swiped to the left

Pages dispatches a "swipe" event before changing pages if swiped
you can then get pages.page, pages.nextPage and pages.direction
you can pause() if needed the transition to handle data, etc. and then unpause()
you do not need to handle going to another page when swiping - that is handled automatically
so you probably will not use the swipe event unless handling data between pages

Pages also dispatches a "pagetransitioned" event when a transition is complete
you will have the same properties available as with the page event

USAGE
the first page object is the start page
for the data above, swiping the home page down automatically goes to the hide page
if the home page is swiped up it automatically goes to the find page
you can add pages with the addPage() method
it will not show until you swipe or go to it - unless it was the first page added
1. if the holder is the stage then add the pages object to the stage
2. if the holder is another container then add pages object to the holder
and add the holder to the stage (read this twice to make sure you got it!)
in the second case, you will have to mask the holder so you do not see transitions
DO NOT add the pages to the stage or holder - let Pages do it for you
sometimes you need a page to be on the stage to operate on it
if this is the case, call puff() and make adjustments
call settle() when done - or pass in a time in ms to puff to auto settle after that time
you can define multiple pages objects add and remove pages objects as needed

MORE: http://zimjs.com/code/bits.html?title=Pages


************************************
[49244] Arrow(backgroundColor, rollBackgroundColor, pages, direction, type, newPage, trans, speed, style, group, inherit)

Arrow
zim class - extends a zim.Button which extends a zim.Container which extends a createjs.Container

DESCRIPTION
Makes an Button with an arrow backing of different designs - see types parameter - default is a Triangle.
By default it faces right - you can use .rot(180) to make it face left and .rot(-90) or .rot(90) for up and down.

WITH ZIM PAGES
If you pass in a ZIM Pages object then the Arrow is set to automatically go from page to page.
You must pass in a pages object to use and which direction you want to go.
The button will call the Pages go() method for whatever page listed in the pages array at the current page and direction
In other words, if page is page1 and the pages array says page1 swipes right to page2
then passing in RIGHT would make pressing the Arrow button to to page2.
The order of the pages in the pages pages array may be different than their swipe targets
although if just an array of pages is passed into Pages then the order will match.

If a page has no page listed for the direction then the Arrow will automatically remove itself.
This means that PageArrow for a direction will be registered with the Pages object
So that the button can be added back again if a new page needs it.

These can be embedded on the pages themselves or used in interface outside the pages.

SEE https://zimjs.com/survey for an example.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// a fat arrow with a stick - also "thin", "angle" (no stick) and "triangle" (default)
new Arrow({type:"thick"}).pos(30,30,RIGHT,BOTTOM).tap(next);

EXAMPLE
// Assuming a pages variable that points to a ZIM Pages object
// These will go through the pages in order
// and default to remove themselves if not needed at start or end

new Arrow(blue, green, pages, RIGHT).pos(30,30,RIGHT,BOTTOM);
new Arrow(blue, green, pages, LEFT).pos(30,30,LEFT,BOTTOM);

PARAMETERS supports DUO - parameters or single object with properties below
backgroundColor - (default blue) the background color of the arrow (can STYLE anything Button style)
rollBackgroundColor - (default blue.lighten(.2)) the rollBackground color of the arrow
pages - (default null) a ZIM Pages object - if null then this is just an arrow button
   if set to Pages object then will atomatically work to change pages - see also direction
direction - (default "right") a direction RIGHT, LEFT, UP, DOWN to the page the button will lead to
type - (default "triangle") the type of the arrow as follows:
   "triangle" is a triangle (default)
   "thick" is a fat arrow
   "thin" is a thin arrow
   "angle" is an angle bracket
   These are icons and rollIcons added to a ZIM Button with clear backgroundColor
   Can also set backing and rollBacking properties, etc. with STYLE
newPage - (default null) specify a new page
   by default the page will go to the next page if direction is RIGHT or DOWN
   by default the page will go to the prev page if direction is LEFT or UP
trans - (default Pages default transition) the type of transition "none", "reveal", "slide", "fade", "clear", "black", "white", "fan"
   A ZIM Emitter() can also be passed in as a transition.
   If the emitter has vertical or horizontal set to true then the emitter will sit above a slide transition
   otherwise the emitter will sit above a fade transition.
   The following built in emitter transitions are provided:
      "pixelDark", "pixelLight", "pixelZIM",
      "bubbleDark", "bubbleLight", "bubbleZIM",
      "lineDark", "lineLight", "lineZIM"
      "explodeDark" "explodeLight" "explodeZIM"
speed - (default Pages default speed) speed in seconds of the transition if set
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
activate(state, offColor) - turn on or off the Arrow button with state true or false and a color for offColor
All ZIM Button methods

PROPERTIES
setDisabled - set to true or false in ZIM Pages "page" event function to override Arrow button setting
   or just manually adjust the Pages pages swipe array - which is better as disables or enables swipe and Arrow button setting
All ZIM Button properties

ACTIONEVENT
This component is affected by the general ACTIONEVENT setting
The default is "mousedown" - if set to something else the component will act on click (press)

EVENTS
Arrow automatically adds a "mousedown" or "click" event to go to the desired page
The event will call the go() method of ZIM Pages
Additional "mousedown", "click" or other button events can be added if desired


************************************
[49445] HotSpots(spots, local, mouseDowns)

HotSpots
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
HotSpots allow you to create multiple hotSpot objects on multiple pages.
A hotSpot is an invisible click area (like an image map in HTML).
You can alternatively specify an object and it will turn that into a hotSpot.
HotSpots lets you control many or all of your interactions in one place.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// our first hotSpot will be a 50 pixel square at 100, 100
// then we will add hotSpots to these items as well
var circle = new Circle(60, "red");
circle.center();

var button = new Button();
stage.addChild(button);
button.x = stageW - button.width - 100;
button.y = stageH - button.height - 100;

// make the hotSpots object
// these are all on the same page
// gets really handy when you have multiple pages with Pages
var hs = new HotSpots([
   {page:stage, rect:[100,100,50,50], call:function(){zog("hot!");}},
   {page:stage, rect:circle, call:function(){zog("circle!");}},
   {page:stage, rect:button, call:function(){zog("button!");}},
]);
// hs.show(); // uncomment this to see rectangle hotSpots
stage.update();

PARAMETERS supports DUO - parameters or single object with properties below
spots (default null) - an array of hotspot data objects with the following format:
   [{page:home, rect:[190,50,260,260], talk:"screen reader content", call:someFunction, callOver:optionalFunction, callOut:optionalFunction},
    {page:home, rect:[70,405,500,150], talk:"screen reader content", call:someOtherFunction, callOver:optionalFunction, callOut:optionalFunction}]
   the page should be a Container
   the rect is the [left, right, width, height] of a rectangle relative to the stage
   talk (optional) will provide text for screen reader if ZIM Accessibility() is turned on
   call is the callback function to call when a hotSpot is clicked
   callOver and callOut will add mouseover and mouseout event functions to the hotSpot
   instead of a rect array you can pass an object that must have setBounds() set
   [{page:home, rect:submitButton, call:function(){//code}}]
   the hotSpot will then use the button position and bounds as the rectangle
   note - in this case, HotSpots will actually add a mousedown or click event to the button
   null can be left here and then hotSpots added with add()
local (default true) hotSpot rect is based on local coordinates of the container
   use when the element scale independently from the stage
   if set to false then you pass in global coordinates and hotSpot will convert them
mouseDowns (default false) stops mousedown events on a button that is used as a hotSpot
   prevents users from activating a swipe on a button (when using ZIM Swipe)

METHODS
show() - shows the hotspots for testing during authoring time
hide() - hides the hotspots
add(page,rect,call) - can dynamically add hotSpots
remove(page,rect) - rect is optional - so can remove all spots on a page or by the rect
dispose() - removes listeners

PROPERTIES
type - holds the class name as a String
hotSpots - an array of HotSpot objects

ACTIONEVENT
This component is affected by the general ACTIONEVENT setting
The default is "mousedown" - if set to something else the component will act on click (press)

NOTE: the class does actually add rectangle shapes to your page
the spot is a pixel rect with an alpha of .01 and then uses a hitArea of a backing shape
this could have been done with "math" alone but rollover cursor would be a pain
the class creates HotSpot objects - see the class underneath this one


************************************
[49657] HotSpot(obj, x, y, width, height, call, callOver, callOut, local, talk)

HotSpot
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
HotSpot adds an invisible button to a container object (often think of this as the page).
If you want multiple spots it is more efficient to use the HotSpots class above
which manages multiple HotSpot objects (otherwise you end up with multiple event functions).
The spot is a pixel rect with an alpha of .01 and then uses a hitArea of a backing shape.
The spot will get a cursor of "pointer".

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var hs = new HotSpot(stage, 100, 100, 50, 50, myFunction);
function myFunction() {
   zog("activation!");
}
// hs.show(); // uncomment this to see rectangle hotSpot
stage.update();

PARAMETERS supports DUO - parameters or single object with properties below
holder - container object in which to place the hotspot (stage for instance)
x, y, width and height - of the rectangle for the hotspot
call - the function to call when the spot is pressed
local - (default true) hotSpot rect is based on local coordinates of the container
   use when the element scale independently from the stage
   if set to false then you pass in global coordinates and hotSpot will convert them
talk - (default "hotspot") text for ZIM Accessibility screen reader

METHODS
show() - helps when creating the spot to see where it is
hide() - hides the hotspot
dispose() - removes the listener and the spot

PROPERTIES
type - holds the class name as a String
spot - the actual hotSpot object that gets added to the container can be accessed with the spot property
eg. hs.spot

ACTIONEVENT
This component is affected by the general ACTIONEVENT setting
The default is "mousedown" - if set to something else the component will act on click (press)


************************************
[49777] Guide(obj, vertical, percent, hideKey, pixelKey, style, group, inherit)

Guide Class
extends a zim.Container which extends a createjs.Container


DESCRIPTION
Guide shows a guideline to help layout assets with code.
Cursor x and y in percentage or pixels are shown along edges
as a distance from the guide.
You only need one guide per axis because you measure from the guide to your cursor.
Use the G key to toggle guide visibility.
Use the P key to toggle percent and pixels.
Make sure you remove the guide for your final version (dispose).

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// simple form for a vertical guide
// use the distance from the guide to your cursor to measure
// so you only need one vertical guide for horizontal measurement
var guide = new Guide();

// better to add guides to a GuideManager
var manager = new GuideManager();
manager.add(new Guide(stage));
manager.add(new Guide(stage, false));

// or with pixels
// manager.add(new Guide(stage, true, false));
// manager.add(new Guide(stage, false, false));

// then you can remove all guides with
// manager.dispose();
// handy with guides on multiple Pages

// and in frame resize event we can resize all guides:
frame.on("resize", function() {manager.resize();})

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
obj - (default the default stage) object to add guide to for example a Container
vertical - (default true) set to false for horizontal guide
percent - (default true) set to false to show pixels
hideKey - (default G) key to press to hide guide
pixelKey - (default P) key to press to swap percent and pixels

METHODS
resize() - resizes the guide if the container size changes (put in frame resize event)
toggle(state - default null) - toggle() will show controls if they are hidden or hide controls if they are showing
   alternatively, pass in true to show controls or false to hide controls
   note - method does not update the stage
dispose() - removes keyboard event listeners and guide

PROPERTIES
type - holds the class name as a String
toggled - boolean - read only true if controls are showing or false if controls are hidden
pixels - boolean - set to true to change to pixels, false to go to percent


************************************
[50085] Grid(obj, color, percent, hideKey, pixelKey, allowToggle, cache, numbers, style, group, inherit)

Grid
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A Grid shows gridlines to help layout assets with code (percent is default).
Cursor x and y percentage or pixels are shown along edges.
Use the G key to toggle grid visibility.
Use the P key to toggle percent and pixels.
Make sure you remove the grid for your final version (dispose).

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var grid = new Grid();

// better to add grids to a GridManager
var manager = new GridManager();
manager.add(new Grid());

// or with pixels
// manager.add(new Grid(null, false));

// then you can remove all grids with
// grid.dispose();
// handy with guides on multiple Pages

// and in frame resize event we can resize all grids:
frame.on("resize", function() {manager.resize();})

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
obj - (default the default stage) the object to add grid to (for example a Container)
color - (default black) the color of the grid
percent - (default true) set to false to show pixels
hideKey - (default G) key to press to hide grid
pixelKey - (default P) key to press to swap percent and pixels
allowToggle - (default true) set to false to not allow grid to toggle between percent and pixels with key
cache - (default true) cache the grid
numbers - (default true) show numbers on grid

METHODS
resize() - resize the grid if the container changes size (eg. put in frame resize event)
toggle(state - default null) - toggle() will show controls if they are hidden or hide controls if they are showing
   alternatively, pass in true to show controls or false to hide controls
   note - method does not update the stage
   returns object for chaining
dispose() - clears keyboard events and grid

PROPERTIES
type - holds the class name as a String
grid - access to grid Container
numbersX - access to horizontal numbers
numbersY - access to vertical numbers
toggled - boolean - read only true if controls are showing or false if controls are hidden
pixels - boolean - set to true to change to pixels, false to go to percent

MORE: http://zimjs.com/code/bits.html?title=Grid


************************************
[50435] Wrapper(items, width, spacingH, spacingV, wrapperType, align, valign, alignInner, valignInner, flip, reverse, bottomFull, colSize, rowSize, height, minSpreadNum, minStretchNum, percentVoidH, offsetVoidH, percentVoidV, offsetVoidV, style, group, inherit)

Wrapper
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A Wrapper wraps its content to the next row at a given width
The Wrapper is similar to the CSS Flexbox with the following:

ALIGNMENTS:
   It has left, center/middle right then top, center/middle bottom alignments
   for whole rows and columns and then for inside the rows and columns.
   These may or may not be active depending on the wrapper type below
WRAPPER TYPES:
   The types are spacing (default), spread, stretch, or column
   A colSize is available for the column type
   A rowSize is available that works with any of the above types
SETTINGS:
   There are also flip, reverse, bottomFull and col/row void settings.
MARGINS:
   ZIM display objects can have margins left, top, right, bottom
   that will shift objects relatively inside the Wrapper
   without affecting other objects in the wrapper.

WRAPPER WITH WINDOW AND LAYOUT
The Wrapper is resized automatically when added to a ZIM Window.
Set the Window resizeHandle parameter to true to let the user resize.
The Wrapper resizes and scales as a region in the ZIM Layout class.
The Window also resizes - so a Wrapper can go in a Window in a Layout object.

WRAPPER VS TILE
The Tile is locked in to rows and columns and does not wrap content
The Tile also has many responsive settings to squeeze, stretch, align, etc.
Consider the Wrapper like FlexBox perhaps Grid with ColSize set - and the Tile like a Table

WRAPPER VS LABEL
The Label can wrap text using the labelWidth/lineWidth parameters (they are the same).
The Wrapper is used to wrap objects - perhaps including a Label object.

See https://zimjs.com/ten/wrapper.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var circles = [];
loop(40, function () {
   circles.push(new Circle(20, [orange, green, blue]));
});
var wrapper = new Wrapper(circles, 400, 20, 20).center();

interval(.5, function () {
   wrapper.resize(rand(300,500)).outline();
   stage.update();
});

EXAMPLE
var window = new Window({
   width:500,
   height:400,
   titleBar:"Wrapper",
   titleBarBackgroundColor:yellow,
   scrollBarDrag:true,
   fullSize:true,
   resizeHandle:true,
   backgroundColor:lighter,
   padding:10
})
   .center()
   .add(new Wrapper({
      items:[
         new Circle(), new Rectangle(), new Triangle(),
         new Circle(), new Rectangle(), new Triangle(),
         new Circle(), new Rectangle(), new Triangle(),
         new Circle(), new Rectangle(), new Triangle(),
         new Circle(), new Rectangle(), new Triangle(),
         new Circle(), new Rectangle(), new Triangle()
      ],
      spacingH:10,
      spacingV:10,
      wrapperType:"spread"
   }));

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
items - (default null) - an Array of items (or a single item) to add to the wrapper - also see add() addAt() and remove() methods
   the wrapper is a ZIM Container so any ZIM add and remove methods can be used and then a resize() method called
width - |ZIM VEE| - (default 300) set to a width to wrap items at this width (see resize(w,h) method to change width)
spacingH - (default 0) a spacing between items - ignored if colSize is set
   spacingH does not get ZIM VEE - the results are jiggly when wrapping
spacingV - |ZIM VEE| - (default 0) a spacing between rows - ignored if rowSize is set
wrapperType - (default "spacing") changes how the wrapper lays out the items as follows:
   "spacing" - places each item spaced at the spacingH from the next item
   "spread" - places equal spacing around edges and items horizontally (min the spacingH)
   "stretch" - places equal spacing between objects horizontally with no spacing at edges (min the spacingH)
   "column" - uses colSize parameter to determine spacing (spacingH is ignored)
align - |ZIM VEE| (default LEFT) set to CENTER, MIDDLE, RIGHT
   this aligns the whole row - see also alignInner for aligning inside columns
   align:series(LEFT, RIGHT) will toggle rows aligning left and right
valign - |ZIM VEE| (default TOP) set to CENTER, MIDDLE, BOTTOM
   this aligns the rows at the top, middle or bottom only when a height is provided (rare)
   see also valignInner for vertical aligning within rows (common)
alignInner - |ZIM VEE| (default LEFT) set to CENTER, MIDDLE, RIGHT
   aligns the items when colSize is set only - see also align for aligning whole rows horizontally
valignInner - |ZIM VEE| (default BOTTOM) set to TOP, CENTER, MIDDLE
   aligns the items in vertically in their row (common) - see also valign for aligning whole rows vertically (rare)
flip - |ZIM VEE| (default false) set to true to flip the order of the rows
   flip:series(false, true) would read left to right then right to left then left to right, etc.
reverse - |ZIM VEE| (default false) set to true to reverse all the items so the first is (probably) at the bottom right
bottomFull - |ZIM VEE| (default false) set to true to fill the Wrapper at the bottom
   does not reverse but rather leaves potentially fewer items at the top
colSize - |ZIM VEE| (default null) set to number to hard code column width
   this is ignored if the wrapperType is not set to "column"
   use colSize:series(100, 200, 100, 400) to set specific sizes
   this will also the only setting for which alignInner works
rowSize - |ZIM VEE| (default null) set to number to hard code row height
   this ignores spacingV but can be used with any wrapperType
   use a series(100, 200, 100, 400) to set specific sizes
height - (default null) does not really set the height of the wrapper
   the height is always determined by the width and the items as they wrap
   (both the width and height cannot be used together without scaling and the wrapper does not scale items)
   the height will have no effect when the valign parameter is set to TOP (default)
   The height will place the bottom of the wrapper at the height when the valign is BOTTOM
   The height will place the wrapper in the middle of the height when the valign is CENTER/MIDDLE
   Note: in the all cases the bounds will still be the bounds around the wrapper
   just the positioning of the wrapper is changed.
   This allows the wrapper to be placed at the bottom and grow to the top
   or placed in the middle and grow from the middle
   which would not be possible otherwise aside from repositioning after each resize
minSpreadNum - (default 2) spread would always center a single item on a row
   and can look weird spreading two or even three final items
   a wrapper with wrapperType:"spread" will spread items if there are at least minSpreadNum items
   if there is less than minSpreadItems then it will align the items according to align
minStretchNum - (default 3) stretch would always center a single item on a row
   and can look weird stretching two or even three final items
   a wrapper with wrapperType:"stretch" will stretch items if there are at least minStretchNum items
   if there is less than minStretchItems then it will align the items according to align
percentVoidH - |ZIM VEE| - (default 0) set a percent horizontal space between items default in center
offsetVoidH - |ZIM VEE| - (default 0) set a percent (or negative percent) to offset the void from the center horizontally
percentVoidV - |ZIM VEE| - (default 0) set a percent vertical space between rows default in center
offsetVoidV - |ZIM VEE| - (default 0) set a percent (or negative percent) to offset the void from the center vertically
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
add(items) - add an item or an array of items to the wrapper - will call a resize() - returns the wrapper for chaining
addAt(items, index) - insert an item or an array of items at an index - will call a resize() - returns the wrapper for chaining
remove(items) - removes an item or items (pass in an array) - will call a resize() - returns the wrapper for chaining
resize(width, height) - resize the wrapper passing an optional width and height - returns wrapper for chaining
   most of the properties below resize the wrapper automatically
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy of the Wrapper
dispose() - removes listeners and deletes object

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
items - an array of the wrapper items - or use tile.getChildAt() or tile.loop(function (item) {})
items2D - read only array of rows each containing an array of colums of items
** see the parameter for descriptions of the following
** setting each will resize the wrapper at the current width and height
** all these properties accept ZIM VEE (except spacingH) for instance: flip:series(false,true)
spacingH
spacingV
wrapperType
align
valign
alignInner
valignInner
flip
reverse
bottomFull
colSize
rowSize
percentVoidH
offsetVoidH
percentVoidV
offsetVoidV

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.



************************************
[51307] Tile(obj, cols, rows, spacingH, spacingV, unique, width, height, squeezeH, squeezeV, colSize, rowSize, align, valign, count, mirrorH, mirrorV, snapToPixel, clone, events, group, style, inherit)

Tile
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Tile has two main uses:

1. ART
Creates a tile with an object for the columns and rows specified - a mirror effect is available too.
By default the object is cloned.
A ZIM VEE value can be passed to tile multiple types of objects

2. LAYOUT
Set the unique parameter to true to pass in an array of unique objects
** Pre ZIM Cat, a series() would be used with the count set if required and clone set to false to keep object events
Now this is handled by ZIM with the unique parameter, simplifying the process.
The array could be thumbnail pictures, interface bars, content sections on a page, etc.
Horizontal and vertical spacings can be set
Setting colSize and rowSize will override spacings and force grid dimensions
align and valign parameters can be used
setting a width or height will spread the items - and override the colSize and rowSize
In both dimensioned and non dimensioned modes,
the rows and columns can be squeezed together and aligned as a group
So a variety of layouts can be accommodated

See: https://zimjs.com/tile.html for a dynamic example

NOTE: ZIM Layout() is available to layout content that is scaled into regions
Tile will NOT scale the content but of course, the Tile itself can be scaled.
And items can be manually scaled before or after adding - but Tile does not do any scaling.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var circle = new Circle();
var tile = new Tile(circle, 20, 10).center();

EXAMPLE
// tile 10 rectangles spaced out across the stage
var tile = new Tile({obj:new Rectangle(), cols:10, spacingH:30, width:stageW*.9).center();

EXAMPLE
// tile two rows with a Dial and a Slider in each
var tile = new Tile({
   obj:[new Dial(), new Slider(), new Dial(), new Slider()],
   unique:true, // as of ZIM Cat
   cols:2, rows:2,
   spacingH:30, spacingV:30,
   valign:"center"
}).center();
// use tile.getChildAt(0) to access first Dial - or:
tile.items[0].on("change", function () {zog("changing dial 1")});
// See next example if events are already on items

EXAMPLE
// Like the previous example but with events specified before Tile is made
// Using the change() method which is chainable because it returns the object
// (Do not chain an on() method for the event as it does not return the object)
var d1 = new Dial().change(function () {zog("changing dial 1")});
var d2 = new Dial();
var s1 = new Slider();
var s2 = new Slider();
var tile = new Tile({
   obj:[d1, s1, d2, s2],
   // with unique true, it uses objects in order
   // without picking randomly and without cloning
   unique:true,
   cols:2, rows:2,
   spacingH:30, spacingV:30,
   valign:"center"
}).center();
// or after
s2.change(function () {zog("changing slider 2")});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
obj - |ZIM VEE| (default new Circle()) the display object to tile
   note: put rotated objects in a container (unless rotated 180 degrees) and tile the container
   If obj is a String then the object will be turned into an asset(obj).centerReg({add:false}).clone() so a clone of the asset with id of obj.
   If the unique parameter is set then an array of objects can be used here (ZIM VEE will be turned off)
cols - (default 1 - if no cols and rows then 3) the columns to tile
rows - (default 1 - if no cols and rows then 3) the rows to tile
spacingH - (default 0 - if no cols and rows then 3) a spacing between columns - ignored if colSize is set
spacingV - (default 0 - if no cols and rows then 3) a spacing between rows - ignored if rowSize is set
unique - (default false) - set to true if tiling unique items like components with events set or objects with custom properties
   1. this will turn off ZIM VEE for the obj parameter which will accept an array of unique objects
   2. the count parameter will be set to the length of the array
   3. and the clone parameter will be set to false
width - (default null) set to a width to spread items in rows evenly out to width (see resize() method)
   colSize and mirrorH are ignored if width is set
height - (default null) set to a height to spread items in columns evenly out to height (see resize() method)
   rowSize and mirrorV are ignored if height is set
squeezeH - (default false) how to handle positioning within rows
   when width is not set:
      false - will not compress tiles beyond max calculated width for column including spacingH
      true - will treat all rows independently and fill spaces - align will align rows to widest row
   when width is set:
      false - will not compress past longest row including spacingH
      true - will compress all rows - align will then align rows to widest row
      "full" - will continue to compress always keeping each row to the width (may cause overlap)
squeezeV - (default "none") how to handle positioning within columns
   when height is not set:
      false - will not compress tiles beyond max calculated height for column including spacingV
      true - will treat all columns independently and fill spaces - valign will align columns to highest row
   when height is set:
      false - will not compress past longest column including spacingV
      true - will compress all columns - valign will then align columns to longest column
      "full" - will continue to compress always keeping each column to the height
colSize - |ZIM VEE| (default item size) set to number to hard code column width (ignores spacing)
   ignored if width is set
   use a series(100, 200, 100, 400) to set specific sizes
rowSize - |ZIM VEE| (default item size) set to number to hard code row height (ignores spacing)
   ignored if height is set
   use a series(100, 200, 100, 400) to set specific sizes
align - |ZIM VEE (non-squeezed only)| (default "left") set to "center", "middle", "right"
   this is a basic align and may not work with rotated objects
   add these to a container perhaps for best results
valign - |ZIM VEE (non-squeezed only)| (default "top") set to "center", "middle", "bottom"
count - (default cols*rows - obj array length if unique is true) optional total number of items to tile
   if count is set to 0 then count is ignored and a warning message is provided in console
mirrorH - (default false) flip alternating objects horizontally (works with top left registration point)
mirrorV - (default false) flip alternating objects vertically (works with top left registration point)
snapToPixel - (default true) sets the stage to snapToPixelEnabled and snaps to pixels to avoid small gaps when Tile is repositioned
clone - (default true - or false if unique is true) set to false to prevent Tile from cloning objects - good for series
events - (default false) Boolean - set to true to receive change events from elements of Tile
   this allows using one change event (or change() method) for a set of components in the Tile
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
itemUnderPoint(x, y, ignoreSpacing) - gets the item under a global point - (within item's col and row dimensions)
   ** will not work properly with squeeze and gets original items - so not items that are moved
   x and y are frame.mouseX, frame.mouseY for example.
   ignoreSpacing defaults to true and is a bigger selection space if there is spacing (can also be set to "horizontal" or "vertical" to ignore only one direction)
remake(items) - pass in an array of items to tile - see items property for editing current list - returns tile for chaining
   can also change rows and cols and remake()
resize(width, height) - resize the tile with new width and/or height if the width and/or height parameters were set - returns tile for chaining
hasProp(property as String) - returns true if property exists on object else returns false
clone(exact) - makes a copy with properties such as x, y, etc. also copied
   exact (default false) ZIM VEE (Pick) values are active in clones unless exact is set to true
   For instance, if a Tile is made with new Circle(20,[blue,green])
   then its clone will have random blue or green circles that will differ from the original
   If exact is set to true then the clone will the same colors as the original
dispose() - removes listeners and deletes object

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
items - read only array of the original tile items - or use tile.getChildAt() or tile.loop(function (item) {})
items2D - read only array of rows each containing an array of colums of items
items2DCols - read only array of columns each containing array of rows of items
** the current properties work for equal column size and equal row size
** although the row and column size can be different
current ** - a read only array of the current order of tile items - if items have been scrambled
current2D ** - read only array the current order of rows each containing an array of colums of items
current2DCols ** - read only array the current order of columns each containing array of rows of items
tileNum - this property is added to each object in the tile to give its number in the tile
tileCol - this property is added to each object in the tile to give its column number in the tile
tileRow - this property is added to each object in the tile to give its row number in the tile
These properties can be changed by calling remake()
   items - an array of items the tile uses
      modify this and pass in to remake(items) to update the Tile with new items
      cannot modify count - count will become the length of the array passed to remake()
   cols - number of columns - can modify - need to call remake() to see changes
   rows - number of rows - can modify - need to call remake() to see changes
These properties can be changed by calling resize(width, height) - set width or height to 0 for no spreading
   spacingH - horizontal spacing - can modify - need to call resize() to see changes
   spacingV - vertical spacing - can modify - need to call resize() to see changes
   squeezeH - horizontal compression - can modify - need to call resize() to see changes
   squeezeV - vertical compression - can modify - need to call resize() to see changes
   align - (not with ZIM VEE) horizontal alignment - can modify - need to call resize() to see changes
   valign - (not with ZIM VEE) vertical alignment - can modify - need to call resize() to see changes
   mirrorH - horizontal mirroring - can modify - need to call resize() to see changes
   mirrorV - vertical mirroring - can modify - need to call resize() to see changes

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
dispatches a change event if items inside tile dispatch a change event
the change event object has an item property (e.item)
that refers to the item that caused the change event - for instance a Slider, Dial, etc.
note: the item is not the event object target - as that is the tile



************************************
[52065] Beads(path, obj, count, angle, startPercent, endPercent, percents, onTop, showControls, visible, interactive, clone, group, style, inherit)

Beads
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION

Beads adds objects around a Squiggle or Blob path.
Different objects can be specified with ZIM VEE (Pick) values
to put random or sequenced objects around path.
The objects should have center registration for the most part.
Although animating, wiggling or customizing the registration can be cool.
The count of the object and the start and end percents can be specified

Beads can be used to make dotted borders or bead-like art.
The path can be any Squiggle or Blob - see https://zimjs.com/nio/paths.html for example
The beads property holds the beads and can be animated in sequence

See https://zimjs.com/ten/beads.html for a mini-site of examples

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
new Beads({
   path:new Blob({points:"rectangle"}),
   obj:new Circle(5, series(red, blue)),
   visible:false,
   count:52
}).center();

EXAMPLE
var sun = new Beads({
   path:new Blob({color:yellow}), //.radialGradient([yellow,orange],[.2,.8],0,0,0, 0,0,100),
   obj:new Triangle(60, 60, 60, series(orange,yellow,red)).reg(null, 60),
   interactive:false,
   count:9
}).center().drag({all:true});

// here we animate the beads property of Beads - which holds only the beads (not the path)
// sequence is automatically set to 0 to animate each bead individually
// to animate all the beads, animate on the main beads object
// You can still set a sequence to a value to run a sequence
sun.beads.animate({
   props:{scaleY:1.7},
   time:{min:1500, max:2000},
   rewind:true,
   loop:true,
   // sequence:200
});

path, obj, count, angle, startPercent, endPercent, percents, onTop, showControls, visible, interactive, clone, group, style, inherit

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
path - (default new Blob({borderColor:blue})) a ZIM Squiggle or Blob on which to place the objects
obj - |ZIM VEE| the display object to place along the path - or use [] or series() for alternatives - also, see clone()
count - (default 10) the number of objects to place
angle - (default null) set to a specific angle such as 0 to keep all objects upright
   the default of null will align the objects normal (out from) the curve (at 90 degrees from the tangent at its placement point)
startPercent - (default 0) a start percent around the path starting from the first point of the Blob or Squiggle
endPercent - (default 100 or 100-spacing for Blob) an end percent for the last object
   can be smaller than startPercent to wrap around past 100
percents - (default null) an array of percent spacings to override default evenly spaced percents (also see percents property)
onTop - (default false) set to true to let the blob or squiggle come to the top of the bead object when manipulated
showControls - (default false) set to true to start off with the controls showing (also see interactive)
visible - (default true) set to false to not see the Blob or Squiggle path
interactive - (default true) set to false to not interact with the Blob or Squiggle path
clone - (default true) set to false to prevent Beads from cloning objects - good for series if events or custom properties are placed on each object
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
resize() - call resize if programatically changing the Squiggle or Blob path
   this will be done automatically when using path controls
hasProp(property as String) - returns true if property exists on object else returns false
clone(exact) - makes a copy with properties such as x, y, etc. also copied
   exact (default false) ZIM VEE (Pick) values are active in clones unless exact is set to true
   For instance, if Beads is made with new Circle(20,[blue,green])
   then its clone will have random blue or green circles that will differ from the original
   If exact is set to true then the clone will the same colors as the original
dispose() - removes listeners and deletes object

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
path - the Squiggle or Blob path on which the bead objects are placed
beads - a ZIM Container holding all the bead objects - this has a type of "BeadContainer"
   this can be looped through for hitTests, etc
   or can be animated and will automatically have a sequence of 0ms set
   other sequence values can be set to animate beads in sequence
   Each bead has the following properties added:
      beadNum - the index number of the bead when created
items - an array of the bead items for convenience - also see the beads property
count - get the number of beads
percents - get the array of percent spacings - see also percents parameter

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.



************************************
[52297] Layout(holder, regions, lastMargin, lastMarginMin, backgroundColor, vertical, showRegions, scalingObject, hideKey, style, group, inherit)

Layout
zim class - extends a createjs.EventDispatcher

DESCRIPTION
Layout arranges objects on the page by fitting (scaling) them in regions.
Make a layout object for each page if desired
and even nest layout objects inside regions.
Fixed aspect ratio content is fit into regions.
Layout is good for flexive design where you anchor titles and navigation.
Layout handles any number of regions vertically or horizontally.
It is useful for full scale mode for different devices or browser window scale.
You need to run the resize() method to update the layout.
Put the all your layouts in LayoutManager to scale all at once.

SPECIAL:
** If the object in a region is a Wrapper, the wrapper will be scaled
to fit the region width of a vertical Layout and the height of a horizontal Layout
See: https://zimjs.com/ten/wrapper.html
** If the object in a region is a Window, the window will be scaled to the region.
** If the object is given a type="Region" then it will have its bounds set to the region size.
This allows for another Layout to be nested within a region and scale to the inner region.
For example:
   var content = new Container(500,500);
   content.type = "Region"; // this now will have its bounds set to the region size
If the object is a Container (usual choice) then it must be given a starting width and height
which will be reset to the region size and resized to continue to match the region size.
SEE: https://zimjs.com/explore/layouts.html
SEE: https://zimjs.com/cat/layout.html

SEE: https://zimjs.com/pages
SEE: https://codepen.io/zimjs/pen/oMRprj

NOTE: ZIM Tile is available to lay out non-scaled content

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// these would be containers with your content
// make sure that bounds are set on containers
// you may want to hard code bounds for clarity
var header = new Rectangle(500, 200, "blue");
var content = new Rectangle(600, 500, "green");
var footer = new Rectangle(500, 200, "blue");
stage.addChild(header, content, footer);

// make a vertical Layout - more useful for FULL scale mode
var layout = new Layout({
   holder:stage,
   regions:[
      {object:header, marginTop:10, maxWidth:80, minHeight:10, valign:TOP},
      {object:content, marginTop:5, maxWidth:90}, // note, middle gets no minHeight
      {object:footer, marginTop:5, maxWidth:80, height:10}
   ],
   lastMargin:5
});

// add to LayoutManager to resize or dispose all layouts together
// disposing only removes keyboard events to show boundaries
var manager = new LayoutManager();
manager.add(layout);

frame.on("resize", function() {
   manager.resize();
   stage.update();
});

stage.update();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
holder - object to hold layout (stage, container, etc) that must have bounds set
regions - an array of region DisplayObjects with specific properties for each region
   (or array of DisplayObjects for defaults)
   Example VERTICAL region objects - all dimensions are percents
      [{object:title, marginTop:10, maxWidth:80, minHeight:20, align:"left", valign:"top"},
      {object:content, marginTop:5, maxWidth:90}, // note, middle gets no minHeight
      {object:nav, marginTop:5, maxWidth:80, height:20, backgroundColor:"red"}]
   note: no minHeight for middle regions - but heights on any region
   align defaults to middle for the regions
   valign defaults to top and bottom for the top and bottom region and middle for the others
   backgroundColor applies a backing color to the region
   Example HORIZONTAL region objects
      [{object:col1, marginLeft:10, maxHeight:80, width:20, valign:"bottom"},
      {object:col2, marginLeft:5, maxHeight:90, align:"middle"}, // note, middle gets no minWidth
      {object:col3, marginLeft:5, maxHeight:80, minWidth:20, align:"left", valign:"top"}]
   align defaults to left and right for the outer regions and middle for the inside regions
   valign defaults to top for all the regions
   ** See the SPECIAL section above in the description for Wrapper, Window and Region objects
lastMargin - (default 0) the margin at the bottom (vertical) or at the right (horizontal)
lastMarginMin - (default 0) the minimum margin at the bottom (vertical) or at the right (horizontal)
backgroundColor - (default null) background color for the whole holder
vertical - (default true) set to false for horizontal layout
showRegions - (default null) show boundaries of regions (formerly regionShape)
   can toggle on and off with B key - but must pass in the Shape to use the B key
scalingObject - (default holder) an object used as the bounds of the region scaling
   setting a scalingObject will also set the bounds of the holder to the scalingObject bounds
   it does not scale the holder - only scales the region objects inside
hideKey - (default B) is the hot key for hiding and showing the bounds

METHODS
resize() - resize based on new bounds of the holder (or scalingObject)
toggle(state - default null) - toggle() will show controls if they are hidden or hide controls if they are showing
   alternatively, pass in true to show controls or false to hide controls
   note - method does not update the stage
addShape(shape) - adds a bounding shape dynamically
removeShape() - permanently removes the bounding shape
disable() - disables all the layout (shape and sizing)
enable() - enables all the layout (shape and sizing)
dispose() - removes backgroundColors and bounds key event
   to get rid of the objects in the layout call dispose on those objects in the app

PROPERTIES
type - holds the class name as a String
regions - the regions object - if changed will have to call resize() manually
backing - the Shape that holds all the background colors
toggled - read-only Boolean as to whether the controls are showing or hidden

DESCRIPTION OF FLEXIVE DESIGN
here described with vertical layout - horizontal is similar but rotated 90
the content in the middle will try and expand against the top and bottom
until it forces the top and bottom to their minimum percents
if the content hits its maximum width percent first then the top and bottom
will fill up the rest of the height until they reach their maximum widths

MORE: http://zimjs.com/code/bits.html?title=Layout


************************************
[52916] Accessibility(appName, tabOrder, tabIndex, cycle, decimals, frame, application, alwaysHighlight, AHTime, AHColor, AHBorderWidth, AHBorderPadding, AHAlpha, AHObject, AHObjectScale)

Accessibility
zim class - extends a createjs.EventDispatcher

DESCRIPTION
Adds Screen Reader accessibility to the canvas for TAB key or Swipe (mobile) highlighting of ZIM objects
Some objects can be activated using the ENTER key and adjusted using the ARROW keys
Default or custom titles can be set to be read by the Screen Reader
The objects and the order in which the objects recieve focus can be set with a tabOrder array
A text message can be passed to the talk() method and it will be read by a Screen Reader

NOTE: Instructions to activate a screen reader on desktop or laptop computers
On Windows, you can type Narrator into Cortana and run it - it is really easy
On Mac, under Accessibility choose Voice Over
On Android, under Accesibility choose Voice and turn on TalkBack
Windows worked at ZIM 6, Apple worked at 6.1.0, Android worked at 6.1.0 aside from Slider, Dial, Stepper and ColorPicker
Custom readers were not tested

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var button = new Button().center()
button.on("mousedown", function() {
   zgo("http://zimjs.com");
});
var dial = new Dial().center().mov(200);

var accessibility = new Accessibility();
// this will automatically read in all objects on the stage and give default messages for the Screen Reader
// ENTER key events will be added to objects that will translate to mousedown and click events on the object
// Tab (swipe on mobile) to focus on the Button and press enter (double tap on mobile) to go to the ZIM site
// The Dial can use arrows to increase and decrease its value (up and right increase, down and left decrease)
// On mobile, double tapping the Dial brings up a select box with options (as does Slider, Stepper, and ColorPicker)

// OR

var accessibility = new Accessibility("Second Example");
accessibility.tabOrder = [
   dial,
   {obj:button, title:"Press ENTER to go to ZIM site"}
];
// this will start and end the app with "Second Example" being read (rather than default, "application")
// the dial will be the first item to tab to
// the button has a tabOrder object so it will have the title read rather than the default button message
// You could also provide a tabOrder object for the dial as well

NOTE: Please see https://zimjs.com/screenreader for a detailed example
NOTE: Please see https://zimjs.com/accessibility for a more examples

PARAMETERS supports DUO - parameters or single object with properties below
appName - (default "application") read in screen reader when application receives or loses focus
tabOrder - (default an array of all ZIM Display Objects on stage) an array of zim Display Objects
   These will be given TAB key control (and ENTER and ARROWS) and will work with Screen Readers
   Or given swipe left/right and double tap on mobile
   *** Alternatively, an array of tabOrder objects with an obj property and a title property can be used
   The obj is the Dispay Object and the title is what is read by the Screen Reader
   eg. {obj:button, title:"Press Enter Key to start game"}
   Can also specify tabOrder as a property of Accessibility
   *** The tabOrder may change compared to the array that is initially provided
   *** as RadioButtons, Picker, Tabs, and Pad components are split into separate items
   *** For objects not on the stage including a Pane, Waiter, etc. do not rely on the auto adding, use the parameter specified array instead.
tabIndex - (default -1) - a starting index for focus - or can set tabIndex property after object is made
cycle - (default false) set to true to keep tab order inside application rather than leaving application when an end is reached
decimals - (default 2) number of decimals max to read for screen reader
frame - (default currentFrame) the frame
application - (default true - false on mobile) set to false to set role of buttons as buttons rather than application - may cause problems with NVDA unless set to forms mode
alwaysHighlight - (default false) screen readers will add their own highlights - but this will set highlight to true even if there is no screen reader
   Set to true to place a rectangle around the object being put into focus by pressing the tab key or swipe on mobile
   This will replace screen reader highlights (eg. for Windows Narrator) except for when aria is true (eg. Apple Voice Over)
   The rest of the parameters relate to the alwaysHighlight - meaning highlight even if there is no screen reader
AHTime - (default .7) seconds to show the alwaysHighlight (also see ZIM TIME constant)
AHColor - (default brown) - the color of the alwaysHighlight rectangle
AHBorderWidth - (default 3) thickness of border
AHBorderPadding - (default 5) distance from object bounds outward towards border
AHAlpha - (default .8) alpha of the alwaysHighlight
AHObject - (default null) set to a display object - including animated objects - to override the rectangle as a alwaysHighlight object
AHObjectScale - (default .8) scale the AHObject relative to the object with tab focus

METHODS
tab(dir) - set dir to 1 (default) to emulate tab forward or -1 to emulate shift tab
changeTitle(target, title, activate) - change a title for the Screen Reader
   target - the tabObject (eg. button) or the tabIndex of the item in the tabOrder to change
      *** The tabOrder may change compared to the array that is initially provided
      *** as RadioButtons, Picker, Tabs, and Pad components are split into separate items
   title - the new title that will be read to the screen reader
      If no title is provided any component passed will just update to its currentValue or selectedIndex
   activate (default false) - set to true to set focus of item at index and send to Screen Reader
talk(words) - tell the Screen Reader to read the words provided (does not affect focus)
resize(target) - target is the object or index of the object to update - or do not pass a target to update all
   This needs to be done if the object is moved, scaled, or removed from / re-added to the stage
   Accessibility works by placing HTML tags behind the canvas where the ZIM objects exist - so resize() handles this
   Use the Frame resize event and optionally, the ResizeManager()
dispose() - removes listeners and sets tabOrder to []

PROPERTIES
type - holds the class name as a String
tabOrder - get or set an array with the order in which display objects will receive focus with tab and shift tab (swipe on mobile)
tabIndex - get or set the index of the tabOrder (also see currentObject)
   Setting works only if object at the index is on the stage
   Returns -1 if no tabOrder object has the focus
currentObject - get or set the object in the tabOrder that has focus
   Objects have the following Accessibility properties added:
      zimAccessibility - the accessibility object
      zimTabIndex - the index in the tabOrder
      zimTabTag - the HTML tag that is used to represent the object to the screen reader
      zimTabParent - the parent of an object for RadioButtons, Tabs, and Pads (for others, the zimTabParent is the object)
      tabIndex - the index of the tag in tabParent (if there is a parent)
      type - the type of object. If there is a zimTabParent (that is not itself), the type is RadioButton, TabsButton or PadButton
activatedObject - get the object in the tabOrder that was last clicked or had the ENTER key pressed on
startAppTag - get the HTML tag that announces application start
endAppTag - get the HTML tag that announces application end
cycle - (default false) set to true to keep tab order inside application rather than leaving application when an end is reached
decimals - (default 2) number of decimals max to read for screen reader
frame - (default currentFrame) the frame
alwaysHighlight - Boolean to use a alwaysHighlight rectangle
AHTime - seconds to show the hightlight (also see ZIM TIME constant)
AHColor - the color of the alwaysHighlight rectangle
AHBorderWidth - thickness of border
AHBorderPadding - (default 5)distance from object bounds outward towards border
AHAlpha - alpha of the alwaysHighlight
AHObject - set to a display object - including animated objects - to override the rectangle as a alwaysHighlight object
AHObjectScale - scale the AHObject relative to the object with tab focus
enabled - default is true - set to false to disable

EVENTS
Dispatches a "change" event when the screen reader is about to talk
   This is when the talk() method runs or the tabIndex is changed (from click, swipe, tab, changeTitle - with activate true)
   The event object has a title property that holds the words the screen reader will say
   Several change events can happen at the same time so what is said is usually the last
   but the talk() method takes priority as it runs in alert mode so focus is not lost
The Enter key dispatches mousedown and click events from object with focus
   The event object has a fromEnter property which is true if from an enter key on the object
   This could trigger a button press for instance



************************************
[53974] Manager()

Manager
zim class

DESCRIPTION
used internally to make ResizeManager, GridManager and GuideManager
and in future perhaps OutlineManager

METHODS
** all methods return the manager for chaining except dispose which returns true
add(obj) - registers a object or array of objects with the manager
** the following methods will operate on all objects in manager if the object parameter is left empty
** if a specific object or an array of objects is provided then the methods will operate on those objects
remove(obj) - removes objects from the manager
resize(obj) - resizes objects in the manager
toggle(state, obj) - toggles objects - leave state off for toggle or pass in true to see or false to hide
dispose(obj) - disposes objects in the manager


************************************
[54074] ResizeManager()

ResizeManager
zim class extends zim.Manager abstract class

DESCRIPTION
Add objects with a resize() method to a ResizeManager object and call a single resize() on the ResizeManager object
This will most likely go in a resize event on the Frame
Works with objects such as Layout, Pages, Grid, Guide, Accessibility, Loader and TextArea

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var resizeManager = new ResizeManager();
resizeManager.add([pages, layout, accessibility]);
// where these three objects have already been made
// *** Note that the Loader and TextArea are already resized if added to an Accessibility object that is resized
frame.on("resize", function() {
   resizeManager.resize(); // without ResizeManager you would make three different resize() calls
})

METHODS
add(obj) - adds object or an array of objects to the ResizeManager - returns the manager for chaining
   *** Note that the Loader and TextArea are already resized if added to an Accessibility object that is resized
remove(obj) - removes object or an array of objects from the ResizeManager - returns the manager for chaining
resize() - calls the resize() method of any object in the ResizeManager - returns the manager for chaining
dispose() - disposes the objects in the ResizeManager and the ResizeManager itself

PROPERTIES
type - holds the class name as a String
items - get or set an array of objects currently in the Manager



************************************
[54117] TransformManager(objects, persistID)

TransformManager
zim class extends CreateJS EventDispatcher

DESCRIPTION
Manages multiple objects with transform() methods set.
Can use to show, hide, hideAll, add, remove and resize transform controls.
Can be used to automatically save any transforms and reload them again on refresh of Browser / App.
This uses localStorage.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var rect = new Rectangle(300, 200, green)
   .centerReg()
   .mov(-200)
   .transform();

var circ = new Circle(100, red)
   .centerReg()
   .mov(200)
   .transform();

var tm = new TransformManager([rect, circ], "sample");
// or use methods:
// tm.add([rect, circ]);
// tm.persist("sample"); // or add later to save transforms

PARAMETERS
objects - (default null) adds the object(s) to the Transform Manager
   pass in a single object or an array of multiple objects
persistID - (default null) String id to make ZIM remember transforms of objects (uses localStorage)

METHODS
add(obj) - adds object or an array of objects to the TransformManager
remove(obj) - removes object or an array of objects to the TransformManager
show(obj) - show controls for an object that has a transform() set
hide(obj) - hides controls for an object that has a transform() set - still available with click
hideAll() - hides all controls - still available with click
resize() - calls the resize() method of any object in the ResizeManager
persist(id) - save data after every change and reload transforms when done - must provide an id
clearPersist(id) - clear persisting data - do this before adding shapes - must provide an id
savePersist() - with persist() already set, this will force a saving even without a transform event being captured
   if resize() after non-transform movement is called, then this is not needed
stopPersist() - no longer save data
dispose(removePersist, removeControls) - default just removes manager - keeps the data
   set removePersist to true to remove the persist data
   set removeControls to true to remove the transforms and beziers of all the items

PROPERTIES
type - holds the class name as a String
items - get or set (set not recommended) an array of objects currently in the TransformManager
currentObject - the last item to get transform tools if it still has the transform tools active
persistData - gets the persist data if it exists

EVENTS
Dispatches a "transformed" event when pressup on any of the controls or on click
   transformed event object has transformObject and transformType properties
   the transformType property has values of:
       FOR TRANSFORM: "select" (if not moved), "size", "move", "rotate", "stretch", "reg" "reset"
       FOR BLOB, SQUIGGLE: "move", "bezierPoint", "bezierHandle", "bezierSwitch"
Adds "transformshow" and "transformhide" events for when click to hide or show controls
   these have a transformObject property to indicate what was shown or hidden
Dispatches, on each object, a "persistset" event when persist data is ready - could be delayed 50ms due to Layer being created
Dispatches a "persistcomplete" event when all persist data has been set + 100ms for layers to be set before applying controls



************************************
[54501] GuideManager()

GuideManager
zim class - extends the ZIM Manager abstract class

DESCRIPTION
Add Zim Guide objects to a GuideManager object and update or remove all guides at once.
Guides are handy to use but perhaps annoying to update and remove if you have many.
GuideManager keeps track of the guides and lets you update or dispose of them on command.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var manager = new GuideManager();
manager.add(new Guide());
manager.add(new Guide(false));

// or with pixels
// manager.add(new Guide(true, false));
// manager.add(new Guide(false, false));

// then you can remove all guides with
// manager.dispose();
// handy with guides on multiple Pages

// and in frame resize event we can resize all guides:
frame.on("resize", function() {manager.resize();})

PROPERTIES
type - holds the class name as a String
items - an array of all Guide objects added with add()

METHODS
add(guide) - registers a guide with the GuideManager
remove(guide) - removes guide from register
resize() - resizes all the guides in the GuideManager (ie. if stage changes)
toggle(state - default null) - toggle() will show controls if they are hidden or hide controls if they are showing
   alternatively, pass in true to show controls or false to hide controls
   note - method does not update the stage
dispose() - disposes all guides and the GuideManager

NOTE: to just hide guides, you use the G key
and to toggle percent and pixels use the P key
you can dispose guides individually or use this class to dispose all
disposing will remove the G, P key listener and the guide


************************************
[54557] GridManager()

GridManager
zim class - extends a zim.Manager

DESCRIPTION
Add Zim Grid objects to a GridManager object and update or remove all grids at once.
Grids are handy to use but perhaps annoying to update and remove if you have many.
GridManager keeps track of the grids and lets you update or dispose of them on command.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var manager = new GridManager();
manager.add(new Grid());

// or with pixels
// manager.add(new Grid(null, false));

// then you can remove all grids with
// grid.dispose();
// handy with guides on multiple Pages

// and in frame resize event we can resize all grids:
frame.on("resize", function() {manager.resize();})

METHODS
add(grid) - registers a grid with the GridManager
remove(grid) - removes grid from the register
resize() - resizes all the grids in the GridManager (ie. if stage changes)
dispose() - disposes all grids and the GridManager

NOTE: to just hide grids, you use the G key
and to toggle percent and pixels use the P key
you can dispose grids individually or use this class to dispose all
disposing will remove the G key listener and the grid

PROPERTIES
type - holds the class name as a String
items - an array of all Grid objects added with add()


************************************
[54608] LayoutManager()

LayoutManager - extends a zim.Manager
zim class

DESCRIPTION
Add Zim Layout objects to a LayoutManager object and update them all at once.
You can remove all layout region bound shapes at once
as well as remove the B key to show the region bound shapes.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// these would be containers with your content
// make sure that bounds are set on containers
// you may want to hard code bounds for clarity
var header = new Rectangle(500, 200, "blue");
var content = new Rectangle(600, 500, "green");
var footer = new Rectangle(500, 200, "blue");
stage.addChild(header, content, footer);

// make the Layout - more useful for FULL scale mode
var layout = new Layout({
   holder:stage,
   regions:[
      {object:header, marginTop:10, maxWidth:80, minHeight:10, valign:"top"},
      {object:content, marginTop:5, maxWidth:90}, // note, middle gets no minHeight
      {object:footer, marginTop:5, maxWidth:80, height:10}
   ],
   lastMargin:5
});

// add to LayoutManager to resize or dispose all layouts together
var manager = new LayoutManager();
manager.add(layout);

frame.on("resize", function() {
   manager.resize();
   stage.update();
});

stage.update();

METHODS
** all methods return the manager for chaining
add(layout) - registers a layout or array of layouts with the manager
** the following methods will operate on all layouts in manager if the layout parameter is left empty
** if a specific layout or an array of layouts is provided then the methods will operate on those layouts
remove(layout) - removes layouts from the manager
resize(layout) - resizes layouts in the manager
toggle(state, layout) - toggles layout region bounds - leave state off for toggle or pass in true to see or false to hide
dispose(layout) - disposes layouts in the manager - including backgroundColors but not objects in the layouts

NOTE: to just hide bounds, you use the B key

PROPERTIES
type - holds the class name as a String
items - an array of all Layout objects added with add()


************************************
[54728] SelectionSet(selections)

SelectionSet
zim class

DESCRIPTION
Keeps track of selected objects or indexes, etc.
Just a wrapper for array manipulation:
Uses isSelected instead of indexOf()>=0
Uses remove() instead of splice(index, 1), etc.
Handles multiple select, matching other SelectionSet objects for add and remove, etc.
Use with a SelectionManager to control multiple Selection Set objects at once.
See: https://zimjs.com/explore/selectionTest.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var selectedTriangles = new SelectionSet();
var triangles = new Tile(new Triangle(), 5, 1, 50).center().mov(0,-200).cur();
triangles.on("click", function (e) {
   selectedTriangles.toggle(e.target, frame.ctrlKey); // multiple if ctrl down
   // need to loop through all to update
   triangles.loop(function (triangle) {
      triangle.color = selectedTriangles.isSelected(triangle)?pink:black;
   });
   stage.update();
});

PARAMETERS
selections - (default []) an array of selected items or indexes, etc.

METHODS
clear() - clear selections
isSelected(item) - returns true if item is selected else false
toggle(item, multiple, match, unmatch) - toggle the item which calls add or remove below
   this is probably the most handy method - see parameter description below
add(item, multiple, match, unmatch) - add an item
   multiple will not remove other selected items
   match - pass in another SelectionSet to add the same item or index
   unMatch - pass in another SelectionSet to remove the same item or index if there
remove(item, multiple, match, unmatch) - remove an item
   multiple will not remove other selected items
   match - pass in another SelectionSet to remove the same item or index
   unMatch - pass in another SelectionSet to add the same item or index if there
dispose() -  clears list and sets to null

PROPERTIES
type - holds the class name as a String
items - an array of all Layout objects added with add()


************************************
[54858] SelectionManager(sets, multipleKey, multipleSets)

SelectionManager
zim class extends a CreateJS EventDispatcher

DESCRIPTION
Add Zim SelectionSet objects to a SelectionManager object and control multiple selection sets.
Used internally to control Squiggle and Blob point selections for multiple drags and mousemoves
Also provides key events along with undo event
See: https://zimjs.com/explore/selectionTest.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// manage two sets of SelectionSet objects:
var selectedCircles = new SelectionSet();
var selectedRects = new SelectionSet();
// add SelectionSet objects to manager and set ctrl to be multiple select
var selectionManager = new SelectionManager([selectedCircles, selectedRects], "ctrl");

var circles = new Tile(new Circle(), 5, 1, 50).center().cur();
var rects = new Tile(new Rectangle(), 5, 1, 50).center().mov(0,100).cur();
circles.on("click", function (e) {
   // toggle current selected - SelectionManager will handle multiple select
   selectedCircles.toggle(e.target);
   setColors();
});
rects.on("click", function (e) {
   selectedRects.toggle(e.target);
   setColors();
});
// need to loop through all objects to make sure their color did not change
function setColors() {
   circles.loop(function (circle) {
      circle.color = selectedCircles.isSelected(circle)?red:black;
   });
   rects.loop(function (rect) {
      rect.color = selectedRects.isSelected(rect)?red:black;
   });
   stage.update();
}

PARAMETERS
sets - (default null) a ZIM SelectionSet object or an array of SelectionSet objects to manage
multipleKey - (default null) a key ("shift", "ctrl", "meta", etc.) to use for multiple select (only within a SelectionSet)
multipleSets - (default true) set to false to only allow one set at a time to be selected on

METHODS
clear() - clears all SelectionSet objects in the SelectionManager
setCurrent(set) - sets the privided SelectionSet to the currentSet and clears the others
dispose() - removes key events

PROPERTIES
type - holds the class name as a String
sets - an array of all the SelectionSet objects
multipleKey - the key provided for multiple select ("shift", "ctrl", etc) - do not add "Key" as in "shiftKey"
multiple - true if the multipleSelect key is being pressed otherwise false
ctrlKey - true if the ctrlKey key is being pressed otherwise false
shiftKey - true if the shiftKey key is being pressed otherwise false
metaKey - true if the metaKey key is being pressed otherwise false

EVENTS
dispatches an "undo" event if a CTRL or META plus the U key is pressed


************************************
[54986] Bind(connection, bindType, master, masterFilter, couple, smartDecimals, report, setDefault)

Bind
zim class

DESCRIPTION
Binds DisplayObject properties to data, for instance localStorage or server data
The property values can be any JSON valid data such as Number, String, Array or Object Literal

NOTE: see bind() methods of DisplayObjects like Containers, ZIM Shapes, Shapes, Bitmap, etc.

NOTE: see ZIM Base() in PHP for database access https://zimjs.com/php/base.zip

NOTE: see ZIM Skool Data lesson 09 https://zimjs.com/skool/lesson09.html
And asociated videos here https://zimjs.com/learnjavascript.html#lesson09

Bind has to() and from() methods that can be used to update data and properties as desired.
to() saves data and from() gets data and sets object properties.
These have filters to specify on which ids, objects or properties to act.
LOCALSTORAGE, POST and GET is supported as are these global ZIM constants.

The data has JSON.strigify() applied and will be sent as a data property
Bind has a master parameter that will be sent with all to() and from() calls
to() and from() calls will send a command property of either "to" or "from"
There is also an extra property that can be used to send an id, search term, etc.
These can be collected, for instance in PHP, as follows depending on the bindType
$_GET["data"], $_GET["master"], $_GET["command"], $_GET["extra"], $_GET["unique"] or
$_POST["data"], $_POST["master"], $_POST["command"], $_POST["extra"], $_POST["unique"]
Separating the data from the master, command and extra more readily allows JSON storage

GET uses ZIM asnyc() which is JSONp based and overcomes Cross Origin security issues
GET has a limit of 2048 - some servers are more but some are not
POST uses ZIM Ajax() which will work with the same server or one with CORS set accordingly
POST has a limit of roughly the computer memory
LOCALSTORAGE is also supported which stores the data on the user's computer

See: https://zimjs.com/ten/bind.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// LOCALSTORAGE example - synchronous so do not need callback
var b = new Bind();
// b.clear(); // clear localStorage memory

// circle's location will be remembered
var c = new Circle().center().bind("circle", ["x","y"]).drag();
c.on("pressup", function () {b.to();});

// TextArea's text will be remembered
var t = new TextArea().center().mov(0,-100).bind("text", ["text"]);
t.on("input", function () {b.to();});

EXAMPLE
// A GET example - POST is the same - see comments in PHP template...

// get unique user id from components, etc.
// this could be added to the url for get
// but we will pass it in as master data which works for get or post
// to tell the to() and from() methods to always pass this master variable
var uid = "bindTest";
var url = "https://zimjs.com/ten/bind.php";

// from() will get any data from the url and store in Bind as data
// this will then be used as each object is bound
var b = new Bind(url, GET, uid).from(function() {

   var c = new Circle(100,red)
      .loc(rand(stageW), rand(stageH))
      // the bind will also set properties to existing Bind data
      .bind("circle", ["x","y","level"])
      .drag();

   c.on("pressup", function() {
      // to() will send data to the server
      b.to();
   });

   var r = new Rectangle(200,200,blue)
      .loc(rand(stageW-200), rand(stageH-200))
      .bind("rect", {x:BOTH, y:BOTH, level:BOTH, alpha:TO})
      .drag();

   r.on("pressup", function () {
      b.to();
   });

   // b.to(); // would store random locations to start

   // would clear bindings and data
   // b.removeAllBindings(true, function (response) {
   //     zog(response);
   // });

   stage.update();
});

// A PHP Template for GET with notes for POST
// See: https://zimjs.com/ten/bind.html for a full example with MySQLi database code
<?php

// ZIM Bind as of ZIM 10.9.0
// ZIM supports data binding of JSON ready properties on objects
// here is an example of the structure for binding to a database with GET
// GET uses ZIM async() which uses JSONp rather than AJAX
// POST uses ZIM ajax() and is similar - use for larger data

header('Content-type: text/javascript');

// ZIM Bind sends the following variables
// in this case, master is an id
// data is the JSON data to store
// command will be "to" or "from" to store or retrieve data
// extra could be a search term, etc. but not used in this example

// for POST - change these to $_POST["master"], etc.
$master = isset($_GET["master"]) ? $_GET["master"] : "";
$data = isset($_GET["data"]) ? $_GET["data"] : "";
$command = isset($_GET["command"]) ? $_GET["command"] : "";
$extra = isset($_GET["extra"]) ? $_GET["extra"] : "";

if ($command == "to") {

// ZIM Bind.to() will send a data property in JSON format:
// '{"id1":{"prop1":"value", "prop2":"value"}, "id2":{"prop3":"value"}}'
// the JSON string can be stored at the id in the database
// or separate fields can be stored by parsing the JSON data
   // looping and filling specific fields

// check for master id
if ($master=="") {echo "async.callbackTo('error: no id')"; exit;}

// put data into database at id using MySQLi or PDO, etc.
// then echo success or error in the following async format
echo "async.callbackTo('success')";
// echo "success"; // FOR POST

} else if ($command == "from") {

// Bind from() requests the information
// If all the data is requested then the data will be the string 'full'
// so return the JSON string stored at the id for instance.
// requests might also be provided in the following format:
// '{"id":["prop1","prop2"], "id2":["prop3"]}'
// and then return the data for the fields requested as a JSON string:
// '{"id1":{"prop1":"value", "prop2":"value"}, "id2":{"prop3":"value"}}'

// check for master id
if ($master=="") {echo "async.callbackFrom('error: no id')"; exit;}

// get data from database using MySQLi or PDO, etc.
// return data in the following async format - for example:
   $json = '{"circle":{"x":200,"y":200},"rect":{"x":300,"y":300,"alpha":1}}';
echo "async.callbackFrom($json)";
// echo $json; // FOR POST

} else if ($command == "removeAll") {

// if we want to reset the data the Bind object's removeAllBindings
// can be called - the removeConnectionData defaults to true
// and a command of "removeAll" will be called on the server

// check for id
if ($master=="") {echo "async.callbackRemoveAll('error: no id')"; exit;}

// delete data from database using MySQLi or PDO, etc.
echo "async.callbackRemoveAll('success')";
// echo 'success'; // FOR POST
}
?>

PARAMETERS
** supports DUO - parameters or single object with properties below
connection - (default "zimBind") a localStorage string "example" or a URL to a server script
bindType - (default LOCALSTORAGE) or set to GET or POST
   For GET and POST a GET variable called type will be sent with either "get" or "post" value
   This is captured by ZIM Base() on the PHP side and used to manage variables and responses.
   LOCALSTORAGE - stores data in localStorage on the users computer
      and is syncronous so all data is automatically stored on to() and from()
   GET - sends data to a server script such as PHP or node using ZIM async() and JSONp
      as such, this should work from local computers and across different domains
      extra information can be placed on the URL in CGI format ?prop=value&prop=value
      the values (only) should be encodeURI() if spaces or special characters
      there is a limit of approximately 2048 characters
   POST - sends data to a server using an object which gets JSON.stringify applied
      this object can be retrieved via $_POST["data"] in PHP, etc.
      extra information can be placed on the URL in CGI format ?prop=value&prop=value
      the values (only) should be encodeURI() if spaces or special characters
      there is virtually no limit to the amount of data
      files will need to be on the same server or a CORS header set up
master - (default null) information to send with each server call (not localStorage)
   this could be an id, etc. and will have encodeURIComponent() applied
   eg. in php it can be received as $_GET["master"] or $_POST["master"] depending on bindType
masterFilter - (default null) a function to run before TO and after FROM
   this will receive the data (plus command and extra)
   command will be "to", "fromTo", "from", or "remove" - see to(), from(), remove() for details
   and must return the data - but the function can operate on the data
   eg. if data.id = "1_a" the filter function can set data.id = data.id.split("_").join("");
   The function must return data - this will modify before sending and after receiving
   If only one direction is desired use the command parameter in a conditional
   eg. if (command=="to") {etc.} - make sure to return the data in all cases
couple - (default false) - set to true to turn nested JSON into a single layer
   The object will have _ between the id and the property name
   eg. {"circle":{"x":"10", "y":"20"},"count":{"currentValue":"0"}}
   is: {"circle_x":"10", "circle_y":"20", "count_currentValue":"0"}
   This allows data to be JSON decoded on the server
   and put more directly into table fields of the database
   The data will be automatically decoupled back to a double layer object on retrieval
smartDecimals - (default true) numbers > 1 have 1 decimal, numbers < 1 have two decimals
report - (default false) set to true to receive console Bind reports of each bind result
setDefault - (default null) by default the first Bind object is the zimDefaultBind object
   The zimDefaultBind is what DisplayObject bind() method will use unless bindObj is specified.
   Set the setDefault parameter to true to override any previous Bind objects as the default bind object.
   See also the default property

METHODS
** all methods return the object for chaining
add(id, obj, props, extra, filter) - adds a DisplayObject (Container, Bitmap, Circle, etc.) to the Bind object
   or use bind(id, props, filter, bindObj) method of DisplayObjects
   will also set properties to current Bind properties for GET and POST
   or get latest data for LOCALSTORAGE
      id - a string identifier - one id per object
      obj - a DisplayObject (display objects can have more than one id)
      props - an property as a string or an array of properties as strings
      extra (default null) extra information to be sent to the server (not localStorage)
         this could be an id or a search term, etc. it will have encodeURI() applied
         this can be received in php as $_GET["extra"] or $_POST["extra"] depending on bindType
      filter - (default null) a function to run before sending and after receiving data
         this will receive (data, command, extra, process) parameters
         command will be "to", "fromTo", "from", or "remove" - see to(), from(), remove() for details
         calling process.stop() will stop the current to() or from() call from proceeding
         the function must return the data - see Bind masterFilter parameter for more information
         note: the masterFilter if supplied will run as well before the filter
remove(targets, props, extra, filter, removeConnectionData, call) - remove a bind
   targets (default null) an object or id or an array of ids or objects to remove binds
   props (default null) a property or an array of properties to remove binds on only those properties
      or pass both targets and props to remove only properties on provided id or objects
   extra (default null) extra information to be sent to the server (not localStorage)
      this could be an id or a search term, etc. it will have encodeURI() applied
      this can be received in php as $_GET["extra"] or $_POST["extra"] depending on bindType
   filter (default null) a function to run before removing
      this will receive (data, command, extra, process) parameters - command will be "remove"
      calling process.stop() will stop the current to() or from() call from proceeding
      the function must return the data - see Bind masterFilter parameter for more information
      note: the masterFilter and the bind filter if supplied will run as well before the filter
   removeConnectionData (default true) remove connection data
      this will clear removed data from localStorage for LOCALSTORAGE setting
      a "remove" property will be sent to the server for GET or POST
      with a JSON {id1:["prop1","prop2"], id2:["prop3"]} format of removed items
   call is a callback function after the data is sent and received
   the callback function will receive a result "success" or "error ..." in its parameter
from(call, targets, props, extra, filter) - get bind data from the connection (localStorage or database)
   ** accepts ZIM DUO normal parameters or configuration object literal with parameter names as propterties
   from() will also send to the server a command property with the value "from" (not for localStorage)
   in php this can be received as $_GET["command"] or $_POST["command"] depending on bindType
   call is a callback function after the data is received
      the callback function will receive data in its parameter of the data set
      the properties of the objects are set automatically by bind
   ** the targets and props must have already been bound by bind.add() or obj.bind()
   targets (default null) is an object or id or array of objects or ids to receive the data
   props (default null) properties to receive the data
       or both targets and properties for properties of the targets to receive the data
   extra (default null) extra information to be sent to the server (not localStorage)
      this could be an id or a search term, etc. it will have encodeURI() applied
      this can be received in php as $_GET["extra"] or $_POST["extra"] depending on bindType
   filter (default null) a function to run before sending and after receiving data
      this will receive (data, command, extra, process) parameters
      command will be "fromTo" when sending data to server (requesting data)
      command will be "from" when receiving data from the server
      calling process.stop() will stop the current to() or from() call from proceeding
      the function must return the data - see Bind masterFilter parameter for more information
      note: the masterFilter and the bind filter if supplied will run as well before the filter
to(targets, props, extra, filter, smartDecimals, call) - send bind data to the connection (localStorage or database)
   ** accepts ZIM DUO normal parameters or configuration object literal with parameter names as propterties
   to() will also send to the server a command property with the value "to" (not for localStorage)
   in php this can be received as $_GET["command"] or $_POST["command"] depending on bindType
   ** the targets and props must have already been bound by bind.add() or obj.bind()
   targets (default null) is an object or id or array of objects or ids to send the data
   props (default null) properties to send the data
      or both targets and properties for properties of the targets to send the data
   extra (default null) extra information to be sent to the server (not localStorage)
      this could be an id or a search term, etc. it will have encodeURI() applied
      this can be received in php as $_GET["extra"] or $_POST["extra"] depending on bindType
   filter (default null) a function to run before sending data
      this will receive (data, command, extra) parameters - command will be "to"
      calling process.stop() will stop the current to() or from() call from proceeding
      the function must return the data - see Bind masterFilter parameter for more information
      note: the masterFilter and the bind filter if supplied will run as well before the filter
   smartDecimals (default bind smartDecimals) override the bind smartDecimals
      set to true to send numbers > 1 with 1 decimal or numbers < 1 with 2 decimals
   call is a callback function after the data is sent and received
   the callback function will receive a result in its parameter
   often with a success or error property or string
toUnique(targets, props, extra, filter, smartDecimals, call) - send bind data to the connection along with a unique=true variable
   This is the same as to() but sends a unqiue=true variable
   The unique variable can be tested for on the server
   and an appropriate resonse can be returned
   For instance, return false if the extra variable is being used as a key and it is not unique
   In normal binding, we would want to then update
   but is some cases, we might be trying to add a unqique object to bind to in the future
toLock(targets, props, extra, filter, smartDecimals, call) - like a to() but prevents old data from being stored
   A filter with command=="from" must be used to adjust data - see below for more.
   Use when multiple people are appending to or updating the same JSON data object.
   Do not use if users are simply overwriting all the data - just use a to() for that.
   SCENARIO:
      Imagine that there is a bind to a TextArea() filled with user comments
      Traditionally, each comment would be stored as a record (row) in the database table
      With binding, it is easier to store these as a JSON string in one record
      If two users have the JSON object at the same time and one updates the JSON object,
      the second user will not receive this update so their JSON object will be out of date
      When the second user sends their JSON object it will overwrite the first user's update
      The first user's update will be lost
   SENARIO:
      Imagine that there is a five star system that stores total stars and total voters in a JSON object
      It would be bad for a user to initially collect this data and then twenty minutes later,
      write to this data without getting the latest data.
   SOLUTION:
   toLock() solves this by fetching the latest data just before a user wants to update.
   This data is available in a filter when command=="from".
   The DATA MUST BE MODIFIED in the filter.  Then return the modified data and
   toLock() sends the modified data to the server.

   -- SERVER
   -- ZIM Base should be used in the PHP code - see https://zimjs.com/base/
   -- the database table should have a field called lockid of type varchar
   -- in the $command=="from" the record should be locked as follows:
   -- if ($lockid) $base->setLock("table_name", $id, $lockid);
   -- this assumes you are updating a record with an id - this can adjusted - see ZIM Base.

   ** accepts ZIM DUO normal parameters or configuration object literal with parameter names as propterties
   ** the targets and props must have already been bound by bind.add() or obj.bind()
   targets (default null) is an object or id or array of objects or ids to send the data
   props (default null) properties to send the data
      or both targets and properties for properties of the targets to send the data
   extra (default null) extra information to be sent to the server (not localStorage)
      this could be an id or a search term, etc. it will have encodeURI() applied
      this can be received in php as $_GET["extra"] or $_POST["extra"] depending on bindType
   filter (default null) a function that will run three times during the process
      this will receive (data, command, extra) parameters
      the commands for the three times will be:
      command "fromTo" before the from request for current data is sent and the record is locked
      command "from" current data is received but before bound properties are set with current data
         it is here that new data can be added to or updated in the filter data object
         as the data object is about to be used to update the bound properties
      command "to" before new properties are sent to be stored and the record unlocked
      calling process.stop() will stop the current to() or from() call from proceeding
      the function must return the data - see Bind masterFilter parameter for more information
      note: the masterFilter and the bind filter if supplied will run as well before the filter
   smartDecimals (default bind smartDecimals) override the bind smartDecimals
      set to true to send numbers > 1 with 1 decimal or numbers < 1 with 2 decimals
   call is a callback function after the data is sent and received
      the callback function will receive a result in its parameter
      often with a success or error property or string
stop() - stops current to() or from() from running any further - sets the stopped property to true
   there are also process parameters provided to each filter function
   a safer way of stopping a specific bind is calling stop() on the process - process.stop()
report() - logs to the console a snapshot of the current bind data as Bind {DATA} Report:
   note: normally, the console shows updated data rather than static data - for instance at log time
   report() logs a zim.copy(data) which will not change in the console if the data is updated
toggleReport(state - default null) - turns on or off reports - see Bind report parameter
   or pass in true to show reports or false to hide reports
applyData() - used internally to set object properties based on current bind data
updatefilter(id, func) - update a bind filter at an id - set func to null to remove bind filter
   note: the masterFilter can be adjusted with the masterFilter property
clear() - for LOCALSTORAGE, clear the localStorage[connection]
removeAllBindings(removeConnectionData, call) - removes bind data
   removeConnectionData (default true) remove connection data
      this will clear localStorage for LOCALSTORAGE setting
      or send variable "removeAll" to connection for GET and POST
   call is a callback function after the data is sent and received
   the callback function will receive a result "success" or "error ..." in its parameter

PROPERTIES
type - holds the class name as a String
data - the latest data held by bind - might not be all data depending on the last from() call parameters
connection - the localStorage string or the url for GET or POST
bindType - the type of connection LOCALSTORAGE, GET or POST
master - get or set the master data being sent with to() or from()
masterFilter - get or set the masterFilter function
   note: to update the filter for a bind, noBind() and bind() with a new function
couple - get or set whether the data is coupled as sent and uncoupled as received - see couple parameter
smartDecimals - if true numbers > 1 will have 1 decimal and numbers < 1 will have 2 decimals
default - get or set whether this is the zimDefaultBind
   the zimDefaultBind is what DisplayObject bind() method will use unless bindObj is specified
   see also the Bind setDefault parameter
stopped - setting will stop the current bind process - see stop() and filter process.stop()
   note: this is stopped - not stop - stop() is the method
ajax - if type is POST then this is a reference to the ZIM Ajax object being used
** the following info objects are available but relate to one another
** so adjust with care - would suggest add() and remove() to adjust
bindings - a bind info object in the format
   {id:{obj:object, props:["prop1", "prop2"]}, id2:etc.}
ids - an array of all ids
objIDs - a ZIM Dictionary of objects that holds an array of ids for each object
toIDs - an object of to() properties in the form {prop1:[id1, id2], prop2:[id3]}
fromIDs - an object of from() properties in the form {prop1:[id1, id2], prop2:[id3]}


************************************
[55982] Swipe(obj, distance, duration, isometric, overrideNoSwipe)

Swipe
zim class - extends a createjs.EventDispatcher

DESCRIPTION
Sets up capturing swipes on objects.
Dispatches a "swipe" event on swipe left, right, up, down.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var rect = new Rectangle(200, 200, "blue");
rect.center();
var swipe = new Swipe(rect);
var distance = 100;
swipe.on("swipe", function(e) {
   zog(e.swipeX); // -1, 0, 1  (for left, none and right)
   zog(e.swipeY); // -1, 0, 1  (for up, none and down)

   // move directly:
   // rect.x += distance * e.swipeX;
   // rect.y += distance * e.swipeY;
   // stage.update();

   // or animate
   move({
      target:rect,
      x:rect.x+distance*e.swipeX,
      y:rect.y+distance*e.swipeY,
      time:400,
      ease:"quadOut"
   });
});
stage.update();

PARAMETERS supports DUO - parameters or single object with properties below
obj - the object you want to swipe on
distance - (default 30) the distance in pixels to activate swipe
   might want to pass in a pixel distance based on percentage of stage
duration - (default .08) time in seconds to travel that distance (also see ZIM TIME constant)
   try https://zimjs.com/swipe.html for testing distance and time (speed)
isometric - (default false) set to true to rotate swiping test by 30 degrees
   for swiping on ZIM game Board({isometric:true})
   left-right is from top left to bottom right (cols)
   top-bottom is from top right to bottom left (rows)
overrideNoSwipe - (default false) set to true to override any ZIM noSwipe settings
   for example, a Slider has zimNoSwipe set on its elements so swiping the list does not swipe a page in Pages

METHODS
enable() - set swipe to active (by default it is)
disable() - set swipe to inactive (sets active to false and does not dispatch)

PROPERTIES
type - holds the class name as a String
distance - the distance needed for swipe to activate
duration - the time from mousedown a swipe is measured for distance
direction - the direction of the last swipe (left, right, up, down or none)
obj - the object that was last swiped
active - Boolean true for dispatching swipes and false for not

EVENTS
dispatches a "swipe" event on every pressup (even if swipe failed and direction is none)
when a swipe event triggers
the Swipe event object has a swipeX and swipeY property that is -1,0, or 1
for left, none, or right OR up, none, down
the event object has an obj property as well for what object was swiped
also dispatches a "swipedown" event for convenience on a mousedown

LEGACY
the Swipe object provides a direction property of "left", "right", "up", or "down"
the Swipe object provides an obj property of what object was swiped on
for instance if e is the event object
then e.target is the Swipe object so use e.target.direction
did not dispatch a custom event due to lack of support in early IE
Swipe also dispatches a direction of "none" if the mouse movement is not a swipe
this can be used to snap back to an original location

MORE: http://zimjs.com/code/bits.html?title=Swipe


************************************
[56171] Swiper(swipeOn, target, property, sensitivity, swiperType, min, max, damp, integer, factor, loop, pauseTime)

Swiper
zim class - extends a createjs EventDispatcher

DESCRIPTION
Swiper lets you change a property of any object (with damping) by swiping.
In a sense, it is like an invisible Slider.
You pass in the DisplayObject to swipe on - stage, Container, Bitmap, etc.
You pass in which object holds the property to animate and the property name.
Then Swiper will change this property with damping based on a sensitivity you set.
You can use horizontal or vertical but to do both, you need to make two Swiper objects.
Originally made for controlling 3D objects like rotation and scale
based on swiping a rectangle beneath the 3D object that is the same color as the stage.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var circle = new Circle(100, green).center();
// will move circle twice as fast as swipe
var swiper = new Swiper(stage, circle, "x", 2);

var man = new Rectangle(50, 100, brown).center();
// will move man up an down slowly within vertical bounds of stage
var swiper = new Swiper(man, man, "y", .5, false, 0, stageH-man.height);

PARAMETERS supports DUO - parameters or single object with properties below
swipeOn - the DisplayObject to swipe on such as the stage or a Rectangle or Bitmap, etc.
target - the object that holds the property that you want to change
property - the property name as a String to change when swiping
   Note: the Swiper will stop if the property value is less than .5 - this handles motion and rotation well
   but if swiping for scale or alpha, etc. this may stop too soon
   so set the min and max and the swiper will adjust to be one thousandth the difference between the two
sensitivity - (default 1) the change in property is equal to the change in distance times the sensitivity
   set to 2 to change the property twice as fast as the swipe
   set to .5 to change the property half as fast as the swipe
   set to .001 to change the property very little while swiping
   set to -1 to go the opposite way (or -2, -.5, -.001, etc.)
swiperType - (default "horizontal") set to "horizontal", "vertical" or "radial"
min - (default null) if specified, the property value will not go below this number
   set min and max if swipe property is a small range - like for alpha or scale
max - (default null) if specified, the property value will not go above this number
   set min and max if swipe property is a small range - like for alpha or scale
damp - (default .1) the damp value with 1 being no damping and 0 being no movement
integer - (default false) set to true to round the property value
factor - (default 1) is going the same direction and -1 is going in opposite direction
loop - (default false) set to true to loop the property within the min and max values
pauseTime - (default .2) time in seconds to call swipepause event (also see ZIM TIME constant)
   triggers if no swipe motion and swipeOn is pressed

METHODS
immediate(val) - set the damping immediately to this value to avoid damping to value
dispose() - remove listeners and Ticker

PROPERTIES
type - holds the class name as a String
target - get or set the target for the property that you are changing
property - get or set the String property name that is being damped
desiredValue - the current value that the swiper is damping towards
sensitivity - get or set the sensitivity - see sensitivity parameter
damp - get or set the damp of the Swiper
enabled (default true) - set to false to disable the Swiper and visa versa

EVENTS
dispatches a "swipedown" event when swipe is started
dispatches a "swipemove" event when swipe is moving
dispatches a "swipeup" event when swipe is ended
dispatches a "swipepause" event when finger is not swiping but still down - see pauseTime parameter
dispatches a "swipestop" event when swipeup has happened and value has stopped changing (delay is due to damp)


************************************
[56469] MotionController(target, type, speed, axis, boundary, map, diagonal, damp, flip, orient, constant, firstPerson, turnSpeed, moveThreshold, stickThreshold, container, localBounds, mouseMoveOutside, mousedownIncludes, minPercentSpeed, maxPercentSpeed, dampKeyup, rotate)

MotionController
zim class - extends a createjs EventDispatcher

DESCRIPTION
MotionController lets you control an object (target) in a container (like the stage)
with "mousedown", "mousemove", "keydown", "gamebutton", "gamestick" or "manual" modes (types)
For instance, you can control a player in a game or a butterfly in field
SEE: https://zimjs.com/controller for more examples
SEE: https://zimjs.com/explore/sidescroller.html for keyboard work with Scroller, Sprite, Dynamo, Accelerator
SEE: https://zimjs.com/pen or https://zimjs.com/genpen (complex example)

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var circle = new Circle(40, green).center();
var controller = new MotionController(circle); // circle moves to mouse press position with damping

var rect = new Rectangle(50, 30, green).centerReg();
var controller = new MotionController({
   target:rect,
   type:"keydown",
   diagonal:true,
   damp:.1,
   rotate:true
});

EXAMPLE
new MotionController({
   target:new Pen().addTo(),
   type:"pressmove",
   damp:.5, // pen has damp too so can up this number
   speed:20
});

EXAMPLE
const background = asset("background.png").addTo(); // assuming loaded in Frame
const ball = new Circle().centerReg();
const scroller = new Scroller(background);
const accelerator = new Accelerator(scroller);

// control speed of Accelerator with MotionController
new MotionController({
   target:accelerator,
   type:"mousemove", // or "pressmove"
   axis:HORIZONTAL,
   // allow pressing on Scroller backings and ball to control scroller
   mousedownIncludes:[scroller.backing1, scroller.backing2, ball],
   speed:30,
   minPercentSpeed:-1000,
   maxPercentSpeed:1000,
   boundary:new Boundary(0,0,stageW,0) // setting a boundary and speed will balance the control
});

// control position of ball with MotionController
new MotionController({
   target:ball,
   type:"mousemove",
   // allow press on Scroller backings
   mousedownIncludes:[scroller.backing1, scroller.backing2],
   speed:10
});

PARAMETERS supports DUO - parameters or single object with properties below
target (default null) - the object you want to control
   example a circle to move across the stage
   can also be an Accelerator() to control percentSpeed
   if you only want data from the MotionController you can leave the target parameter as null (don't include it)
   can be a Pen() - both pen and motionController have damp parameter so probably adjust one or the other to 1
type - (default "mousedown") by default will move to where you press in the container
   set to "mousemove" to have the target follow the mouse movement
   set to "pressmove" to have target jump to mousedown position then follow while pressing
   set to "pressdrag" to have target follow mouse if pressed on and then dragged (dedicated to Shan Ruan)
   set to "keydown" to use keys to control the target (see map parameter)
   set to "gamebutton" to use gamepad buttons to control the target (see map parameter)
   set to "gamestick" to use gamepad stick(s) to control the target (see map parameter)
   set to "swipe" to use swipe to control the target
   set to "follow" to mousedown and hold and use Frame.follow() to keep moving towards mouse or press position
   set to "manual" to set your own with myController.convert() or myController.x and myController.y properties
   set to a ZIM DPad object to use the DPad to control the motion
speed - (default 7) pixels it will move each tick, keypress buttonpress, swipe, etc.
axis - (default "both" or "horizontal" if target is Accelerator) or "horizontal" or "vertical" (see diagonal parameter)
boundary - (default null) a ZIM Boundary object for the boundary
   the registration point of the target will stay within this boundary
   this boundary is relative to the stage (global)
   if the boundary object is a Blob, the target will stay within the Blob
   if a boundary relative to the object's parent is desired then set the localBounds parameter to true
   ignored when target is Accelerator - use minPercentSpeed and maxPercentSpeed instead
map - (default null) an Array with left, right, up, down values (or array of values) as outlined below
   - (default [[65,37], [68,39], [87,38], [83,40]] when type == "keydown") these are ADWS and arrows
   - (default [14, 15, 12, 13] when type == "gamebutton") these are DPAD_LEFT, DPAD_RIGHT, DPAD_UP, DPAD_DOWN on a gamepad
   - (default [14, 15, 7, 6] when type == "gamebutton" and firstPerson == true) these are DPAD_LEFT, DPAD_RIGHT, RT, LT on a gamepad
   - (default [0, 0, 1, 1] when type == "gamestick") these are LSX, LSX, LSY, LSY on a gamepad
   - (default [[0,2], [0,2], [1], [1]] when type == "gamestick" and firstPerson == true) turn with left or right stick X, advance with left stick Y
      use [[0,2], [0,2], [1,3], [1,3]] for both sticks (first stick motion overrides second stick)
      Note: MotionController will only use the 0 and the 2 index for speed as the sticks use -1 to 1 values
      so you could not go only left with one stick and only right with another
      Note: stick values may exceed -1 and 1 on occasion (see also stickThreshold)
diagonal - (default true) set to false to lock movement to horizontal or vertical only
damp - (default .1 or .2 if type is pressmove) the damp value with 1 being no damping and 0 being no movement
flip - (default null) set to "horizontal", "vertical" or "both" to flip the target when in negative direction
   flip will not work if the target starts rotated - so make the target a container and add a rotated object to the cotainer
orient - (default false) set to true to face the direction of motion.  Start direction is 0 which is to the right.
   for example, a default ZIM Triangle points up so use triangle.rot(90)
   before adding to the motionController to make it point to the right
   Note that a target that is rotated will not pay attention to the flip parameter - see flip for solution.
constant - (default false) set to true to remove keyup or gamebutton up and always move in direction last key or button press
firstPerson - (default false) set to true for keydown, gamebutton and gamecontroller to go to first person mode
   in firstPerson, the direction starts facing up and by default up arrow is speed forward and left and right change rotation
   speed will be damped by damp parameter - also, map parameter changes if in firstPerson mode - see map parameter
turnSpeed - (default speed*.4) - the speed for turning in firstPerson mode - will be damped but damp parameter
moveThreshold - (default 5) pixels negative or positive to treat damped motion as stopped
stickThreshold - (default .2) gamepad stick axes values are from -1 to 1 but there is a lot of noise
   so consider within +- stickThreshold as no motion 0
container - (default zimDefaultFrame stage) the Container the target is in - the stage is most likely fine
   if container is specified, it must be on the stage when the MotionController is made
localBounds - (default false) which means the boundary is global - set to true for a boundary in the object parent frame
mouseMoveOutside - (default true) set to false to not allow mouse movement outside the stage to affect motion
mousedownIncludes - (default null) a single object or array of objects (aside from the stage) to activate with mousedown
   For mousedown and pressmove types, the mousedown will activate on the stage only
   The controller assumes everything in the container will not activate the mousedown
   This lets you activate interface elements without moving to them ;-)
   If for instance, a backing is used other than the stage, just pass in the backing to this parameter
   See also the mousedownIncludes property and mousedownExcludes parameter and property
mousedownExcludes - (default null) an array of objects that the mousedown will not work on - overrides mousedownIncludes
minPercentSpeed - (default 0) if target is an Accelerator, the percentSpeed at the left or top of the stage (depending on axis)
minPercentSpeed - (default 100) if target is an Accelerator, the percentSpeed at the right or bottom of the stage (depending on axis)
dampKeyup - (default .3) damping applied to slow down Accelerator with keydown
rotate - (depreciated) the same as orient - kept for backwards compatibility as of ZIM Cat 01

METHODS
pause(state, time) - state defaults to true and pauses the motionController (sets speed to 0)
   set state to false to unpause the motionController (sets speed to speed before pausing)
   set the time (default 0) to the seconds to take while slowing the motionController to 0 speed (also see ZIM TIME constant)
immediate(x, y) - set the damping immediately to this value to avoid damping to value - returns object for chaining
convert(x, y) - for manual mode, pass in x and y and damping and rotation will be calculated
dispose() - remove listeners and Ticker, Swiper and GamePad, where applicable

PROPERTIES
type - holds the class name as a String
target - the target that you are controlling
   target.x and target.y will give you damped x and y
x - the desired x position of the target before damping is applied (use this for manual input - or convert() method)
y - the desired y position of the target before damping is applied (use this for manual input - or convert() method)
dirX - the x direction the player is moving (-1,0,1)
dirY - the y direction the player is moving (-1,0,1)
rotation - read only rotation of the player in degrees
scaleX - read only scaleX of player (to get flip data if only using controller for data)
scaleY - read only scaleY of player (to get flip data if only using controller for data)
dampX - reference to the horizonal Damp object
dampY - reference to the vertical Damp object
dampKeyup - get or set keyup damping for when using an accelerator
paused - read only - true if paused and false if not - must be set with pause() method
speed - the speed setting which will be multiplied by direction
turnSpeed - the turn speed for firstPerson mode
axis - the axis (horizontal, vertical or both);
moving - get Boolean as to whether the target is moving (within moveThreshold)
movingX - get Boolean as to whether the target is moving in x direction (within moveThreshold)
movingY - get Boolean as to whether the target is moving in y direction (within moveThreshold)
boundary - get or set the Boundary object
gamepad - reference to GamePad object if applicable - allows you to use this for more events like jumping, shooting, etc.
moveThreshold - the maximum value (+-) within which movement is considered stopped
stickThreshold - the maximum value (+-) within which the gamepad stick axes values are considered 0
mousedownIncludes - an array of objects that the mousedown will work on - along with the stage
enabled - set to false to disable or true to enable MotionController - can toggle with enabled = !enabled

ALSO: adds a motionController property to target referencing the MotionController object

EVENTS
dispatches a "change" event for changes in direction with dir as property of event object
   that will hold "left", "right", "up", "down", null (no direction)
dispatches a "mousedown" event if type is "mousedown" or "pressmove"
dispatches a "pressing" event if type is "pressmove" - note, this dispatches even if not moving
dispatches a "moving" event if target is moving and "startmoving" and "stopmoving" events


************************************
[57366] GamePad()

GamePad
zim class - extends a createjs EventDispatcher

DESCRIPTION
GamePad connects to Game Controllers as inputs using the HTML navigator.getGamepads API
Dispatches buttondown and buttonup events for the following common buttons:

"A","B","X","Y", (or for Triangle, Circle, Cross and Square)
"LB","RB","LT","RT", (for left bumper, right bumper, left trigger, right trigger)
"BACK","START",
"LS","RS", (for left stick press, right stick press)
"DPAD_UP","DPAD_DOWN","DPAD_LEFT","DPAD_RIGHT"

The event object will have a button property telling which button is pressed using the string values above
Dispatches a "data" event constantly to get axes data for the sticks (and constant data for the buttons)
The event object in this case will have axes and buttons properties
The axes property is an array of four numbers for the left and right stick's x and y properies (-1 to 1)

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var gamepad = new GamePad();
gamepad.on("buttondown", function(e) {
   // only fires once per button press (unlike constant keydown event)
   zog(e.button); // LT for instance for Left trigger
   if (e.button == "LT") {
      zog("left trigger is down");
   }
   zog(e.buttonCode); // 6
   if (e.buttonCode == GamePad.LT) {
      zog("another way to do catch left trigger down");
   }
});

gamepad.on("buttonup", function(e) {
   zog(e.button); // LT for instance for Left trigger
}

gamepad.on("data", function(e) {
   // fires constantly in a requestAnimationFrame
   zog(e.axes[0]); // left stick x or horizontal data from -1 to 1 (lots of decimal noise)
   zog(e.axes[GamePad.LTX]); // another way of accessing left stick x
   zog(e.buttons[9]); // true or false depending on if the START button is pressed
   zog(e.buttons[GamePad.START]); another way to find if the START button is pressed
});

METHODS
dispose() - removes all listeners and cancels requestAnimationFrame

PROPERTIES
type - holds the class name as a String
connected - Boolean true if connected and false if not connected (may need to press key, etc)
currentIndex - get or set the index of the controller
   gives multiple controller support - make two GameController objects and set different indexes
data - object that holds buttons (raw data - slightly different than buttons below) and axes properties
buttons - an array of Booleans as to whether the button is pressed
   the order of the buttons match the order of the constants below
constants: A,B,X,Y,LB,RB,LT,RT,BACK,START,LS,RS,DPAD_UP,DPAD_DOWN,DPAD_LEFT,DPAD_RIGHT
   GamePad.A == 0
   GamePad.B == 1, etc. up to
   GamePad.DPAD_RIGHT == 15
axes - an array of four stick values from -1 to 1
   for left x and y and right x and y values (or horizontal and vertical values)
constants: LSX,LSY,RSX,RSY
   GamePad.LSX == 0
   GamePad.LSY == 1
   GamePad.RSX == 2
   GamePad.RSY == 3

EVENTS
dispatches a "gamepadconnected" and gamepaddisconnected when connected and disconnected
   these have an event object with index and id properties - the index and id may not work in chrome
dispatches a "buttondown" event with button and buttonCode properties
dispatches a "buttonup" event with button and buttonCode properties
dispatches a "data" event with axes and buttons array properties
   these can be handled as outlined in the description and examples


************************************
[57533] Portal(obj, lands)

Portal
zim class - extends a CreateJS EventDispatcher
Dedicated to Stephen Hawkings - may he be portal on!

DESCRIPTION
Turn an object into a portal that lets the user enter the portal to change lands, etc.
The portal works based on mouseover (or press for mobile)
The lands need to be stacked in a Container with the first land at the top.
Portal will pass users throught the lands and loop at the end back to the first land.
Alternatively, if loop is turned to false, Portal will backtrack the user through the lands
Pass the container of lands into the lands parameter - most often you will have two lands, but more are fine too!
Alternatively, the portal can be used without lands - and you can customize what you want to happen with portal events.

The object will be used as a mask to show the next land.
You can set the alpha of the object to any value above .01 to hide the object and show the land (do not use 0)
If your object is a ZIM shape, you can use rgba(0,0,0,.01) as the color and still have an opaque borderColor

SEE: https://zimjs.com/portal/

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
frame.loadAssets(["researchbuilding.jpg", "jungle.jpg"]);
frame.on("complete", function() {
   var lands = new Container(stageW, stageH).addTo(stage);
   var jungle = frame.asset("jungle.jpg")
      .scaleTo(lands)
      .center(lands);
   var researchBuilding = frame.asset("researchbuilding.jpg")
      .scaleTo(lands)
      .center(lands);
   var portalObject = new Circle(118, faint, pink, 16, true)
      .addTo(stage)
      .pos(580, 470)
      .animate({obj:{rotation:"360"}, time:70, ease:"linear", loop:true});
   var portal = new Portal(portalObject, lands);
   portal.on("enter", function() {
      // play a sound here!
   });

   // use enabled to turn on and off portal
   timeout(1, function() {portal.enabled = false; portalObject.pauseAnimate(true);});
   timeout(5, function() {portal.enabled = true; portalObject.pauseAnimate(false);});

   stage.update();
}); // assets loaded

PARAMETERS supports DUO - parameters or single object with properties below
obj - the Display Object that will be the portal
lands - (default null) optional container of "lands" or display objects to portal through
   The Display Objects in the lands container (lands) should be on the stage
   The lands are adjusted by Portal so the currentLand is the second child and the nextLand is the first child.
   This is due to how the masking works.
   Inserting new lands or removing lands below an index of lands.numChildren-2 is okay
   Use addTo(lands, index) or removeFrom(lands).
   If you adjust either of the top two lands in the container, this will affect what is see on stage.

METHODS
dispose() - remove the events - the obj and lands will be left as is - manually remove these if needed

PROPERTIES
type - holds the class name as a String
portal - a reference to the portal obj
enabled - Boolean as to whether the portal is active or not
currentLand - get or set the active land if lands is provided
nextLand - get (read only) the next land to go to if lands is provided

EVENTS
dispatches an enter event on mouseover of the portal and an exit event on mouseout


************************************
[57696] Physics(gravity, borders, scroll, frame)

Physics
zim module - must import ZIM physics JavaScript file
SEE: https://zimjs.com/physics/

DESCRIPTION
The Physics class provides a wrapper for the Box2D physics engine.
Both Box2D and the ZIM physics JavaScript files must be imported after ZIM.
Once installed, physics can be turned on for ZIM DisplayObjects such as:
Rectangle, Circle, Triangle, Bitmap, Label, Sprite, Shape, etc.

NOTE: The DisplayObjects used in Physics should have center registration and be on the stage
or in a non-transformed Container at 0,0 on the stage.

Use the DisplayObject's addPhysics() method to add the object to a physics world.
This will also add more methods and properties to the DisplayObject.
The physics world can be set up ahead of time with new Physics()
or if a world is not already created the addPhysics() method will make a default world.
The default world will have a boundary of the frame and gravity of 10 (normal gravity).

SHAPES
By default the physics body shape will be a rectangle that matches the bounding box of the DisplayObject.
However, a Circle will be have a physics circle and a Triangle will have a physics triangle.
A different shape can be passed in to the physics() method if desired.
The expand parameter can be used to make the physics object bigger or smaller than the bounds.

PHYSICS
Objects have impulse(), force(), spin() and torque() methods to push them around and spin them.
impulse() is a one time push like shooting a pool ball
force() is a force over time like gravity or wind and is applied in a Ticker, keydown, etc.
spin() is a one time spin of the object around its center
torque() will rotate the object over time and is applied in a Ticker, keydown, etc.
The physics class has a join() method that can join objects in a variety of physics joints.
The physics class has a drag() method to specify which objects are draggable.
There is a debug() method to see the physics world behind ZIM.
The world can be set up to be bigger than the frame and follow() an object.
Objects are given a control() method to use keyboard keys to move the object.
Contact can be tested for with contact() and contactEnd()
each which receive a callback function that is provided with the other contacting body

BOX2D
https://box2d.org/documentation
Box2D has many other features that can be accessed as well.
Note that the ZIM Physics makes much of this easier
so start with ZIM and use the Box2D docs and manuals for custom requirements.
The Physics class has a world poperty that refers to the Box2D world.
Each ZIM DisplayObject with physics() turned on has a body property
that refers to the Box2D body and a physics property that refers to its Physics object.
See the properties listed below for more information.

SEE: https://zimjs.com/physics/ for examples

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// add a circle to a default Physics world,
// set it draggable and turn debug mode on
var circle = new Circle().center().addPhysics();
circle.physics.drag();
circle.physics.debug();

EXAMPLE
// create a world with no gravity (viewed from top like air-hockey)
var physics = new Physics(0);
var circle = new Circle(50,blue,grey).center().addPhysics({restitution:1.1}); // how bouncy
// make sure to centerReg() any rectangular objects
var rect = new Rectangle(30,400).centerReg().pos(70).addPhysics(false); // static - do not move
var tri = new Triangle(150,150,150,green,grey).center().pos(200).addPhysics({linear:10});
physics.drag();
// test to see if circle hits rectangle
// contact callback function receives ZIM object (and physics body as next param)
// a ZIM border will have a type = "Border" and a side = "left", "right", "top", "bottom"
// but it is not really a ZIM Rectangle but just an object literal placeholder
circle.contact(function (obj) {
   if (obj == rect) {
      rect.color = red;
      timeout(.3, function () {
         rect.color = black;
         // circle.noContact(); // could only check once...
      })
   }
});

PARAMETERS - FOR PHYSICS
** supports DUO - parameters or single object with properties below
gravity - (default 10) the gravity force in the downward direction
borders - (default the frame bounds) a ZIM Boundary() object or object literal with x, y, width and height properties
   this makes physics body rectangles around the physics world
   pass in "none" for no borders
   you can remove border bodies afterwards with physics.remove(physics.borderTop)
   and then borderLeft, borderRight and borderBottom
scroll - (default false) set to true to be able to scroll the stage x an y
   This will let you follow a physics object - see follow() method
frame - (default zdf) the zim.Frame object

METHODS - FOR PHYSICS - see also OBJECT METHODS and BODY METHODS below
borders(boundary) - (default frame bounds) a ZIM Boundary() object or an object literal {} with x, y, width and height
   pass in "none" for no borders - also see borders parameter
   will remove old borders bodies before making new
drag(array) - drag all physics objects (with dynamic set to true)
   array - (default null) pass in an array of objects to drag
   Note: physics dragging is applied on the Physics class to not overwrite traditional ZIM drag() on DisplayObjects
noDrag() - stops dragging all physics objects
pause(type) - pauses physics if type is true (default), resumes physics if type is false
join(obj1, obj2, point1, point2, minAngle, maxAngle, type) - creates and returns a physics joint
   obj1 - the first ZIM DisplayObject (with physics turned on) to join together
   obj2 - the second ZIM DisplayObject (with physics turned on) to join together
   point1 - (default center of object) the anchor point of the joint on the first object
   point2 - (default center of object) this is only needed on a distance joint
   minAngle - (default null) the minimum angle the joint can make from its starting angle
   maxAngle - (default null) the maximum angle the joint can make from its starting angle
   type - (default "weld") the type of joint
      set to "distance" to keep the same distance between two object anchors
      set to "revolute" to rotate objects around a fixed point relative to the first object
      set to "weld" to fix the objects together
break(joint) - break a joint created with join()
   to use, store the result of the join() method in a variable and pass that variable in to break()
debug() - activates the debugging - returns object for chaining
updateDebug() - updates the debug canvas if the frame has been scaled (put in frame resize event)
removeDebug() - removes the debug canvas - you can add it again later (or toggle, etc.)
// FOR BODIES ONLY (legacy - but may not need a visual ZIM object)
makeRectangle(width, height, ... all addPhysics() params) - makes a Box2D body in the shape of a rectangle - see parameters
makeCircle(radius, ... all addPhysics() params) - makes a Box2D body in the shape of a circle - see parameters
makeTriangle(a, b, c, ... all addPhysics() params) - makes a Box2D body in the shape of a triangle
   all three add x, y and rotation properties to body (use at start)
   all three support ZIM DUO single parameter as an object using param names as keys
remove(body) - removes a physics body - use on border bodies, for instance
   this is for physics bodies only - use obj.removePhysics() to remove physics from ZIM DisplayObjects
addMap(body, asset) - sets x, y, rotation of ZIM asset to Box2D body
   this can be automatically done by using the physics() method on the ZIM DisplayObject
removeMap(body) - removes mapping (then probably will want to remove body and removeChild)
   see the removePhysics() method of a ZIM DisplayObject
dispose() - stops the update, removes debug if there - you still need to remove ZIM assets
*** also see zim.Ticker below for methods to add and remove functions from update function

PROPERTIES - FOR PHYSICS - see also OBJECT PROPERTIES and BODY PROPERTIES below
world - the Box2D world that is made
frame - the Frame the physics is operating on
   see: https://zimjs.com/expand/physics.html for example
   note: will have to call drag() again if changing frames
   note: may have to redo borders if frame has different dimensions
scale (read only) scale used in world (constant 30)
step (read only) step used in world (constant 20)
timeStep - 1/step - set to 0 to pause physics but also see paused() method
   could animate this property to slow down or speed up physics
gravity - get or set gravity used in world
paused (read only) whether physics has been paused with pause() method
scroll - get or set the scroll of the physics world
   see the Physics scroll parameter and the follow() method of objects
Ticker - gives access to update function to add your own functions:
   physics.Ticker.add(function, after)
      after defaults to true for after world step and force clear
      set after to false to run function before world step
   physics.Ticker.remove(function)
controlObj - the ZIM DisplayObject being controlled by the obj.control() method
followObj - the ZIM DisplayObject being followed by the obj.follow() method
borderTop - the top border physics body of the world if it exists
borderBottom - the bottom border physics body of the world if it exists
borderLeft - the left border physics body of the world if it exists
borderRight - the right border physics body of the world if it exists

METHODS - FOR OBJECTS - also see BODY METHODS below
** the ZIM DisplayObject comes with an addPhyics() method
** for reference, here are the docs for the addPhysics() method
** all the methods below addPhysics are the methods added to the DisplayObject
addPhysics(dynamic, contract, shape, friction, linear, angular, density, restitution, maskBits, categoryBits, physics)
   ** supports DUO - parameters or single object with properties below
   dynamic - (default true) - set to false to not move the physics body (static)
   contract - (default 0) - make the physics body smaller (or bigger with negative) than bounds
   shape - (default object shape) - "rectangle" for any object other than Cirlce, Dial and Triangle
       but can specify a "circle" for a Sprite or Bitmap, for instance - to try and match shape
      custom polygon bodies can also be made with manual Box2D and then use physics.addMap()
      but the only shapes available automatically are "rectangle", "circle", "triangle"
   friction - (default .8) - how sticky will the body act - set to 0 to slide.
   linear - (default .5) - linear damping which slows the movement - set to 0 for no damping
   angular - (default .5) - angular damping which slows the rotation - set to 0 for no damping
   density - (default 1) - the density that can affect what happens with collisions
   restitution - (default 0) - how bouncy the object is - 0 is not bouncy 4 is crazy bouncy
   maskBits - (default null) - used with categoryBits to determine which bodies will collide with which other bodies
      as soon as maskBits is specified, the body will collide only with the categoryBits provided to the maskBits parameter
      1 will collide with bodies that do not have categoryBits specified including the borders
      to test collision with bodies that have categoryBits specified, use the pipe (|) as follows:
      1|2 will also collide with bodies having categoryBits of 2 specified
      so if another body has categoryBits of 4 then the bodies would not collide.
      1|2|4 would also collide with 4 but not bodies with categoryBits of 8, etc.
      2|4 would pass through any bodies without categoryBits of 2 or 4 including the borders
   categoryBits - (default 1) - a collision category - by default, bodies are in category 1
      use with maskBits to say which bodies will collide with which other bodies
      the values are bit fields https://en.wikipedia.org/wiki/Bit_field so can have the following values:
      can be 2, 4, 8, 16, 32, 64, 128, 256, etc. up to 15 powers of 2
   physics - (default zimDefaultPhysics)
removePhysics() - lets you remove the DisplayObject from the physics world
   to add back to the physics world, use the addPhysics() method
impulse(x, y, targetX, targetY) - add a one-time force on the object like a hitting a pool ball
   x - (default 0) the force in the x direction
   y - (default 0) the force in the y direction
   targetX - (default center of object) the x location on the object where the force acts
   targetY - (default center of object) the y location on the object where the force acts
force(x, y, targetX, targetY) - add a force over time on the object like a gravity or wind
   this is applied in a new Ticker or on keydown, etc. many times
   just applying the force once will not do anything - use an impulse() for that
   x - (default 0) the force in the x direction
   y - (default 0) the force in the y direction
   targetX - (default center of object) the x location on the object where the force acts
   targetY - (default center of object) the y location on the object where the force acts
spin(amount) - add a one time turning force to an object
torque(amount) - add a turning force over time on the object
   this is applied in a new Ticker or on keydown, etc. many times
   just applying the torque once will hardly do anything - use an spin() for that
setLinearVelocity(x, y) - set the linear velocity - this overrides current forces
   so might look unnatural as setLinearVelocity(0,0) will stop the object moving
setAngularVelocity(amount) - set the angular velocity - this overrids current forces
   so might look unnatural as setAngularVelocity(0) will stop the object spinning
sleep() - puts object to sleep so no physics calculations are done
wake() - wakes up object from sleep so physics calculations are done
follow(damp, dampY, leftOffset, rightOffset, upOffset, downOffset, offsetDamp, offsetDampY, horizontal, vertical, borderLock, borderOriginal)
   moves stage to to follow ZIM object
   set the scroll parameter of Physics to true
   pass in null for obj to stop following - then can position stage with x and y
   ** supports DUO - parameters or single object with properties below
   damp - (default .05) the damping of the motion of the stage - 1 moves faster, 0 not at all
   dampY - (default damp) can set to damp vertical movement at a separate rate
   leftOffset - (default 0)
   rightOffset - (frame.width)
      the object will try and move to leftOffset when moving right and rightOffset when moving left
      this counters the damping so that the user can see in the direction of motion
      when the object is not being controled it moves to the average between left and right offsets
   upOffSet - (default 0)
   downOffSet - (default frame.height)
      same as offsets above but in the y direction
   offsetDamp - (default .02) the damping for moving the object to the offset
   offsetDampY - (default offsetDamp) - damping for moving the object to the y offset if desired to be different than x
   horizontal - (default true) set to false to not follow horizontally
   vertical - (default true) set to false to not follow vertically
   borderLock - (default true) locks follow to borders if borders are not "none"
   borderOriginal - (default false) set to true to lock follow to original borders even if removed
control(type, speed, speedY, horizontal, vertical) - control object with arrows
   see noControl() to turn off object control
   ** supports DUO - parameters or single object with properties below
   type - (default "both") or set "wasd" or "arrows"
   speed - (default 200) the speed of the object motion
   speedY - (default speed) or set to specify a different y speed than the x speed
   horizontal - (default true) set to false to not control horizontal motion
   vertical - (default true) set to false to not control vertical motion
noControl() - remove control for an object set with control()
contact(call) - run the call function when object's body contacts another body
   the callback function receives two parameters - the ZIM object and the Physics body that the object has hit
   a border will have a type = "Border" and a side = "left", "right", "top", "bottom"
   but it is not really a ZIM Rectangle but just an object literal placeholder
contactEnd(call) - run the call function when object's body ends contacts with another body
   the callback function receives two parameters - the ZIM object and the Physics body that the object has hit
   a border will have a type = "Border" and a side = "left", "right", "top", "bottom"
   but it is not really a ZIM Rectangle but just an object literal placeholder
noContact() - remove contact call
noContactEnd() - remove contactEnd call

PROPERTIES - FOR OBJECTS - see also BODY PROPERTIES below
dynamic - set to true for dynamic and false for static
   there is also kinematic that can be set using the obj.body.SetType(1)
** normal x, y, rotation or pos(), loc(), rot() will not work with physics!
** see the BODY PROPERTIES below for x, y and rotation
** these should really not be set at all in the physics world
** but rather let the forces, etc. work them out
** it is best to set traditional properties before calling physics()

METHODS - FOR BODY (a phsyics engine body)
** the ZIM DisplayObject body property provides access to the following Box2D methods (note, all start with uppercase):
** commonly used methods are handled through ZIM wrapper methods on the DisplayObject
** see http://www.box2dflash.org/docs/2.1a/reference/ for very basic docs
Advance() ApplyForce() ApplyImpulse() ApplyTorque() CreateFixture() CreateFixture2() DestroyFixture()
GetAngle() GetAngularDamping() GetAngularVelocity() GetContactList() GetControllerList() GetDefinition()
GetFixtureList() GetInertia() GetJointList() GetLinearDamping() GetLinearVelocity()
GetLinearVelocityFromLocalPoint() GetLinearVelocityFromWorldPoint() GetLocalCenter() GetLocalPoint(
GetLocalVector() GetMass() GetMassData() GetNext() GetPosition() GetTransform() GetType() GetUserData()
GetWorld() GetWorldCenter() GetWorldPoint() GetWorldVector() IsActive() IsAwake() IsBullet() IsFixedRotation()
IsSleepingAllowed() Merge() ResetMassData() SetActive() SetAngle() SetAngularDamping() SetAngularVelocity()
SetAwake() SetBullet() SetFixedRotation() SetLinearDamping() SetLinearVelocity() SetMassData() SetPosition()
SetPositionAndAngle() SetSleepingAllowed() SetTransform() SetType() SetUserData() ShouldCollide()
Split() SynchronizeFixtures() SynchronizeTransform() b2Body() connectEdges()

PROPERTIES - FOR BODY (a phsyics engine body)
zimObj - the ZIM Object that the body is mapped to
** traditional properties should be set before calling phyics()
** but the following properties are provided
x - the x position of the body - setting this will also position of the ZIM DisplayObject
y - the y position of the body - setting this will also position of the ZIM DisplayObject
rotation - the rotation of the body (degrees) - setting this will also rotate the ZIM DisplayObject

GLOBAL VARIABLES
** Making a new Physics() or using physics() on a ZIM DisplayObject
** gives global shortcut access to the following Box2D classes:
** these all have methods and properties http://www.box2dflash.org/docs/2.1a/reference/
b2Vec2 = Box2D.Common.Math.b2Vec2;
b2BodyDef = Box2D.Dynamics.b2BodyDef;
b2Body = Box2D.Dynamics.b2Body;
b2FixtureDef = Box2D.Dynamics.b2FixtureDef;
b2Fixture = Box2D.Dynamics.b2Fixture;
b2World = Box2D.Dynamics.b2World;
b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape;
b2CircleShape = Box2D.Collision.Shapes.b2CircleShape;
b2MouseJointDef = Box2D.Dynamics.Joints.b2MouseJointDef;
b2DistanceJointDef = Box2D.Dynamics.Joints.b2DistanceJointDef;
b2RevoluteJointDef = Box2D.Dynamics.Joints.b2RevoluteJointDef;
b2WeldJointDef = Box2D.Dynamics.Joints.b2WeldJointDef;
b2AABB = Box2D.Collision.b2AABB;
b2DebugDraw = Box2D.Dynamics.b2DebugDraw;
b2BuoyancyController = Box2D.Dynamics.Controllers.b2BuoyancyController;
b2ContactListener = Box2D.Dynamics.b2ContactListener;


************************************
[58160] BlurEffect(blurX, blurY, quality, style, group, inherit)

BlurEffect
zim class extends createjs BlurFilter

DESCRIPTION
Blurs a DisplayObject in the x and/or y direction with a quality
Can be passed in to effect() method to apply effect.
Properties can be changed and updated and then updateEffects() called.
Properties can be animated and wiggled.
Use noEffect("blur") to remove blur effect.

SEE: https://zimjs.com/cat/effects.html

NOTE: Effects are quite processor intensive so use sparingly.
Each effect processes every pixel - when animating this results in hundreds of thousands of loops.
ZIM has wrapped the CreateJS filters, filter property, caching and cacheUpdate system
to make accessing filters easy - but apps will slow down if they are over-used.
Keep the quality at 1 for animating filters at a decent framerate.
Consider pre-processing images if effects do not have to be dynamic.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// add a blur effect then remove it after 2 seconds
var rect = new Rectangle()
   .center()
   .effect(new BlurEffect(20, 20));
timeout(2, function () {
   rect.effects.noEffect();
   // // or if other effects to keep use:
   // rect.effects.noEffect("blur");
   // // or to update effect use:
   // rect.effects.blur.blurY = 200;
   // rect.updateEffects();
   // // can also store effect in variable and access properties on the variable
   // // rather than on the effects property of the object
   stage.update();
});

EXAMPLE
// add a 200 blurX effect and animate it to 0 rewind and looping
STYLE = {blurX:200} // just showing using style...
asset("image.png") // preloaded asset
   .center()
   .effect(new BlurEffect())
   .animate({
      props:{"effects.blur.blurX":0},
      time:.7,
      rewind:true,
      rewindWait:.5,
      loop:true
   });

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
blurX - |ZIM VEE| (default 10) the blur in the x
blurY - |ZIM VEE| (default 10) the blur in the y
quality - |ZIM VEE| (default 1) the number of effect iterations
   A value of 2 will produce a smoother effect, but take twice as long to run, etc.
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly


METHODS
clone(exact) - clone the effect - set exact to true to match the ZIM VEE values exactly on cloning
ALSO See the CreateJS Easel Docs for Filter methods, such as: getBounds()

PROPERTIES
** a reference to the effect object is also avalailable as obj.effects.blur
** after setting these properties call obj.updateEffects()
** animate() and wiggle() do this automatically
blurX - the blur in the x
blurY - the blur in the y
quality - the number of effect iterations



************************************
[58278] GlowEffect(color, alpha, blurX, blurY, strength, quality, inner, knockout, hideObject, style, group, inherit)

GlowEffect
zim class extends createjs BlurFilter
Originally from https://github.com/u-kudox/Filters_for_EaselJS
and https://github.com/sky0014/Filters_for_EaselJS - with thanks

DESCRIPTION
Adds a glow around or inside a DisplayObject.
Can be passed in to effect() method to apply effect.
Properties can be changed and updated and then updateEffects() called.
Properties can be animated and wiggled.
Use noEffect("glow") to remove glow effect.

SEE: https://zimjs.com/cat/effects.html

NOTE: Effects are quite processor intensive so use sparingly.
Each effect processes every pixel - when animating this results in hundreds of thousands of loops.
ZIM has wrapped the CreateJS filters, filter property, caching and cacheUpdate system
to make accessing filters easy - but apps will slow down if they are over-used.
Keep the quality at 1 for animating filters at a decent framerate.
Consider pre-processing images if effects do not have to be dynamic.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// add a glow effect with knockout then remove it after 2 seconds
var rect = new Rectangle()
   .center()
   .effect(new GlowEffect({color:pink, blurX:50, blurY:50, knockout:true}));
timeout(2, function () {
   rect.effects.noEffect();
   // // or if other effects to keep use:
   // rect.effects.noEffect("glow");
   // // or to update effect use:
   // rect.effects.glow.blurY = 200;
   // rect.updateEffects();
   // // can also store effect in variable and access properties on the variable
   // // rather than on the effects property of the object
   stage.update();
});

EXAMPLE
// add a 200 blurX effect then animate it to 0 rewind and looping
STYLE = {blurX:200} // just showing using style...
asset("image.png") // preloaded asset
   .center()
   .effect(new GlowEffect())
   .animate({
      props:{"effects.glow.blurX":0},
      time:.7,
      rewind:true,
      rewindWait:.5,
      loop:true
   });

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
color - |ZIM VEE| (default white) the color of the effect
alpha - |ZIM VEE| (default 1) the alpha of the effect
blurX - |ZIM VEE| (default 30) the blur in the x
blurY - |ZIM VEE| (default 30) the blur in the y
strength - |ZIM VEE| (default 1) the strength is how thickly the effect is applied
quality - |ZIM VEE| (default 1) the number of effect iterations
   A value of 2 will produce a smoother effect, but take twice as long to run, etc.
inner - |ZIM VEE| (default false) set to true to add the effect to the inside of the object
knockout - |ZIM VEE| (default false) set to true to cut out where the object is (including the effect)
hideObject - |ZIM VEE| (default false) set to true to hide the object but leave effect beneath
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
clone(exact) - clone the effect - set exact to true to match the ZIM VEE values exactly on cloning
ALSO See the CreateJS Easel Docs for Filter methods, such as: getBounds()

PROPERTIES
** a reference to the effect object is also avalailable as obj.effects.glow
** after setting these properties call obj.updateEffects()
** animate() and wiggle() do this automatically
color - the color of the effect
alpha - the alpha of the effect
blurX - the blur in the x
blurY - the blur in the y
strength - the strength is how thickly the effect is applied
quality - the number of effect iterations
inner - boolean whether to add the effect to the inside of the object
knockout - boolean whether to cut out where the object is (including the effect)
hideObject - boolean whether to true to hide the object but leave effect beneath



************************************
[58519] ShadowEffect(distance, angle, color, alpha, blurX, blurY, strength, quality, inner, knockout, hideObject, style, group, inherit)

ShadowEffect
zim class extends createjs BlurFilter
Originally from https://github.com/u-kudox/Filters_for_EaselJS
and https://github.com/sky0014/Filters_for_EaselJS - with thanks

DESCRIPTION
Makes a drop shadow on a DisplayObject - more customizable than ZIM sha()
Can be passed in to effect() method to apply effect.
Properties can be changed and updated and then updateEffects() called.
Properties can be animated and wiggled.
Use noEffect("shadow") to remove blur effect.

SEE: https://zimjs.com/cat/effects.html

NOTE: ZIM sha() wraps a CreateJS Shadow() which seems to put shadow on borders too
The ShadowEffect() does not put shadows on borders - which is good.

NOTE: Effects are quite processor intensive so use sparingly.
Each effect processes every pixel - when animating this results in hundreds of thousands of loops.
ZIM has wrapped the CreateJS filters, filter property, caching and cacheUpdate system
to make accessing filters easy - but apps will slow down if they are over-used.
Keep the quality at 1 for animating filters at a decent framerate.
Consider pre-processing images if effects do not have to be dynamic.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// add a shadow effect when dragging and remove on pressup
var rect = new Rectangle()
   .center()
   .drag();
rect.on("mousedown", function () {
   rect.effect(new ShadowEffect());
   stage.update();
});
rect.on("pressup", function () {
   rect.effects.noEffect("shadow");
   stage.update();
});

EXAMPLE
// add a 200 blurX effect then animate the angle rewind and looping
STYLE = {blurX:200} // just showing using style...
asset("image.png") // preloaded asset
   .center()
   .effect(new ShadowEffect())
   .animate({
      props:{"effects.blur.angle":90},
      time:.7,
      rewind:true,
      rewindWait:.5,
      loop:true
   });

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
distance - |ZIM VEE| (default 10) the distance of the effect
angle - |ZIM VEE| (default 45) the angle of the effect
color - |ZIM VEE| (default black) the color of the effect
alpha - |ZIM VEE| (default .4) the alpha of the effect
blurX - |ZIM VEE| (default 15) the blur in the x
blurY - |ZIM VEE| (default 15) the blur in the y
strength - |ZIM VEE| (default 1) the strength is how thickly the effect is applied
quality - |ZIM VEE| (default 1) the number of effect iterations
   A value of 2 will produce a smoother effect, but take twice as long to run, etc.
inner - |ZIM VEE| (default false) set to true to add the effect to the inside of the object
knockout - |ZIM VEE| (default false) set to true to cut out where the object is (including the effect)
hideObject - |ZIM VEE| (default false) set to true to hide the object but leave effect beneath
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
clone(exact) - clone the effect - set exact to true to match the ZIM VEE values exactly on cloning
ALSO See the CreateJS Easel Docs for Filter methods, such as: getBounds()

PROPERTIES
** a reference to the effect object is also avalailable as obj.effects.blur
** after setting these properties call obj.updateEffects()
** animate() and wiggle() do this automatically
distance - the distance of the effect
angle - the angle of the effect
color - the color of the effect
alpha - the alpha of the effect
blurX - the blur in the x
blurY - the blur in the y
strength - the strength is how thickly the effect is applied
quality - the number of effect iterations
inner - boolean whether to add the effect to the inside of the object
knockout - boolean whether to cut out where the object is (including the effect)
hideObject - boolean whether to true to hide the object but leave effect beneath



************************************
[58827] ColorEffect(redMultiplier, greenMultiplier, blueMultiplier, alphaMultiplier, redOffset, greenOffset, blueOffset, alphaOffset, style, group, inherit)

ColorEffect
zim class extends createjs ColorFilter

DESCRIPTION
Changes the colors in a DisplayObject including Shapes and Bitmaps.

BACKGROUND
Bitmaps are made up of four channels - red, green, blue and alpha (transparency).
Each channel has 256 values from 0 to 255.
O is dark and 255 is light.
If we multiply the blue channel by 0 we would get no blue colors.
If we multiply the blue channel by .5 we would get half as bright blue colors
and multiplying by 1 would leave the blue colors as they are.
Offsetting the colors negative makes them darker and positive makes them lighter.

SEE: hue, saturation, brightness and contrast DisplayObject properties as well

SEE: color property of Shapes or backgroundColor property of Components
to change colors directly including animating color from one color to another with animate()

Can be passed in to effect() method to apply effect.
Properties can be changed and updated and then updateEffects() called.
Properties can be animated and wiggled.
Use noEffect("color") to remove blur effect.

SEE: https://zimjs.com/cat/effects.html

NOTE: Effects are quite processor intensive so use sparingly.
Each effect processes every pixel - when animating this results in hundreds of thousands of loops.
ZIM has wrapped the CreateJS filters, filter property, caching and cacheUpdate system
to make accessing filters easy - but apps will slow down if they are over-used.
Keep the quality at 1 for animating filters at a decent framerate.
Consider pre-processing images if effects do not have to be dynamic.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// animate an image so it has no red and green (leave it the blue) rewind and loop
asset("image.png") // preloaded asset
   .center()
   .effect(new ColorEffect())
   .animate({
      props:{"effects.color.redMultiplier":0, "effects.color.redMultiplier":0},
      time:.7,
      rewind:true,
      rewindWait:.5,
      loop:true
   });

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
redMultiplier - |ZIM VEE| (default 1) the amount to multiply the red channel of the object
greenMultiplier - |ZIM VEE| (default 1) the amount to multiply the green channel of the object
blueMultiplier - |ZIM VEE| (default 1) the amount to multiply the blue channel of the object
alphaMultiplier - |ZIM VEE| (default 1) the amount to multiply the alpha channel of the object
redOffset - |ZIM VEE| (default 0) the amount to Offset the red channel of the object - between -255 and 255
greenOffset - |ZIM VEE| (default 0) the amount to Offset the green channel of the object - between -255 and 255
blueOffset - |ZIM VEE| (default 0) the amount to Offset the blue channel of the object - between -255 and 255
alphaOffset - |ZIM VEE| (default 0) the amount to Offset the alpha channel of the object - between -255 and 255
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
clone(exact) - clone the effect - set exact to true to match the ZIM VEE values exactly on cloning
ALSO See the CreateJS Easel Docs for Filter methods, such as: getBounds()

PROPERTIES
** a reference to the effect object is also avalailable as obj.effects.blur
** after setting these properties call obj.updateEffects()
** animate() and wiggle() do this automatically
redMultiplier - the amount to multiply the red channel of the object
greenMultiplier - the amount to multiply the green channel of the object
blueMultiplier - the amount to multiply the blue channel of the object
alphaMultiplier - the amount to multiply the alpha channel of the object
redOffset - the amount to Offset the red channel of the object - between -255 and 255
greenOffset - the amount to Offset the green channel of the object - between -255 and 255
blueOffset - the amount to Offset the blue channel of the object - between -255 and 255
alphaOffset - the amount to Offset the alpha channel of the object - between -255 and 255



************************************
[58965] MultiEffect(hue, saturation, brightness, contrast, style, group, inherit)

MultiEffect
zim class extends createjs ColorMatrixFilter

DESCRIPTION
Sets the hue, saturation, brightness and contrast of a DisplayObject.

CONVENIENCE EFFECTS
ZIM provides hue, saturation, brightness and contrast properties for DisplayObjects:
   obj.hue = 100;
These are easier to use than the MultiEffect class directly.

Can be passed in to effect() method to apply effect.
Properties can be changed and updated and then updateEffects() called.
Properties can be animated and wiggled.
Use noEffect("hue") to remove hue effect.

SEE: https://zimjs.com/cat/effects.html

NOTE: Effects are quite processor intensive so use sparingly.
Each effect processes every pixel - when animating this results in hundreds of thousands of loops.
ZIM has wrapped the CreateJS filters, filter property, caching and cacheUpdate system
to make accessing filters easy - but apps will slow down if they are over-used.
Keep the quality at 1 for animating filters at a decent framerate.
Consider pre-processing images if effects do not have to be dynamic.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// change hue, saturation, brightness and contrast of image then change back
asset("image.png") // preloaded asset
   .center()
   .effect(new MultiEffect(20, -50, -20, 10));
timeout(2, function () {
   rect.effects.noEffect();
   // // or if other effects to keep use:
   // rect.effects.noEffect("multi");
   // // or to update effect use:
   // rect.effects.multi.amount = 200;
   // rect.updateEffects();
   // // can also store effect in variable and access properties on the variable
   // // rather than on the effects property of the object
   stage.update();
});

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
hue - |ZIM VEE| (default 0) the hue (color tint) of the effect (-180 to 180)
saturation - |ZIM VEE| (default 0) the saturation (how much color) of the effect (-100 to 100)
brightness - |ZIM VEE| (default 0) the brightness (lightness) of the effect (-255 to 255)
contrast - |ZIM VEE| (default 0) the contrast (light versus dark) of the effect (-100 to 100)
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
adjustColor(hue, saturation, brightness, contrast) - adjust all or some colors at once - parameters support |ZIM VEE|
clone(exact) - clone the effect - set exact to true to match the ZIM VEE values exactly on cloning
ALSO See the CreateJS Easel Docs for Filter methods, such as: getBounds()

PROPERTIES
** a reference to the effect object is also avalailable as obj.effects.blur
** after setting these properties call obj.updateEffects()
** animate() and wiggle() do this automatically
hue - the hue (color tint) of the effect (-180 to 180)
saturation - the saturation (how much color) of the effect (-100 to 100)
brightness - the brightness (lightness) of the effect (-255 to 255)
contrast - the contrast (light versus dark) of the effect (-100 to 100)



************************************
[59124] AlphaEffect(mask, style, group, inherit)

AlphaEffect
zim class extends createjs AlphaMaskFilter

DESCRIPTION
Applies an alpha mask to a DisplayObject

BACKGROUND
Images have an alpha channel with values from 0-255
with 0 being completely see through and 255 completely opaque.

A regular mask shows the masked object through the mask
where the mask has any alpha greater than 0.
And a regular mask in ZIM needs to be a Shape.

When the AlphaEffect() is applied to a target object
it sets the alpha of the target object
to the alpha of the mask passed in to the effect.
It replaces the alpha channel of the object with the alpha channel of the mask.
The mask can be a PNG with varying levels of alpha
or a shape with a gradient alpha using an rgba() color.
This means we can fade the edges of the image!

Can be passed in to effect() method to apply effect.
Properties can be changed and updated and then updateEffects() called.
Properties can be animated and wiggled.
Use noEffect("blur") to remove blur effect.

SEE: https://zimjs.com/cat/effects.html

NOTE: Effects are quite processor intensive so use sparingly.
Each effect processes every pixel - when animating this results in hundreds of thousands of loops.
ZIM has wrapped the CreateJS filters, filter property, caching and cacheUpdate system
to make accessing filters easy - but apps will slow down if they are over-used.
Keep the quality at 1 for animating filters at a decent framerate.
Consider pre-processing images if effects do not have to be dynamic.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// add alpha mask effect with a transparent background png
// ** preload the pic.png in the Frame call or with frame.loadAssets()
var tile = new Tile(new Circle(10, purple), 20, 20)
   .center()
   .effect(new AlphaEffect(frame.asset("pic.png")))
   .drag({all:true});

EXAMPLE
// add alpha mask as a gradient crop for an image
// ** preload the pic.png in the Frame call or with frame.loadAssets()
var pic = frame.asset("pic.png").center();
var gradient = new RadialColor(
   [clear,black],[.3,.5], // colors and ratios
   pic.width/2,pic.height/2,Math.max(pic.width/2,pic.height/2), // start x, y and radius (or use Math.min())
   pic.width/2,pic.height/2,0 // end x, y and radius
);
pic.effect(new AlphaEffect(new Rectangle(pic.width, pic.height, gradient)));

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
mask - |ZIM VEE| a ZIM Bitmap (or Canvas object) that will be the mask for the object
   or can be any ZIM DisplayObject - this will be cached and use the cacheCanvas as the mask
   so for instance, could use a Rectangle with a GradientColor or RadialColor for a gradient mask
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
clone(exact) - clone the effect - set exact to true to match the ZIM VEE values exactly on cloning
ALSO See the CreateJS Easel Docs for Filter methods, such as: getBounds()



************************************
[59233] Parallax(layers, damp, auto, stage, startPaused, mouseMoveOutside, clamp)

Parallax
zim class

DESCRIPTION
Takes objects as layers and sets properties based on an input,
for instance, each layer could move a different x based on position of mouseX
or each layer could scale a different amount based on scroll of y.
The types of input are mouseX, mouseY, scrollX, scrollY or custom.
The types of properties to change could be x, y, scaleX, scaleY, rotation, alpha, frameNumber, etc.
Parallax allows scale to be a property which scales scaleX and scaleY together.
Parallax allows frame to be a property and calls gotoAndStop() on a Sprite frame.
Parallax really just manages multiple ProportionDamp objects.
For proper parallax, the objects closer move more than the objects farther back.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// make assets to move around
// these could be pictures, shapes, containers, etc.
var backing = new Rectangle(800, 200, "yellow").center();
var mid = new Rectangle(400, 200, "green").center().mov(0,20);
var front = new Circle(60, "red").center().mov(0,80);

// make Parallax object - here we move with stage mouseX and mouseY
var parallax = new Parallax([
   {obj:backing, prop:"x", propChange:50}, {obj:backing, prop:"y", propChange:40, input:"mouseY"},
   {obj:mid, prop:"x", propChange:100}, {obj:mid, prop:"y", propChange:80, input:"mouseY"},
   {obj:front, prop:"x", propChange:150}, {obj:front, prop:"y", propChange:100, input:"mouseY"}
], .1);

stage.update();

EXAMPLE
// interact outside a stage
// this example has a small stage in the middle of the HTML page
// see https://zimjs.com/explore/parallax.html
var parallax = new Parallax({mouseMoveOutside:true, startPaused:true});
var colors = series(black, white);
new Rectangle(stageW, stageH).center()
loop(10, function (i, total) {
   var rect = new Rectangle(stageW*(1-i/10), stageH*(1-i/10), colors()).center();
   parallax.addLayer({
      obj:rect,
      input:"mouseX", // default so don't need...
      prop:"x", // default so don't need...
      propChange:40*i,
      inMin:-1000,
      inMax:stageW+1000
   });
   parallax.addLayer({
      obj:rect,
      input:"mouseY",
      prop:"y",
      split:true,
      propChange:40*i,
      inMin:-500,
      inMax:stageH+500
   });
});

// starting the parallax paused so this will unpause when mouse is over stage
stage.on("stagemousemove", function (e) {
   if (stage.mouseInBounds) { // now that state is set to move outside...
      // go immediately to the target input - needs to be done for each layer
      var targets = [];
      loop(10, function (i) {
         targets.push(e.stageX, e.stageY)
      });
      parallax.immediate(targets); // pass in the array
      parallax.pause(false); // start the parallax
      e.remove(); // end event
   }
});

PARAMETERS supports DUO - parameters or single object with properties below
layers - (default null) an array of layer objects, the format as below
   Example: to move an obj 200 px in the x as the window scrolls from 100 to 300 px in the y
      [{obj:obj, prop:"x", propChange:200, input:"scrollY", inMin:100, inMax:300, factor:1, integer:false}, etc.]
   obj - the object whose property is being changed
   prop - the property that is being changed
   propChange - how much you want the property to change
   input - (default mouseX) but can also be mouseY, scrollX, scrollY
   inMin - (default 0) minimum input range
   inMax - (default stageW (for x prop) stageH (for y prop)) maximum input range
   factor - (default 1) set factor to -1 to change in the opposite direction
   integer - (default false) set to true to round the value to an integer
   split - (default true for mouseX, false for others) centers input so half output is on one side and half on the other
   immediate - (default null) set to a value to set property immediately take that value without damping from current property value
   Example 2: a traditional mouse move parallax for one object
      [{obj:obj, prop:"x", propChange:100}, {obj:obj, prop:"y", propChange:50, input:"mouseY"}, etc.]
   you would probably have more objects to follow
   or you can add these one at a time with the p.addLayer({layer object properties});
damp - (default .1) the damp value with 1 being no damping and 0 being no movement
auto - (default true) uses the specified input
   if auto is set to false, you must make your own new Ticker and use the step(input) method
stage - (default the default frame's stage) the stage - specify this if multiple stages
startPaused - (default false) set to true to start parallax paused - set paused(false) to unpause it
mouseMoveOutside - (default true) set to false to not allow mouse movement outside the stage to affect motion
clamp - (default true) set to false to allow range outside min and max
NOTE: ticker and fps parameters have been removed - see zim.Ticker to set

METHODS
addLayer({layer object properties}) - adds a layer - returns object for chaining
removeLayer(index) - removes a layer based on order added - returns object for chaining
step(input) - used when auto is false to send in custom input data - returns object for chaining
immediate([]) - an array of inputs for each layer used to immediately set the target value with no damping - returns object for chaining
pause(state) - pauses or unpauses the parallax - state defaults to true - see also startPaused - returns object for chaining
dispose() - removes listeners

PROPERTIES
type - holds the class name as a String
damp - allows you to dynamically change the damping
paused - read-only boolean whether the parallax is paused - see pause() and startPaused property

MORE: http://zimjs.com/code/bits.html?title=Parallax


************************************
[59524] Flipper(front, back, interactive, time, vertical, flipped, ease, frontPress, backPress, style, group, inherit)

Flipper
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Flipper lets you flip between two DisplayObjects.
It has a back and a front that can be any display object.  You press it and it flips.
The flip() method allows you to programmatically flip it or pass in true or false to flip on or off.
A flipped property tells you if it is flipped.
There is a "flip" event for when it starts to flip and a "flipped" event for when it is done flipping.

See: https://zimjs.com/cat/flipper.html
See: https://zimjs.com/elearning/match.html
See: https://codepen.io/zimjs/pen/LYRxprK

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
STYLE = {borderColor:dark, borderWidth:2};
var front = frame.makeIcon().sca(2.5);
var back = new Page(front.width, front.height, blue, green, 1);
new Label("ZIM Flipper").center(back);
var card = new Flipper(front, back).center();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
front - (default frame.makeIcon().sca(2)) a DisplayObject for the front (this will be centerReg() in Flipper)
back - (default new Page(front.width, front.height, dark)) a DisplayObject for the back (this will be centerReg() in Flipper)
interactive - (default false) set to true if items in front or back need to be interactive
   which will add default mousedown flip events on backing if there is a backing (like on a ZIM Page) or on whole side
   if interactive is true then mouseChildren properties of the sides are automatically set to false
time - (default .2) the time in Seconds for flipping (also see ZIM TIME constant)
vertical - (default false) set to true to make card flip vertically
flipped - (default false) start the card flipped
easeRoot - (default "quad") the type of easing like "back", "elastic", "bounce" but just the root - not the "In" or "Out" part
frontPress - (default true) set to false to make the card NOT flip on mousedown of the front
backPress - (default true) set to false to make the card NOT flip on mousedown of the back
style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
inherit - (default null) used internally but can receive an {} of styles directly

METHODS
flip(state, time) - flip the card or specify a true or false for first parameter to either go to flipped or non-flipped
clone() - makes a copy with properties such as x, y, etc. also copied
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
flipped - true if showing back or false if showing front
front - the front DisplayObject
   will be given an other property to the back DisplayObject
   will be given an flipper property to the flipper object
back - the back DisplayObject
   will be given an other property to the front DisplayObject
   will be given an flipper property to the flipper object

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
dispatches a "flip" event when the fipper starts the flip
dispatches a "flipped" event when the fipper ends the flip

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[59712] Book(width, height, pages, startPage, rollUp, radius, backgroundColor, arrows)

Book
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
Creates a book with pages that flip like a real book.
The user can flip pages by dragging the pages or using the arrows.
The pages can be turned with code using nextPage() and prevPage() methods
and specific pages can be turned to with the gotoPage() method.

The pages are passed in as an array and can include interactivity.

Book is different than ZIM Pages which have transitions and do not "flip".

See: https://zimjs.com/cat/book.html
See: https://zimjs.com/five/book.html - for a simple book of images made in five minutes!
See: https://zimjs.com/darklo - an example with SLam DarkLo pottery.

NOTE: Book might need a last page on the right to work properly
if that is the case just add an extra blank page with frame.color if needed.

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// The pages in the book can be fully interactive
// but here is an example of just loading images into the book
// note - import ZIM and CreateJS in a script file above
// copy the template from https://zimjs.com/code.html

var path = "covers/"; // the folder with the images
var assets = ["build.jpg", "castle.jpg", "ganymede.jpg", "lastyear.jpg", "martian.jpg"];
const frame = new Frame(FIT, 1024, 768, darker, darker, assets, path);
frame.on("ready", () => {
const stage = frame.stage;

// get one picture to find the size of the book
const pic = asset("build.jpg");
new Book(pic.width*2, pic.height, assets).center();

stage.update();
}); // end of ready

EXAMPLE
STYLE = {width:stageW/2, color:series(blue, pink, yellow, green)};
// add anything you want to each of these Pages
var page1 = new Page();
var page2 = new Page();
var page3 = new Page();
var page4 = new Page();
var pages = [page1, page2, page3, page4];
// 0 (default) will show only page 0 at right - like a cover
// 1 will show page 0 and page 1 to start - like an open book
new Book(stageW, stageH, pages, 1).addTo();

PARAMETERS
** supports DUO - parameters or single object with properties below
width - (default zimDefaultFrame width) the width of the book (including both sides)
height - (default zimDefaultFrame height) the height of the book
pages - an array of DisplayObjects to show as pages
   or pass in an asset string - for instance an image to show an image
   these images can be preloaded with the asset parameter of Frame
startPage - (default 0) 0 will start with a "cover" at right.
   setting this to 1 will start with no "cover" but rather a left page and a right page showing
   setting to 2 will have a "cover" but initially show page 1 and 2 (not the cover), etc.
rollUp - (default 1) seconds before showing a corner hint - set to false to not show the corner
radius - (default false) pages will use full page to drag unless a radius is set
   then the drag corner will be available at the radius distance from the bottom corners
backgroundColor - (default clear) the backing color of the book (if first or last page is a single page)
arrows - (default true (.2 seconds)) set to true or the number of seconds for arrows to turn page.  See also ZIM TIME constant

METHODS
nextPage(time) - animate the page to the next page at provided time in seconds (default .1).  See also ZIM TIME constant
prevPage(time) - animate the page to the previous page at provided time in seconds (default .1).  See also ZIM TIME constant
gotoPage(num, time) - animate to a page at provided time in seconds (default .1).  See also ZIM TIME constant
changeFrame(frame) - use this method if book is moved to another frame
dispose() - removes from parent, removes event listeners - must still set outside references to null for garbage collection

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
page - get or set the index number of page - will animate at a .1 speed (see gotoPage())
   when asked for this will be the right hand page index
pageNext - get the next page if rollPress has triggered (see rollPress event)
   the next page is the right hand page index
   so if going right, not actually the next page but one more
pageDirect - get or set the index number of a page - will NOT animate in going to the page
   note: the book must be on the stage (or in a container on the stage) before using this property
direction - get the direction the page is animating to - either "left" or "right"
   or if asked for on roll events will tell "left" or "right" side
lastPage - get the index number of the page that was just animated (available in page event)
   note: pages may skip by 2
pages - read only array of pages - this are the original pages array passed in
   note: at this time, the Book must be remade to add or remove pages
moving - get whether the page is being animated

ALSO: see ZIM Container for properties such as:
width, height, widthOnly, heightOnly, draggable, level, depth, group
blendMode, hue, saturation, brightness, contrast, etc.

ALSO: see the CreateJS Easel Docs for Container properties, such as:
x, y, rotation, scaleX, scaleY, regX, regY, skewX, skewY,
alpha, cursor, shadow, name, mouseChildren, mouseEnabled, parent, numChildren, etc.

EVENTS
dispatches a "page" event when the page is turned
dispatches a "pageanimate" event when the page starts to animate to new page
dispatches a "pageturn" event when gotoPage() or page property starts to turn a page (not user dragged page)
dispatches a "pagedone" event when gotoPage() or page property finishes animating its last page (not user dragged page)
dispatches a "rollup" event when corner starts to roll up if rollup is true
dispatches a "rollpress" event when page (or corner when radius) is pressed for rolling up - see page and direction properties
dispatches a "rolldown" event when corner finishes rolling down

ALSO: see the CreateJS Easel Docs for Container events such as:
added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmove, pressup, removed, rollout, rollover


************************************
[60286] Scroller(backing, speed, direction, horizontal, gapFix, stage, container, style, group, inherit)

Scroller
zim class extends a createjs.EventDispatcher

DESCRIPTION
Scroller animates a backing either horizontally or vertically (not both).
The Scroller object will create a clone of the backing
and animate and swap the backgrounds when needed.

NOTE: A scroller can be added to a Accelerator object
this will allow the percentSpeed to be synched with other Scroller and Dynamo objects
See https://zimjs.com/zide/
See https://zimjs.com/explore/sidescroller.html (with keys)

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var one = new Rectangle(1200, 400, "red");
frame.makeCircles().center(one);
stage.addChild(one);

var scroller = new Scroller(one);

stage.update();

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
backing - an object to animate (make start and end edges match to be seemless)
speed - (default 1) how fast in pixels per second the animation is going
direction - (default 1) set to -1 for left or down
horizontal - (default true) set to false to animate vertically
   you can adjust the speed and direction properties dynamically
   you cannot adjust the backings and horizontal dynamically
   to change your animation, dispose() of the Scroller object and make a new one
   disposing just removes the ticker - you have to remove the backings
   NOTE: the gapFix and ticker parameters have been removed - see zim.Ticker
gapFix - (default 0) if a thin line appears when changing speed - try setting to 1 or 2
stage - (default background.stage) if the background is not on the stage then need to pass the stage it will be on
container - (default stage) what bounds are used for wrapping the background

METHODS
pause(state, time) - state defaults to true and pauses the scroller (sets speed to 0)
   set state to false to unpause the scroller (sets speed to speed before pausing)
   set the time (default 0) to the seconds to take while slowing the scroller to 0 speed (also see ZIM TIME constant)
dispose() - get rid of the event listeners - you need to remove the backings (see backing properties)

PROPERTIES
type - holds the class name as a String
backing1 - the original backing passed in
backing2 - the cloned backing made from the original backing
speed - how fast the animation is going in pixels per frame
baseSpeed - the scroller speed when it was first made (or can override)
   used to determine percentage speed for percentSpeed property
percentSpeed - get or set the percentage of the baseSpeed - eg. 100 is at the baseSpeed
   this allows you to animate multiple scrollers relative to one another
   See ScrollerManager class
direction - 0 for no direction, either left (-1) or right (1) if horizontal or up (-1) or down (1) if not horizontal
paused - read only - true if paused and false if not - must be set with pause() method

EVENTS
Dispatches a "pause" event when paused is complete (sometimes a delay to slow to pause)

MORE: http://zimjs.com/code/bits.html?title=Scroller


************************************
[60537] Dynamo(sprite, speed, label, startFrame, endFrame, update, reversible, flip, flipVertical, style, group, inherit)

Dynamo
zim class - extends a createjs EventDispatcher

DESCRIPTION
A Dynamo can run any Sprite animation at varying speeds
You pass in an optional label, or start and end frames to define the animation frames
You can animate a Dynamo using speed or percentSpeed
percentSpeed is handy for animating at speeds relative to other animations and scrollers
You can control Dynamo speeds with mouse position - or in a Parallax object
A Dynamo loops automatically - you can pause it (with optional slowing or optional frame) and unpause it (with optional quickening)
You can also get or set its frame property at which point, it will loop from there (unless paused)
A Dynamo dispatches a "change" event every time the frame changes
and a loop event every time it loops to the start and a paused event when paused

NOTE: A Dynamo requires constant stage.update() to run the Sprite
A Ticker.add(function () { // speed Code}) or just new Ticker.always() will provide the update

NOTE: A Dynamo can be added to a Accelerator object (and then to a MotionController)
this will allow the percentSpeed to be synched with other Scroller and Dynamo objects
See https://zimjs.com/zide/
See https://zimjs.com/explore/sidescroller.html

NOTE: Dynamo is an alternative to a Sprite.run() where you provide a set time for animation
but you can pause a Dynamo and then use run() and then unpause the Dynamo when the run is done
If you are controlling the Dynamo in a new Ticker.add() function,
then make sure to remove() the new Ticker function when the Dynamo is paused

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// *** the Sprite will not run with a Dynamo unless there is a constant stage.update()
// The new Ticker will provide a constant stage.update() so that is good!

// we have a sprite of a guy and it has a "walk" animation
// we can make this run faster and slower with an accelerator:
// we pass in a speed of 30 fps and this becomes the baseSpeed

// do not rely on stage.mouseX - does not work on touchscreen!
var stageX;
stage.on("stagemousemove", function (e) {stageX = e.stageX;});
var dynamo = new Dynamo({sprite:sprite, speed:30, label:"walk", reversible:false});
Ticker.add(function() {
   // the sprite will run at 0 speed when the cursor is at the left of the stage
   // and get faster as the cursor moves to the right
   // at the middle it will be 30 fps and at the right it will be 60 fps
   dynamo.percentSpeed = stageX/stageW*100*2;
}, stage);

Here we apply damping and make the sprite play backwards at the left of half stage
var dynamo = new Dynamo(sprite, 30, "walk");
// do not rely on stage.mouseX - does not work on touchscreen!
var stageX;
stage.on("stagemousemove", function (e) {stageX = e.stageX;});
Ticker.add(function() {
   // will play backwards at 30 fps at left and forwards at 30 fps at right
   // it will stop at half the stage width
   // reversible false means it will not walk backwards
   // but rather it will flip and walk in the left direction when the speed is negative
   dynamo.percentSpeed = stageX/stageW*200 - 100;
}, stage);

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
sprite - the sprite to control
speed - (default 30) the frames per second at which to animate the sprite
label - (default null) the label of the sprite to play (see Sprite)
startFrame - (default 0) the frame to start the animation (ignored if a label is provided)
endFrame - (default sprite.totalFrames) the frame to end the animation (ignored if a label is provided)
update - (default false) set to true to update the stage (only do this if you are not already updating the stage!)
reversible - (default true) will allow percentSpeed to be negative and reverse the animation.  Set to false to use absolute value.
flip - (default true if reversible is false) will flip the scaleX of the sprite if speed is negative and reversible is set to false.
   the pairing of reversible false and flip true will make a Sprite turn and walk the other way if the speed is negaitive
   Note: also see the scaleX property
flipVertical - (default false) flip the Sprite in the vertical if the speed is negative (note also see the scaleY property)

METHODS
pause(state, time, frame) - the way to pause or unpause a Dynamo affecting the sprite animating
   state - (default true) true pauses and setting the state to false will unpause the animation
   time - (default 0) time in milliseconds to slow the animation down if pausing or speed it up if unpausing
   frame - (default null) which frame to pause on - overrides time (unless you want to do the calculation...)
dispose() - cancels the requestAnimationFrame

PROPERTIES
type - holds the class name as a String
frames - an array of frame numbers the Dynamo is acting on according to label, or startFrame, endFrame
frame - the current frame of the Dynamo - this is sequential relative to frames
   whereas the actual Sprite frame may be different as labels can specify non-consecutive frame numbers
totalFrames - the total frames in frames (may be different than the Sprite's total frames)
percentSpeed - get or set the percentage of the baseSpeed - eg. 100 is a the baseSpeed
   this is what you should animate to speed up and slow down the sprite
   this allows you to set the speed relative to other Sprites and Scrollers
speed - get or set the speed of the sprite in frames per second
baseSpeed - the start speed given in frames per second unless changed with this property
   this affects the percentSpeed so usually it is not adjusted - but it can be
paused - read only - whether the Dynamo is paused or not (by using the pause() method)
scaleX - starts with the original scaleX of the Sprite
   if you flip the sprite and are scaling the Sprite manually, then also set the scaleX of the dynamo to match
scaleY - starts with the original scaleY of the Sprite
   if you flip the sprite and are scaling the Sprite manually, then also set the scaleY of the dynamo to match

EVENTS
dispatches a "change" event when the Dynamo changes frame
dispatches a "loop" event when the Dynamo loops (possibly in reverse)
dispatches a "pause" event when the Dynamo is paused - could be delayed


************************************
[60808] Accelerator(objects)

Accelerator
zim class extends a createjs.EventDispatcher

DESCRIPTION
An Accelerator lets you set percentSpeed properties of multiple objects
such as Scroller and Dynamo (Dynamic Sprite) objects
or an object animating with animate() and the dynamic parameter set
All these have a percentSpeed property
which can be set by the Accelerator to operate the speeds.
They can also be paused and paused over time.
An Accelerator object lets you control these from one place

See: https://zimjs.com/explore/sidescroller.html

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
var rect = new Rectangle()
   .centerReg()
   .animate({props:{rotation:360}, ease:"linear", dynamic:true});
var accel = new Accelerator(rect);
// adjust speed of the animation by mousedown
// 0% at left, 50% in middle, 100% at right, etc.
new MotionController(accel);
// or
new MotionController({target:accel, type:"mousemove", minPercentSpeed:-200, maxPercentSpeed:200});
// will change speed from -200% to 200% as cursor is moved across screen

EXAMPLE
// assuming we have scroller1, scroller2 and a sprite
// each of these would have a speed set so the scene animates nicely
var accelerator = new Accelerator([scroller1, scroller2, sprite]);

// here we increase the speed then decrease the speed of the whole scene:
animate({target:accelerator, obj:{percentSpeed:200}, time:1000, rewind:true, ticker:false});

// here we change the speed of the whole scene based on the x position of the mouse
// at the very left, the speed is -200 percent and at the right the speed is 200 percent
// in the center, the speed is 0 - damping is optional but always looks better!
// do not rely on stage.mouseX - does not work on touchscreen!
var stageX;
stage.on("stagemousemove", function (e) {stageX = e.stageX;});
var damp = new Damp(accelerator.percentSpeed);
Ticker.add(function() {
   var newSpeed = (stageX-stageW/2)/(stageW/2)*100*2;
   accelerator.percentSpeed = damp.convert(newSpeed);
}, stage);

PARAMETERS
objects - (default null) registers Scroller or Dynamo objects the Accelerator
   pass in a single object or an array of multiple objects

METHODS
add(objects) - registers Scroller or Dynamo objects with the Accelerator
   pass in a single object or an array of multiple objects
   returns the Accelerator object for chaining
remove(objects) - unregisters a Scroller or Dynamo
   pass in a single object or an array of multiple objects
   returns the Accelerator object for chaining
pause(state, time, frameNumber) - pause (default) or unpause all the objects added to the Accelerator
   state - (default true) set to false to unpause the objects added to the Accelerator
   time - (default 0) time in milliseconds to slow down to a speed of 0 and pause
      the pause event and paused property will be set after the time has passed
      time is ignored if a frameNumber is provided
   frameNumber - (default null) get sprites to animate to the frameNumber (probably good for one sprite!)
      setting this will make the scene ignore the time parameter above
dispose() - calls dispose() on all the objects

PROPERTIES
type - holds the class name as a String
percentSpeed - adjusts the speed relative to the baseSpeed of each items in the Accelerator - eg. 100 is at the baseSpeed
   this can be dynamically changed to change all speeds relatively
paused - (read only) whether the Accelerator is paused or not - only tracks if the pause() method is used
items - an array of all objects added with add()


************************************
[60985] Emitter(obj, width, height, interval, num, life, fade, shrink, decayTime, decayStart, trace, traceFadeTime, traceShiftX, traceShiftY, angle, force, gravity, wind, layers, animation, random, horizontal, vertical, sink, sinkForce, cache, events, startPaused, pool, poolMin, particles, style, group, inherit)

Emitter
zim class - extends a zim.Container which extends a createjs.Container

DESCRIPTION
A particle emitter - so this makes and animates display objects like shapes or bitmaps
Particle emitters are often used for things like fireworks, fire, smoke, sparks, falling objects, etc.
The Emitter is filled with options so have a look at the doc parameters
Here are some examples:
https://zimjs.com/particles/

NOTE: consider the Emitter as somewhat experimental and pushing the bounds of the canvas
In future versions we will look into adding CreateJS StageGL (WebGL) examples / support (it might work already)
The Emitter certainly can make excellent and workable effects
But it can also bog the browser if pushed to extremes or sometimes if left going
This possibly means there are memory leaks - we have been doing our best to track things down
The Emitter is reporting an expected number of children so any leaks might be beyond ZIM control

NOTE: each particle starts at the center of the container width and height
If the trace parameter is true then the particle is put in a container that does not move
and the particle moves inside that container as the container is cached with the source-over composite operation
The currentParticle property and all the event objects' particle parameter is the moving particle
However, the children of the Emitter, will be slightly different in each case:
when trace is false, the children of the Emitter container are any active particles
when trace is true, the children of the Emitter container are the containers that hold the active particles
If you have moved, scaled or rotated the Emitter or its container,
then you will want to use var point = myEmitter.localToGlobal(particle.x, particle.y)
and get point.x and point.y to find the location of the particle relative to the stage coordinates

PARTICLES CONTAINER
By default, the Emitter will make a Container and place it beneath itself when added to the stage.
by separating the particles from the emitter, it allows the emitter to be moved without all the particles moving
the container will be given a type of "Particles"

NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)

EXAMPLE
// eg.1 make a bunch of spewing pink circles affected by gravity
var emitter = new zim.Emitter(new Circle(5, pink))
   .centerReg();

// eg.2 use a sink to attract the particles
var sink = new Circle(10, pink).centerReg().alp(0);
// make one of three types of particles and randomize the colors
var particles = new Emitter({
   obj:[
      new Circle(20,null,darker,2),
      new Rectangle(30,30,null,darker,2),
      new Triangle(40,40,40,null,darker,2)
   ],
   random:{color:[blue, green, pink, yellow, orange]},
   interval:.02, // default
   life:5,
   decayTime:1, // default
   sink:sink,
   sinkForce:.5,
   gravity:0,
   force:1,
   cache:mobile(), // default
})
   .centerReg()
   .sca(2);

// eg. 3 use a StageGL Frame and createjs.SpriteSheetBuilder for circles:
var frame = new Frame({scale:FIT, width:1024, height:768, gpu:true});
frame.on("ready", function() {
   var stage = frame.stage;
   // if we pass in just a Circle then we would have to turn on cache
   // and cache on WebGL counts as an image for each one
   // whereas a SpriteSheet just counts as an image for all of the particles
   // so build a SpriteSheet from the Circle
   var builder = new createjs.SpriteSheetBuilder();
   builder.addFrame(new Circle(50, purple));
   builder.build();
   var emitter = new zim.Emitter({
      obj:new Sprite({spriteSheet:builder.spriteSheet}),
      num:10, // ten Sprites made every .02 seconds for about 1000 particles per second
      life:2,
      interval:.02,
      gravity:0,
      force:2
   }).centerReg();
});


// see more examples at https://zimjs.com/particles

PARAMETERS
** supports DUO - parameters or single object with properties below
** supports VEE - parameters marked with ZIM VEE mean a zim Pick() object or Pick Literal can be passed
Pick Literal formats: [1,3,2] - random; {min:10, max:20} - range; series(1,2,3) - order, function(){return result;} - function
** supports OCT - parameter defaults can be set with STYLE control (like CSS)
obj - |ZIM VEE| (default blue, green, pink Circles) a display object to clone - eg. new Circle(10, green);
   can also specify a shape config object with the following properties to draw inside a shape as an alternative to the trace property
   {type:"shape", s:"white", ss:1, f:"red", sd:{noPick:[20, 10]}, offset:3}
   the parameters accept ZIM VEE values except the type and sd as it requires an array as a final value
   type:"shape" is required.  s is setStroke, ss is setStrokeStyle, sd and offset are setStrokeDash in CreateJS
   line thickness (ss) is currently not staying in the latest CDN CreateJS - this is working in the NEXT build
width - (default 300) the width of the Emitter container - used as cache bounds for trace if trace is true
height - (default 300) the height of the Emitter container - used as cache bounds for trace if trace is true
   these dimensions will affect performance if the trace parameter is true so use carefully
   also see the traceShiftX and traceShiftY to specify the caching rectangle position
interval - |ZIM VEE| (default 300) the time in ms between imitting particles
num - |ZIM VEE| (default 1) the number of particles emitted each interval
life - |ZIM VEE| - (default 1) the time in seconds the particle will exist (also see ZIM TIME constant - same for all times)
fade - (default true) Boolean to fade the particle (alpha 0) - set to false to not fade out the particle over the decayTime
shrink - (default true unless trace is true) Boolean to shrink the particle (scale 0) - set to false to not shrink the particle over the decayTime
decayTime - (default 1) time in seconds to fade and / or shrink the particle - ends animation at the life time unless decayStart is set
decayStart - (default null) time in seconds to start the decayTime otherwise decay (fade and shrink) ends at the end of life time
trace - (default false) Boolean set to true to leave trails by caching each particle with source-over composite operation
traceFadeTime - (default decayTime) time in ms to fade out traced particle to 0 alpha at the end of the particle life time
traceShiftX - (default 0) x amount to shift the cache rectangle for the traced particle
traceShiftY - (default 0) y amount to shift the cache rectangle for the traced particle
   the particle starts centered in the width and height of the Emitter container
   if you have particles falling - for instance fireworks, you can shift the cache rectangle down to see more trails
   and then place the Emitter up higher on the stage
angle - |ZIM VEE| (default {min:0, max:360}) the angle the particle will emit (0 is along the positive x axis)
   if you want to shoot particles in one direction just use angle = 20
   if you want something shooting up on either side of the y axis you can use:
   angle = {min:-90-20, max:-90+20}; this may be easier to visualize
   if you want to emit at 45 or 90 then use [45, 90]
force - |ZIM VEE| (default 5) the force for the emitter to shoot the partice at an angle
   if you want to shoot a variety use force = {min:2, max:10} etc.
gravity - (default 9.8) the force of gravity going down - can be negative to make particles float up
wind - (default 0) a force you can apply in the horizontal direction either negaitive for left or positive for right
layers - (default "top") where to place the current particle being emitted - values are "top", "bottom", "random"
animation - |ZIM VEE| (default null) a zim animate config object to apply to the particle
   This is the whole zim DUO object to pass to animate - including a props parameter that holds the animation object
random - (default null) an object holding properties to animate, each property holding a ZIM VEE Value object for Pick.choose() to pick from per particle
   eg: {color:["red", "white", "green"], scale:{min:1, max:2}} // scale is a convienence property for both scaleX and scaleY
horizontal - (default false) start the particles across the emitter's width at the top of the emitter (unless vertical is set to true)
vertical - (default false) start the particles across the emitter's height at the left of the emitter (unless horizontal is set to true)
sink - (default null) an object with x and y properties (can be a display object) that the particles will be pulled to (or pushed if sinkForce is negative)
sinkForce - (default 10 if sink) the force particles are moved towards the sink location
cache - (default mobile() or false if gpu) Boolean to cache each particle - helpful if complex shape or text (do not use for Bitmap or SpriteSheet)
events - (default false) Boolean - set to true to receive events from Emitter
startPaused - (default false) Boolean - set to true to start the Emitter in the paused state
pool - (default true) Boolean if true, makes as many particles as it needs before recycling particles
   this improves performance as new particles do not need to be made and old ones remove
   see also the clearPool() method to start collecting a new type of particle, etc.
poolMin - (default 0) a minimum number of pooled particles before new particles are no longer made (if pool is true)
   eg. setting poolMin to 100 would make 100 particles and then start reusing these particles for performance
   if you set pool to true and do not specify a poolMin then ZIM will calculate the needed number to properly recycle
   but you can override this number if you want a larger pool for more selection
particles - (default null) a container for the particles
   by default, the Emitter will make a Container and place it beneath itself when added to the stage.
   by separating the particles from the emitter, it allows the emitter to be moved without all the particles moving
   the container will be given a type of "Particles"

METHODS
spurt(num, time, restart) - shoots particles (usually would pause Emitter before doing this)
   supports ZIM DUO config object
   num - |ZIM VEE| (default null) number of particles to emit according to Emitter settings
   time - |ZIM VEE| (default null) alternatively, time in seconds to emit particles according to Emitter settings
      if both num and time are provided the faster one will stop the emitting
      dispatches three different spurt events - see events
   restart (default false) set to true to restart the particles when spurted (removes old particles)
pauseEmitter(state, restart, freeze, immediate) - pause or unpause the Emitter
   state (default true) will pause the emitter or set to false to unpause the emitter
      this will set the read only paused property to true or false accordingly
   restart (default false) set to true to restart the particles when unpaused
      otherwise continues the particles from where they were
   freeze (default false) set to true to freeze the particles
      othewise pause just stops emitting and existing particles continue their life
   immediate (default false) set to true to emit right away after unpausing
      otherwise just emits on normal schedule
clearPool() - clear the pool of particles - use if you change the obj or its properties (no effect if pool parameter is false)
resize(width, height) - resizes the Emitter container and any cache bounds for new particles
hasProp(property as String) - returns true if property exists on object else returns false
clone() - makes a copy with properties such as x, y, etc. also copied
   all current properties will be cloned except for startPaused for which the initial parameter value is cloned
dispose() - removes event listeners from Window and content and removes any new Ticker functions

ALSO: ZIM 4TH adds all the methods listed under Container (see above), such as:
drag(), hitTestRect(), animate(), sca(), reg(), mov(), center(), centerReg(),
addTo(), removeFrom(), loop(), outline(), place(), pos(), alp(), rot(), setMask(), etc.
ALSO: see the CreateJS Easel Docs for Container methods, such as:
on(), off(), getBounds(), setBounds(), cache(), uncache(), updateCache(), dispatchEvent(),
addChild(), removeChild(), addChildAt(), getChildAt(), contains(), removeAllChildren(), etc.

PROPERTIES
type - holds the class name as a String
** All the PARAMETERS are available as PROPERTIES to get and set (except for the force and cache parameters - and width and height act differently)
emitterForce - get and set force - do not use force property - due to conflict with physics force
emitterPaused - read only Boolean as to whether the Emitter is paused or not - see also pauseEmitter() method
particles - a reference to the Container that holds the particles
   particles has noMouse() set to if interac